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Fix formation-walking infinite loop introduced in rP22506.
ClosedPublic

Authored by Freagarach on Nov 14 2019, 9:28 AM.

Details

Reviewers
Silier
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP23217: Fix formation-walking infinite loop introduced in rP22506
Summary

rP22506 Introduced a infinite loop in which formation members keep receiving the order to formation walk to their proper position. This was due to this.formationOffset not being removed when in position.

Test Plan

Verify (by placing thought-out warnings, e.g. at Order.FormationWalk) that an entity in the right place in a formation does not keep receiving walking orders.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

Freagarach created this revision.Nov 14 2019, 9:28 AM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/574/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 762| 762| 					this.FinishOrder();
| 763| 763| 					return;
| 764| 764| 				}
| 765|    |-				else
| 766|    |-				{
|    | 765|+				
| 767| 766| 					this.SetNextState("GARRISON.APPROACHING");
| 768| 767| 					return;
| 769|    |-				}
|    | 768|+				
| 770| 769| 			}
| 771| 770| 
| 772| 771| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1030|1030| 			},
|1031|1031| 		},
|1032|1032| 
|1033|    |-		"GARRISON":{
|    |1033|+		"GARRISON": {
|1034|1034| 			"enter": function() {
|1035|1035| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1036|1036| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1982|1982| 
|1983|1983| 				"Attacked": function(msg) {
|1984|1984| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1985|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1986|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1985|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1986|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1987|1987| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1988|1988| 				},
|1989|1989| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2710|2710| 					{
|2711|2711| 						// The building was already finished/fully repaired before we arrived;
|2712|2712| 						// let the ConstructionFinished handler handle this.
|2713|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2713|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2714|2714| 						return true;
|2715|2715| 					}
|2716|2716| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2710|2710| 					{
|2711|2711| 						// The building was already finished/fully repaired before we arrived;
|2712|2712| 						// let the ConstructionFinished handler handle this.
|2713|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2713|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2714|2714| 						return true;
|2715|2715| 					}
|2716|2716| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3223|3223| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3224|3224| 
|3225|3225| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3226|    |-							// only used for domestic animals
|    |3226|+		// only used for domestic animals
|3227|3227| 	},
|3228|3228| };
|3229|3229| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3280|3280| 
|3281|3281| UnitAI.prototype.IsAnimal = function()
|3282|3282| {
|3283|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3283|+	return (!!this.template.NaturalBehaviour);
|3284|3284| };
|3285|3285| 
|3286|3286| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3396|3396| 		{
|3397|3397| 			let index = this.GetCurrentState().indexOf(".");
|3398|3398| 			if (index != -1)
|3399|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3399|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3400|3400| 			this.Stop(false);
|3401|3401| 		}
|3402|3402| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3452|3452| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3453|3453| 			continue;
|3454|3454| 		if (i == 0)
|3455|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3455|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3456|3456| 		else
|3457|3457| 			this.orderQueue.splice(i, 1);
|3458|3458| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3452|3452| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3453|3453| 			continue;
|3454|3454| 		if (i == 0)
|3455|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3455|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3456|3456| 		else
|3457|3457| 			this.orderQueue.splice(i, 1);
|3458|3458| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3536|3536| };
|3537|3537| 
|3538|3538| 
|3539|    |-//// FSM linkage functions ////
|    |3539|+// // FSM linkage functions ////
|3540|3540| 
|3541|3541| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3542|3542| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3706|3706| 				continue;
|3707|3707| 			if (this.orderQueue[i].type == type)
|3708|3708| 				continue;
|3709|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3709|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3710|3710| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3711|3711| 			return;
|3712|3712| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3706|3706| 				continue;
|3707|3707| 			if (this.orderQueue[i].type == type)
|3708|3708| 				continue;
|3709|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3709|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3710|3710| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3711|3711| 			return;
|3712|3712| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3877|3877| 	if (data.timerRepeat === undefined)
|3878|3878| 		this.timer = undefined;
|3879|3879| 
|3880|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3880|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3881|3881| };
|3882|3882| 
|3883|3883| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3877|3877| 	if (data.timerRepeat === undefined)
|3878|3878| 		this.timer = undefined;
|3879|3879| 
|3880|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3880|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3881|3881| };
|3882|3882| 
|3883|3883| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3922|3922| 	// TODO: This is a bit inefficient since every unit listens to every
|3923|3923| 	// construction message - ideally we could scope it to only the one we're building
|3924|3924| 
|3925|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3925|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3926|3926| };
|3927|3927| 
|3928|3928| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3922|3922| 	// TODO: This is a bit inefficient since every unit listens to every
|3923|3923| 	// construction message - ideally we could scope it to only the one we're building
|3924|3924| 
|3925|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3925|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3926|3926| };
|3927|3927| 
|3928|3928| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 
|3948|3948| UnitAI.prototype.OnAttacked = function(msg)
|3949|3949| {
|3950|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3950|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|3951|3951| };
