Index: binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml
@@ -18,9 +18,8 @@
structures/hellenes/scout_tower.xml
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.phase_city150
@@ -28,10 +27,9 @@
upgrading
-
-
+
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -39,6 +37,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
@@ -7,7 +7,6 @@
athenPhrourion
- Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
@@ -13,7 +13,6 @@
athenParthenōn
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
@@ -13,7 +13,7 @@
britNavalstructures/crannog.png
- Increase population limit and defend waterways.
+ Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Dropsite for food, wood, stone, and metal. Train Citizens and research technologies. Garrison Soldiers for additional arrows.Cranogionphase_town
Index: binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
@@ -13,6 +13,7 @@
britDunon
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
@@ -9,7 +9,7 @@
britUxelon
- Does not shoot or garrison.
+
Index: binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
@@ -16,7 +16,6 @@
cartMaḥanēt
- Train North African citizen-soldiers. Research improvements for North African units.
Index: binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml
@@ -19,9 +19,8 @@
structures/carthaginians/scout_tower.xml
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.phase_city150
@@ -29,10 +28,9 @@
upgrading
-
-
+
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -40,6 +38,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
@@ -16,7 +16,6 @@
cartCommercial PortNamel
- Construct fishing boats to gather meat and merchant ships to trade with other docks.0.1
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
@@ -17,7 +17,6 @@
cartEmbassy
- Hire mercenaries.structures/italian_embassy.png
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
@@ -17,7 +17,7 @@
cartCeltic Embassy
- Hire Celtic mercenaries. Research improvements for these mercenaries.
+ Train Celtic Mercenaries and research Mercenary technologies.structures/celtic_embassy.png
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
@@ -10,7 +10,7 @@
cartIberian Embassy
- Hire Iberian mercenaries. Research improvements for these mercenaries.
+ Train Iberian Mercenaries and research Mercenary technologies.structures/iberian_embassy.png
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
@@ -16,8 +16,8 @@
cart
- Italian Embassy
- Hire Italian mercenaries. Research improvements for these mercenaries.
+ Italic Embassy
+ Train Italic Mercenaries and research Mercenary technologies.structures/italian_embassy.png
Index: binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_fortress.xml
@@ -7,6 +7,7 @@
cartḤamet
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
@@ -45,7 +45,7 @@
Naval ShipyardCothon-City Shipyard Town
- Construct and repair mighty warships.
+ Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Construct Warships and research technologies.structures/uber_dock.pngphase_town
Index: binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
@@ -13,7 +13,6 @@
cartTemple of Ba'al Hammon
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
@@ -6,6 +6,7 @@
gaulDunon
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_tavern.xml
@@ -22,7 +22,7 @@
gaulTavernTaberna
- Recruit Naked Fanatics.
+ Train Naked Fanatics.structures/celtic_embassy.pngphase_town-Village Town
Index: binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
@@ -9,7 +9,7 @@
gaulUxelon
- Does not shoot or garrison.
+
Index: binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
@@ -13,6 +13,7 @@
iberCastro
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
@@ -35,7 +35,7 @@
Gur OroigarriMonumentstructures/iberian_bull.png
- All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.
+ Territory root.0
Index: binaries/data/mods/public/simulation/templates/structures/kush_blemmye_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_blemmye_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_blemmye_camp.xml
@@ -20,7 +20,7 @@
kushBlemmye CampBlemmye Camp
- Train Blemmye Desert Raiders.
+ Train Blemmye Mercenaries and research Mercenary technologies.structures/mercenary_camp.png
Index: binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml
@@ -7,6 +7,7 @@
kushHtm
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/kush_nuba_village.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_nuba_village.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_nuba_village.xml
@@ -20,7 +20,7 @@
kushNuba VillageNuba Village
- Train the Nuba Clubman and Nuba Hunter.
+ Train Nuba Mercenaries and research Mercenary technologies.structures/mercenary_camp.png
Index: binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml
@@ -15,9 +15,8 @@
22.0
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.phase_city150
@@ -25,10 +24,9 @@
upgrading
-
-
+
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -36,7 +34,7 @@
upgrading
-
+
structures/hellenes/scout_tower.xml
Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
@@ -7,6 +7,7 @@
macePhrourion
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
@@ -13,7 +13,6 @@
maceHieron tou Dios tou Olympiou
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml
@@ -8,16 +8,15 @@
19.0
-
+ structures/{civ}_tower_double
- Reinforce with stone block, and add a second rampart for up to 16 archers to stand upon. Infantry Archer exclusive tower. Devastating against melee troops, weak to siege and massed ranged unitsphase_city15070
-
+
structures/mauryas/scout_tower.xml
Index: binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
@@ -3,6 +3,7 @@
maurDurg
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
@@ -35,7 +35,7 @@
Śāsana Stambha AśokāPillarstructures/ashoka_pillar.png
- The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.
+ Territory root.0
Index: binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_tower_double.xml
@@ -6,7 +6,6 @@
Rampart Tower
- Higher health tower with ramparts for up to 16 archers. Visibly garrisoned archers recieve a range and armor bonus. Only archers can garrison. Needs the murder holes tech to protect its foot.maurUdarkaphase_city
Index: binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
+++ binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
@@ -29,7 +29,7 @@
Egyptian Mercenary CampStratopedeia MisthophorōnMercenaryCamp
- Capture this structure to train mercenaries from Hellenistic Egypt.
+ Build in own or neutral territory. Train Egyptian Mercenaries and research Mercenary technologies.structures/military_settlement.pngphase_town
Index: binaries/data/mods/public/simulation/templates/structures/palisades_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/palisades_gate.xml
+++ binaries/data/mods/public/simulation/templates/structures/palisades_gate.xml
@@ -20,7 +20,7 @@
GatesPalisade Gatestructures/wooden_gate.png
- Allow units access through a palisade wall. Can be locked to prevent access.
+ Allow units access through palisades. Can be locked to prevent access.
Index: binaries/data/mods/public/simulation/templates/structures/palisades_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/palisades_long.xml
+++ binaries/data/mods/public/simulation/templates/structures/palisades_long.xml
@@ -16,6 +16,7 @@
structures/wallset_palisadePalisade
+ Can be converted into a Gate.
@@ -30,7 +31,7 @@
20
- This will allow you to let units circulate through your fortifications.
+ Allow units access through palisades. Can be locked to prevent access.upgrading
Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
@@ -30,7 +30,7 @@
ApadānaApadana ConquestCritical Palacestructures/palace.png
- "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Champions and Heroes.
+ Territory root. Train Champions and Heroes.0
Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
@@ -3,7 +3,6 @@
persPadgan
- Levy citizen-soldier infantry.structures/pers_barracks.png
Index: binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
@@ -29,9 +29,9 @@
persPersian Special BuildingIshtar Gate of Babylon
- Increases the loyalty regeneration of nearby structures, making them harder to capture.ConquestCriticalstructures/pers_gate.png
+ Territory root.0
Index: binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
@@ -27,6 +27,7 @@
TaçaraConquestCritical Palacestructures/palace.png
+ Territory root.50
Index: binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml
@@ -15,7 +15,6 @@
ptolStratopedon
- Train Egyptian and Middle-Eastern citizen-soldiers. Research training improvements.
Index: binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml
@@ -18,9 +18,8 @@
structures/ptolemies/defense_tower.xml
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.phase_city150
@@ -28,10 +27,9 @@
upgrading
-
-
+
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -39,6 +37,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
@@ -18,7 +18,7 @@
PharosLighthouse-City Town
- Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.
+ Build upon a shoreline in own, neutral, or allied territory. Reveal the shorelines over the entire map. Very large vision range.structures/lighthouse.pngphase_town
Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
@@ -29,7 +29,7 @@
Mercenary CampStratopedeia MisthophorōnMercenaryCamp
- Cheap Barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries.
+ Build in own or neutral territory. Train Mercenaries and research Mercenary technologies.structures/mercenary_camp.pngphase_town
Index: binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
@@ -7,7 +7,6 @@
ptolKlērouchia
- This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.
Index: binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
@@ -13,7 +13,6 @@
ptolHieron tou Hōrou
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
@@ -23,6 +23,7 @@
Arcus TriumphālisConquestCriticalstructures/arch.png
+ Territory root.
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -81,7 +81,7 @@
CastraArmyCamp ConquestCriticalstructures/roman_camp.png
- Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.
