Index: binaries/data/config/default.cfg =================================================================== --- binaries/data/config/default.cfg +++ binaries/data/config/default.cfg @@ -1,15 +1,14 @@ ; Global Configuration Settings ; ; ************************************************************** -; * DO NOT EDIT THIS FILE if you want personal customisations: * +; * DO NOT EDIT THIS FILE if you want personal customizations: * ; * create a text file called "local.cfg" instead, and copy * ; * the lines from this file that you want to change. * ; * * ; * If a setting is part of a section (for instance [hotkey]) * ; * you need to append the section name at the beginning of * -; * your custom line (for instance you need to write * -; * "hotkey.pause = Space" if you want to change the pausing * -; * hotkey to the spacebar). * +; * your custom line (e.g write `hotkey.pause = Space` * +; * if you want to change the pausing hotkey to the spacebar). * ; * * ; * On Linux, create: * ; * $XDG_CONFIG_HOME/0ad/config/local.cfg * @@ -26,39 +25,39 @@ ; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.) windowed = false -; Show detailed tooltips (Unit stats) +; Show detailed tooltips (Unit stats). showdetailedtooltips = false -; Pause the game on window focus loss (Only applicable to single player mode) +; Pause the game on window focus loss. (Only applicable to single-player mode.) pauseonfocusloss = true -; Persist settings after leaving the game setup screen +; Persist settings after leaving the game setup screen. persistmatchsettings = true -; Default player name to use in multiplayer +; Default player name to use in multiplayer. ; playername = "anonymous" -; Default server name or IP to use in multiplayer +; Default server name or IP to use in multiplayer. multiplayerserver = "127.0.0.1" ; Force a particular resolution. (If these are 0, the default is ; to keep the current desktop resolution in fullscreen mode or to -; use 1024x768 in windowed mode.) +; use 1024×768 in windowed mode.) xres = 0 yres = 0 -; Force a non-standard bit depth (if 0 then use the current desktop bit depth) +; Force a non-standard bit depth (if 0 then use the current desktop bit depth), bpp = 0 -; Preferred display (for multidisplay setups, only works with SDL 2.0) +; Preferred display (for multidisplay setups, only works with SDL 2.0). display = 0 -; Emulate right-click with Ctrl+Click on Mac mice +; Emulate right-click with Ctrl+Click on Mac mice. macmouse = false ; System settings: -; if false, actors won't be rendered but anything entity will be. +; If false, actors won't be rendered but anything entity will be. renderactors = true watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly. @@ -69,7 +68,7 @@ shadowsonwater = false shadows = true -shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High) +shadowquality = 0 ; Shadow map resolution. (-2: Very Low, -1: Low, 0: Medium, 1: High, 2: Very High) ; High values can crash the game when using a graphics card with low memory! shadowpcf = true vsync = false @@ -83,7 +82,7 @@ novbo = false noframebufferobject = false -; Disable hardware cursors +; Disable hardware cursors. nohwcursor = false ; Linux only: Set the driconf force_s3tc_enable option at startup, @@ -91,9 +90,9 @@ force_s3tc_enable = true ; Specify the render path. This can be one of: -; default Automatically select one of the below, depending on system capabilities -; fixed Only use OpenGL fixed function pipeline -; shader Use vertex/fragment shaders for transform and lighting where possible +; default Automatically select one of the below, depending on system capabilities. +; fixed Only use OpenGL fixed function pipeline. +; shader Use vertex/fragment shaders for transform and lighting where possible. ; Using 'fixed' instead of 'default' may work around some graphics-related problems, ; but will reduce performance and features when a modern graphics card is available. renderpath = default @@ -102,16 +101,16 @@ ; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects. preferglsl = false -; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk +; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk. gpuskinning = false -; Use smooth LOS interpolation +; Use smooth LOS interpolation. smoothlos = false -; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. +; Use screen-space postprocessing filters (HDR, bloom, DOF, etc.). Incompatible with fixed renderpath. postproc = false -; Quality level of shader effects (set to 10 to display all effects) +; Quality level of shader effects (set to 10 to display all effects). materialmgr.quality = 2.0 ; Maximum distance to display parallax effect. Set to 0 to disable parallax. @@ -122,10 +121,10 @@ materialmgr.PARALLAX_VHQ_DIST.max = 0 ;;;;;;;;;;;;;;;;;;;;;;;; -; Replace alpha-blending with alpha-testing, for performance experiments +; Replace alpha-blending with alpha-testing, for performance experiments. forcealphatest = false -; Color of the sky (in "r g b" format) +; Color of the sky (in "r g b" format). skycolor = "0 0 0" [adaptivefps] @@ -138,49 +137,49 @@ ; See keys.txt for the list of key names. ; > SYSTEM SETTINGS -exit = "Ctrl+Break", "Super+Q" ; Exit to