|3952|3952| 
|3953|3953| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 
|3948|3948| UnitAI.prototype.OnAttacked = function(msg)
|3949|3949| {
|3950|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3950|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|3951|3951| };
|3952|3952| 
|3953|3953| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3952|3952| 
|3953|3953| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3954|3954| {
|3955|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3955|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|3956|3956| };
|3957|3957| 
|3958|3958| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3952|3952| 
|3953|3953| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3954|3954| {
|3955|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3955|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|3956|3956| };
|3957|3957| 
|3958|3958| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3957|3957| 
|3958|3958| UnitAI.prototype.OnHealthChanged = function(msg)
|3959|3959| {
|3960|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3960|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|3961|3961| };
|3962|3962| 
|3963|3963| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3957|3957| 
|3958|3958| UnitAI.prototype.OnHealthChanged = function(msg)
|3959|3959| {
|3960|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3960|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|3961|3961| };
|3962|3962| 
|3963|3963| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3963|3963| UnitAI.prototype.OnRangeUpdate = function(msg)
|3964|3964| {
|3965|3965| 	if (msg.tag == this.losRangeQuery)
|3966|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3966|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|3967|3967| 	else if (msg.tag == this.losHealRangeQuery)
|3968|3968| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3969|3969| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3963|3963| UnitAI.prototype.OnRangeUpdate = function(msg)
|3964|3964| {
|3965|3965| 	if (msg.tag == this.losRangeQuery)
|3966|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3966|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|3967|3967| 	else if (msg.tag == this.losHealRangeQuery)
|3968|3968| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3969|3969| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3965|3965| 	if (msg.tag == this.losRangeQuery)
|3966|3966| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3967|3967| 	else if (msg.tag == this.losHealRangeQuery)
|3968|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3968|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|3969|3969| };
|3970|3970| 
|3971|3971| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3965|3965| 	if (msg.tag == this.losRangeQuery)
|3966|3966| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3967|3967| 	else if (msg.tag == this.losHealRangeQuery)
|3968|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3968|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|3969|3969| };
|3970|3970| 
|3971|3971| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3970|3970| 
|3971|3971| UnitAI.prototype.OnPackFinished = function(msg)
|3972|3972| {
|3973|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3973|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|3974|3974| };
|3975|3975| 
|3976|3976| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3970|3970| 
|3971|3971| UnitAI.prototype.OnPackFinished = function(msg)
|3972|3972| {
|3973|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3973|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|3974|3974| };
|3975|3975| 
|3976|3976| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3973|3973| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|3974|3974| };
|3975|3975| 
|3976|    |-//// Helper functions to be called by the FSM ////
|    |3976|+// // Helper functions to be called by the FSM ////
|3977|3977| 
|3978|3978| UnitAI.prototype.GetWalkSpeed = function()
|3979|3979| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4642|4642| UnitAI.prototype.AttackEntityInZone = function(ents)
|4643|4643| {
|4644|4644| 	var target = ents.find(target =>
|4645|    |-		this.CanAttack(target)
|4646|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4645|+		this.CanAttack(target) &&
|    |4646|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4647|4647| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4648|4648| 	);
|4649|4649| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4643|4643| {
|4644|4644| 	var target = ents.find(target =>
|4645|4645| 		this.CanAttack(target)
|4646|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4647|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4646|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4647|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4648|4648| 	);
|4649|4649| 	if (!target)
|4650|4650| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4707|4707| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4708|4708| 	if (this.isGuardOf)
|4709|4709| 	{
|4710|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4710|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4711|4711| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4712|4712| 		if (cmpUnitAI && cmpAttack &&
|4713|4713| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4711|4711| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4712|4712| 		if (cmpUnitAI && cmpAttack &&
|4713|4713| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4714|    |-				return false;
|    |4714|+			return false;
|4715|4715| 	}
|4716|4716| 
|4717|4717| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4749|4749| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4750|4750| 	if (this.isGuardOf)
|4751|4751| 	{
|4752|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4752|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4753|4753| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4754|4754| 		if (cmpUnitAI && cmpAttack &&
|4755|4755| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4762|4762| 	return false;
|4763|4763| };
|4764|4764| 
|4765|    |-//// External interface functions ////
|    |4765|+// // External interface functions ////
|4766|4766| 
|4767|4767| UnitAI.prototype.SetFormationController = function(ent)
|4768|4768| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4918|4918| 	{
|4919|4919| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4920|4920| 			return;
|4921|    |-		else
|4922|    |-			this.RemoveGuard();
|    |4921|+		this.RemoveGuard();
|4923|4922| 	}
|4924|4923| 
|4925|4924| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5250|5250| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5251|5251| 	{
|5252|5252| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5253|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5253|+		if (cmpTrader.HasBothMarkets() &&
|5254|5254| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5255|5255| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5256|5256| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5531|5531| 				{
