Index: ps/trunk/LICENSE.txt =================================================================== --- ps/trunk/LICENSE.txt +++ ps/trunk/LICENSE.txt @@ -1,7 +1,7 @@ - 0 A.D. Licensing Details + 0 A.D. Licensing Details ========================== -0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and +0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files. Index: ps/trunk/README.txt =================================================================== --- ps/trunk/README.txt +++ ps/trunk/README.txt @@ -1,7 +1,7 @@ - 0 A.D. Introductory Information + 0 A.D. Introductory Information ================================= -0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform +0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. Index: ps/trunk/binaries/data/mods/mod/gui/modio/Disclaimer.txt =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/modio/Disclaimer.txt +++ ps/trunk/binaries/data/mods/mod/gui/modio/Disclaimer.txt @@ -1,6 +1,6 @@ -0 A.D. Empires Ascendant mod.io Disclaimer +0 A.D. Empires Ascendant mod.io Disclaimer -Document Date: 2018-10-12 +Document Date: 2023-07-27 You are about to connect to the mod.io online service. This service provides an easy way to download and install community-made mods and is provided by DBolical Pty Ltd, the company behind IndieDB and ModDB. Index: ps/trunk/binaries/data/mods/mod/gui/modmod/help/help.txt =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/modmod/help/help.txt +++ ps/trunk/binaries/data/mods/mod/gui/modmod/help/help.txt @@ -1,7 +1,7 @@ -0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod files, which can be opened like .zip files. +0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod files, which can be opened like .zip files. -In order to install a mod, just open the file with 0 A.D. (either double-click on the file and choose to open it with the game, or run "pyrogenesis file.pyromod" in a terminal). The mod will then be available in the mod selector. You can enable it and disable it at will. You can delete the mod manually using your file browser if needed (see https://trac.wildfiregames.com/wiki/GameDataPaths). +In order to install a mod, just open the file with 0 A.D. (either double-click on the file and choose to open it with the game, or run "pyrogenesis file.pyromod" in a terminal). The mod will then be available in the mod selector. You can enable it and disable it at will. You can delete the mod manually using your file browser if needed (see https://trac.wildfiregames.com/wiki/GameDataPaths). For more information about modding the game, see the Modding Guide online (click the Modding Guide button below). -The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. Those websites have spread the word about 0 A.D. and other indie projects for a long time! Today, mod.io allows us to list and download all the mods that were verified by the team. Click "Download Mods" to try it out and install some! +The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. Those websites have spread the word about 0 A.D. and other indie projects for a long time! Today, mod.io allows us to list and download all the mods that were verified by the team. Click "Download Mods" to try it out and install some! Index: ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js +++ ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js @@ -7,7 +7,7 @@ * { * "name": "0ad", * "version": "0.0.27", - * "label": "0 A.D. - Empires Ascendant", + * "label": "0 A.D. - Empires Ascendant", * "url": "https://wildfiregames.com/", * "description": "A free, open-source, historical RTS game.", * "dependencies": [] Index: ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod.js =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod.js +++ ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod.js @@ -17,7 +17,7 @@ "type": "object", "validate": validateDependencies }, - // example: "0 A.D. - Empires Ascendant" + // example: "0 A.D. - Empires Ascendant" "label": { "required": true, "type": "string", Index: ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod_test.js =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod_test.js +++ ps/trunk/binaries/data/mods/mod/gui/modmod/validatemod_test.js @@ -2,7 +2,7 @@ "public": { "name": "0ad", "version": "0.0.23", - "label": "0 A.D. Empires Ascendant", + "label": "0 A.D. Empires Ascendant", "url": "https://play0ad.com", "description": "A free, open-source, historical RTS game.", "dependencies": [] @@ -10,15 +10,15 @@ "tm": { "name": "Terra_Magna", "version": "0.0.22", - "label": "0 A.D. Terra Magna", + "label": "0 A.D. Terra Magna", "url": "https://forum.wildfiregames.com", - "description": "Adds various civilizations to 0 A.D.", + "description": "Adds various civilizations to 0 A.D.", "dependencies": ["0ad"] }, "mil": { "name": "millenniumad", "version": "0.0.22", - "label": "0 A.D. Medieval Extension", + "label": "0 A.D. Medieval Extension", "url": "https://forum.wildfiregames.com", "description": "Adds medieval content like civilizations + maps.", "dependencies": ["0ad=0.0.23"] Index: ps/trunk/binaries/data/mods/public/campaigns/tutorial.json =================================================================== --- ps/trunk/binaries/data/mods/public/campaigns/tutorial.json +++ ps/trunk/binaries/data/mods/public/campaigns/tutorial.json @@ -1,12 +1,12 @@ { "Name": "Tutorial", - "Description": "Learn how to play 0 A.D.", + "Description": "Learn how to play 0 A.D.", "Levels": { "introduction": { "Name": "Introductory Tutorial", "Map": "tutorials/introductory_tutorial.xml", "MapType": "scenario", - "Description": "This is a basic tutorial to get you started playing 0 A.D.", + "Description": "This is a basic tutorial to get you started playing 0 A.D.", "Preview": "session/icons/mappreview/Introductory_Tutorial.png" }, "eco_walkthrough": { Index: ps/trunk/binaries/data/mods/public/gui/credits/credits.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/credits/credits.xml +++ ps/trunk/binaries/data/mods/public/gui/credits/credits.xml @@ -16,7 +16,7 @@ - 0 A.D. Credits + 0 A.D. Credits Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/special.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/credits/texts/special.json +++ ps/trunk/binaries/data/mods/public/gui/credits/texts/special.json @@ -12,7 +12,7 @@ "Title": "Special thanks to:", "Content": [ { - "Subtitle": "0 A.D. Founder", + "Subtitle": "0 A.D. Founder", "List": [ { "nick": "Wijitmaker", "name": "Jason Bishop" } ] @@ -36,7 +36,7 @@ ] }, { - "Title": "And thanks to the entire community for making 0 A.D. possible." + "Title": "And thanks to the entire community for making 0 A.D. possible." }, { "Title": "No historians were harmed during the development of this project." Index: ps/trunk/binaries/data/mods/public/gui/loadgame/SavegameLoader.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/loadgame/SavegameLoader.js +++ ps/trunk/binaries/data/mods/public/gui/loadgame/SavegameLoader.js @@ -36,12 +36,12 @@ if (!sameEngineVersion) if (metadata.engine_version) - message += sprintf(translate("This savegame needs 0 A.D. version %(requiredVersion)s, while you are running version %(currentVersion)s."), { + message += sprintf(translate("This savegame needs 0 A.D. version %(requiredVersion)s, while you are running version %(currentVersion)s."), { "requiredVersion": metadata.engine_version, "currentVersion": engineInfo.engine_version }) + "\n"; else - message += translate("This savegame needs an older version of 0 A.D.") + "\n"; + message += translate("This savegame needs an older version of 0 A.D.") + "\n"; if (!sameMods) { Index: ps/trunk/binaries/data/mods/public/gui/manual/intro.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/manual/intro.txt +++ ps/trunk/binaries/data/mods/public/gui/manual/intro.txt @@ -1,5 +1,5 @@ -[font="sans-bold-18"]0 A.D. in-game manual[font="sans-14"] -Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game. +[font="sans-bold-18"]0 A.D. in-game manual[font="sans-14"] +Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game. [font="sans-bold-16"]Graphics settings[font="sans-14"] You can switch between fullscreen and windowed mode by pressing Alt + Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the options window: try disabling the “High-quality water effects” and “Shadows” options. Index: ps/trunk/binaries/data/mods/public/gui/options/options.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/options/options.json +++ ps/trunk/binaries/data/mods/public/gui/options/options.json @@ -96,7 +96,7 @@ { "type": "boolean", "label": "Windowed mode", - "tooltip": "Start 0 A.D. in a window.", + "tooltip": "Start 0 A.D. in a window.", "config": "windowed" }, { Index: ps/trunk/binaries/data/mods/public/gui/pregame/MainMenuItems.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/pregame/MainMenuItems.js +++ ps/trunk/binaries/data/mods/public/gui/pregame/MainMenuItems.js @@ -5,7 +5,7 @@ "submenu": [ { "caption": translate("Manual"), - "tooltip": translate("Open the 0 A.D. Game Manual."), + "tooltip": translate("Open the 0 A.D. Game Manual."), "onPress": () => { Engine.PushGuiPage("page_manual.xml"); } @@ -34,7 +34,7 @@ }, { "caption": translate("Structure Tree"), - "tooltip": colorizeHotkey(translate("%(hotkey)s: View the structure tree of civilizations featured in 0 A.D."), "structree"), + "tooltip": colorizeHotkey(translate("%(hotkey)s: View the structure tree of civilizations featured in 0 A.D."), "structree"), "hotkey": "structree", "onPress": () => { let callback = data => { @@ -46,7 +46,7 @@ }, { "caption": translate("Civilization Overview"), - "tooltip": colorizeHotkey(translate("%(hotkey)s: Learn about the civilizations featured in 0 A.D."), "civinfo"), + "tooltip": colorizeHotkey(translate("%(hotkey)s: Learn about the civilizations featured in 0 A.D."), "civinfo"), "hotkey": "civinfo", "onPress": () => { let callback = data => { @@ -58,14 +58,14 @@ }, { "caption": translate("Catafalque Overview"), - "tooltip": translate("Compare the bonuses of catafalques featured in 0 A.D."), + "tooltip": translate("Compare the bonuses of catafalques featured in 0 A.D."), "onPress": () => { Engine.PushGuiPage("page_catafalque.xml"); } }, { "caption": translate("Map Overview"), - "tooltip": translate("View the different maps featured in 0 A.D."), + "tooltip": translate("View the different maps featured in 0 A.D."), "onPress": () => { Engine.PushGuiPage("page_mapbrowser.xml"); }, @@ -255,7 +255,7 @@ if (Engine.AtlasIsAvailable()) messageBox( 400, 200, - translate("Are you sure you want to quit 0 A.D. and open the Scenario Editor?"), + translate("Are you sure you want to quit 0 A.D. and open the Scenario Editor?"), translate("Confirmation"), [translate("No"), translate("Yes")], [null, Engine.RestartInAtlas]); @@ -268,7 +268,7 @@ }, { "caption": translate("Credits"), - "tooltip": translate("Show the 0 A.D. credits."), + "tooltip": translate("Show the 0 A.D. credits."), "onPress": () => { Engine.PushGuiPage("page_credits.xml"); } @@ -279,7 +279,7 @@ "onPress": () => { messageBox( 400, 200, - translate("Are you sure you want to quit 0 A.D.?"), + translate("Are you sure you want to quit 0 A.D.?"), translate("Confirmation"), [translate("No"), translate("Yes")], [null, Engine.Exit]); Index: ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js +++ ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js @@ -31,7 +31,7 @@ }, { "caption": translate("Chat"), - "tooltip": translate("Click to open the 0 A.D. IRC chat in your browser (#0ad on webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it may take a while to get your question answered. Alternatively, you can use the forum (see Website)."), + "tooltip": translate("Click to open the 0 A.D. IRC chat in your browser (#0ad on webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it may take a while to get your question answered. Alternatively, you can use the forum (see Website)."), "size": "50%+4 100%-144 100%-8 100%-116", "onPress": () => { openURL("https://webchat.quakenet.org/?channels=0ad"); @@ -39,7 +39,7 @@ }, { "caption": translate("Report a Bug"), - "tooltip": translate("Click to visit 0 A.D. Trac to report a bug, crash, or error."), + "tooltip": translate("Click to visit 0 A.D. Trac to report a bug, crash, or error."), "size": "8 100%-108 50%-4 100%-80", "onPress": () => { openURL("https://trac.wildfiregames.com/wiki/ReportingErrors/"); @@ -55,7 +55,7 @@ }, { "caption": translate("Translate the Game"), - "tooltip": translate("Click to open the 0 A.D. translate page in your browser."), + "tooltip": translate("Click to open the 0 A.D. translate page in your browser."), "size": "8 100%-72 100%-8 100%-44", "onPress": () => { openURL("https://trac.wildfiregames.com/wiki/Localization"); Index: ps/trunk/binaries/data/mods/public/gui/pregame/userreport/userreport.