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Allow entities to retain order queue when (un)garrisoning.
AbandonedPublic

Authored by Freagarach on Oct 18 2019, 5:55 PM.

Details

Reviewers
Silier
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Summary

This allows one to let entities execute a queued order given prior to garrisoning.

One thing what I do not know currently wheter it is good or should be changed is that the entity will first execute the queued order and then walks to the rally point.

Test Plan

Verify that:

  • Usual (un)garrison still works fine.
  • Ungarrison after Autogarrison works as intended.
  • Sending a garrison order with a subsequent queued order lets the unit execute the queued order after ungarrisoning.

Event Timeline

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 766| 766| 					this.FinishOrder();
| 767| 767| 					return;
| 768| 768| 				}
| 769|    |-				else
| 770|    |-				{
|    | 769|+				
| 771| 770| 					this.SetNextState("GARRISON.APPROACHING");
| 772| 771| 					return;
| 773|    |-				}
|    | 772|+				
| 774| 773| 			}
| 775| 774| 
| 776| 775| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1034|1034| 			},
|1035|1035| 		},
|1036|1036| 
|1037|    |-		"GARRISON":{
|    |1037|+		"GARRISON": {
|1038|1038| 			"enter": function() {
|1039|1039| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1040|1040| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1983|1983| 
|1984|1984| 				"Attacked": function(msg) {
|1985|1985| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1986|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1987|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1986|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1987|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1988|1988| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1989|1989| 				},
|1990|1990| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2711|2711| 					{
|2712|2712| 						// The building was already finished/fully repaired before we arrived;
|2713|2713| 						// let the ConstructionFinished handler handle this.
|2714|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2714|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2715|2715| 						return true;
|2716|2716| 					}
|2717|2717| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2711|2711| 					{
|2712|2712| 						// The building was already finished/fully repaired before we arrived;
|2713|2713| 						// let the ConstructionFinished handler handle this.
|2714|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2714|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2715|2715| 						return true;
|2716|2716| 					}
|2717|2717| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3224|3224| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3225|3225| 
|3226|3226| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3227|    |-							// only used for domestic animals
|    |3227|+		// only used for domestic animals
|3228|3228| 	},
|3229|3229| };
|3230|3230| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3281|3281| 
|3282|3282| UnitAI.prototype.IsAnimal = function()
|3283|3283| {
|3284|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3284|+	return (!!this.template.NaturalBehaviour);
|3285|3285| };
|3286|3286| 
|3287|3287| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3397|3397| 		{
|3398|3398| 			let index = this.GetCurrentState().indexOf(".");
|3399|3399| 			if (index != -1)
|3400|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3400|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3401|3401| 			this.Stop(false);
|3402|3402| 		}
|3403|3403| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3453|3453| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3454|3454| 			continue;
|3455|3455| 		if (i == 0)
|3456|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3456|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3457|3457| 		else
|3458|3458| 			this.orderQueue.splice(i, 1);
|3459|3459| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3453|3453| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3454|3454| 			continue;
|3455|3455| 		if (i == 0)
|3456|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3456|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3457|3457| 		else
|3458|3458| 			this.orderQueue.splice(i, 1);
|3459|3459| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3537|3537| };
|3538|3538| 
|3539|3539| 
|3540|    |-//// FSM linkage functions ////
|    |3540|+// // FSM linkage functions ////
|3541|3541| 
|3542|3542| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3543|3543| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3707|3707| 				continue;
|3708|3708| 			if (this.orderQueue[i].type == type)
|3709|3709| 				continue;
|3710|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3710|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3711|3711| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3712|3712| 			return;
|3713|3713| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3707|3707| 				continue;
|3708|3708| 			if (this.orderQueue[i].type == type)
|3709|3709| 				continue;
|3710|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3710|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3711|3711| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3712|3712| 			return;
|3713|3713| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3878|3878| 	if (data.timerRepeat === undefined)
|3879|3879| 		this.timer = undefined;
|3880|3880| 
|3881|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3881|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3882|3882| };
|3883|3883| 
|3884|3884| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3878|3878| 	if (data.timerRepeat === undefined)
|3879|3879| 		this.timer = undefined;
|3880|3880| 
|3881|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3881|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3882|3882| };
|3883|3883| 
|3884|3884| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3923|3923| 	// TODO: This is a bit inefficient since every unit listens to every
|3924|3924| 	// construction message - ideally we could scope it to only the one we're building
|3925|3925| 
|3926|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3926|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3927|3927| };
|3928|3928| 
|3929|3929| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3923|3923| 	// TODO: This is a bit inefficient since every unit listens to every
|3924|3924| 	// construction message - ideally we could scope it to only the one we're building
|3925|3925| 
|3926|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3926|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3927|3927| };
|3928|3928| 
|3929|3929| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3948|3948| 
|3949|3949| UnitAI.prototype.OnAttacked = function(msg)
|3950|3950| {
|3951|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3951|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|3952|3952| };
|3953|3953| 
|3954|3954| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3948|3948| 
|3949|3949| UnitAI.prototype.OnAttacked = function(msg)
|3950|3950| {
|3951|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3951|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|3952|3952| };
