Currently short:medium:long wall segments have a 1:2:3 wall length, health, and build time ratio, however, they cost 15:22:28 stone, which means that shorter walls are disproportionally more expensive to build and repair. Moreover, Mauryan walls (10:20:30 wood) and Roman siege walls (20:40:60 wood) do have a 1:2:3 cost ratio. This patch therefore does that for default city wall segments too, to 12:24:36 stone and time, corresponding to the wall lengths.
Furthermore, palisade costs are made proportional as well (4:8:12 wood and time).
See also D2687. Siege wall wood costs are unchanged.
Details
Details
- Reviewers
ValihrAnt - Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP23713: Make wall segment cost proportional.
Agree this is an improvement.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 11371 Build 20608: Vulcan Build Jenkins Build 20607: Vulcan Build (macOS) Jenkins Build 20606: Vulcan Build (Windows) Jenkins Build 20605: arc lint + arc unit
Event Timeline
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Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1695/display/redirect
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Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1941/display/redirect
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Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1942/display/redirect
Comment Actions
Consistency is a good thing and this patch adds more consistency. There aren't any big cost changes or anything that could severely affect balance.