|5532|5532| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5533|5533| 					var targetClasses = this.order.data.targetClasses;
|5534|    |-					if (targetClasses.attack && cmpIdentity
|5535|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5534|+					if (targetClasses.attack && cmpIdentity &&
|    |5535|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5536|5536| 						continue;
|5537|5537| 					if (targetClasses.avoid && cmpIdentity
|5538|5538| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5534|5534| 					if (targetClasses.attack && cmpIdentity
|5535|5535| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5536|5536| 						continue;
|5537|    |-					if (targetClasses.avoid && cmpIdentity
|5538|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5537|+					if (targetClasses.avoid && cmpIdentity &&
|    |5538|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5539|5539| 						continue;
|5540|5540| 					// Only used by the AIs to prevent some choices of targets
|5541|5541| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5557|5557| 		{
|5558|5558| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5559|5559| 			var targetClasses = this.order.data.targetClasses;
|5560|    |-			if (cmpIdentity && targetClasses.attack
|5561|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5560|+			if (cmpIdentity && targetClasses.attack &&
|    |5561|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5562|5562| 				continue;
|5563|5563| 			if (cmpIdentity && targetClasses.avoid
|5564|5564| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5560|5560| 			if (cmpIdentity && targetClasses.attack
|5561|5561| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5562|5562| 				continue;
|5563|    |-			if (cmpIdentity && targetClasses.avoid
|5564|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5563|+			if (cmpIdentity && targetClasses.avoid &&
|    |5564|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5565|5565| 				continue;
|5566|5566| 			// Only used by the AIs to prevent some choices of targets
|5567|5567| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5717|5717| 
|5718|5718| UnitAI.prototype.SetHeldPosition = function(x, z)
|5719|5719| {
|5720|    |-	this.heldPosition = {"x": x, "z": z};
|    |5720|+	this.heldPosition = { "x": x, "z": z};
|5721|5721| };
|5722|5722| 
|5723|5723| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5717|5717| 
|5718|5718| UnitAI.prototype.SetHeldPosition = function(x, z)
|5719|5719| {
|5720|    |-	this.heldPosition = {"x": x, "z": z};
|    |5720|+	this.heldPosition = {"x": x, "z": z };
|5721|5721| };
|5722|5722| 
|5723|5723| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5744|5744| 	return false;
|5745|5745| };
|5746|5746| 
|5747|    |-//// Helper functions ////
|    |5747|+// // Helper functions ////
|5748|5748| 
|5749|5749| UnitAI.prototype.CanAttack = function(target)
|5750|5750| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5948|5948| 	return cmpPack && cmpPack.IsPacking();
|5949|5949| };
|5950|5950| 
|5951|    |-//// Formation specific functions ////
|    |5951|+// // Formation specific functions ////
|5952|5952| 
|5953|5953| UnitAI.prototype.IsAttackingAsFormation = function()
|5954|5954| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5953|5953| UnitAI.prototype.IsAttackingAsFormation = function()
|5954|5954| {
|5955|5955| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|5956|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|5957|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |5956|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |5957|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5958|5958| };
|5959|5959| 
|5960|5960| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5957|5957| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5958|5958| };
|5959|5959| 
|5960|    |-//// Animal specific functions ////
|    |5960|+// // Animal specific functions ////
|5961|5961| 
|5962|5962| UnitAI.prototype.MoveRandomly = function(distance)
|5963|5963| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 331| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 917| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 942| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 992| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1055| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1091| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1123| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1283| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1343| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1518| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1540| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1572| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1726| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1776| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1854| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2031| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2147| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2422| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2455| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2561| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2627| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2666| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2877| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3058| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3782| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4629| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4644| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4690| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4713| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1986| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3744| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3813| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4646| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4647| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5535| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5538| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5551| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5552| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5558| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5559| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5561| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5564| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5639| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5642| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5647| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5650| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5651| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5661| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5664| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5957| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1088/display/redirect