|3953|3953| 
|3954|3954| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3953|3953| 
|3954|3954| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3955|3955| {
|3956|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3956|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|3957|3957| };
|3958|3958| 
|3959|3959| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3953|3953| 
|3954|3954| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3955|3955| {
|3956|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3956|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|3957|3957| };
|3958|3958| 
|3959|3959| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3958|3958| 
|3959|3959| UnitAI.prototype.OnHealthChanged = function(msg)
|3960|3960| {
|3961|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3961|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|3962|3962| };
|3963|3963| 
|3964|3964| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3958|3958| 
|3959|3959| UnitAI.prototype.OnHealthChanged = function(msg)
|3960|3960| {
|3961|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3961|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|3962|3962| };
|3963|3963| 
|3964|3964| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3964|3964| UnitAI.prototype.OnRangeUpdate = function(msg)
|3965|3965| {
|3966|3966| 	if (msg.tag == this.losRangeQuery)
|3967|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3967|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|3968|3968| 	else if (msg.tag == this.losHealRangeQuery)
|3969|3969| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3970|3970| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3964|3964| UnitAI.prototype.OnRangeUpdate = function(msg)
|3965|3965| {
|3966|3966| 	if (msg.tag == this.losRangeQuery)
|3967|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3967|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|3968|3968| 	else if (msg.tag == this.losHealRangeQuery)
|3969|3969| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3970|3970| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3966|3966| 	if (msg.tag == this.losRangeQuery)
|3967|3967| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3968|3968| 	else if (msg.tag == this.losHealRangeQuery)
|3969|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3969|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|3970|3970| };
|3971|3971| 
|3972|3972| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3966|3966| 	if (msg.tag == this.losRangeQuery)
|3967|3967| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3968|3968| 	else if (msg.tag == this.losHealRangeQuery)
|3969|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3969|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|3970|3970| };
|3971|3971| 
|3972|3972| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3971|3971| 
|3972|3972| UnitAI.prototype.OnPackFinished = function(msg)
|3973|3973| {
|3974|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3974|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|3975|3975| };
|3976|3976| 
|3977|3977| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3971|3971| 
|3972|3972| UnitAI.prototype.OnPackFinished = function(msg)
|3973|3973| {
|3974|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3974|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|3975|3975| };
|3976|3976| 
|3977|3977| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3974|3974| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|3975|3975| };
|3976|3976| 
|3977|    |-//// Helper functions to be called by the FSM ////
|    |3977|+// // Helper functions to be called by the FSM ////
|3978|3978| 
|3979|3979| UnitAI.prototype.GetWalkSpeed = function()
|3980|3980| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4643|4643| UnitAI.prototype.AttackEntityInZone = function(ents)
|4644|4644| {
|4645|4645| 	var target = ents.find(target =>
|4646|    |-		this.CanAttack(target)
|4647|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4646|+		this.CanAttack(target) &&
|    |4647|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4648|4648| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4649|4649| 	);
|4650|4650| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4644|4644| {
|4645|4645| 	var target = ents.find(target =>
|4646|4646| 		this.CanAttack(target)
|4647|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4648|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4647|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4648|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4649|4649| 	);
|4650|4650| 	if (!target)
|4651|4651| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4708|4708| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4709|4709| 	if (this.isGuardOf)
|4710|4710| 	{
|4711|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4711|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4712|4712| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4713|4713| 		if (cmpUnitAI && cmpAttack &&
|4714|4714| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4712|4712| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4713|4713| 		if (cmpUnitAI && cmpAttack &&
|4714|4714| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4715|    |-				return false;
|    |4715|+			return false;
|4716|4716| 	}
|4717|4717| 
|4718|4718| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4750|4750| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4751|4751| 	if (this.isGuardOf)
|4752|4752| 	{
|4753|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4753|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4754|4754| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4755|4755| 		if (cmpUnitAI && cmpAttack &&
|4756|4756| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4763|4763| 	return false;
|4764|4764| };
|4765|4765| 
|4766|    |-//// External interface functions ////
|    |4766|+// // External interface functions ////
|4767|4767| 
|4768|4768| UnitAI.prototype.SetFormationController = function(ent)
|4769|4769| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4919|4919| 	{
|4920|4920| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4921|4921| 			return;
|4922|    |-		else
|4923|    |-			this.RemoveGuard();
|    |4922|+		this.RemoveGuard();
|4924|4923| 	}
|4925|4924| 
|4926|4925| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5251|5251| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5252|5252| 	{
|5253|5253| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5254|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5254|+		if (cmpTrader.HasBothMarkets() &&
|5255|5255| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5256|5256| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5257|5257| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5532|5532| 				{
|5533|5533| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5534|5534| 					var targetClasses = this.order.data.targetClasses;
|5535|    |-					if (targetClasses.attack && cmpIdentity
|5536|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5535|+					if (targetClasses.attack && cmpIdentity &&
|    |5536|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5537|5537| 						continue;
|5538|5538| 					if (targetClasses.avoid && cmpIdentity
|5539|5539| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5535|5535| 					if (targetClasses.attack && cmpIdentity