desktop -cancel = Escape ; Close or cancel the current dialog box/popup -confirm = Return ; Confirm the current command -pause = Pause ; Pause/unpause game -screenshot = F2 ; Take PNG screenshot -bigscreenshot = "Shift+F2" ; Take large BMP screenshot -togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode -screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots -wireframe = "Alt+Shift+W" ; Toggle wireframe mode -silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes -showsky = "Alt+Z" ; Toggle sky +exit = "Ctrl+Break", "Super+Q" ; Exit to desktop. +cancel = Escape ; Close or cancel the current dialog box/popup. +confirm = Return ; Confirm the current command. +pause = Pause ; Pause/unpause game. +screenshot = F2 ; Take PNG screenshot. +bigscreenshot = "Shift+F2" ; Take large BMP screenshot. +togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode. +screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots. +wireframe = "Alt+Shift+W" ; Toggle wireframe mode. +silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes. +showsky = "Alt+Z" ; Toggle sky. ; > DIALOG HOTKEYS -summary = "Ctrl+Tab" ; Toggle in-game summary -lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window. -structree = "Alt+Shift+T" ; Show structure tree -civinfo = "Alt+Shift+H" ; Show civilization info +summary = "Ctrl+Tab" ; Toggle in-game summary. +lobby = "Alt+L" ; Toggle the multiplayer lobby. +structree = "Alt+Shift+T" ; Toggle structure tree. +civinfo = "Alt+Shift+H" ; Toggle civilization information. ; > CLIPBOARD CONTROLS -copy = "Ctrl+C" ; Copy to clipboard -paste = "Ctrl+V" ; Paste from clipboard -cut = "Ctrl+X" ; Cut selected text and copy to the clipboard +cut = "Ctrl+X" ; Cut selected text and copy to the clipboard. +copy = "Ctrl+C" ; Copy to clipboard. +paste = "Ctrl+V" ; Paste from clipboard. ; > CONSOLE SETTINGS -console.toggle = BackQuote, F9 ; Open/close console +console.toggle = BackQuote, F9 ; Toggle console/ ; > OVERLAY KEYS -fps.toggle = "Alt+F" ; Toggle frame counter -realtime.toggle = "Alt+T" ; Toggle current display of computer time -session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel -timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter -session.showstatusbars = Tab ; Toggle display of status bars -session.highlightguarding = PgDn ; Toggle highlight of guarding units -session.highlightguarded = PgUp ; Toggle highlight of guarded units -session.toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures -session.toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures -session.togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units -session.diplomacycolors = "Alt+X" ; Toggle diplomacy colors +fps.toggle = "Alt+F" ; Toggle frames per second (FPS) counter. +realtime.toggle = "Alt+T" ; Toggle current display of computer time. +session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel. +timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter. +session.showstatusbars = Tab ; Toggle display of status bars. +session.highlightguarding = PgDn ; Toggle highlight of guarding units. +session.highlightguarded = PgUp ; Toggle highlight of guarded units. +session.diplomacycolors = "Alt+X" ; Toggle diplomacy colors. +session.toggleattackrange = "Alt+C" ; Toggle attack range overlays of selected units and structures. +session.toggleaurasrange = "Alt+V" ; Toggle aura range overlays of selected units and structures. +session.togglehealrange = "Alt+B" ; Toggle heal range overlays of selected units. ; > HOTKEYS ONLY -chat = Return ; Toggle chat window -teamchat = "T" ; Toggle chat window in team chat mode -privatechat = "L" ; Toggle chat window and select the previous private chat partner +chat = Return ; Toggle chat window. +teamchat = "T" ; Toggle chat window in team chat mode. +privatechat = "L" ; Toggle chat window and select the previous private chat partner. ; > QUICKSAVE quicksave = "Shift+F5" @@ -188,32 +187,32 @@ [hotkey.camera] reset = "R" ; Reset camera rotation to default. -follow = "F" ; Follow the first unit in the selection -rallypointfocus = unused ; Focus the camera on the rally point of the selected building -zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control) -zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) -zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) -zoom.wheel.out = WheelDown ; Zoom camera out (stepped control) -rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards -rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards -rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain -rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain -rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) -rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) -pan = MouseMiddle ; Enable scrolling by moving mouse -left = A, LeftArrow ; Scroll or rotate left -right = D, RightArrow ; Scroll or rotate right -up = W, UpArrow ; Scroll or rotate up/forwards -down = S, DownArrow ; Scroll or rotate down/backwards -scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed -scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed -rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed -rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed -zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed -zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed +follow = "F" ; Follow the first unit in the selection. +rallypointfocus = unused ; Focus the camera on the rally point of the selected structure. +zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control). +zoom.out = Minus, NumMinus ; Zoom camera out (continuous control). +zoom.wheel.in = WheelUp ; Zoom camera in (stepped control). +zoom.wheel.out = WheelDown ; Zoom camera out (stepped control). +rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards. +rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards. +rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain. +rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera counterclockwise around terrain. +rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control). +rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera counterclockwise around terrain (stepped control). +pan = MouseMiddle ; Enable scrolling by moving mouse. +left = A, LeftArrow ; Scroll or rotate left. +right = D, RightArrow ; Scroll or rotate right. +up = W, UpArrow ; Scroll or rotate up/forwards. +down = S, DownArrow ; Scroll or rotate down/backwards. +scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed. +scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed. +rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed. +rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed. +zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed. +zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed. [hotkey.camera.jump] -1 = F5 ; Jump to position N +1 = F5 ; Jump to position N. 2 = F6 3 = F7 4 = F8 @@ -224,7 +223,7 @@ ;9 = ;10 = [hotkey.camera.jump.set] -1 = "Ctrl+F5" ; Set jump position N +1 = "Ctrl+F5" ; Set jump position N. 2 = "Ctrl+F6" 3 = "Ctrl+F7" 4 = "Ctrl+F8" @@ -236,23 +235,23 @@ ;10 = [hotkey.profile] -toggle = "F11" ; Enable/disable real-time profiler -save = "Shift+F11" ; Save current profiler data to logs/profile.txt +toggle = "F11" ; Enable/disable real-time profiler. +save = "Shift+F11" ; Save current profiler data to logs/profile.txt. [hotkey.profile2] -toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler +toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler. [hotkey.selection] -add = Shift ; Add units to selection -militaryonly = Alt ; Add only military units to the selection -nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection -idleonly = "I" ; Select only idle units -woundedonly = "O" ; Select only wounded units -remove = Ctrl ; Remove units from selection -cancel = Esc ; Un-select all units and cancel building placement -idleworker = Period ; Select next idle worker -idlewarrior = ForwardSlash ; Select next idle warrior -idleunit = BackSlash ; Select next idle unit -offscreen = Alt ; Include offscreen units in selection +add = Shift ; Add units to selection. +militaryonly = Alt ; Add only military units to the selection. +nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection. +idleonly = "I" ; Select only idle units. +woundedonly = "O" ; Select only wounded units. +remove = Ctrl ; Remove units from selection. +cancel = Esc ; Unselect all units and cancel structure placement. +idleworker = Period ; Select next idle worker. +idlewarrior = ForwardSlash ; Select next idle warrior. +idleunit = BackSlash ; Select next idle unit. +offscreen = Alt ; Include offscreen units in selection. [hotkey.selection.group.add] 0 = "Shift+0" 1 = "Shift+1" @@ -288,113 +287,113 @@ 9 = 9 [hotkey.session] -kill = Delete ; Destroy selected units -stop = "H" ; Stop the current action -backtowork = "Y" ; The unit will go back to work -unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected -move = unused ; Modifier to move to a point instead of another action (e.g. gather) -attack = Ctrl ; Modifier to attack instead of another action (e.g. capture) -attackmove = Ctrl ; Modifier to attackmove when clicking on a point -attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) -garrison = Ctrl ; Modifier to garrison when clicking on building -autorallypoint = Ctrl ; Modifier to set the rally point on the building itself -guard = "G" ; Modifier to escort/guard when clicking on unit/building -patrol = "P" ; Modifier to patrol a unit -repair = "J" ; Modifier to repair when clicking on building/mechanical unit -queue = Shift ; Modifier to queue unit orders instead of replacing +kill = Delete ; Destroy selected structures/units. +stop = "H" ; Stop the current action. +backtowork = "Y" ; The unit will go back to work. +unload = "U" ; Unload garrisoned units when a structure/unit is selected. +move = unused ; Modifier to move to a point instead of another action (e.g. gather). +attack = Ctrl ; Modifier to attack instead of another action (e.g. capture). +attackmove = Ctrl ; Modifier to attackmove when clicking on a point. +attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys). +garrison = Ctrl ; Modifier to garrison when clicking on structure. +autorallypoint = Ctrl ; Modifier to set the rally point on the structure itself. +guard = "G" ; Modifier to escort/guard when clicking on