This is a change I've done in my unit motion rewrite branch to improve the fluidity of large unit movements. It changes the clearance of large land units (elephants, siege mostly) from 4 to 3 (regular units are 1).
This makes them considerably easier to use imo.
Some comparison screenshots: as you can see, it fits the elephants much better. On most siege, it fits their width, not their length. This is imo a good change because they can now pass through areas where it looks like they should pass, since they should in theory be able to pass through any hole wide than their width, not their length. However, for the helepolis, this will lead to clipping.
We could in principle add a new passability class for the very-large-units, but I don't think it's worth the perf hit tbh.
Before:
After:
Comparison from the front: it fits the width, not the length.
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After:
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after: