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[gameplay] replace stone costs of units
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Authored by Nescio on Dec 21 2019, 8:02 PM.

Details

Reviewers
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Group Reviewers
Balancing
Summary

For a game it would make sense if different resources have different usages. Stone is for temples and city walls. Units costing stone are not really a good idea. This patch:

  • changes slinger's stone cost and loot to wood (cf. archer and javelinist)
  • changes stone thrower's stone cost to metal (cf. bolt shooter)
  • replaces quinquereme's stone cost with higher wood and metal costs
Test Plan

Check for mistakes and omissions.
Apply the patch, play-test a couple of games, agree this is an improvement.

Event Timeline

Nescio created this revision.Dec 21 2019, 8:02 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/845/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1361/display/redirect

Stan added a subscriber: Stan.Dec 21 2019, 8:10 PM

Doesn't it make sense that slingers require some amount of stone, as their primary function is to throw them? If we start requiring wood for them SP enthusiasts might cringe a bit.

Maybe they could cost food as well. Indulge me balancing isn't really my thing but I'd like to learn.

Doesn't it make sense that slingers require some amount of stone, as their primary function is to throw them? If we start requiring wood for them SP enthusiasts might cringe a bit.

It's a game, so simplification is unavoidable. Slingers could hurl random rocks picked up at the battlefield, smooth pebbles from rivers collected in advance, baked clay projectiles, or lead bullets. What they wouldn't use specifically cut stones from stone quarries.

Maybe they could cost food as well.

All citizen infantry costs 50 food; slingers are no exception.

Indulge me balancing isn't really my thing but I'd like to learn.

Balancing isn't difficult (trial-and-error works), finding consensus is.
The reason for making citizen archers, javelinists, and slingers have the same costs is that they serve the same function and are available at game start. Players shouldn't have economic penalties or bonuses based on which ranged infantry they train (hence also D2300).

Nescio retitled this revision from [gameplay balance]: keep stone for structures to [gameplay]: keep stone for structures.Dec 23 2019, 4:21 PM

I dislike this change for 2 reasons. It makes stone in general less useful as a ressource and it removes some uniqueness for the slingers. I mean yes, unique doesn't always mean good but still I think stone cost is good now.

Nescio retitled this revision from [gameplay]: keep stone for structures to [gameplay] replace stone costs of units.Aug 15 2020, 8:35 PM
Nescio removed reviewers: Restricted Owners Package, borg-.
Nescio added a subscriber: borg-.
Nescio abandoned this revision.Aug 15 2020, 8:37 PM

Two against, none in favour: it's unlikely this patch will be committed in the forseeable future.