Stan added a subscriber: Stan.Nov 21 2019, 7:42 PM
Stan added inline comments.
binaries/data/mods/public/simulation/components/UnitAI.js
1333 ↗(On Diff #10322)

Could also be if(!cmpFormation) early return like above ?

Silier requested changes to this revision.Nov 21 2019, 8:58 PM

see inline comment

binaries/data/mods/public/simulation/components/UnitAI.js
1335 ↗(On Diff #10322)

does not need to be inside cmpFormation check, move it out pls

This revision now requires changes to proceed.Nov 21 2019, 8:58 PM
Freagarach updated this revision to Diff 10375.Nov 22 2019, 9:12 AM
Freagarach edited the test plan for this revision. (Show Details)

Move outside of formation-check.

Freagarach marked an inline comment as done.Nov 22 2019, 9:12 AM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/614/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 762| 762| 					this.FinishOrder();
| 763| 763| 					return;
| 764| 764| 				}
| 765|    |-				else
| 766|    |-				{
|    | 765|+				
| 767| 766| 					this.SetNextState("GARRISON.APPROACHING");
| 768| 767| 					return;
| 769|    |-				}
|    | 768|+				
| 770| 769| 			}
| 771| 770| 
| 772| 771| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1030|1030| 			},
|1031|1031| 		},
|1032|1032| 
|1033|    |-		"GARRISON":{
|    |1033|+		"GARRISON": {
|1034|1034| 			"enter": function() {
|1035|1035| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1036|1036| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1981|1981| 
|1982|1982| 				"Attacked": function(msg) {
|1983|1983| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1984|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1985|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1984|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1985|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1986|1986| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1987|1987| 				},
|1988|1988| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2709|2709| 					{
|2710|2710| 						// The building was already finished/fully repaired before we arrived;
|2711|2711| 						// let the ConstructionFinished handler handle this.
|2712|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2712|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2713|2713| 						return true;
|2714|2714| 					}
|2715|2715| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3222|3222| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3223|3223| 
|3224|3224| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3225|    |-							// only used for domestic animals
|    |3225|+		// only used for domestic animals
|3226|3226| 	},
|3227|3227| };
|3228|3228| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3279|3279| 
|3280|3280| UnitAI.prototype.IsAnimal = function()
|3281|3281| {
|3282|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3282|+	return (!!this.template.NaturalBehaviour);
|3283|3283| };
|3284|3284| 
|3285|3285| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3395|3395| 		{
|3396|3396| 			let index = this.GetCurrentState().indexOf(".");
|3397|3397| 			if (index != -1)
|3398|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3398|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3399|3399| 			this.Stop(false);
|3400|3400| 		}
|3401|3401| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3451|3451| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3452|3452| 			continue;
|3453|3453| 		if (i == 0)
|3454|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3454|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3455|3455| 		else
|3456|3456| 			this.orderQueue.splice(i, 1);
|3457|3457| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3451|3451| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3452|3452| 			continue;
|3453|3453| 		if (i == 0)
|3454|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3454|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3455|3455| 		else
|3456|3456| 			this.orderQueue.splice(i, 1);
|3457|3457| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3535|3535| };
|3536|3536| 
|3537|3537| 
|3538|    |-//// FSM linkage functions ////
|    |3538|+// // FSM linkage functions ////
|3539|3539| 
|3540|3540| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3541|3541| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3705|3705| 				continue;
|3706|3706| 			if (this.orderQueue[i].type == type)
|3707|3707| 				continue;
|3708|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3708|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3709|3709| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3710|3710| 			return;
|3711|3711| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3705|3705| 				continue;
|3706|3706| 			if (this.orderQueue[i].type == type)
|3707|3707| 				continue;
|3708|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3708|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3709|3709| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3710|3710| 			return;
|3711|3711| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3876|3876| 	if (data.timerRepeat === undefined)
|3877|3877| 		this.timer = undefined;
|3878|3878| 
|3879|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3879|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3880|3880| };
|3881|3881| 
|3882|3882| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3876|3876| 	if (data.timerRepeat === undefined)