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/pregame/userreport/userreport.js +++ ps/trunk/binaries/data/mods/public/gui/pregame/userreport/userreport.js @@ -78,11 +78,11 @@ Engine.GetGUIObjectByName("userReportText").caption = Engine.IsUserReportEnabled() ? - setStringTags(translate("Thank you for helping improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + + setStringTags(translate("Thank you for helping improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + translate("Feedback is currently enabled.") + "\n" + sprintf(translate("Status: %(status)s."), { "status": g_UserReportStatusFormat[statusData[0]] ? g_UserReportStatusFormat[statusData[0]](statusData) : translate("unknown") }) : - setStringTags(translate("Help improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + + setStringTags(translate("Help improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + translate("You can automatically send us feedback that can help us fix bugs, and improve performance and compatibility."); } Index: ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt +++ ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt @@ -1,6 +1,6 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] -[font="sans-bold-14"]Document Date:[/font] 2020-12-24 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 [font="sans-bold-16"]Personal data processed by Wildfire Games and purposes of processing:[/font] [font="sans-bold-14"]1. Player name[/font] @@ -47,7 +47,7 @@ [font="sans-bold-16"]Legal basis for the processing:[/font] 1. The processing is necessary for the performance of the service defined in the terms (GDPR 6.1.b). -2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms of Use and in the protection against cyberattacks (GDPR 6.1.f). +2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms of Use and in the protection against cyberattacks (GDPR 6.1.f). 3. Wildfire Games does not process any further data for the Multiplayer Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c). [font="sans-bold-16"]User rights:[/font] Index: ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt +++ ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt @@ -1,13 +1,13 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Service[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Service[/font] -[font="sans-bold-14"]Document Date:[/font] 2018-10-16 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by Wildfire Games that allows players to set up online multiplayer matches, discuss the game in a public chat room and gain a rating that reflects their skill. +The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by Wildfire Games that allows players to set up online multiplayer matches, discuss the game in a public chat room and gain a rating that reflects their skill. -Due to the subject matter of historic warfare, description and depiction of violence and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not directed to young children (COPPA §312.2). +Due to the subject matter of historic warfare, description and depiction of violence and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not directed to young children (COPPA §312.2). The minimum age to use the Multiplayer Lobby is 13. -[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] +[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] 1. Follow all usage policies. 2. Not use the service with third-party software or mods that prevents the user from being informed of updated Terms and Conditions, unless authorized by a Wildfire Games team member. 3. Use the service at your own risk. Wildfire Games does not take responsibility for the content posted by users or damages resulting from this service. Index: ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt +++ ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt @@ -1,8 +1,8 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font] -[font="sans-bold-14"]Document Date:[/font] 2022-09-01 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] +[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] 1. a. Only create one account per person on the service unless authorized by Wildfire Games. b. Not share your account with anyone and not publish or divulge to anyone the account password. 2. Not impersonate other users of the service and only use your registered username in multiplayer matches. Index: ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt +++ ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt @@ -1,9 +1,9 @@ -[font="sans-bold-20"] Thank you for installing 0 A.D. Empires Ascendant! +[font="sans-bold-20"] Thank you for installing 0 A.D. Empires Ascendant! [font="sans-16"] [imgleft="constructionIcon"]This game is still in development. You may encounter bugs, and some features are not as fleshed out as we would like. [imgleft="iconLag"]The game can have performance problems, especially with large maps and a great number of units. -[imgleft="iconMap"]0 A.D. is Free Software: you can participate in its development. +[imgleft="iconMap"]0 A.D. is Free Software: you can participate in its development. If you want to help with art, sound, gameplay or programming, make sure to join our official forum. Index: ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt +++ ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt @@ -1,27 +1,27 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font] -[font="sans-bold-14"]Document Date:[/font] 2018-10-16 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically upload hardware- and software-system details in order to help Wildfire Games and community developers to improve the performance and compatibility of 0 A.D. +The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically upload hardware- and software-system details in order to help Wildfire Games and community developers to improve the performance and compatibility of 0 A.D. [font="sans-bold-14"]Purpose of the UserReport:[/font] -The UserReports indicate which system features (for example CPU instruction sets and OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players. -This allows developers to decide which 0 A.D. program code is safe to use and which optimizations are most feasible to implement next. +The UserReports indicate which system features (for example CPU instruction sets and OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players. +This allows developers to decide which 0 A.D. program code is safe to use and which optimizations are most feasible to implement next. If the UserReporter is enabled, the UserReport containing that information is uploaded to Wildfire Games once per program launch (GDPR 13.1.c, GDPR 15.1.a). [font="sans-bold-14"]UserReport data:[/font] 1. Hardware Details, for example the screen size, CPU clock rate, memory capacity and the sound card manufacturer. 2. System Software Details, for example the operating system version, graphics driver version, OpenGL capabilities. - 3. Application Details, for example the 0 A.D. version and build number. + 3. Application Details, for example the 0 A.D. version and build number. 4. The UserID. This is a pseudonym generated by the UserReporter the first time it is used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a). - The UserID enables developers to count how many 0 A.D. players use a specific set of hardware or system software without allowing them to attribute the data to any person. + The UserID enables developers to count how many 0 A.D. players use a specific set of hardware or system software without allowing them to attribute the data to any person. 5. The date of the upload of the UserReport. This allows focus on recent UserReports and disregard old reports. The UserReport does not include any specially protected categories of personal data (GDPR 9, GDPR 10). The transmission is secured with SSL. Data is protected against unintentional loss in encrypted backups for additional time (GDPR 30.1.g, GDPR 32). [font="sans-bold-14"]Wildfire Games reserves the right to:[/font] - 1. Publish UserReport data, excluding the UserID pseudonym, so that community developers may help contribute to 0 A.D. development using this data (GDPR 4.5). + 1. Publish UserReport data, excluding the UserID pseudonym, so that community developers may help contribute to 0 A.D. development using this data (GDPR 4.5). At the time of the document, Wildfire Games published the most recent UserReport analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR 15.1.c). 2. Erase any UserReports for any reason, except where a user has objected to the erasure of his or her data for one of the reasons specified by the GDPR (GDPR 18, GDPR 21). 3. Store the users IP address to protect against cyberattacks, for no longer than 4 months (EU Court of Justice Press Release No 112/16). @@ -36,15 +36,15 @@ 1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com (GDPR 13.1.a, GDPR 13.1.b). To exercise any user right, please refer to this contact. 2. Right of access to UserReport data concerning him or her (GDPR 15). - The UserID pseudonym can be found in the user.cfg file of the configuration folder of 0 A.D. + The UserID pseudonym can be found in the user.cfg file of the configuration folder of 0 A.D. The current configuration folder is %(configPath)s. - The user obtains a machine-readable and human-readable copy of the UserReport data in the logs folder of 0 A.D. (GDPR 20). + The user obtains a machine-readable and human-readable copy of the UserReport data in the logs folder of 0 A.D. (GDPR 20). The data can be reviewed before the UserReporter is enabled. The current logfolder is %(logPath)s. If you wish to access further UserReport data, contact Wildfire Games and provide your UserID pseudonym (GDPR 11). Only with that we may identify your data and process requests (GDPR 13.2.e). Data may be obtained in a portable, machine-readable format (GDPR 20). 