When the GL_EXT_texture_compression_s3tc extension is present, we can use it on OpenGL ES just like on OpenGL.
- rP23274: Enable hardware S3TC on GLES too by using GL_EXT_texture_compression_s3tc
- Profile the GLES build.
- See that S3tcBlock::WritePixel() isn’t called anymore with this patch, making it much faster to load and using leww VRAM.
Successful build - Chance fights ever on the side of the prudent.
Linter detected issues: Executing section Source... source/lib/res/graphics/ogl_tex.cpp | 1| /*·Copyright·(C)·2010·Wildfire·Games. | | [NORMAL] LicenseYearBear: | | License should have "2019" year instead of "2010" Executing section JS... Executing section cli...