|3877|3877| 		this.timer = undefined;
|3878|3878| 
|3879|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3879|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3880|3880| };
|3881|3881| 
|3882|3882| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3921|3921| 	// TODO: This is a bit inefficient since every unit listens to every
|3922|3922| 	// construction message - ideally we could scope it to only the one we're building
|3923|3923| 
|3924|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3924|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3925|3925| };
|3926|3926| 
|3927|3927| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3921|3921| 	// TODO: This is a bit inefficient since every unit listens to every
|3922|3922| 	// construction message - ideally we could scope it to only the one we're building
|3923|3923| 
|3924|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3924|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3925|3925| };
|3926|3926| 
|3927|3927| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3946|3946| 
|3947|3947| UnitAI.prototype.OnAttacked = function(msg)
|3948|3948| {
|3949|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3949|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|3950|3950| };
|3951|3951| 
|3952|3952| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3946|3946| 
|3947|3947| UnitAI.prototype.OnAttacked = function(msg)
|3948|3948| {
|3949|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3949|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|3950|3950| };
|3951|3951| 
|3952|3952| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3951|3951| 
|3952|3952| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3953|3953| {
|3954|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3954|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|3955|3955| };
|3956|3956| 
|3957|3957| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3951|3951| 
|3952|3952| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3953|3953| {
|3954|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3954|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|3955|3955| };
|3956|3956| 
|3957|3957| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3956|3956| 
|3957|3957| UnitAI.prototype.OnHealthChanged = function(msg)
|3958|3958| {
|3959|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3959|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|3960|3960| };
|3961|3961| 
|3962|3962| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3956|3956| 
|3957|3957| UnitAI.prototype.OnHealthChanged = function(msg)
|3958|3958| {
|3959|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3959|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|3960|3960| };
|3961|3961| 
|3962|3962| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3962|3962| UnitAI.prototype.OnRangeUpdate = function(msg)
|3963|3963| {
|3964|3964| 	if (msg.tag == this.losRangeQuery)
|3965|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3965|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|3966|3966| 	else if (msg.tag == this.losHealRangeQuery)
|3967|3967| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3968|3968| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3962|3962| UnitAI.prototype.OnRangeUpdate = function(msg)
|3963|3963| {
|3964|3964| 	if (msg.tag == this.losRangeQuery)
|3965|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3965|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|3966|3966| 	else if (msg.tag == this.losHealRangeQuery)
|3967|3967| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3968|3968| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3964|3964| 	if (msg.tag == this.losRangeQuery)
|3965|3965| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3966|3966| 	else if (msg.tag == this.losHealRangeQuery)
|3967|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3967|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|3968|3968| };
|3969|3969| 
|3970|3970| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3964|3964| 	if (msg.tag == this.losRangeQuery)
|3965|3965| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3966|3966| 	else if (msg.tag == this.losHealRangeQuery)
|3967|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3967|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|3968|3968| };
|3969|3969| 
|3970|3970| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3969|3969| 
|3970|3970| UnitAI.prototype.OnPackFinished = function(msg)
|3971|3971| {
|3972|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3972|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|3973|3973| };
|3974|3974| 
|3975|3975| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3969|3969| 
|3970|3970| UnitAI.prototype.OnPackFinished = function(msg)
|3971|3971| {
|3972|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3972|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|3973|3973| };
|3974|3974| 
|3975|3975| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3972|3972| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|3973|3973| };
|3974|3974| 
|3975|    |-//// Helper functions to be called by the FSM ////
|    |3975|+// // Helper functions to be called by the FSM ////
|3976|3976| 
|3977|3977| UnitAI.prototype.GetWalkSpeed = function()