3. Right to rectification of inaccurate UserReport data (GDPR 16). - 4. Right to erasure of your UserReports if they are not relevant to the development of 0 A.D., if the data was processed unlawfully or if the user objects to the processing and has overriding legitimate grounds (GDPR 17). + 4. Right to erasure of your UserReports if they are not relevant to the development of 0 A.D., if the data was processed unlawfully or if the user objects to the processing and has overriding legitimate grounds (GDPR 17). 5. Right to restriction of processing of UserReports if the accuracy of the data is contested by the user, if the data was processed unlawfully or if the user requires the data for a legal claim (GDPR 18). 6. Right to object to the processing of UserReports concerning him or her on grounds relating to their particular situation (GDPR 21). 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77). @@ -52,7 +52,7 @@ [font="sans-bold-14"]Legal grounds of processing (GDPR 13.1.c):[/font] 1. The processing is necessary for the performance of the service defined in this document (GDPR 6.1.b). - 2. Wildfire Games has legitimate interests in the development of 0 A.D and protection against cyberattacks (GDPR 6.1.f). + 2. Wildfire Games has legitimate interests in the development of 0 A.D.and protection against cyberattacks (GDPR 6.1.f). 3. Wildfire Games does not process any further data for the UserReporter and does not ask for consent to further data processing (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c). [font="sans-bold-14"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font] Index: ps/trunk/binaries/data/mods/public/l10n/messages.json =================================================================== --- ps/trunk/binaries/data/mods/public/l10n/messages.json +++ ps/trunk/binaries/data/mods/public/l10n/messages.json @@ -2,7 +2,7 @@ { "output": "public-civilizations.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -37,7 +37,7 @@ { "output": "public-gui-ingame.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -80,7 +80,7 @@ { "output": "public-gui-gamesetup.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -136,7 +136,7 @@ { "output": "public-gui-lobby.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -189,7 +189,7 @@ { "output": "public-gui-manual.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -240,7 +240,7 @@ { "output": "public-gui-userreport.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -256,7 +256,7 @@ { "output": "public-gui-campaigns.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -314,7 +314,7 @@ { "output": "public-gui-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -478,7 +478,7 @@ { "output": "public-templates-units.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -521,7 +521,7 @@ { "output": "public-templates-buildings.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -563,7 +563,7 @@ { "output": "public-templates-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -645,7 +645,7 @@ { "output": "public-simulation-auras.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -665,7 +665,7 @@ { "output": "public-simulation-technologies.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -690,7 +690,7 @@ { "output": "public-simulation-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -803,7 +803,7 @@ { "output": "public-maps.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -885,7 +885,7 @@ { "output": "public-tutorials.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { Index: ps/trunk/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml +++ ps/trunk/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml @@ -42,7 +42,7 @@ "Keywords": [], "LockTeams": true, "Name": "Egypt (3v3)", - "Description": "Fight for the remains of ancient Egypt!\n\nPlayers start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n\nIt is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\nLocations:\n- Alexandria: library, harbor\n- Memphis: Necropolis, pyramids, Apis shrine\n- Thebes: temple district, Valley of the Kings \n- Cyrene: mediterranean Macchie, olive groves\n- Fayyum: crocodile shrine, nile dam\n- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n- Western desert: Oasis Charga and Siwa, Qattara Depression\n", + "Description": "Fight for the remains of ancient Egypt!\n\nPlayers start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n\nIt is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\nLocations:\n- Alexandria: library, harbor\n- Memphis: Necropolis, pyramids, Apis shrine\n- Thebes: temple district, Valley of the Kings \n- Cyrene: mediterranean Macchie, olive groves\n- Fayyum: crocodile shrine, nile dam\n- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n- Western desert: Oasis Charga and Siwa, Qattara Depression\n", "PlayerData": [ { "Civ": "sele", Index: ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js +++ ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js @@ -1,6 +1,6 @@ Trigger.prototype.tutorialGoals = [ { - "instructions": markForTranslation("Welcome to the 0 A.D. tutorial."), + "instructions": markForTranslation("Welcome to the 0 A.D. tutorial."), }, { "instructions": markForTranslation("Left-click on a Female Citizen and then right-click on a berry bush to make that Female Citizen gather food. Female Citizens gather vegetables faster than other units."), Index: ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml =================================================================== --- ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml +++ ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml @@ -41,7 +41,7 @@ "AISeed": 0, "AllyView": false, "CircularMap": true, - "Description": "This is a basic tutorial to get you started playing 0 A.D.", + "Description": "This is a basic tutorial to get you started playing 0 A.D.", "Keywords": [ "demo", "trigger" Index: ps/trunk/binaries/data/mods/public/mod.json =================================================================== --- ps/trunk/binaries/data/mods/public/mod.json +++ ps/trunk/binaries/data/mods/public/mod.json @@ -1,7 +1,7 @@ { "name": "0ad", "version": "0.0.27", - "label": "0 A.D. Empires Ascendant", + "label": "0 A.D. Empires Ascendant", "url": "https://play0ad.com", "description": "A free, open-source, historical RTS game.", "dependencies": [] Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/data.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/data.json +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/data.json @@ -1,6 +1,6 @@ { "name": "Petra Bot", - "description": "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n\nThe AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack.", + "description": "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n\nThe AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack.", "moduleName" : "PETRA", "constructor": "PetraBot", "useShared": true Index: ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js +++ ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js @@ -477,7 +477,7 @@ if (msg.component != "ResourceGatherer") return; - // NB: at the moment, 0 A.D. always uses the fast path, the other is mod support. + // NB: at the moment, 0 A.D. always uses the fast path, the other is mod support. if (msg.valueNames.length === 1) { if (msg.valueNames[0].indexOf("Capacities") !== -1) Index: ps/trunk/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json +++ ps/trunk/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json @@ -6,7 +6,7 @@ "Difficulty": 1, "Name": "Very Easy", "Title": "Very Easy", - "Tooltip": "Choose this difficulty if you are discovering 0 A.D." + "Tooltip": "Choose this difficulty if you are discovering 0 A.D." }, { "Difficulty": 2, @@ -18,7 +18,7 @@ "Difficulty": 3, "Name": "Medium", "Title": "Medium", - "Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D.", + "Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D.", "Default": true }, { Index: ps/trunk/binaries/data/tools/atlas/help.json =================================================================== --- ps/trunk/binaries/data/tools/atlas/help.json +++ ps/trunk/binaries/data/tools/atlas/help.json @@ -1,7 +1,7 @@ { "Manual": { "title": "&Atlas Manual", - "tooltip": "Click to visit the 0 A.D. Atlas Wiki.", + "tooltip": "Click to visit the 0 A.D. Atlas Wiki.", "url": "https://trac.wildfiregames.com/wiki/Atlas_Manual" }, "ReportBug": { Index: ps/trunk/build/android/sdl-project/res/values/strings.xml =================================================================== --- ps/trunk/build/android/sdl-project/res/values/strings.xml +++ ps/trunk/build/android/sdl-project/res/values/strings.xml @@ -1,4 +1,4 @@ - 0 A.D. + 0 A.D. Index: ps/trunk/build/arclint/dummies/cppcheck.php =================================================================== --- ps/trunk/build/arclint/dummies/cppcheck.php +++ ps/trunk/build/arclint/dummies/cppcheck.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ Index: ps/trunk/build/arclint/dummies/eslint.php =================================================================== --- ps/trunk/build/arclint/dummies/eslint.php +++ ps/trunk/build/arclint/dummies/eslint.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ Index: ps/trunk/build/jenkins/dockerfiles/build-base.Dockerfile =================================================================== --- ps/trunk/build/jenkins/dockerfiles/build-base.Dockerfile +++ ps/trunk/build/jenkins/dockerfiles/build-base.Dockerfile @@ -1,7 +1,7 @@ FROM debian:buster RUN useradd -ms /bin/bash --uid 1006 builder -# 0 A.D. dependencies. +# 0 A.D. dependencies. ARG DEBIAN_FRONTEND=noninteractive ARG DEBCONF_NOWARNINGS="yes" RUN apt-get -qqy update && apt-get install -qqy \ Index: ps/trunk/build/jenkins/pipelines/design-docs.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/design-docs.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/design-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the design document. Index: ps/trunk/build/jenkins/pipelines/docker-coverage.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-coverage.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-coverage.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. @@ -60,7 +60,7 @@ // libraries or system ones. sh "lcov --remove ${INFO_FILE} \"*/*/*/tests/*\" \"*/*/*/libraries/*\" \"/usr/*\" --output-file ${INFO_FILE}" sh "mkdir -p ${REPORT_PATH}" - sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" + sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" } } } Index: ps/trunk/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. Index: ps/trunk/build/jenkins/pipelines/docker-differential.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-differential.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. Index: ps/trunk/build/jenkins/pipelines/docker-docs.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-docs.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. Index: ps/trunk/build/jenkins/pipelines/docker-rebuild.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-rebuild.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-rebuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build a clean base from scratch in order to Index: ps/trunk/build/jenkins/pipelines/docker-reset.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-reset.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-reset.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is a helper pipeline to build Docker images and setup ZFS volumes. Index: ps/trunk/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. Index: ps/trunk/build/jenkins/pipelines/docker-svn.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-svn.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is the post-commit pipeline. Index: ps/trunk/build/jenkins/pipelines/docker-translations.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/docker-translations.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/docker-translations.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to update translations to and from Transifex. Index: ps/trunk/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { Index: ps/trunk/build/jenkins/pipelines/macos-differential.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/macos-differential.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/macos-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { Index: ps/trunk/build/jenkins/pipelines/macos-svn.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/macos-svn.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/macos-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { Index: ps/trunk/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline builds Windows binaries. It is run at most daily, every Index: ps/trunk/build/jenkins/pipelines/vs2015-differential.Jenkinsfile =================================================================== --- ps/trunk/build/jenkins/pipelines/vs2015-differential.Jenkinsfile +++ ps/trunk/build/jenkins/pipelines/vs2015-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on MSVC 15.0 (Visual Studio 2017). Index: ps/trunk/build/resources/0ad.appdata.xml =================================================================== --- ps/trunk/build/resources/0ad.appdata.xml +++ ps/trunk/build/resources/0ad.appdata.xml @@ -5,11 +5,11 @@ 0ad.desktop GPL-2.0+ and CC-BY-SA CC-BY-SA-3.0 - 0 A.D. + 0 A.D. Real-Time Strategy Game of Ancient Warfare

- 0 A.D. is a real-time strategy (RTS) game of ancient warfare. + 0 A.D. is a real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of thirteen ancient civilizations, each depicted at their peak of economic growth and military prowess. Index: ps/trunk/build/resources/0ad.desktop =================================================================== --- ps/trunk/build/resources/0ad.desktop +++ ps/trunk/build/resources/0ad.desktop @@ -1,6 +1,6 @@ [Desktop Entry] Version=1.4 -Name=0 A.D. +Name=0 A.D. Exec=0ad %F Icon=0ad Terminal=false Index: ps/trunk/docs/pathfinder.tex =================================================================== --- ps/trunk/docs/pathfinder.tex +++ ps/trunk/docs/pathfinder.tex @@ -17,7 +17,7 @@ \setlength{\parindent}{0mm} \setlength{\parskip}{\medskipamount} -\title{0 A.D.\@ Pathfinder Design} +\title{0 A.D.\@ Pathfinder Design} \author{Wildfire Games -- \url{http://wildfiregames.com/}} \begin{document} Index: ps/trunk/docs/ray_intersect.tex =================================================================== --- ps/trunk/docs/ray_intersect.tex +++ ps/trunk/docs/ray_intersect.tex @@ -48,7 +48,7 @@ An OBB, or Oriented Bounding Box, is an arbitarily-rotated three-dimensional rectangular cuboid defined by a center point $\mathbf{a}_c$, a set of mutually orthonormal basis vectors $(\mathbf{a}_u, \mathbf{a}_v, \mathbf{a}_w)$, and the half-distances $(h_u, h_v, h_w)$ of each face from the origin along their respective axes. \section{Method} -In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. +In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. This document is concerned with providing some details of how these distances are computed, in order to allow the reader to more thoroughly comprehend the algorithm. Before continuing, the reader should have the algorithm as it appears in \cite{real_time_rendering_3} at hand. For the most part, the same variable names will be used here. Index: ps/trunk/libraries/osx/build-osx-libs.sh =================================================================== --- ps/trunk/libraries/osx/build-osx-libs.sh +++ ps/trunk/libraries/osx/build-osx-libs.sh @@ -1,6 +1,6 @@ #!/bin/bash # -# Script for acquiring and building OS X dependencies for 0 A.D. +# Script for acquiring and building OS X dependencies for 0 A.D. # # The script checks whether a source tarball exists for each # dependency, if not it will download the correct version from Index: ps/trunk/libraries/source/spidermonkey/README.txt =================================================================== --- ps/trunk/libraries/source/spidermonkey/README.txt +++ ps/trunk/libraries/source/spidermonkey/README.txt @@ -8,14 +8,14 @@ change the behaviour of the scripts executed by SpiderMonkey. Also it's crucial that "--enable-gcgenerational" was used for building the system provided libraries and that exact stack rooting was not disabled. -Using different settings for compiling SpiderMonkey and 0 A.D. +Using different settings for compiling SpiderMonkey and 0 A.D. causes incompatibilities on the ABI (binary) level and can lead to crashes at runtime! Building on Linux: ------------------ -To build SpiderMonkey for use in 0 A.D. on Linux, just run build.sh. +To build SpiderMonkey for use in 0 A.D. on Linux, just run build.sh. Building on Mac OS X: Index: ps/trunk/source/collada/CommonConvert.h =================================================================== --- ps/trunk/source/collada/CommonConvert.h +++ ps/trunk/source/collada/CommonConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMONCONVERT Index: ps/trunk/source/collada/CommonConvert.cpp =================================================================== --- ps/trunk/source/collada/CommonConvert.cpp +++ ps/trunk/source/collada/CommonConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/DLL.h =================================================================== --- ps/trunk/source/collada/DLL.h +++ ps/trunk/source/collada/DLL.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_DLL Index: ps/trunk/source/collada/DLL.cpp =================================================================== --- ps/trunk/source/collada/DLL.cpp +++ ps/trunk/source/collada/DLL.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/Decompose.h =================================================================== --- ps/trunk/source/collada/Decompose.h +++ ps/trunk/source/collada/Decompose.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /**** Decompose.h - Basic declarations ****/ Index: ps/trunk/source/collada/Decompose.cpp =================================================================== --- ps/trunk/source/collada/Decompose.cpp +++ ps/trunk/source/collada/Decompose.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/GeomReindex.h =================================================================== --- ps/trunk/source/collada/GeomReindex.h +++ ps/trunk/source/collada/GeomReindex.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GEOMREINDEX Index: ps/trunk/source/collada/GeomReindex.cpp =================================================================== --- ps/trunk/source/collada/GeomReindex.cpp +++ ps/trunk/source/collada/GeomReindex.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/Maths.h =================================================================== --- ps/trunk/source/collada/Maths.h +++ ps/trunk/source/collada/Maths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHS Index: ps/trunk/source/collada/Maths.cpp =================================================================== --- ps/trunk/source/collada/Maths.cpp +++ ps/trunk/source/collada/Maths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/PMDConvert.h =================================================================== --- ps/trunk/source/collada/PMDConvert.h +++ ps/trunk/source/collada/PMDConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PMDCONVERT Index: ps/trunk/source/collada/PMDConvert.cpp =================================================================== --- ps/trunk/source/collada/PMDConvert.cpp +++ ps/trunk/source/collada/PMDConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/PSAConvert.h =================================================================== --- ps/trunk/source/collada/PSAConvert.h +++ ps/trunk/source/collada/PSAConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PSACONVERT Index: ps/trunk/source/collada/PSAConvert.cpp =================================================================== --- ps/trunk/source/collada/PSAConvert.cpp +++ ps/trunk/source/collada/PSAConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/StdSkeletons.h =================================================================== --- ps/trunk/source/collada/StdSkeletons.h +++ ps/trunk/source/collada/StdSkeletons.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSKELETONS Index: ps/trunk/source/collada/StdSkeletons.cpp =================================================================== --- ps/trunk/source/collada/StdSkeletons.cpp +++ ps/trunk/source/collada/StdSkeletons.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/XMLFix.h =================================================================== --- ps/trunk/source/collada/XMLFix.h +++ ps/trunk/source/collada/XMLFix.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XMLFIX_INCLUDED Index: ps/trunk/source/collada/XMLFix.cpp =================================================================== --- ps/trunk/source/collada/XMLFix.cpp +++ ps/trunk/source/collada/XMLFix.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/collada/precompiled.h =================================================================== --- ps/trunk/source/collada/precompiled.h +++ ps/trunk/source/collada/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_PRECOMPILED Index: ps/trunk/source/collada/precompiled.cpp =================================================================== --- ps/trunk/source/collada/precompiled.cpp +++ ps/trunk/source/collada/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Camera.h =================================================================== --- ps/trunk/source/graphics/Camera.h +++ ps/trunk/source/graphics/Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/Camera.cpp =================================================================== --- ps/trunk/source/graphics/Camera.cpp +++ ps/trunk/source/graphics/Camera.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/CameraController.h =================================================================== --- ps/trunk/source/graphics/CameraController.h +++ ps/trunk/source/graphics/CameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CAMERACONTROLLER Index: ps/trunk/source/graphics/CameraController.cpp =================================================================== --- ps/trunk/source/graphics/CameraController.cpp +++ ps/trunk/source/graphics/CameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Canvas2D.h =================================================================== --- ps/trunk/source/graphics/Canvas2D.h +++ ps/trunk/source/graphics/Canvas2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CANVAS2D Index: ps/trunk/source/graphics/Canvas2D.cpp =================================================================== --- ps/trunk/source/graphics/Canvas2D.cpp +++ ps/trunk/source/graphics/Canvas2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/CinemaManager.h =================================================================== --- ps/trunk/source/graphics/CinemaManager.h +++ ps/trunk/source/graphics/CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAMANAGER Index: ps/trunk/source/graphics/CinemaManager.cpp =================================================================== --- ps/trunk/source/graphics/CinemaManager.cpp +++ ps/trunk/source/graphics/CinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ColladaManager.h =================================================================== --- ps/trunk/source/graphics/ColladaManager.h +++ ps/trunk/source/graphics/ColladaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADAMANAGER Index: ps/trunk/source/graphics/ColladaManager.cpp =================================================================== --- ps/trunk/source/graphics/ColladaManager.cpp +++ ps/trunk/source/graphics/ColladaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Color.h =================================================================== --- ps/trunk/source/graphics/Color.h +++ ps/trunk/source/graphics/Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLOR Index: ps/trunk/source/graphics/Color.cpp =================================================================== --- ps/trunk/source/graphics/Color.cpp +++ ps/trunk/source/graphics/Color.