Index: ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
+++ ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
@@ -102,6 +102,9 @@
"" +
"" +
"" +
+ "" +
+ "" +
+ "" +
"" + // TODO: it shouldn't be stretched
"" +
"" +
Index: ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
@@ -11,6 +11,7 @@
10.0
0.0
4.0
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
@@ -10,6 +10,7 @@
0
0.0
6.0
+ 375
750
Siege Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
@@ -7,7 +7,7 @@
0
72.0
75.0
- 1000
+ 500
1000
2.2
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
@@ -7,7 +7,7 @@
0
28.0
50.0
- 1250
+ 750
1250
1.8
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
@@ -8,7 +8,7 @@
76.0
0.0
75.0
- 1000
+ 500
1000
1.8
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
@@ -8,7 +8,7 @@
32.0
0.0
75.0
- 1250
+ 750
1250
1.5
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -10,6 +10,7 @@
26.0
0.0
5.0
+ 500
3500
Siege Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
@@ -10,6 +10,7 @@
0
0.0
6.0
+ 375
750
Siege Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
@@ -6,6 +6,7 @@
0
150.0
8.0
+ 750
1500
Structure
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -8,7 +8,7 @@
76
0.0
75.0
- 500
+ 300
500
1.2
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
@@ -8,7 +8,7 @@
28.0
0.0
50.0
- 1000
+ 500
1000
1.1
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
@@ -11,6 +11,7 @@
6.0
0.0
8.0
+ 1000
2000
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
@@ -10,6 +10,7 @@
5.0
0.0
5.0
+ 500
900
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
@@ -10,6 +10,7 @@
0
0.0
5.0
+ 375
750
Human Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
@@ -17,6 +17,7 @@
2
0.0
3.0
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
@@ -6,6 +6,7 @@
1
0
4
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
@@ -11,6 +11,7 @@
10.0
20.0
6.0
+ 500
1000
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
@@ -6,6 +6,7 @@
1
0
4
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
@@ -6,6 +6,7 @@
1
0
4
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
@@ -6,6 +6,7 @@
1
0
4
+ 500
1000
Structure Ship Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
@@ -8,7 +8,7 @@
36.0
0.0
80.0
- 1250
+ 750
1250
1.3
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
@@ -10,6 +10,7 @@
52.0
0.0
6.0
+ 500
3500
Siege Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
@@ -10,6 +10,7 @@
0.0
0.0
6.0
+ 500
1000
Siege Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
@@ -11,6 +11,7 @@
0
50.0
8.0
+ 500
1000
Structure
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -8,7 +8,7 @@
80
0.0
75.0
- 300
+ 200
300
1.0
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
@@ -8,7 +8,7 @@
32.0
0.0
50.0
- 1000
+ 600
1000
1.0
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
@@ -11,6 +11,7 @@
20.0
0.0
8.0
+ 1000
2000
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
@@ -10,6 +10,7 @@
10.0
0.0
5.0
+ 500
1000
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
@@ -10,6 +10,7 @@
0
0.0
5.0
+ 500
1000
Human Siege
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
@@ -6,6 +6,7 @@
0
0.0
4.0
+ 500
1000
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
@@ -13,7 +13,7 @@
1.0
0.0
28.0
- 1250
+ 750
1250
1.6
Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -12,7 +12,7 @@
72.0
0.0
120.0
- 1000
+ 600
1000
2.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -12,7 +12,7 @@
24.0
0.0
56.0
- 1250
+ 750
1250
1.3
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
@@ -12,7 +12,7 @@
48.0
0.0
60.0
- 1000
+ 500
1000
1.4
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
@@ -8,7 +8,7 @@
45.0
0.0
60.0
- 2000
+ 1000
2000
1.5
Ship Human
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
@@ -6,6 +6,7 @@
10.0
10.0
8.0
+ 50
100
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
@@ -11,6 +11,7 @@
0.0
0.0
5.0
+ 500
1000
!SeaCreature
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
@@ -9,7 +9,7 @@
8.0
2.5
300.0
- 5000
+ 3000
4000
Linear
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
@@ -8,7 +8,7 @@
80.0
12.0
28.0
- 5000
+ 4000
5000
6.0
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
@@ -6,6 +6,7 @@
0.0
150.0
6.5
+ 750
1500
Gates Structure
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
@@ -6,6 +6,7 @@
0
0.0
4.0
+ 500
1000
Infantry Cavalry Champion Structure Ship CitizenSoldier Hero