|3978|3978| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4641|4641| UnitAI.prototype.AttackEntityInZone = function(ents)
|4642|4642| {
|4643|4643| 	var target = ents.find(target =>
|4644|    |-		this.CanAttack(target)
|4645|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4644|+		this.CanAttack(target) &&
|    |4645|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4646|4646| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4647|4647| 	);
|4648|4648| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4642|4642| {
|4643|4643| 	var target = ents.find(target =>
|4644|4644| 		this.CanAttack(target)
|4645|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4646|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4645|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4646|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4647|4647| 	);
|4648|4648| 	if (!target)
|4649|4649| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4706|4706| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4707|4707| 	if (this.isGuardOf)
|4708|4708| 	{
|4709|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4709|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4710|4710| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4711|4711| 		if (cmpUnitAI && cmpAttack &&
|4712|4712| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4710|4710| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4711|4711| 		if (cmpUnitAI && cmpAttack &&
|4712|4712| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4713|    |-				return false;
|    |4713|+			return false;
|4714|4714| 	}
|4715|4715| 
|4716|4716| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4748|4748| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4749|4749| 	if (this.isGuardOf)
|4750|4750| 	{
|4751|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4751|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4752|4752| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4753|4753| 		if (cmpUnitAI && cmpAttack &&
|4754|4754| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4761|4761| 	return false;
|4762|4762| };
|4763|4763| 
|4764|    |-//// External interface functions ////
|    |4764|+// // External interface functions ////
|4765|4765| 
|4766|4766| UnitAI.prototype.SetFormationController = function(ent)
|4767|4767| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4917|4917| 	{
|4918|4918| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4919|4919| 			return;
|4920|    |-		else
|4921|    |-			this.RemoveGuard();
|    |4920|+		this.RemoveGuard();
|4922|4921| 	}
|4923|4922| 
|4924|4923| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5249|5249| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5250|5250| 	{
|5251|5251| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5252|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5252|+		if (cmpTrader.HasBothMarkets() &&
|5253|5253| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5254|5254| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5255|5255| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5530|5530| 				{
|5531|5531| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5532|5532| 					var targetClasses = this.order.data.targetClasses;
|5533|    |-					if (targetClasses.attack && cmpIdentity
|5534|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5533|+					if (targetClasses.attack && cmpIdentity &&
|    |5534|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5535|5535| 						continue;
|5536|5536| 					if (targetClasses.avoid && cmpIdentity
|5537|5537| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5533|5533| 					if (targetClasses.attack && cmpIdentity
|5534|5534| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5535|5535| 						continue;
|5536|    |-					if (targetClasses.avoid && cmpIdentity
|5537|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5536|+					if (targetClasses.avoid && cmpIdentity &&
|    |5537|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5538|5538| 						continue;
|5539|5539| 					// Only used by the AIs to prevent some choices of targets
|5540|5540| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5556|5556| 		{
|5557|5557| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5558|5558| 			var targetClasses = this.order.data.targetClasses;
|5559|    |-			if (cmpIdentity && targetClasses.attack
|5560|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5559|+			if (cmpIdentity && targetClasses.attack &&
|    |5560|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5561|5561| 				continue;
|5562|5562| 			if (cmpIdentity && targetClasses.avoid
|5563|5563| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5559|5559| 			if (cmpIdentity && targetClasses.attack
|5560|5560| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5561|5561| 				continue;
|5562|    |-			if (cmpIdentity && targetClasses.avoid
|5563|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5562|+			if (cmpIdentity && targetClasses.avoid &&
|    |5563|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5564|5564| 				continue;
|5565|5565| 			// Only used by the AIs to prevent some choices of targets
|5566|5566| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5716|5716| 
|5717|5717| UnitAI.prototype.SetHeldPosition = function(x, z)
|5718|5718| {
|5719|    |-	this.heldPosition = {"x": x, "z": z};