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Decal.h =================================================================== --- ps/trunk/source/graphics/Decal.h +++ ps/trunk/source/graphics/Decal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECAL Index: ps/trunk/source/graphics/Decal.cpp =================================================================== --- ps/trunk/source/graphics/Decal.cpp +++ ps/trunk/source/graphics/Decal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Entity.h =================================================================== --- ps/trunk/source/graphics/Entity.h +++ ps/trunk/source/graphics/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RMS_ENTITY Index: ps/trunk/source/graphics/Font.h =================================================================== --- ps/trunk/source/graphics/Font.h +++ ps/trunk/source/graphics/Font.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONT Index: ps/trunk/source/graphics/Font.cpp =================================================================== --- ps/trunk/source/graphics/Font.cpp +++ ps/trunk/source/graphics/Font.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/FontManager.h =================================================================== --- ps/trunk/source/graphics/FontManager.h +++ ps/trunk/source/graphics/FontManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMANAGER Index: ps/trunk/source/graphics/FontManager.cpp =================================================================== --- ps/trunk/source/graphics/FontManager.cpp +++ ps/trunk/source/graphics/FontManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/FontMetrics.h =================================================================== --- ps/trunk/source/graphics/FontMetrics.h +++ ps/trunk/source/graphics/FontMetrics.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMETRICS Index: ps/trunk/source/graphics/FontMetrics.cpp =================================================================== --- ps/trunk/source/graphics/FontMetrics.cpp +++ ps/trunk/source/graphics/FontMetrics.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/GameView.h =================================================================== --- ps/trunk/source/graphics/GameView.h +++ ps/trunk/source/graphics/GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMEVIEW Index: ps/trunk/source/graphics/GameView.cpp =================================================================== --- ps/trunk/source/graphics/GameView.cpp +++ ps/trunk/source/graphics/GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/HFTracer.h =================================================================== --- ps/trunk/source/graphics/HFTracer.h +++ ps/trunk/source/graphics/HFTracer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/HFTracer.cpp =================================================================== --- ps/trunk/source/graphics/HFTracer.cpp +++ ps/trunk/source/graphics/HFTracer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/HeightMipmap.h =================================================================== --- ps/trunk/source/graphics/HeightMipmap.h +++ ps/trunk/source/graphics/HeightMipmap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/graphics/HeightMipmap.cpp =================================================================== --- ps/trunk/source/graphics/HeightMipmap.cpp +++ ps/trunk/source/graphics/HeightMipmap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ICameraController.h =================================================================== --- ps/trunk/source/graphics/ICameraController.h +++ ps/trunk/source/graphics/ICameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICAMERACONTROLLER Index: ps/trunk/source/graphics/ICameraController.cpp =================================================================== --- ps/trunk/source/graphics/ICameraController.cpp +++ ps/trunk/source/graphics/ICameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/LOSTexture.h =================================================================== --- ps/trunk/source/graphics/LOSTexture.h +++ ps/trunk/source/graphics/LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOSTEXTURE Index: ps/trunk/source/graphics/LOSTexture.cpp =================================================================== --- ps/trunk/source/graphics/LOSTexture.cpp +++ ps/trunk/source/graphics/LOSTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/LightEnv.h =================================================================== --- ps/trunk/source/graphics/LightEnv.h +++ ps/trunk/source/graphics/LightEnv.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/LightEnv.cpp =================================================================== --- ps/trunk/source/graphics/LightEnv.cpp +++ ps/trunk/source/graphics/LightEnv.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MapGenerator.h =================================================================== --- ps/trunk/source/graphics/MapGenerator.h +++ ps/trunk/source/graphics/MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPGENERATOR Index: ps/trunk/source/graphics/MapGenerator.cpp =================================================================== --- ps/trunk/source/graphics/MapGenerator.cpp +++ ps/trunk/source/graphics/MapGenerator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MapIO.h =================================================================== --- ps/trunk/source/graphics/MapIO.h +++ ps/trunk/source/graphics/MapIO.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPIO Index: ps/trunk/source/graphics/MapIO.cpp =================================================================== --- ps/trunk/source/graphics/MapIO.cpp +++ ps/trunk/source/graphics/MapIO.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MapReader.h =================================================================== --- ps/trunk/source/graphics/MapReader.h +++ ps/trunk/source/graphics/MapReader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPREADER Index: ps/trunk/source/graphics/MapReader.cpp =================================================================== --- ps/trunk/source/graphics/MapReader.cpp +++ ps/trunk/source/graphics/MapReader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MapWriter.h =================================================================== --- ps/trunk/source/graphics/MapWriter.h +++ ps/trunk/source/graphics/MapWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPWRITER Index: ps/trunk/source/graphics/MapWriter.cpp =================================================================== --- ps/trunk/source/graphics/MapWriter.cpp +++ ps/trunk/source/graphics/MapWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Material.h =================================================================== --- ps/trunk/source/graphics/Material.h +++ ps/trunk/source/graphics/Material.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIAL Index: ps/trunk/source/graphics/Material.cpp =================================================================== --- ps/trunk/source/graphics/Material.cpp +++ ps/trunk/source/graphics/Material.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MaterialManager.h =================================================================== --- ps/trunk/source/graphics/MaterialManager.h +++ ps/trunk/source/graphics/MaterialManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIALMANAGER Index: ps/trunk/source/graphics/MaterialManager.cpp =================================================================== --- ps/trunk/source/graphics/MaterialManager.cpp +++ ps/trunk/source/graphics/MaterialManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MeshManager.h =================================================================== --- ps/trunk/source/graphics/MeshManager.h +++ ps/trunk/source/graphics/MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESHMANAGER Index: ps/trunk/source/graphics/MeshManager.cpp =================================================================== --- ps/trunk/source/graphics/MeshManager.cpp +++ ps/trunk/source/graphics/MeshManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MiniMapTexture.h =================================================================== --- ps/trunk/source/graphics/MiniMapTexture.h +++ ps/trunk/source/graphics/MiniMapTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAPTEXTURE Index: ps/trunk/source/graphics/MiniMapTexture.cpp =================================================================== --- ps/trunk/source/graphics/MiniMapTexture.cpp +++ ps/trunk/source/graphics/MiniMapTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/MiniPatch.h =================================================================== --- ps/trunk/source/graphics/MiniPatch.h +++ ps/trunk/source/graphics/MiniPatch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/MiniPatch.cpp =================================================================== --- ps/trunk/source/graphics/MiniPatch.cpp +++ ps/trunk/source/graphics/MiniPatch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/Model.h =================================================================== --- ps/trunk/source/graphics/Model.h +++ ps/trunk/source/graphics/Model.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/Model.cpp =================================================================== --- ps/trunk/source/graphics/Model.cpp +++ ps/trunk/source/graphics/Model.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ModelAbstract.h =================================================================== --- ps/trunk/source/graphics/ModelAbstract.h +++ ps/trunk/source/graphics/ModelAbstract.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELABSTRACT Index: ps/trunk/source/graphics/ModelAbstract.cpp =================================================================== --- ps/trunk/source/graphics/ModelAbstract.cpp +++ ps/trunk/source/graphics/ModelAbstract.