Index: binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
@@ -13,7 +13,6 @@
athen
Parthenōn
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
@@ -16,7 +16,6 @@
cart
Commercial Port
Namel
- Construct fishing boats to gather meat and merchant ships to trade with other docks.
0.1
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
@@ -17,7 +17,7 @@
cart
Italian Embassy
- Hire Italian mercenaries. Research improvements for these mercenaries.
+ Hire Italic mercenaries. Research improvements for these mercenaries.
structures/italian_embassy.png
Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
@@ -45,7 +45,7 @@
Naval Shipyard
Cothon
-City Shipyard Town
- Construct and repair mighty warships.
+ Build to acquire large tracts of territory. Territory root. Construct Warships and research technologies.
structures/uber_dock.png
phase_town
Index: binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
@@ -13,7 +13,6 @@
cart
Temple of Ba'al Hammon
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_monument.xml
@@ -35,7 +35,7 @@
Gur Oroigarri
Monument
structures/iberian_bull.png
- All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.
+ Territory root.
0
Index: binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_wonder.xml
@@ -13,7 +13,6 @@
mace
Hieron tou Dios tou Olympiou
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
@@ -35,7 +35,7 @@
Śāsana Stambha Aśokā
Pillar
structures/ashoka_pillar.png
- The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.
+ Territory root.
0
Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
@@ -30,7 +30,7 @@
Apadāna
Apadana ConquestCritical Palace
structures/palace.png
- "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Champions and Heroes.
+ Territory root. Train Champions and Heroes.
0
Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml
@@ -3,7 +3,6 @@
pers
Padgan
- Levy citizen-soldier infantry.
structures/pers_barracks.png
Index: binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml
@@ -29,9 +29,9 @@
pers
Persian Special Building
Ishtar Gate of Babylon
- Increases the loyalty regeneration of nearby structures, making them harder to capture.
ConquestCritical
structures/pers_gate.png
+ Territory root.
0
Index: binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_tacara.xml
@@ -27,6 +27,7 @@
Taçara
ConquestCritical Palace
structures/palace.png
+ Territory root.
50
Index: binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml
@@ -18,7 +18,7 @@
Pharos
Lighthouse
-City Town
- Build along the shore to reveal the shorelines over the entire map. Very large vision range: 180 meters.
+ Build along the shore to reveal the shorelines over the entire map. Very large vision range.
structures/lighthouse.png
phase_town
Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
@@ -29,7 +29,7 @@
Mercenary Camp
Stratopedeia Misthophorōn
MercenaryCamp
- Cheap Barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries.
+ Buildable in neutral territory. No territory influence. Train Mercenaries.
structures/mercenary_camp.png
phase_town
Index: binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
@@ -7,7 +7,6 @@
ptol
Klērouchia
- This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.
Index: binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_wonder.xml
@@ -13,7 +13,6 @@
ptol
Hieron tou Hōrou
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
@@ -23,6 +23,7 @@
Arcus Triumphālis
ConquestCritical
structures/arch.png
+ Territory root.
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -81,7 +81,7 @@
Castra
ArmyCamp ConquestCritical
structures/roman_camp.png
- Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.
+ Build in neutral or enemy territory. Train Citizen Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.
100
Index: binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
@@ -13,7 +13,6 @@
rome
Aedēs Iovis Optimi Maximi
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at an extremely quick rate.
Index: binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
@@ -7,7 +7,6 @@
sele
Klērouchia
- This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.
Index: binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_wonder.xml
@@ -13,7 +13,6 @@
spart
Hieron tēs Artemidos Orthias
- Bring glory to your civilization and add large tracts of land to your empire. Garrison units to heal them at a quick rate.
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -85,7 +85,7 @@
Civic Center
- Build to acquire large tracts of territory. Train citizens.
+ Build to acquire large tracts of territory. Territory root. Dropsite for food, wood, metal, stone. Train Citizens and research technologies. Garrison Soldiers for additional arrows.
Defensive CivCentre
CivilCentre
structures/civic_centre.png
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
@@ -32,7 +32,6 @@
House
- Increase the population limit.
Village House
structures/house.png
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_stoa.xml
@@ -31,7 +31,7 @@
Stoa
- Recruit special units.
