Index: binaries/data/mods/public/gui/gamesetup/gamesetup.js
===================================================================
--- binaries/data/mods/public/gui/gamesetup/gamesetup.js
+++ binaries/data/mods/public/gui/gamesetup/gamesetup.js
@@ -289,7 +289,7 @@
/**
* Remembers which clients are assigned to which player slots and whether they are ready.
- * The keys are guids or "local" in Singleplayer.
+ * The keys are GUIDs or "local" in single-player.
*/
var g_PlayerAssignments = {};
@@ -1226,7 +1226,7 @@
}
};
- // Replace empty playername when entering a singleplayermatch for the first time
+ // Replace empty player name when entering a single-player match for the first time.
if (!g_IsNetworked)
Engine.ConfigDB_CreateAndWriteValueToFile("user", "playername.singleplayer", singleplayerName(), "config/user.cfg");
Index: binaries/data/mods/public/gui/gamesetup/gamesetup.xml
===================================================================
--- binaries/data/mods/public/gui/gamesetup/gamesetup.xml
+++ binaries/data/mods/public/gui/gamesetup/gamesetup.xml
@@ -82,7 +82,7 @@
-
+
-
+
displayReplayList();
Index: binaries/data/mods/public/gui/session/GameSpeedControl.js
===================================================================
--- binaries/data/mods/public/gui/session/GameSpeedControl.js
+++ binaries/data/mods/public/gui/session/GameSpeedControl.js
@@ -1,6 +1,6 @@
/**
* This class controls the gamespeed.
- * The control is only available in singleplayer and replaymode.
+ * The control is only available in single-player and replay mode.
* Fast forwarding is enabled if and only if there is no human player assigned.
*/
class GameSpeedControl
Index: binaries/data/mods/public/gui/session/PauseControl.js
===================================================================
--- binaries/data/mods/public/gui/session/PauseControl.js
+++ binaries/data/mods/public/gui/session/PauseControl.js
@@ -2,7 +2,7 @@
* Controller to pause or resume the game and remember which players paused the game.
*
* If the current player ordered a pause manually, it is called explicit pause.
- * If the player opened a dialog in singleplayer mode, the game is paused implicitly.
+ * If the player opened a dialog in single-player mode, the game is paused implicitly.
*/
class PauseControl
{
@@ -10,7 +10,7 @@
{
/**
* This is true if the current player has paused the game using the pause button or hotkey.
- * The game may also be paused without this being true in singleplayermode when opening a dialog.
+ * The game may also be paused without this being true in single-player mode when opening a dialog.
*/
this.explicitPause = false;
@@ -48,7 +48,7 @@
}
/**
- * Called from UI dialogs, but only in singleplayermode.
+ * Called from UI dialogs, but only in single-player mode.
*/
implicitPause()
{
Index: binaries/data/mods/public/gui/session/SessionMessageBox.js
===================================================================
--- binaries/data/mods/public/gui/session/SessionMessageBox.js
+++ binaries/data/mods/public/gui/session/SessionMessageBox.js
@@ -1,6 +1,6 @@
/**
* This is the same as a regular MessageBox, but it pauses if it is
- * a singleplayer game, until the player answered the dialog.
+ * a single-player game, until the player answered the dialog.
*/
class SessionMessageBox
{
Index: binaries/data/mods/public/gui/session/chat/ChatMessageFormatPlayer.js
===================================================================
--- binaries/data/mods/public/gui/session/chat/ChatMessageFormatPlayer.js
+++ binaries/data/mods/public/gui/session/chat/ChatMessageFormatPlayer.js
@@ -76,7 +76,7 @@
msg.cmd = msg.text.split(/\s/)[0];
msg.text = msg.text.substr(msg.cmd.length + 1);
- // GUID is "local" in singleplayer, some string in multiplayer.
+ // GUID is "local" in single-player, some string in multiplayer.
// Chat messages sent by the simulation (AI) come with the playerID.
let senderID = msg.player ? msg.player : (g_PlayerAssignments[msg.guid] || msg).player;
Index: binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js
===================================================================
--- binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js
+++ binaries/data/mods/public/gui/session/message_box/QuitConfirmationMenu.js
@@ -6,7 +6,7 @@
}
/**
- * In singleplayer mode, replaymode and for observers in multiplayermatches that
+ * In single-player mode, replay mode and for observers in multiplayer matches that
* aren't the host, exit the match instantly.
*/
QuitConfirmationMenu.prototype.Singleplayer = class extends QuitConfirmation
Index: binaries/data/mods/public/gui/session/session.js
===================================================================
--- binaries/data/mods/public/gui/session/session.js
+++ binaries/data/mods/public/gui/session/session.js
@@ -105,7 +105,7 @@
/**
* Remembers which clients are assigned to which player slots.
- * The keys are guids or "local" in Singleplayer.
+ * The keys are GUIDs or "local" in single-player.
*/
var g_PlayerAssignments;