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ModelDef.h =================================================================== --- ps/trunk/source/graphics/ModelDef.h +++ ps/trunk/source/graphics/ModelDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/ModelDef.cpp =================================================================== --- ps/trunk/source/graphics/ModelDef.cpp +++ ps/trunk/source/graphics/ModelDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ModelDummy.h =================================================================== --- ps/trunk/source/graphics/ModelDummy.h +++ ps/trunk/source/graphics/ModelDummy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELDUMMY Index: ps/trunk/source/graphics/ObjectBase.h =================================================================== --- ps/trunk/source/graphics/ObjectBase.h +++ ps/trunk/source/graphics/ObjectBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTBASE Index: ps/trunk/source/graphics/ObjectBase.cpp =================================================================== --- ps/trunk/source/graphics/ObjectBase.cpp +++ ps/trunk/source/graphics/ObjectBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ObjectEntry.h =================================================================== --- ps/trunk/source/graphics/ObjectEntry.h +++ ps/trunk/source/graphics/ObjectEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTENTRY Index: ps/trunk/source/graphics/ObjectEntry.cpp =================================================================== --- ps/trunk/source/graphics/ObjectEntry.cpp +++ ps/trunk/source/graphics/ObjectEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ObjectManager.h =================================================================== --- ps/trunk/source/graphics/ObjectManager.h +++ ps/trunk/source/graphics/ObjectManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTMANAGER Index: ps/trunk/source/graphics/ObjectManager.cpp =================================================================== --- ps/trunk/source/graphics/ObjectManager.cpp +++ ps/trunk/source/graphics/ObjectManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Overlay.h =================================================================== --- ps/trunk/source/graphics/Overlay.h +++ ps/trunk/source/graphics/Overlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRAPHICS_OVERLAY Index: ps/trunk/source/graphics/Overlay.cpp =================================================================== --- ps/trunk/source/graphics/Overlay.cpp +++ ps/trunk/source/graphics/Overlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ParticleEmitter.h =================================================================== --- ps/trunk/source/graphics/ParticleEmitter.h +++ ps/trunk/source/graphics/ParticleEmitter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTER Index: ps/trunk/source/graphics/ParticleEmitter.cpp =================================================================== --- ps/trunk/source/graphics/ParticleEmitter.cpp +++ ps/trunk/source/graphics/ParticleEmitter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ParticleEmitterType.h =================================================================== --- ps/trunk/source/graphics/ParticleEmitterType.h +++ ps/trunk/source/graphics/ParticleEmitterType.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTERTYPE Index: ps/trunk/source/graphics/ParticleEmitterType.cpp =================================================================== --- ps/trunk/source/graphics/ParticleEmitterType.cpp +++ ps/trunk/source/graphics/ParticleEmitterType.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ParticleManager.h =================================================================== --- ps/trunk/source/graphics/ParticleManager.h +++ ps/trunk/source/graphics/ParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEMANAGER Index: ps/trunk/source/graphics/ParticleManager.cpp =================================================================== --- ps/trunk/source/graphics/ParticleManager.cpp +++ ps/trunk/source/graphics/ParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Patch.h =================================================================== --- ps/trunk/source/graphics/Patch.h +++ ps/trunk/source/graphics/Patch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/Patch.cpp =================================================================== --- ps/trunk/source/graphics/Patch.cpp +++ ps/trunk/source/graphics/Patch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/PreprocessorWrapper.h =================================================================== --- ps/trunk/source/graphics/PreprocessorWrapper.h +++ ps/trunk/source/graphics/PreprocessorWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PREPROCESSORWRAPPER Index: ps/trunk/source/graphics/PreprocessorWrapper.cpp =================================================================== --- ps/trunk/source/graphics/PreprocessorWrapper.cpp +++ ps/trunk/source/graphics/PreprocessorWrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/RenderableObject.h =================================================================== --- ps/trunk/source/graphics/RenderableObject.h +++ ps/trunk/source/graphics/RenderableObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SColor.h =================================================================== --- ps/trunk/source/graphics/SColor.h +++ ps/trunk/source/graphics/SColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCOLOR Index: ps/trunk/source/graphics/ShaderDefines.h =================================================================== --- ps/trunk/source/graphics/ShaderDefines.h +++ ps/trunk/source/graphics/ShaderDefines.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERDEFINES Index: ps/trunk/source/graphics/ShaderDefines.cpp =================================================================== --- ps/trunk/source/graphics/ShaderDefines.cpp +++ ps/trunk/source/graphics/ShaderDefines.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ShaderManager.h =================================================================== --- ps/trunk/source/graphics/ShaderManager.h +++ ps/trunk/source/graphics/ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERMANAGER Index: ps/trunk/source/graphics/ShaderManager.cpp =================================================================== --- ps/trunk/source/graphics/ShaderManager.cpp +++ ps/trunk/source/graphics/ShaderManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ShaderProgram.h =================================================================== --- ps/trunk/source/graphics/ShaderProgram.h +++ ps/trunk/source/graphics/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAM Index: ps/trunk/source/graphics/ShaderProgram.cpp =================================================================== --- ps/trunk/source/graphics/ShaderProgram.cpp +++ ps/trunk/source/graphics/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ShaderProgramPtr.h =================================================================== --- ps/trunk/source/graphics/ShaderProgramPtr.h +++ ps/trunk/source/graphics/ShaderProgramPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAMPTR Index: ps/trunk/source/graphics/ShaderTechnique.h =================================================================== --- ps/trunk/source/graphics/ShaderTechnique.h +++ ps/trunk/source/graphics/ShaderTechnique.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERTECHNIQUE Index: ps/trunk/source/graphics/ShaderTechnique.cpp =================================================================== --- ps/trunk/source/graphics/ShaderTechnique.cpp +++ ps/trunk/source/graphics/ShaderTechnique.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/ShaderTechniquePtr.h =================================================================== --- ps/trunk/source/graphics/ShaderTechniquePtr.h +++ ps/trunk/source/graphics/ShaderTechniquePtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/graphics/SkeletonAnim.h =================================================================== --- ps/trunk/source/graphics/SkeletonAnim.h +++ ps/trunk/source/graphics/SkeletonAnim.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SkeletonAnimDef.h =================================================================== --- ps/trunk/source/graphics/SkeletonAnimDef.h +++ ps/trunk/source/graphics/SkeletonAnimDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SkeletonAnimDef.cpp =================================================================== --- ps/trunk/source/graphics/SkeletonAnimDef.cpp +++ ps/trunk/source/graphics/SkeletonAnimDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SkeletonAnimManager.h =================================================================== --- ps/trunk/source/graphics/SkeletonAnimManager.h +++ ps/trunk/source/graphics/SkeletonAnimManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SkeletonAnimManager.cpp =================================================================== --- ps/trunk/source/graphics/SkeletonAnimManager.cpp +++ ps/trunk/source/graphics/SkeletonAnimManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/SmoothedValue.h =================================================================== --- ps/trunk/source/graphics/SmoothedValue.h +++ ps/trunk/source/graphics/SmoothedValue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_SMOOTHEDVALUE Index: ps/trunk/source/graphics/SmoothedValue.cpp =================================================================== --- ps/trunk/source/graphics/SmoothedValue.cpp +++ ps/trunk/source/graphics/SmoothedValue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Terrain.h =================================================================== --- ps/trunk/source/graphics/Terrain.h +++ ps/trunk/source/graphics/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/Terrain.cpp =================================================================== --- ps/trunk/source/graphics/Terrain.cpp +++ ps/trunk/source/graphics/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TerrainProperties.h =================================================================== --- ps/trunk/source/graphics/TerrainProperties.h +++ ps/trunk/source/graphics/TerrainProperties.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/TerrainProperties.cpp =================================================================== --- ps/trunk/source/graphics/TerrainProperties.cpp +++ ps/trunk/source/graphics/TerrainProperties.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TerrainTextureEntry.h =================================================================== --- ps/trunk/source/graphics/TerrainTextureEntry.h +++ ps/trunk/source/graphics/TerrainTextureEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREENTRY Index: ps/trunk/source/graphics/TerrainTextureEntry.cpp =================================================================== --- ps/trunk/source/graphics/TerrainTextureEntry.cpp +++ ps/trunk/source/graphics/TerrainTextureEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TerrainTextureManager.h =================================================================== --- ps/trunk/source/graphics/TerrainTextureManager.h +++ ps/trunk/source/graphics/TerrainTextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREMANAGER Index: ps/trunk/source/graphics/TerrainTextureManager.cpp =================================================================== --- ps/trunk/source/graphics/TerrainTextureManager.cpp +++ ps/trunk/source/graphics/TerrainTextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TerritoryBoundary.h =================================================================== --- ps/trunk/source/graphics/TerritoryBoundary.h +++ ps/trunk/source/graphics/TerritoryBoundary.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRITORYBOUNDARY Index: ps/trunk/source/graphics/TerritoryBoundary.cpp =================================================================== --- ps/trunk/source/graphics/TerritoryBoundary.cpp +++ ps/trunk/source/graphics/TerritoryBoundary.