unit/structure. +patrol = "P" ; Modifier to patrol a unit. +repair = "J" ; Modifier to repair when clicking on structure/unit. +queue = Shift ; Modifier to queue unit orders instead of replacing. orderone = Alt ; Modifier to order only one entity in selection. -batchtrain = Shift ; Modifier to train units in batches -massbarter = Shift ; Modifier to barter bunch of resources -masstribute = Shift ; Modifier to tribute bunch of resources -noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit -fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% -unloadtype = Shift ; Modifier to unload all units of type -deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting -rotate.cw = RightBracket ; Rotate building placement preview clockwise -rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise +batchtrain = Shift ; Modifier to train units in batches. +massbarter = Shift ; Modifier to barter bunch of resources. +masstribute = Shift ; Modifier to tribute bunch of resources. +noconfirmation = Shift ; Do not ask confirmation when deleting a structure/unit. +fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%. +unloadtype = Shift ; Modifier to unload all units of type. +deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting. +rotate.cw = RightBracket ; Rotate structure placement preview clockwise. +rotate.ccw = LeftBracket ; Rotate structure placement preview counterclockwise. [hotkey.session.gui] -toggle = "Alt+G" ; Toggle visibility of session GUI -menu.toggle = "F10" ; Toggle in-game menu -diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy page -barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page -objectives.toggle = "Ctrl+O" ; Toggle in-game objectives page -tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel +toggle = "Alt+G" ; Toggle visibility of session GUI. +menu.toggle = "F10" ; Toggle in-game menu. +diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy window. +barter.toggle = "Ctrl+B" ; Toggle in-game barter & trade window. +objectives.toggle = "Ctrl+O" ; Toggle in-game objectives window. +tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial window. [hotkey.session.savedgames] -delete = Delete ; Delete the selected saved game asking confirmation -noconfirmation = Shift ; Do not ask confirmation when deleting a game +delete = Delete ; Delete the selected saved game or replay asking confirmation. +noconfirmation = Shift ; Do not ask confirmation when deleting a game or replay. [hotkey.session.queueunit] ; > UNIT TRAINING -1 = "Z" ; add first unit type to queue -2 = "X" ; add second unit type to queue -3 = "C" ; add third unit type to queue -4 = "V" ; add fourth unit type to queue -5 = "B" ; add fivth unit type to queue -6 = "N" ; add sixth unit type to queue -7 = "M" ; add seventh unit type to queue -8 = Comma ; add eighth unit type to queue +1 = "Z" ; Add the first unit type to the training queue. +2 = "X" ; Add the second unit type to the training queue. +3 = "C" ; Add the third unit type to the training queue. +4 = "V" ; Add the fourth unit type to the training queue. +5 = "B" ; Add the fifth unit type to the training queue. +6 = "N" ; Add the sixth unit type to the training queue. +7 = "M" ; Add the seventh unit type to the training queue. +8 = Comma ; Add the eighth unit type to the training queue. [hotkey.session.timewarp] -fastforward = Space ; If timewarp mode enabled, speed up the game -rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game +fastforward = Space ; If timewarp mode enabled, speed up the game. +rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game. [hotkey.tab] -next = "Tab", "Alt+S" ; Show the next tab -prev = "Shift+Tab", "Alt+W" ; Show the previous tab +next = "Tab", "Alt+S" ; Show the next tab. +prev = "Shift+Tab", "Alt+W" ; Show the previous tab. [hotkey.text] ; > GUI TEXTBOX HOTKEYS -delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor -delete.right = "Ctrl+Del" ; Delete word to the right of cursor -move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor -move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor +delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor. +delete.right = "Ctrl+Del" ; Delete word to the right of cursor. +move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor. +move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor. [gui] -cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) -scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays +cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking). +scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays. [gui.gamesetup] -enabletips = true ; Enable/Disable tips during gamesetup (for newcomers) +enabletips = true ; Enable/Disable tips during gamesetup (for newcomers). assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled. -aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest) -aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive) -settingsslide = true ; Enable/Disable settings panel slide +aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest). +aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive, or defensive). +settingsslide = true ; Enable/Disable settings panel