|    |5719|+	this.heldPosition = { "x": x, "z": z};
|5720|5720| };
|5721|5721| 
|5722|5722| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5716|5716| 
|5717|5717| UnitAI.prototype.SetHeldPosition = function(x, z)
|5718|5718| {
|5719|    |-	this.heldPosition = {"x": x, "z": z};
|    |5719|+	this.heldPosition = {"x": x, "z": z };
|5720|5720| };
|5721|5721| 
|5722|5722| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5743|5743| 	return false;
|5744|5744| };
|5745|5745| 
|5746|    |-//// Helper functions ////
|    |5746|+// // Helper functions ////
|5747|5747| 
|5748|5748| UnitAI.prototype.CanAttack = function(target)
|5749|5749| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5947|5947| 	return cmpPack && cmpPack.IsPacking();
|5948|5948| };
|5949|5949| 
|5950|    |-//// Formation specific functions ////
|    |5950|+// // Formation specific functions ////
|5951|5951| 
|5952|5952| UnitAI.prototype.IsAttackingAsFormation = function()
|5953|5953| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5952|5952| UnitAI.prototype.IsAttackingAsFormation = function()
|5953|5953| {
|5954|5954| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|5955|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|5956|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |5955|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |5956|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5957|5957| };
|5958|5958| 
|5959|5959| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5956|5956| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5957|5957| };
|5958|5958| 
|5959|    |-//// Animal specific functions ////
|    |5959|+// // Animal specific functions ////
|5960|5960| 
|5961|5961| UnitAI.prototype.MoveRandomly = function(distance)
|5962|5962| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 331| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 917| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 942| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 992| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1055| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1091| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1123| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1283| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1342| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1517| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1539| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1571| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1725| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1775| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1853| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2030| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2146| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2421| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2454| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2560| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2626| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2665| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2876| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3057| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3781| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4628| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4643| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4689| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4712| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1985| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3743| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3812| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4645| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4646| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5534| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5537| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5550| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5551| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5557| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5558| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5560| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5563| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5638| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5641| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5646| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5649| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5650| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5660| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5663| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5956| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1130/display/redirect

Silier accepted this revision.Nov 22 2019, 8:37 PM

With this patched applied, I confirm formationmember in IDLE state now correctly reaches this.isIdle = true, which is important information for AI (Petra) and GUI.
As this is fixing reported issue and do not introduce invalid behaviour (no such was noticed while testing) I accept this patch and agree on to be committed.

This revision is now accepted and ready to land.Nov 22 2019, 8:37 PM
This revision was automatically updated to reflect the committed changes.
Silier added a comment.Dec 7 2019, 2:22 PM

Thank you for fix.

Thanks @Angen for the review and the commit :)