Details
- Reviewers
- None
- Group Reviewers
Balancing
Agree this is an improvement. Check for mistakes and typos.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 12541 Build 24127: Vulcan Build Jenkins Build 24126: Vulcan Build (macOS) Jenkins Build 24125: Vulcan Build (Windows) Jenkins Build 24124: arc lint + arc unit
Event Timeline
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/778/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1294/display/redirect
What happens when towers are really close to one another and the wall is barely visible?
Because wall towers are not allowed to overlap (otherwise they fail to be placed), there is always at least a tiny amount of space in between. The garrison slot is on the centre of the wall segment, so if the wall is barely visible, the unit will be barely visible as well, but still be in between the wall towers. The closest I could get is this:
It isn't pretty, but it works.If one would want to enforce more space, then one could consider adding a build restriction for wall towers (e.g. minimum distance of 10).
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2736/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2737/display/redirect