Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -13,7 +13,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -7,7 +7,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -14,7 +14,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, - "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", + "tooltip": "Heroes +50 metal cost, +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -19,7 +19,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -17,7 +17,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_pteruges.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, - "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, - "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json @@ -6,7 +6,7 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, - "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json @@ -7,7 +7,7 @@ "supersedes": "trade_convoys_speed", "icon": "wheel.png", "researchTime": 40, - "tooltip": "Traders +2 Hack and Pierce armor levels.", + "tooltip": "Traders +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }