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[gameplay] allow building fields in neutral territory
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Authored by Nescio on Dec 23 2019, 2:12 PM.

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Balancing
Summary

This patch allows players to build fields in own or neutral territory (though not in allied or enemy territory), which can be quite helpful when space is limited, e.g. on densely forrested maps in village phase.
Fields are unlike other structures, and workers can already gather from fields in neutral territory (and even from fields in enemy territory), therefore it wouldn't hurt to make them buildable in neutral territory.
See also D2507, D2534.

Test Plan

Agree this is an improvement.

Event Timeline

Nescio created this revision.Dec 23 2019, 2:12 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/874/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1390/display/redirect

elexis added a subscriber: elexis.Dec 23 2019, 3:19 PM

can be quite helpful when space is limited, e.g. on densely forrested maps in village phase.

If there is too few space to build 3 farmsteads in village phase how is it not a map bug or a gamesetting choice with a too small mapsize being the problem?

Seems wrong to build a field in neutral territory if one can't place a dropsite in neutral territory (and being only able to build buildings inside ones territory is the purpose of territories).

one can't place a dropsite in neutral territory

One can: docks.

Nescio removed a reviewer: Restricted Owners Package.Aug 15 2020, 9:10 PM
Nescio edited the summary of this revision. (Show Details)Fri, Jan 29, 5:48 PM

It gives the chance for a player who lost his city, to be able to rebuild his economy. I have no idea if this is good or bad.
@Feldfeld @ValihrAnt ?