+ Train Mercenary Champions.
gaia/special_stoa.png
phase_town
Town
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
@@ -31,7 +31,7 @@
Temple
- Train Healers and research healing technologies. Garrison units to heal them at a quick rate.
+ Train Healers and research healing technologies.
Town Temple
structures/temple.png
phase_town
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -49,6 +49,7 @@
Tower
+ Garrison Infantry for additional arrows. Needs the murder holes tech to protect its foot.
0.7
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
@@ -55,7 +55,6 @@
Artillery Tower
- Catapults stones. Needs the murder holes tech to protect its foot.
GarrisonTower
City DefenseTower StoneTower
structures/tower_artillery.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
@@ -54,7 +54,6 @@
Bolt Tower
- Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.
GarrisonTower
City DefenseTower StoneTower
structures/tower_bolt.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
@@ -49,7 +49,7 @@
Outpost
- Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory.
+ Build in neutral and own territories. Slowly converts to Gaia while in neutral territory.
Village Outpost
structures/outpost.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -36,7 +36,6 @@
structures/sentry_tower.png
GarrisonTower
Village DefenseTower SentryTower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower.
20
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -29,7 +29,6 @@
Defense Tower
- Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot.
GarrisonTower
Town DefenseTower StoneTower
structures/defense_tower.png
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
@@ -51,7 +51,7 @@
Wall Turret
- Shoots arrows. Garrison to defend a city wall against attackers.
+ Garrison Infantry for additional arrows.
Tower
structures/tower.png
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
@@ -29,7 +29,7 @@
DropsiteFood
Farmstead
structures/farmstead.png
- Dropsite for the food resource. Research food gathering improvements.
+ Dropsite for food. Research food gathering technologies.
Village Farmstead
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml
@@ -28,7 +28,7 @@
Market
structures/market.png
phase_town
- Create trade units to trade between other markets. Barter resources. Research trading and bartering improvements.
+ Barter resources. Establish trade routes. Recruit Traders and research trade and barter technologies.
Town Market
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
@@ -30,7 +30,7 @@
DropsiteWood DropsiteMetal DropsiteStone
Storehouse
structures/storehouse.png
- Dropsite for wood, stone, and metal resources. Research gathering improvements for these resources.
+ Dropsite for wood, stone, metal. Research gathering technologies.
Village Storehouse
Index: binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
@@ -20,7 +20,7 @@
Barracks
- Train citizen-soldiers. Research training improvements.
+ Train Citizen Soldiers and research technologies.
Village Barracks
structures/barracks.png
phase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml
@@ -23,7 +23,7 @@
Blacksmith
structures/blacksmith.png
phase_town
- Research weapons and armor improvements.
+ Research attack and armor technologies.
Town Blacksmith
Index: binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
@@ -23,7 +23,7 @@
Dock
- Build upon a shoreline to construct naval vessels and to open sea trade. Research naval improvements.
+ Build upon a shoreline. Can be built in neutral territory. Dropsite for food, wood, stone, metal. Establish trade routes. Construct Ships and research Ship technologies.
Naval NavalMarket
Economic Village Market Dock
structures/dock.png
Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
@@ -26,7 +26,7 @@
Elephant Stables
phase_city
structures/stable_elephant.png
- Train elephant units.
+ Train Elephants.
City ElephantStable
Index: binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
@@ -20,7 +20,7 @@
Practice Range
- Train citizen-soldier ranged infantry. Research training improvements.
+ Train Citizen Ranged Infantry and research technologies.
Village Range
structures/range.png
phase_village
Index: binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
@@ -22,7 +22,7 @@
Stable
structures/pers_stable.png
phase_village
- Train citizen-soldier cavalry. Research training improvements.
+ Train Citizen Cavalry and research Cavalry technologies.
Village Stable
Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
@@ -16,7 +16,7 @@
Corral
- Raise herd animals for food. Task domestic animals here to gain a trickle of food or other bonus (Not yet implemented).
+ Raise domestic animals for food.
Village Corral
structures/corral.png
Index: binaries/data/mods/public/simulation/templates/template_structure_special.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_special.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_special.xml
@@ -40,7 +40,6 @@
Special Building
- This is a special building unique to a particular civilization.
SpecialBuilding
City
phase_city