Index: binaries/data/mods/public/simulation/ai/petra/baseManager.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/baseManager.js
+++ binaries/data/mods/public/simulation/ai/petra/baseManager.js
@@ -801,7 +801,7 @@
target.getMetadata(PlayerID, "phaseUp") == true)
targetNB = 7;
else if (target.hasClass("Barracks") || target.hasClass("Range") || target.hasClass("Stable") ||
- target.hasClass("DefenseTower") || target.hasClass("Market"))
+ target.hasClass("Tower") || target.hasClass("Market"))
targetNB = 4;
else if (target.hasClass("House") || target.hasClass("DropsiteWood"))
targetNB = 3;
Index: binaries/data/mods/public/simulation/ai/petra/config.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/config.js
+++ binaries/data/mods/public/simulation/ai/petra/config.js
@@ -19,7 +19,7 @@
"popForBarracks1": 25,
"popForBarracks2": 95,
"popForBlacksmith": 65,
- "numSentryTowers": 1
+ "numSmallTowers": 1
};
// Define damage type importance factors here.
@@ -178,24 +178,24 @@
{
this.Economy.supportRatio = 0.5;
this.Economy.provisionFields = 1;
- this.Military.numSentryTowers = this.personality.defensive > this.personalityCut.strong ? 1 : 0;
+ this.Military.numSmallTowers = this.personality.defensive > this.personalityCut.strong ? 1 : 0;
}
else if (this.difficulty < 3)
{
this.Economy.supportRatio = 0.4;
this.Economy.provisionFields = 1;
- this.Military.numSentryTowers = this.personality.defensive > this.personalityCut.strong ? 1 : 0;
+ this.Military.numSmallTowers = this.personality.defensive > this.personalityCut.strong ? 1 : 0;
}
else
{
if (this.difficulty == 3)
- this.Military.numSentryTowers = 1;
+ this.Military.numSmallTowers = 1;
else
- this.Military.numSentryTowers = 2;
+ this.Military.numSmallTowers = 2;
if (this.personality.defensive > this.personalityCut.strong)
- ++this.Military.numSentryTowers;
+ ++this.Military.numSmallTowers;
else if (this.personality.defensive < this.personalityCut.weak)
- --this.Military.numSentryTowers;
+ --this.Military.numSmallTowers;
if (this.personality.aggressive > this.personalityCut.strong)
{
Index: binaries/data/mods/public/simulation/ai/petra/headquarters.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/headquarters.js
+++ binaries/data/mods/public/simulation/ai/petra/headquarters.js
@@ -1864,11 +1864,11 @@
}
}
- if (this.Config.Military.numSentryTowers && this.currentPhase < 2 && this.canBuild(gameState, "structures/{civ}_sentry_tower"))
+ if (this.Config.Military.numSmallTowers && this.currentPhase < 2 && this.canBuild(gameState, "structures/{civ}_sentry_tower"))
{
let numTowers = gameState.getOwnEntitiesByClass("Tower", true).length; // we count all towers, including wall towers
let towerLapseTime = this.saveResource ? (1 + 0.5*numTowers) * this.towerLapseTime : this.towerLapseTime;
- if (numTowers < this.Config.Military.numSentryTowers && gameState.ai.elapsedTime > towerLapseTime + this.fortStartTime)
+ if (numTowers < this.Config.Military.numSmallTowers && gameState.ai.elapsedTime > towerLapseTime + this.fortStartTime)
{
this.fortStartTime = gameState.ai.elapsedTime;
queues.defenseBuilding.addPlan(new PETRA.ConstructionPlan(gameState, "structures/{civ}_sentry_tower"));
@@ -1879,12 +1879,12 @@
if (this.currentPhase < 2 || !this.canBuild(gameState, "structures/{civ}_defense_tower"))
return;
- let numTowers = gameState.getOwnEntitiesByClass("StoneTower", true).length;
+ let numTowers = gameState.getOwnEntitiesByClass("LargeTower", true).length;
let towerLapseTime = this.saveResource ? (1 + numTowers) * this.towerLapseTime : this.towerLapseTime;
- if ((!numTowers || gameState.ai.elapsedTime > (1 + 0.1*numTowers)*towerLapseTime + this.towerStartTime) &&
+ if ((!numTowers || gameState.ai.elapsedTime > (1 + 0.1 * numTowers)*towerLapseTime + this.towerStartTime) &&
numTowers < 2 * this.numActiveBases() + 3 + this.extraTowers &&
numTowers < Math.floor(gameState.getPopulation() / 8) &&
- gameState.getOwnFoundationsByClass("DefenseTower").length < 3)
+ gameState.getOwnFoundationsByClass("Tower").length < 3)
{
this.towerStartTime = gameState.ai.elapsedTime;
if (numTowers > 2 * this.numActiveBases() + 3)
Index: binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
+++ binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
@@ -152,7 +152,7 @@
}
return false;
}