|5536|5536| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5537|5537| 						continue;
|5538|    |-					if (targetClasses.avoid && cmpIdentity
|5539|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5538|+					if (targetClasses.avoid && cmpIdentity &&
|    |5539|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5540|5540| 						continue;
|5541|5541| 					// Only used by the AIs to prevent some choices of targets
|5542|5542| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5558|5558| 		{
|5559|5559| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5560|5560| 			var targetClasses = this.order.data.targetClasses;
|5561|    |-			if (cmpIdentity && targetClasses.attack
|5562|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5561|+			if (cmpIdentity && targetClasses.attack &&
|    |5562|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5563|5563| 				continue;
|5564|5564| 			if (cmpIdentity && targetClasses.avoid
|5565|5565| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5561|5561| 			if (cmpIdentity && targetClasses.attack
|5562|5562| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5563|5563| 				continue;
|5564|    |-			if (cmpIdentity && targetClasses.avoid
|5565|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5564|+			if (cmpIdentity && targetClasses.avoid &&
|    |5565|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5566|5566| 				continue;
|5567|5567| 			// Only used by the AIs to prevent some choices of targets
|5568|5568| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5718|5718| 
|5719|5719| UnitAI.prototype.SetHeldPosition = function(x, z)
|5720|5720| {
|5721|    |-	this.heldPosition = {"x": x, "z": z};
|    |5721|+	this.heldPosition = { "x": x, "z": z};
|5722|5722| };
|5723|5723| 
|5724|5724| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5718|5718| 
|5719|5719| UnitAI.prototype.SetHeldPosition = function(x, z)
|5720|5720| {
|5721|    |-	this.heldPosition = {"x": x, "z": z};
|    |5721|+	this.heldPosition = {"x": x, "z": z };
|5722|5722| };
|5723|5723| 
|5724|5724| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5745|5745| 	return false;
|5746|5746| };
|5747|5747| 
|5748|    |-//// Helper functions ////
|    |5748|+// // Helper functions ////
|5749|5749| 
|5750|5750| UnitAI.prototype.CanAttack = function(target)
|5751|5751| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5949|5949| 	return cmpPack && cmpPack.IsPacking();
|5950|5950| };
|5951|5951| 
|5952|    |-//// Formation specific functions ////
|    |5952|+// // Formation specific functions ////
|5953|5953| 
|5954|5954| UnitAI.prototype.IsAttackingAsFormation = function()
|5955|5955| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5954|5954| UnitAI.prototype.IsAttackingAsFormation = function()
|5955|5955| {
|5956|5956| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|5957|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|5958|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |5957|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |5958|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5959|5959| };
|5960|5960| 
|5961|5961| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5958|5958| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5959|5959| };
|5960|5960| 
|5961|    |-//// Animal specific functions ////
|    |5961|+// // Animal specific functions ////
|5962|5962| 
|5963|5963| UnitAI.prototype.MoveRandomly = function(distance)
|5964|5964| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 331| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 921| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 946| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 996| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1059| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1095| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1127| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1287| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1344| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1519| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1541| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1573| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1727| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1777| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1855| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2032| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2148| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2423| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2456| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2562| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2628| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2667| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2878| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3059| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3783| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4630| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4645| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4691| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4714| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1987| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3745| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3814| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4647| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4648| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
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|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5536| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5539| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5552| »   var·targets·=·this.GetTargetsFromUnit();
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binaries/data/mods/public/simulation/components/UnitAI.js
|5553| »   for·(var·targ·of·targets)
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binaries/data/mods/public/simulation/components/UnitAI.js
|5559| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5560| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
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binaries/data/mods/public/simulation/components/UnitAI.js
|5562| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5565| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5640| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5643| »   »   var·range·=·cmpVision.GetRange();
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|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5648| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
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|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5651| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5652| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5662| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5665| »   »   var·range·=·cmpVision.GetRange();
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|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5958| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
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Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/985/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/470/display/redirect

