Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json +++ ps/trunk/binaries/data/mods/public/gui/credits/texts/balancing.json @@ -31,6 +31,7 @@ { "nick": "quantumstate", "name": "Jonathan Waller" }, { "nick": "sanderd17", "name": "Sander Deryckere" }, { "nick": "temple" }, + { "nick": "ValihrAnt" }, { "nick": "Wijitmaker", "name": "Jason Bishop" }, { "nick": "wraitii", "name": "Lancelot de Ferrière le Vayer" } ] Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json @@ -3,11 +3,11 @@ "affects": ["Citizen Javelinist"], "affectedPlayers": ["ExclusiveMutualAlly"], "modifications": [ - { "value": "Cost/Resources/food", "multiply": 0.8 }, - { "value": "Cost/Resources/wood", "multiply": 0.8 }, - { "value": "Cost/Resources/metal", "multiply": 0.8 }, - { "value": "Cost/Resources/stone", "multiply": 0.8 } + { "value": "Cost/Resources/food", "multiply": 0.9 }, + { "value": "Cost/Resources/wood", "multiply": 0.9 }, + { "value": "Cost/Resources/metal", "multiply": 0.9 }, + { "value": "Cost/Resources/stone", "multiply": 0.9 } ], "auraName": "Saripeko", - "auraDescription": "Allied Citizen Javelinists −20% resource costs." + "auraDescription": "Allied Citizen Javelinists −10% resource costs." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json @@ -3,8 +3,8 @@ "affects": ["Citizen Infantry"], "affectedPlayers": ["ExclusiveMutualAlly"], "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } + { "value": "Cost/BuildTime", "multiply": 0.9 } ], "auraName": "Conscription", - "auraDescription": "Allied Citizen Infantry −20% training time." + "auraDescription": "Allied Citizen Infantry −10% training time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json @@ -71,7 +71,7 @@ { "Name": "Saripeko", "History": "The Iberians were long known to provide mercenaries to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", - "Description": "Allied Citizen Javelinists −20% resource costs." + "Description": "Allied Citizen Javelinists −10% resource costs." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json @@ -67,7 +67,7 @@ { "Name": "Conscription", "History": "Many Roman soldiers were conscripted into service. While volunteers were preferred, the Roman state did maintain an annual military draft. During an emergency the draft and the terms of service were enlarged. The importance of military service in Republican Rome was so great it was a prerequisite for a political career. Members of the Senate were called Conscript Fathers because of this, reflected in how the ordo equester was said to have been \"conscripted\" into the Senate.", - "Description": "Allied Citizen Infantry −20% training time." + "Description": "Allied Citizen Infantry −10% training time." } ], "Structures":