- else if (template.hasClass("DefenseTower") || template.hasClass("Fortress") || template.hasClass("ArmyCamp"))
+ else if (template.hasClass("Tower") || template.hasClass("Fortress") || template.hasClass("ArmyCamp"))
{
let pos = HQ.findDefensiveLocation(gameState, template);
if (pos)
Index: binaries/data/mods/public/simulation/components/BuildRestrictions.js
===================================================================
--- binaries/data/mods/public/simulation/components/BuildRestrictions.js
+++ binaries/data/mods/public/simulation/components/BuildRestrictions.js
@@ -32,7 +32,7 @@
"" +
"" +
"" +
- "" +
+ "" +
"" +
"" +
"" +
Index: binaries/data/mods/public/simulation/components/EntityLimits.js
===================================================================
--- binaries/data/mods/public/simulation/components/EntityLimits.js
+++ binaries/data/mods/public/simulation/components/EntityLimits.js
@@ -4,7 +4,7 @@
"Specifies per category limits on number of entities (buildings or units) that can be created for each player" +
"" +
"" +
- "25" +
+ "30" +
"10" +
"1" +
"1" +
Index: binaries/data/mods/public/simulation/components/Identity.js
===================================================================
--- binaries/data/mods/public/simulation/components/Identity.js
+++ binaries/data/mods/public/simulation/components/Identity.js
@@ -57,7 +57,7 @@
"" +
"" +
"" +
- "" +
+ "" +
"" +
"tokens" +
"" +
@@ -65,7 +65,7 @@
"" +
"" +
"" +
- "" +
+ "" +
"" +
"tokens" +
"" +
Index: binaries/data/mods/public/simulation/data/technologies/tower_armour.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_armour.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_armour.json
@@ -12,6 +12,6 @@
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Armour/Crush", "add": 2 }
],
- "affects": ["DefenseTower"],
+ "affects": ["Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json
@@ -10,6 +10,6 @@
"modifications": [
{ "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 }
],
- "affects": ["DefenseTower"],
+ "affects": ["LargeTower", "SmallTower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json
@@ -10,6 +10,6 @@
"modifications": [
{ "value": "Attack/Ranged/MinRange", "replace": 0 }
],
- "affects": ["DefenseTower"],
+ "affects": ["Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/tower_range.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_range.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_range.json
@@ -11,6 +11,6 @@
{ "value": "Attack/Ranged/MaxRange", "add": 8 },
{ "value": "Vision/Range","add": 8 }
],
- "affects": ["DefenseTower"],
+ "affects": ["Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/tower_watch.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_watch.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_watch.json
@@ -18,6 +18,6 @@
"modifications": [
{ "value": "BuildingAI/DefaultArrowCount", "add": 1 }
],
- "affects": ["DefenseTower"],
+ "affects": ["LargeTower", "SmallTower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
12.0
Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/structures/default_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
skirm
Index: binaries/data/mods/public/simulation/templates/special/player/player.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/special/player/player.xml
+++ binaries/data/mods/public/simulation/templates/special/player/player.xml
@@ -16,7 +16,7 @@
1
- 30
+ 30
10
1
1
Index: binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
athen
Pyrgidion
Index: binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
10.0
Index: binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
brit
Uxelon
Index: binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
18.0
Index: binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
cart
Index: binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
gaul
Uxelon
Index: binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
12.0
Index: binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
iber
Index: binaries/data/mods/public/simulation/templates/structures/kush_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
kush
tsmt ‘3
Index: binaries/data/mods/public/simulation/templates/structures/kush_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
kush
tsmt
Index: binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
