Index: ps/trunk/binaries/data/mods/public/simulation/components/Attack.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js +++ ps/trunk/binaries/data/mods/public/simulation/components/Attack.js @@ -102,6 +102,9 @@ "" + "" + "" + + "" + + "" + + "" + "" + // TODO: it shouldn't be stretched "" + "" + Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml @@ -11,6 +11,7 @@ 10.0 0.0 4.0 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml @@ -10,6 +10,7 @@ 0 0.0 6.0 + 375 750 Siege Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -7,7 +7,7 @@ 0 72.0 75.0 - 1000 + 500 1000 2.2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -7,7 +7,7 @@ 0 28.0 50.0 - 1250 + 750 1250 1.8 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -8,7 +8,7 @@ 76.0 0.0 75.0 - 1000 + 500 1000 1.8 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml @@ -8,7 +8,7 @@ 32.0 0.0 75.0 - 1250 + 750 1250 1.5 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -10,6 +10,7 @@ 26.0 0.0 5.0 + 500 3500 Siege Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -10,6 +10,7 @@ 0 0.0 6.0 + 375 750 Siege Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml @@ -6,6 +6,7 @@ 0 150.0 8.0 + 750 1500 Structure Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -8,7 +8,7 @@ 76 0.0 75.0 - 500 + 300 500 1.2 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml @@ -8,7 +8,7 @@ 28.0 0.0 50.0 - 1000 + 500 1000 1.1 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -11,6 +11,7 @@ 6.0 0.0 8.0 + 1000 2000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml @@ -10,6 +10,7 @@ 5.0 0.0 5.0 + 500 900 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml @@ -10,6 +10,7 @@ 0 0.0 5.0 + 375 750 Human Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -17,6 +17,7 @@ 2 0.0 3.0 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml @@ -6,6 +6,7 @@ 1 0 4 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml @@ -11,6 +11,7 @@ 10.0 20.0 6.0 + 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml @@ -6,6 +6,7 @@ 1 0 4 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml @@ -6,6 +6,7 @@ 1 0 4 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml @@ -6,6 +6,7 @@ 1 0 4 + 500 1000 Structure Ship Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -8,7 +8,7 @@ 36.0 0.0 80.0 - 1250 + 750 1250 1.3 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -10,6 +10,7 @@ 52.0 0.0 6.0 + 500 3500 Siege Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml @@ -10,6 +10,7 @@ 0.0 0.0 6.0 + 500 1000 Siege Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -11,6 +11,7 @@ 0 50.0 8.0 + 500 1000 Structure Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -8,7 +8,7 @@ 80 0.0 75.0 - 300 + 200 300 1.0 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -8,7 +8,7 @@ 32.0 0.0 50.0 - 1000 + 600 1000 1.0 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -11,6 +11,7 @@ 20.0 0.0 8.0 + 1000 2000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -10,6 +10,7 @@ 10.0 0.0 5.0 + 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml @@ -10,6 +10,7 @@ 0 0.0 5.0 + 500 1000 Human Siege Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml @@ -6,6 +6,7 @@ 0 0.0 4.0 + 500 1000 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml @@ -13,7 +13,7 @@ 1.0 0.0 28.0 - 1250 + 750 1250 1.6 Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -12,7 +12,7 @@ 72.0 0.0 120.0 - 1000 + 600 1000 2.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -12,7 +12,7 @@ 24.0 0.0 56.0 - 1250 + 750 1250 1.3 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -12,7 +12,7 @@ 48.0 0.0 60.0 - 1000 + 500 1000 1.4 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -8,7 +8,7 @@ 45.0 0.0 60.0 - 2000 + 1000 2000 1.5 Ship Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -6,6 +6,7 @@ 10.0 10.0 8.0 + 50 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -11,6 +11,7 @@ 0.0 0.0 5.0 + 500 1000 !SeaCreature Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml @@ -9,7 +9,7 @@ 8.0 2.5 300.0 - 5000 + 3000 4000 Linear Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml @@ -8,7 +8,7 @@ 80.0 12.0 28.0 - 5000 + 4000 5000 6.0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml @@ -6,6 +6,7 @@ 0.0 150.0 6.5 + 750 1500 Gates Structure Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -6,6 +6,7 @@ 0 0.0 4.0 + 500 1000 Infantry Cavalry Champion Structure Ship CitizenSoldier Hero