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TerritoryTexture.h =================================================================== --- ps/trunk/source/graphics/TerritoryTexture.h +++ ps/trunk/source/graphics/TerritoryTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" Index: ps/trunk/source/graphics/TerritoryTexture.cpp =================================================================== --- ps/trunk/source/graphics/TerritoryTexture.cpp +++ ps/trunk/source/graphics/TerritoryTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TextRenderer.h =================================================================== --- ps/trunk/source/graphics/TextRenderer.h +++ ps/trunk/source/graphics/TextRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTRENDERER Index: ps/trunk/source/graphics/TextRenderer.cpp =================================================================== --- ps/trunk/source/graphics/TextRenderer.cpp +++ ps/trunk/source/graphics/TextRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Texture.h =================================================================== --- ps/trunk/source/graphics/Texture.h +++ ps/trunk/source/graphics/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURE Index: ps/trunk/source/graphics/TextureConverter.h =================================================================== --- ps/trunk/source/graphics/TextureConverter.h +++ ps/trunk/source/graphics/TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURECONVERTER Index: ps/trunk/source/graphics/TextureConverter.cpp =================================================================== --- ps/trunk/source/graphics/TextureConverter.cpp +++ ps/trunk/source/graphics/TextureConverter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/TextureManager.h =================================================================== --- ps/trunk/source/graphics/TextureManager.h +++ ps/trunk/source/graphics/TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREMANAGER Index: ps/trunk/source/graphics/TextureManager.cpp =================================================================== --- ps/trunk/source/graphics/TextureManager.cpp +++ ps/trunk/source/graphics/TextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/Unit.h =================================================================== --- ps/trunk/source/graphics/Unit.h +++ ps/trunk/source/graphics/Unit.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNIT Index: ps/trunk/source/graphics/Unit.cpp =================================================================== --- ps/trunk/source/graphics/Unit.cpp +++ ps/trunk/source/graphics/Unit.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/UnitAnimation.h =================================================================== --- ps/trunk/source/graphics/UnitAnimation.h +++ ps/trunk/source/graphics/UnitAnimation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNITANIMATION Index: ps/trunk/source/graphics/UnitAnimation.cpp =================================================================== --- ps/trunk/source/graphics/UnitAnimation.cpp +++ ps/trunk/source/graphics/UnitAnimation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/UnitManager.h =================================================================== --- ps/trunk/source/graphics/UnitManager.h +++ ps/trunk/source/graphics/UnitManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/UnitManager.cpp =================================================================== --- ps/trunk/source/graphics/UnitManager.cpp +++ ps/trunk/source/graphics/UnitManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/graphics/scripting/JSInterface_GameView.h =================================================================== --- ps/trunk/source/graphics/scripting/JSInterface_GameView.h +++ ps/trunk/source/graphics/scripting/JSInterface_GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_GAMEVIEW Index: ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp =================================================================== --- ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp +++ ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/graphics/tests/test_Camera.h =================================================================== --- ps/trunk/source/graphics/tests/test_Camera.h +++ ps/trunk/source/graphics/tests/test_Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_Color.h =================================================================== --- ps/trunk/source/graphics/tests/test_Color.h +++ ps/trunk/source/graphics/tests/test_Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_LOSTexture.h =================================================================== --- ps/trunk/source/graphics/tests/test_LOSTexture.h +++ ps/trunk/source/graphics/tests/test_LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_MapGenerator.h =================================================================== --- ps/trunk/source/graphics/tests/test_MapGenerator.h +++ ps/trunk/source/graphics/tests/test_MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "graphics/MapGenerator.h" Index: ps/trunk/source/graphics/tests/test_MeshManager.h =================================================================== --- ps/trunk/source/graphics/tests/test_MeshManager.h +++ ps/trunk/source/graphics/tests/test_MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_ShaderManager.h =================================================================== --- ps/trunk/source/graphics/tests/test_ShaderManager.h +++ ps/trunk/source/graphics/tests/test_ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_Terrain.h =================================================================== --- ps/trunk/source/graphics/tests/test_Terrain.h +++ ps/trunk/source/graphics/tests/test_Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_TextureConverter.h =================================================================== --- ps/trunk/source/graphics/tests/test_TextureConverter.h +++ ps/trunk/source/graphics/tests/test_TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/graphics/tests/test_TextureManager.h =================================================================== --- ps/trunk/source/graphics/tests/test_TextureManager.h +++ ps/trunk/source/graphics/tests/test_TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/gui/CGUI.h =================================================================== --- ps/trunk/source/gui/CGUI.h +++ ps/trunk/source/gui/CGUI.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/CGUI.cpp =================================================================== --- ps/trunk/source/gui/CGUI.cpp +++ ps/trunk/source/gui/CGUI.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/CGUIScrollBarVertical.h =================================================================== --- ps/trunk/source/gui/CGUIScrollBarVertical.h +++ ps/trunk/source/gui/CGUIScrollBarVertical.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/CGUIScrollBarVertical.cpp =================================================================== --- ps/trunk/source/gui/CGUIScrollBarVertical.cpp +++ ps/trunk/source/gui/CGUIScrollBarVertical.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/CGUISetting.h =================================================================== --- ps/trunk/source/gui/CGUISetting.h +++ ps/trunk/source/gui/CGUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISETTINGS Index: ps/trunk/source/gui/CGUISetting.cpp =================================================================== --- ps/trunk/source/gui/CGUISetting.cpp +++ ps/trunk/source/gui/CGUISetting.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/CGUISprite.h =================================================================== --- ps/trunk/source/gui/CGUISprite.h +++ ps/trunk/source/gui/CGUISprite.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/CGUISprite.cpp =================================================================== --- ps/trunk/source/gui/CGUISprite.cpp +++ ps/trunk/source/gui/CGUISprite.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/CGUIText.h =================================================================== --- ps/trunk/source/gui/CGUIText.h +++ ps/trunk/source/gui/CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITEXT Index: ps/trunk/source/gui/CGUIText.cpp =================================================================== --- ps/trunk/source/gui/CGUIText.cpp +++ ps/trunk/source/gui/CGUIText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/GUIManager.h =================================================================== --- ps/trunk/source/gui/GUIManager.h +++ ps/trunk/source/gui/GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIMANAGER Index: ps/trunk/source/gui/GUIManager.cpp =================================================================== --- ps/trunk/source/gui/GUIManager.cpp +++ ps/trunk/source/gui/GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/GUIObjectTypes.cpp =================================================================== --- ps/trunk/source/gui/GUIObjectTypes.cpp +++ ps/trunk/source/gui/GUIObjectTypes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/GUIRenderer.h =================================================================== --- ps/trunk/source/gui/GUIRenderer.h +++ ps/trunk/source/gui/GUIRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIRENDERER Index: ps/trunk/source/gui/GUIRenderer.cpp =================================================================== --- ps/trunk/source/gui/GUIRenderer.cpp +++ ps/trunk/source/gui/GUIRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/GUIStringConversions.cpp =================================================================== --- ps/trunk/source/gui/GUIStringConversions.cpp +++ ps/trunk/source/gui/GUIStringConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/GUITooltip.h =================================================================== --- ps/trunk/source/gui/GUITooltip.h +++ ps/trunk/source/gui/GUITooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITOOLTIP Index: ps/trunk/source/gui/GUITooltip.cpp =================================================================== --- ps/trunk/source/gui/GUITooltip.cpp +++ ps/trunk/source/gui/GUITooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/IGUIScrollBar.h =================================================================== --- ps/trunk/source/gui/IGUIScrollBar.h +++ ps/trunk/source/gui/IGUIScrollBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/IGUIScrollBar.cpp =================================================================== --- ps/trunk/source/gui/IGUIScrollBar.cpp +++ ps/trunk/source/gui/IGUIScrollBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h +++ ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp +++ ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectBases/IGUIObject.h =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIObject.h +++ ps/trunk/source/gui/ObjectBases/IGUIObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/ObjectBases/IGUIObject.cpp =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIObject.cpp +++ ps/trunk/source/gui/ObjectBases/IGUIObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h +++ ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IGUISCROLLBAROWNER Index: ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp +++ ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectBases/IGUITextOwner.h =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUITextOwner.h +++ ps/trunk/source/gui/ObjectBases/IGUITextOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp =================================================================== --- ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp +++ ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CButton.