Index: binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml @@ -13,7 +13,6 @@ athen Parthenōn - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. Index: binaries/data/mods/public/simulation/templates/structures/cart_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_dock.xml @@ -16,7 +16,6 @@ cart Commercial Port Namel - Construct fishing boats to gather meat and merchant ships to trade with other docks. 0.1 Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml @@ -17,7 +17,7 @@ cart Italian Embassy - Hire Italian mercenaries. Research improvements for these mercenaries. + Hire Italic mercenaries. Research improvements for these mercenaries. structures/italian_embassy.png Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -45,7 +45,7 @@ Naval Shipyard Cothon -City Shipyard Town - Construct and repair mighty warships. + Build to acquire large tracts of territory. Territory root. Construct Warships and research technologies. structures/uber_dock.png phase_town Index: binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml @@ -13,7 +13,6 @@ cart Temple of Ba'al Hammon - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. Index: binaries/data/mods/public/simulation/templates/structures/iber_monument.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_monument.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_monument.xml @@ -35,7 +35,7 @@ Gur Oroigarri Monument structures/iberian_bull.png - All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay. + Territory root. 0 Index: binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml @@ -13,7 +13,6 @@ mace Hieron tou Dios tou Olympiou - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. Index: binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml @@ -35,7 +35,7 @@ Śāsana Stambha Aśokā Pillar structures/ashoka_pillar.png - The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay. + Territory root. 0 Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -30,7 +30,7 @@ Apadāna Apadana ConquestCritical Palace structures/palace.png - "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Champions and Heroes. + Territory root. Train Champions and Heroes. 0 Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -3,7 +3,6 @@ pers Padgan - Levy citizen-soldier infantry. structures/pers_barracks.png Index: binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml @@ -29,9 +29,9 @@ pers Persian Special Building Ishtar Gate of Babylon - Increases the loyalty regeneration of nearby structures, making them harder to capture. ConquestCritical structures/pers_gate.png + Territory root. 0 Index: binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml @@ -27,6 +27,7 @@ Taçara ConquestCritical Palace structures/palace.png + Territory root. 50 Index: binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml @@ -18,7 +18,7 @@ Pharos Lighthouse -City Town - Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters. + Build along the shore to reveal the shorelines over the entire map. Very large vision range. structures/lighthouse.png phase_town Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml @@ -29,7 +29,7 @@ Mercenary Camp Stratopedeia Misthophorōn MercenaryCamp - Cheap Barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries. + Buildable in neutral territory. No territory influence. Train Mercenaries. structures/mercenary_camp.png phase_town Index: binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml @@ -7,7 +7,6 @@ ptol Klērouchia - This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities. Index: binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml @@ -13,7 +13,6 @@ ptol Hieron tou Hōrou - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. Index: binaries/data/mods/public/simulation/templates/structures/rome_arch.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_arch.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_arch.xml @@ -23,6 +23,7 @@ Arcus Triumphālis ConquestCritical structures/arch.png + Territory root. Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -81,7 +81,7 @@ Castra ArmyCamp ConquestCritical structures/roman_camp.png - Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows. + Build in neutral or enemy territory. Train Citizen Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows. 100 Index: binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml @@ -13,7 +13,6 @@ rome Aedēs Iovis Optimi Maximi - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate. Index: binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml @@ -7,7 +7,6 @@ sele Klērouchia - This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities. Index: binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml @@ -13,7 +13,6 @@ spart Hieron tēs Artemidos Orthias - Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at a quick rate. Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -85,7 +85,7 @@ Civic Center - Build to acquire large tracts of territory. Train citizens. + Build to acquire large tracts of territory. Territory root. Dropsite for food, wood, metal, stone. Train Citizens and research technologies. Garrison Soldiers for additional arrows. Defensive CivCentre CivilCentre structures/civic_centre.png Index: binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -32,7 +32,6 @@ House - Increase the population limit. Village House structures/house.png Index: binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml @@ -31,7 +31,7 @@ Stoa - Recruit special units. + Train Mercenary Champions. gaia/special_stoa.png phase_town Town Index: binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -31,7 +31,7 @@ Temple - Train Healers and research healing technologies. Garrison units to heal them at a quick rate. + Train Healers and research healing technologies. Town Temple structures/temple.png phase_town Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml @@ -49,6 +49,7 @@ Tower + Garrison Infantry for additional arrows. Needs the murder holes tech to protect its foot. 0.7 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml @@ -55,7 +55,6 @@ Artillery Tower - Catapults stones. Needs the murder holes tech to protect its foot. GarrisonTower City DefenseTower StoneTower structures/tower_artillery.png Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml @@ -54,7 +54,6 @@ Bolt Tower - Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot. GarrisonTower City DefenseTower StoneTower structures/tower_bolt.png Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml @@ -49,7 +49,7 @@ Outpost - Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory. + Build in neutral and own territories. Slowly converts to Gaia while in neutral territory. Village Outpost structures/outpost.png Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml @@ -36,7 +36,6 @@ structures/sentry_tower.png GarrisonTower Village DefenseTower SentryTower - Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower. 20 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml @@ -29,7 +29,6 @@ Defense Tower - Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. GarrisonTower Town DefenseTower StoneTower structures/defense_tower.png Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml @@ -51,7 +51,7 @@ Wall Turret - Shoots arrows. Garrison to defend a city wall against attackers. + Garrison Infantry for additional arrows. Tower structures/tower.png Index: binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -29,7 +29,7 @@ DropsiteFood Farmstead structures/farmstead.png - Dropsite for the food resource. Research food gathering improvements. + Dropsite for food. Research food gathering technologies. Village Farmstead Index: binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -28,7 +28,7 @@ Market structures/market.png phase_town - Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements. + Barter resources. Establish trade routes. Recruit Traders and research trade and barter technologies. Town Market Index: binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml @@ -30,7 +30,7 @@ DropsiteWood DropsiteMetal DropsiteStone Storehouse structures/storehouse.png - Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources. + Dropsite for wood, stone, metal. Research gathering technologies. Village Storehouse Index: binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -20,7 +20,7 @@ Barracks - Train citizen-soldiers. Research training improvements. + Train Citizen Soldiers and research technologies. Village Barracks structures/barracks.png phase_village Index: binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -23,7 +23,7 @@ Blacksmith structures/blacksmith.png phase_town - Research weapons and armor improvements. + Research attack and armor technologies. Town Blacksmith Index: binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -23,7 +23,7 @@ Dock - Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements. + Build upon a shoreline. Can be built in neutral territory. Dropsite for food, wood, stone, metal. Establish trade routes. Construct Ships and research Ship technologies. Naval NavalMarket Economic Village Market Dock structures/dock.png Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml @@ -26,7 +26,7 @@ Elephant Stables phase_city structures/stable_elephant.png - Train elephant units. + Train Elephants. City ElephantStable Index: binaries/data/mods/public/simulation/templates/template_structure_military_range.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_range.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_range.xml @@ -20,7 +20,7 @@ Practice Range - Train citizen-soldier ranged infantry. Research training improvements. + Train Citizen Ranged Infantry and research technologies. Village Range structures/range.png phase_village Index: binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml @@ -22,7 +22,7 @@ Stable structures/pers_stable.png phase_village - Train citizen-soldier cavalry. Research training improvements. + Train Citizen Cavalry and research Cavalry technologies. Village Stable Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -16,7 +16,7 @@ Corral - Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented). + Raise domestic animals for food. Village Corral structures/corral.png Index: binaries/data/mods/public/simulation/templates/template_structure_special.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_special.xml +++ binaries/data/mods/public/simulation/templates/template_structure_special.xml @@ -40,7 +40,6 @@ Special Building - This is a special building unique to a particular civilization. SpecialBuilding City phase_city