mace
Pyrgidion
Index: binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
maur
Udarka
Index: binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
maur
Index: binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
@@ -1,5 +1,5 @@
-
+
0
40
Index: binaries/data/mods/public/simulation/templates/structures/palisades_fort.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/palisades_fort.xml
+++ binaries/data/mods/public/simulation/templates/structures/palisades_fort.xml
@@ -1,5 +1,5 @@
-
+
Index: binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
pers
Pāyaud
Index: binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
pers
Index: binaries/data/mods/public/simulation/templates/structures/pers_tower_babylon.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_tower_babylon.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_tower_babylon.xml
@@ -1,5 +1,5 @@
-
+
pers
Pāyaud
Index: binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
18.0
Index: binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
ptol
Pyrgidion
Index: binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
rome
Turris Līgnea
Index: binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
sele
Pyrgidion
Index: binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
@@ -1,5 +1,5 @@
-
+
15.0
Index: binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml
@@ -1,5 +1,5 @@
-
+
spart
Pyrgidion
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
@@ -11,8 +11,8 @@
+ Defensive
Defensive Structure
- Defensive
100
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -30,9 +30,9 @@
Infantry
- DefenseTower
+ Tower
- DefenseTower
+ Tower
60
@@ -48,7 +48,7 @@
decay|rubble/rubble_stone_2x2
- Tower
+ Tower
0.7
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
@@ -54,10 +54,9 @@
1400
+ City ArtilleryTower
Artillery Tower
Catapults stones. Needs the murder holes tech to protect its foot.
- GarrisonTower
- City DefenseTower StoneTower
structures/tower_artillery.png
phase_city
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
@@ -53,10 +53,9 @@
1400
+ City BoltTower
Bolt Tower
Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.
- GarrisonTower
- City DefenseTower StoneTower
structures/tower_bolt.png
phase_city
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_large.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_large.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_large.xml
@@ -28,11 +28,10 @@
1000
- Defense Tower
+ Town LargeTower
+ Large Tower
Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot.
- GarrisonTower
- Town DefenseTower StoneTower
- structures/defense_tower.png
+ structures/tower_large.png
phase_town
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
@@ -48,9 +48,9 @@
800
+ Village -Tower Outpost
Outpost
Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory.
- Village Outpost
structures/outpost.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -1,70 +0,0 @@
-
-
-
- -5
- -5
- -2
-
-
-
-
- 9
-
- 70
- 10
- 9
-
-
-
- 40
-
- 100
-
-
-
-
- 9.0
-
-
- 3
-
-
- 500
-
-
- Sentry Tower
- structures/sentry_tower.png
- GarrisonTower
- Village DefenseTower SentryTower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower.
-
-
- 20
-
-
-
-
-
-
- tower_watch
-
-
-
- false
- 16
- 30000
-
-
-
- structures/{civ}_defense_tower
- Reinforce with stone and upgrade to a defense tower.
- phase_town
-
- 50
- 100
-
- upgrading
-
-
-
-
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_small.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_small.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_small.xml
@@ -32,10 +32,9 @@
500
- Sentry Tower
- structures/sentry_tower.png
- GarrisonTower
- Village DefenseTower SentryTower
+ Village SmallTower
+ Small Tower
+ structures/tower_sentry.png
Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower.
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -1,59 +0,0 @@
-
-
-
-
-
- 12
-
- 76
- 10
- 15
-
-
-
- 150
-
- 100
- 100
-
-
-
-
- 15.0
-
-
- 5
-
-
- 1000
-
-
- Defense Tower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot.
- GarrisonTower
- Town DefenseTower StoneTower
- structures/defense_tower.png
- phase_town
-
-
- 0
- 20
-
-
-
-
-
-
- tower_watch
- tower_crenellations
- tower_range
- tower_murderholes
- tower_armour
-
-
-
- false
- 32
- 30000
-
-