Currently CGameView contains view/rendering logic and camera control logic.
Currently CameraController contains some places (for ex. header members) that can be optimized. But I want to minimize number of changes for movement.
Differential D2347
Splits Camera control from CGameView to separate file vladislavbelov on Oct 2 2019, 1:55 AM. Authored by
Details
Currently CGameView contains view/rendering logic and camera control logic. Currently CameraController contains some places (for ex. header members) that can be optimized. But I want to minimize number of changes for movement.
Diff Detail
Event TimelineComment Actions Build failure - The Moirai have given mortals hearts that can endure. Link to build: https://jenkins.wildfiregames.com/job/docker-differential/894/display/redirect Comment Actions Successful build - Chance fights ever on the side of the prudent. Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/378/display/redirect Comment Actions Nothing objectionable discovered from my side in the brief review without testing.
Comment Actions I agree that the code should be refactored, but at the same time I want to keep the diff as small as possible (only movement).
The controller is a member, so performance shouldn't be a problem.
Comment Actions Build failure - The Moirai have given mortals hearts that can endure. Link to build: https://jenkins.wildfiregames.com/job/docker-differential/901/display/redirect Comment Actions Successful build - Chance fights ever on the side of the prudent. Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/386/display/redirect Comment Actions Just tested in Atlas and Combat Huge Demo without seeing any issues. Also run the tests successfully. |