slide. [gui.session] camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? -timeelapsedcounter = false ; Show the game duration in the top right corner -ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner -batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey) -scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1 -woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number -attackrange = true ; Display attack range overlays of selected defensive structures -aurasrange = true ; Display aura range overlays of selected units and structures -healrange = true ; Display heal range overlays of selected units -rankabovestatusbar = true ; Show rank icons above status bars -experiencestatusbar = true ; Show an experience status bar above each selected unit -respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending) +timeelapsedcounter = false ; Show the game duration in the top right corner. +ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner. +batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey). +scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1. +woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number. +attackrange = true ; Display attack range overlays of selected units and structures. +aurasrange = true ; Display aura range overlays of selected units and structures. +healrange = true ; Display heal range overlays of selected units. +rankabovestatusbar = true ; Show rank icons above status bars. +experiencestatusbar = true ; Show an experience status bar above each selected unit. +respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending). [gui.session.minimap] -blinkduration = 1.7 ; The blink duration while pinging -pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification +blinkduration = 1.7 ; The blink duration while pinging. +pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification. [gui.session.notifications] -attack = true ; Show a chat notification if you are attacked by another player -tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode -barter = true ; Show a chat notification to observers when a player bartered resources +attack = true ; Show a chat notification if you are attacked by another player. +tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode. +barter = true ; Show a chat notification to observers when a player bartered resources. phase = completed ; Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. Possible values: none, completed, all. [gui.splashscreen] -enable = true ; Enable/disable the splashscreen -version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch +enable = true ; Enable/disable the splashscreen. +version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch. [gui.session.diplomacycolors] -self = "21 55 149" ; Color of your units when diplomacy colors are enabled -ally = "86 180 31" ; Color of allies when diplomacy colors are enabled -neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled -enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled +self = "21 55 149" ; Color of your units when diplomacy colors are enabled. +ally = "86 180 31" ; Color of allies when diplomacy colors are enabled. +neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled. +enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled. -[joystick] ; EXPERIMENTAL: joystick/gamepad settings +[joystick] ; EXPERIMENTAL: joystick/gamepad settings. enable = false deadzone = 8192 [joystick.camera] @@ -406,28 +405,28 @@ zoom.out = 4 [chat] -timestamp = true ; Show at which time chat messages have been sent +timestamp = true ; Show at what time chat messages have been sent. [chat.session] -extended = true ; Whether to display the chat history +extended = true ; Whether to display the chat history. [lobby] -history = 0 ; Number of past messages to display on join -room = "arena24" ; Default MUC room to join -server = "lobby.wildfiregames.com" ; Address of lobby server +history = 0 ; Number of past messages to display on join. +room = "arena24" ; Default MUC room to join. +server = "lobby.wildfiregames.com" ; Address of lobby server. tls = true ; Whether to use TLS encryption when connecting to the server. -verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed) -terms_url = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"; Allows the user to save the text and print the terms -terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted -terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted -privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted -xpartamupp = "wfgbot24" ; Name of the server-side XMPP-account that manage games -echelon = "echelon24" ; Name of the server-side XMPP-account that manages ratings -buddies = "," ; Comma separated list of playernames that the current user has marked as buddies -rememberpassword = true ; Whether to store the encrypted password in the user config +verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed.) +terms_url = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/" ; Allows the user to save the text and print the terms. +terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted. +terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted. +privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted. +xpartamupp = "wfgbot24" ; Name of the server-side XMPP-account that manage games. +echelon = "echelon24" ; Name of the server-side XMPP-account that manages ratings. +buddies = "," ; Comma separated list of playernames that the current user has marked as buddies. +rememberpassword = true ; Whether to store the encrypted password in the user config. [lobby.columns] -gamerating = false ; Show the average rating of the participating players in a column of the gamelist +gamerating = false ; Show the average rating of the participating players in a column of the gamelist. [lobby.stun] enabled = true ; The STUN protocol allows hosting games without configuring the firewall and router. @@ -441,8 +440,8 @@ enabledmods = "mod public" [modio] -public_key = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w" ; Public key corresponding to the private key valid mods are signed with -disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted +public_key = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w" ; Public key corresponding to the private key valid mods are signed with. +disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted. [modio.v1] baseurl = "https://api.mod.io/v1" @@ -452,19 +451,19 @@ [network] duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. -observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached +observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached. gamestarttimeout = 60000 ; Don't disconnect clients timing out in the loading screen and rejoin process before exceeding this timeout. [overlay] -fps = "false" ; Show frames per second in top right corner -realtime = "false" ; Show current system time in top right corner -netwarnings = "true" ; Show warnings if the network connection is bad +fps = "false" ; Show frames per second (FPS) in top right corner. +realtime = "false" ; Show current system time in top right corner. +netwarnings = "true" ; Show warnings if the network connection is bad. [profiler2] -autoenable = false ; Enable HTTP server output at startup (default off for security/performance) -gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available -gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available -gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available +autoenable = false ; Enable HTTP server output at startup (default off for security/performance). +gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available. +gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available. +gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available. [sound] mastergain = 0.9 @@ -474,21 +473,21 @@ uigain = 0.7 [sound.notify] -nick = true ; Play a sound when someone mentions your name in the lobby or game -gamesetup.join = false ; Play a sound when a new client joins the game setup +nick = true ; Play a sound when someone mentions your name in the lobby or game. +gamesetup.join = false ; Play a sound when a new client joins the game setup. [tinygettext] debug = false ; Print error messages each time a translation for an English string is not found. -[userreport] ; Opt-in online user reporting system -url_upload = "https://feedback.wildfiregames.com/report/upload/v1/" ; URL where UserReports are uploaded to -url_publication = "https://feedback.wildfiregames.com/" ; URL where UserReports were analyzed and published -url_terms = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"; Allows the user to save the text and print the terms -terms = "0" ; Version (hash) of the UserReporter Terms that the user has accepted +[userreport] ; Opt-in online user reporting system. +url_upload = "https://feedback.wildfiregames.com/report/upload/v1/" ; URL where UserReports are uploaded to. +url_publication = "https://feedback.wildfiregames.com/" ; URL where UserReports were analyzed and published. +url_terms = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"; Allows the user to save the text and print the terms. +terms = "0" ; Version (hash) of the UserReporter Terms that the user has accepted. -[view] ; Camera control settings +[view] ; Camera control settings. scroll.speed = 120.0 -scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed +scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed. rotate.x.speed = 1.2 rotate.x.min = 28.0 rotate.x.max = 60.0 @@ -496,20 +495,20 @@ rotate.y.speed = 2.0 rotate.y.speed.wheel = 0.45 rotate.y.default = 0.0 -rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed +rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed. drag.speed = 0.5 zoom.speed = 256.0 zoom.speed.wheel = 32.0 zoom.min = 50.0 zoom.max = 200.0 zoom.default = 120.0 -zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed +zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed. pos.smoothness = 0.1 zoom.smoothness = 0.4 rotate.x.smoothness = 0.5 rotate.y.smoothness = 0.3 -near = 2.0 ; Near plane distance -far = 4096.0 ; Far plane distance -fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide +near = 2.0 ; Near plane distance. +far = 4096.0 ; Far plane distance. +fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide. height.smoothness = 0.5 height.min = 16