Silier added a comment.Feb 7 2020, 7:04 PM
19:34 < Angen> Freagarach: D2381 hmm, rally point should behave like player would give any order, so if there is any rally point, I feel like it would be correct to discard previous order queue, but generally I do not see why it would be good to keep queued orders after ungarison , maybe someone could have different opinion
19:35 < Freagarach> It might be specific to the mining diff.
19:36 < Angen> ah i see now
19:37 < elexis> theres also back-to-work when ungarrisoning
19:37 < elexis> use case for town bell garrison / ungarrson for instance
19:38 < elexis> queueing a garrison, then a move order, then ungarrisoning the unit, then that unit following that move order indeed sounds perhaps unexpected
19:38 < elexis> -indeed
19:39 < Freagarach> Yeah, maybe the back to work can just be used, I have to check.

http://irclogs.wildfiregames.com/2020-02/2020-02-04-QuakeNet-%230ad-dev.log

Freagarach abandoned this revision.Feb 9 2020, 12:44 PM

I added a workaround in the mining diff (adding a gather order after ungarrisoning, just like with the AlertRaiser), but tried to make it more generic here. (Because for me it sounded logical that giving an entity on a wall an order to move somewhere and then ungarrisoning it would make the unit move to the somewhere.)

But I guess this is unneeded then :)