Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", + "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, @@ -10,7 +10,6 @@ { "value": "Attack/Capture/Capture", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, - { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json @@ -1,7 +1,7 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", + "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Armour/Hack", "add": 1 }, @@ -10,7 +10,6 @@ { "value": "Attack/Capture/Capture", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, - { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -95,7 +95,7 @@ 6.5 - 1.95 + 2 92 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -47,7 +47,7 @@ 6.5 - 2.25 + 2 96 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -39,7 +39,7 @@ 6.5 - 1.85 + 2 100 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -42,7 +42,4 @@ attack/impact/javelin_impact.xml - - 1.05 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -33,7 +33,4 @@ attack/weapon/spear_attack.xml - - 1 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml @@ -27,7 +27,4 @@ Melee Swordsman Hero Cavalry Swordsman - - 1 -