Index: binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json +++ binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json @@ -14,6 +14,6 @@ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 } ], "auraName": "Exhortative Presence", - "auraDescription": "Soldiers +1 armor level and +10% melee and ranged attack damage.", + "auraDescription": "Soldiers +1 armor and +10% melee and ranged attack damage.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -13,7 +13,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -7,7 +7,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -14,7 +14,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, - "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", + "tooltip": "Heroes +50 metal cost, +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -19,7 +19,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -17,7 +17,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_pteruges.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, - "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, - "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json @@ -6,7 +6,7 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, - "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json +++ binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json @@ -7,10 +7,10 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, - "tooltip": "City walls -20% build time, but -1 crush armor level.", + "tooltip": "City Walls −20% build time, -1 crush armor.", "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Armour/Crush", "add": -1 } + { "value": "Armour/Crush", "add": -1 }, + { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json +++ binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json @@ -7,10 +7,10 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, - "tooltip": "City walls +2 crush armor levels, but +10% build time.", + "tooltip": "City Walls +10% build time, +2 crush armor.", "modifications": [ - { "value": "Cost/BuildTime", "multiply": 1.1 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Crush", "add": 2 }, + { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/tower_armour.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/tower_armour.json +++ binaries/data/mods/public/simulation/data/technologies/tower_armour.json @@ -6,7 +6,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "architecture.png", "researchTime": 40, - "tooltip": "Increases armor of defensive towers by 2 levels.", + "tooltip": "Towers +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json +++ binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json @@ -7,7 +7,7 @@ "supersedes": "trade_convoys_speed", "icon": "wheel.png", "researchTime": 40, - "tooltip": "Traders +2 Hack and Pierce armor levels.", + "tooltip": "Traders +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } Index: binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_advanced.json +++ binaries/data/mods/public/simulation/data/technologies/unit_advanced.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, Index: binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_elite.json +++ binaries/data/mods/public/simulation/data/technologies/unit_elite.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +1 armour level, +10% health, +0.4 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Infantry +0.5 movement speed; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 },