+ Build in neutral or enemy territory. Train Citizen Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.100
Index: binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml
@@ -18,9 +18,8 @@
structures/romans/scout_tower.xml
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.phase_city150
@@ -28,10 +27,9 @@
upgrading
-
-
+
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -39,6 +37,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml
@@ -3,6 +3,7 @@
romeCastellum
+ Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
@@ -62,7 +62,6 @@
Mūrus CircummūnītiōnisSiegeWallstructures/siege_wall.png
- A wooden and turf palisade buildable in enemy and neutral territories.15
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
@@ -46,7 +46,6 @@
Mūrus CircummūnītiōnisSiegeWallstructures/siege_wall.png
- A wooden and turf palisade buildable in enemy and neutral territories.15
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
@@ -33,7 +33,6 @@
Mūrus CircummūnītiōnisSiegeWallstructures/siege_wall.png
- A wooden and turf palisade buildable in enemy and neutral territories.15
Index: binaries/data/mods/public/simulation/templates/structures/rome_tent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_tent.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_tent.xml
@@ -29,7 +29,7 @@
TentTabernāculum-Village
- A temporary shelter for soldiers.
+ Build in own, neutral, or enemy territory.
Index: binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml
@@ -5,7 +5,7 @@
Siege WallMūrus Circummūnītiōnisstructures/siege_wall.png
- A wooden and turf palisade buildable in enemy and neutral territories.
+ Wall off an area. Build in own, neutral, or enemy territory.phase_city
Index: binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
@@ -13,7 +13,6 @@
romeAedēs Iovis Optimi Maximi
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml
@@ -18,9 +18,8 @@
structures/seleucids/scout_tower.xml
-
+ structures/{civ}_tower_artillery
- Reinforce with stone block, and install small torsion engines to upgrade this defense tower into an artillery tower.phase_city150
@@ -28,6 +27,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
@@ -7,7 +7,6 @@
seleKlērouchia
- This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.
Index: binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml
@@ -18,9 +18,8 @@
structures/spartans/defense_tower.xml
-
+ structures/{civ}_tower_bolt
- Reinforce with stone block, and install small oxybeles to upgrade this defense tower into a prompt, long range, and accurate bolt tower.phase_city100
@@ -28,6 +27,6 @@
upgrading
-
+
Index: binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
@@ -7,7 +7,6 @@
spartPhrourion
- Garrison Soldiers for additional arrows.
Index: binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
@@ -13,7 +13,6 @@
spartHieron tēs Artemidos Orthias
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at a quick rate.
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -85,7 +85,7 @@
Civic Center
- Build to acquire large tracts of territory. Train citizens.
+ Build in own or neutral territory. Acquire large tracts of territory. Territory root. Dropsite for food, wood, stone, and metal. Train Citizens and research technologies. Garrison Soldiers for additional arrows.Defensive CivCentreCivilCentrestructures/civic_centre.png
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
@@ -4,7 +4,6 @@
1
- own neutralColonyCivilCentre
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
@@ -32,7 +32,6 @@
House
- Increase the population limit.Village Housestructures/house.png
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
@@ -31,7 +31,7 @@
Stoa
- Recruit special units.
+ Train Mercenary Champions.gaia/special_stoa.pngphase_townTown
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
@@ -31,7 +31,7 @@
Temple
- Train Healers and research healing technologies. Garrison units to heal them at a quick rate.
+ Train Healers and research healing technologies.Town Templestructures/temple.pngphase_town
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
@@ -19,7 +19,7 @@
PalisadeWooden Wall
- Wall off your town for a stout defense.
+ Wall off an area.gaia/special_palisade.pngphase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -49,6 +49,7 @@
Tower
+ Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.0.7
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
@@ -55,7 +55,6 @@
Artillery Tower
- Catapults stones. Needs the murder holes tech to protect its foot.GarrisonTowerCity DefenseTower StoneTowerstructures/tower_artillery.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
@@ -54,7 +54,6 @@
Bolt Tower
- Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.GarrisonTowerCity DefenseTower StoneTowerstructures/tower_bolt.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
@@ -49,7 +49,7 @@
Outpost
- Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory.
+ Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.Village Outpoststructures/outpost.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -36,7 +36,6 @@
structures/sentry_tower.pngGarrisonTowerVillage DefenseTower SentryTower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower.20
@@ -57,7 +56,6 @@
structures/{civ}_defense_tower
- Reinforce with stone and upgrade to a defense tower.phase_town50
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -29,7 +29,6 @@
Defense Tower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot.GarrisonTowerTown DefenseTower StoneTowerstructures/defense_tower.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
@@ -14,7 +14,6 @@
StoneWallStone Wall
- Wall off your town for a stout defense.structures/wall.pngphase_town
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_gate.xml
@@ -19,7 +19,7 @@
GatesCity Gatestructures/gate.png
- Allow units access through a city wall. Can be locked to prevent access.
+ Allow units access through walls. Can be locked to prevent access.
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_long.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_long.xml
@@ -40,17 +40,17 @@
LongWall
- Long wall segments can be converted to gates.
+ Can be converted into a Gate.structures/{civ}_wall_gate
- This will allow you to let units circulate through your fortifications.60
+ Allow units access through walls. Can be locked to prevent access.upgrading
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
@@ -51,7 +51,7 @@
Wall Turret
- Shoots arrows. Garrison to defend a city wall against attackers.
+ Garrison Infantry for additional arrows.Towerstructures/tower.png
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
@@ -29,7 +29,7 @@
DropsiteFoodFarmsteadstructures/farmstead.png
- Dropsite for the food resource. Research food gathering improvements.
+ Dropsite for food. Research food gathering technologies.Village Farmstead
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
@@ -28,7 +28,7 @@
Marketstructures/market.pngphase_town
- Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements.
+ Barter resources. Establish trade routes. Train Traders and research trade and barter technologies.Town Market
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
@@ -30,7 +30,7 @@
DropsiteWood DropsiteMetal DropsiteStoneStorehousestructures/storehouse.png
- Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources.
+ Dropsite for wood, stone, and metal. Research gathering technologies.Village Storehouse
Index: binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
@@ -20,7 +20,7 @@
Barracks
- Train citizen-soldiers. Research training improvements.
+ Train Citizen Soldiers and research technologies.Village Barracksstructures/barracks.pngphase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
@@ -23,7 +23,7 @@
Blacksmithstructures/blacksmith.pngphase_town
- Research weapons and armor improvements.
+ Research attack and armor technologies.Town Blacksmith
Index: binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
@@ -23,7 +23,7 @@
Dock
- Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.
+ Build upon a shoreline in own, neutral, or allied territory. Dropsite for food, wood, stone, and metal. Establish trade routes. Construct Ships and research Ship technologies.Naval NavalMarketEconomic Village Market Dockstructures/dock.png
Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
@@ -26,7 +26,7 @@
Elephant Stablesphase_citystructures/stable_elephant.png
- Train elephant units.
+ Train Elephants.City ElephantStable
Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
@@ -38,6 +38,7 @@
Town EmbassyEmbassyphase_town
+ Train Mercenaries and research Mercenary technologies.20
Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
@@ -74,7 +74,7 @@
Citystructures/fortress.pngphase_city
- Train Champions and Heroes and research technologies. Garrison Soldiers for additional arrows.
+ Garrison Soldiers for additional arrows.100
Index: binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
@@ -20,7 +20,7 @@
Practice Range
- Train citizen-soldier ranged infantry. Research training improvements.
+ Train Citizen Ranged Infantry and research technologies.Village Rangestructures/range.pngphase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
@@ -22,7 +22,7 @@
Stablestructures/pers_stable.pngphase_village
- Train citizen-soldier cavalry. Research training improvements.
+ Train Citizen Cavalry and research Cavalry technologies.Village Stable
Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
@@ -16,7 +16,7 @@
Corral
- Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).
+ Raise domestic animals for food.Village Corralstructures/corral.png
Index: binaries/data/mods/public/simulation/templates/template_structure_special.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_special.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_special.xml
@@ -40,7 +40,6 @@
Special Building
- This is a special building unique to a particular civilization.SpecialBuildingCityphase_city
Index: binaries/data/mods/public/simulation/templates/template_wallset.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_wallset.xml
+++ binaries/data/mods/public/simulation/templates/template_wallset.xml
@@ -10,7 +10,7 @@
City Wallstructures/wall.pngphase_town
- Wall off your town for a stout defense.
+ Wall off an area.true