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CButton.h +++ ps/trunk/source/gui/ObjectTypes/CButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUTTON Index: ps/trunk/source/gui/ObjectTypes/CButton.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CButton.cpp +++ ps/trunk/source/gui/ObjectTypes/CButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CChart.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CChart.h +++ ps/trunk/source/gui/ObjectTypes/CChart.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHART Index: ps/trunk/source/gui/ObjectTypes/CChart.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CChart.cpp +++ ps/trunk/source/gui/ObjectTypes/CChart.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CCheckBox.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CCheckBox.h +++ ps/trunk/source/gui/ObjectTypes/CCheckBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHECKBOX Index: ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp +++ ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CDropDown.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CDropDown.h +++ ps/trunk/source/gui/ObjectTypes/CDropDown.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/ObjectTypes/CDropDown.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CDropDown.cpp +++ ps/trunk/source/gui/ObjectTypes/CDropDown.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h +++ ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h +++ ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CHOTKEYPICKER Index: ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp +++ ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CImage.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CImage.h +++ ps/trunk/source/gui/ObjectTypes/CImage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CIMAGE Index: ps/trunk/source/gui/ObjectTypes/CImage.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CImage.cpp +++ ps/trunk/source/gui/ObjectTypes/CImage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CInput.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CInput.h +++ ps/trunk/source/gui/ObjectTypes/CInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINPUT Index: ps/trunk/source/gui/ObjectTypes/CInput.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CInput.cpp +++ ps/trunk/source/gui/ObjectTypes/CInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CList.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CList.h +++ ps/trunk/source/gui/ObjectTypes/CList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLIST Index: ps/trunk/source/gui/ObjectTypes/CList.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CList.cpp +++ ps/trunk/source/gui/ObjectTypes/CList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CMiniMap.h +++ ps/trunk/source/gui/ObjectTypes/CMiniMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAP Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp +++ ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/COList.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/COList.h +++ ps/trunk/source/gui/ObjectTypes/COList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLIST #define INCLUDED_COLIST Index: ps/trunk/source/gui/ObjectTypes/COList.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/COList.cpp +++ ps/trunk/source/gui/ObjectTypes/COList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CProgressBar.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CProgressBar.h +++ ps/trunk/source/gui/ObjectTypes/CProgressBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CPROGRESSBAR Index: ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp +++ ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CRadioButton.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CRadioButton.h +++ ps/trunk/source/gui/ObjectTypes/CRadioButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CRADIOBUTTON Index: ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp +++ ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CSlider.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CSlider.h +++ ps/trunk/source/gui/ObjectTypes/CSlider.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSLIDER Index: ps/trunk/source/gui/ObjectTypes/CSlider.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CSlider.cpp +++ ps/trunk/source/gui/ObjectTypes/CSlider.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CText.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CText.h +++ ps/trunk/source/gui/ObjectTypes/CText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTEXT Index: ps/trunk/source/gui/ObjectTypes/CText.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CText.cpp +++ ps/trunk/source/gui/ObjectTypes/CText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/ObjectTypes/CTooltip.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CTooltip.h +++ ps/trunk/source/gui/ObjectTypes/CTooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTOOLTIP Index: ps/trunk/source/gui/ObjectTypes/CTooltip.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CTooltip.cpp +++ ps/trunk/source/gui/ObjectTypes/CTooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SGUIIcon.h =================================================================== --- ps/trunk/source/gui/SGUIIcon.h +++ ps/trunk/source/gui/SGUIIcon.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIICON Index: ps/trunk/source/gui/SGUIMessage.h =================================================================== --- ps/trunk/source/gui/SGUIMessage.h +++ ps/trunk/source/gui/SGUIMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIMESSAGE Index: ps/trunk/source/gui/SGUIStyle.h =================================================================== --- ps/trunk/source/gui/SGUIStyle.h +++ ps/trunk/source/gui/SGUIStyle.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUISTYLE Index: ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp =================================================================== --- ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp +++ ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h +++ ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIMANAGER Index: ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp +++ ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h +++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIPROXY Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp +++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h +++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file is included directly into actual implementation files. Index: ps/trunk/source/gui/Scripting/JSInterface_GUISize.h =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUISize.h +++ ps/trunk/source/gui/Scripting/JSInterface_GUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUISIZE Index: ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp =================================================================== --- ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp +++ ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/Scripting/ScriptFunctions.h =================================================================== --- ps/trunk/source/gui/Scripting/ScriptFunctions.h +++ ps/trunk/source/gui/Scripting/ScriptFunctions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_SCRIPTFUNCTIONS Index: ps/trunk/source/gui/Scripting/ScriptFunctions.cpp =================================================================== --- ps/trunk/source/gui/Scripting/ScriptFunctions.cpp +++ ps/trunk/source/gui/Scripting/ScriptFunctions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SettingTypes/CGUIColor.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIColor.h +++ ps/trunk/source/gui/SettingTypes/CGUIColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUICOLOR Index: ps/trunk/source/gui/SettingTypes/CGUIColor.cpp =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIColor.cpp +++ ps/trunk/source/gui/SettingTypes/CGUIColor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SettingTypes/CGUIHotkey.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIHotkey.h +++ ps/trunk/source/gui/SettingTypes/CGUIHotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUIHOTKEY Index: ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp +++ ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SettingTypes/CGUIList.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIList.h +++ ps/trunk/source/gui/SettingTypes/CGUIList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUILIST Index: ps/trunk/source/gui/SettingTypes/CGUISeries.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUISeries.h +++ ps/trunk/source/gui/SettingTypes/CGUISeries.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ Index: ps/trunk/source/gui/SettingTypes/CGUISize.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUISize.h +++ ps/trunk/source/gui/SettingTypes/CGUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISIZE Index: ps/trunk/source/gui/SettingTypes/CGUISize.cpp =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUISize.cpp +++ ps/trunk/source/gui/SettingTypes/CGUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SettingTypes/CGUIString.h =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIString.h +++ ps/trunk/source/gui/SettingTypes/CGUIString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISTRING Index: ps/trunk/source/gui/SettingTypes/CGUIString.cpp =================================================================== --- ps/trunk/source/gui/SettingTypes/CGUIString.cpp +++ ps/trunk/source/gui/SettingTypes/CGUIString.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/SettingTypes/EAlign.h =================================================================== --- ps/trunk/source/gui/SettingTypes/EAlign.h +++ ps/trunk/source/gui/SettingTypes/EAlign.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EALIGN Index: ps/trunk/source/gui/SettingTypes/MouseEventMask.h =================================================================== --- ps/trunk/source/gui/SettingTypes/MouseEventMask.h +++ ps/trunk/source/gui/SettingTypes/MouseEventMask.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_MOUSE_EVENT_MASK Index: ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp =================================================================== --- ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp +++ ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/gui/tests/test_CGUIText.h =================================================================== --- ps/trunk/source/gui/tests/test_CGUIText.h +++ ps/trunk/source/gui/tests/test_CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/gui/tests/test_GUISetting.h =================================================================== --- ps/trunk/source/gui/tests/test_GUISetting.h +++ ps/trunk/source/gui/tests/test_GUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/gui/tests/test_GuiManager.h =================================================================== --- ps/trunk/source/gui/tests/test_GuiManager.h +++ ps/trunk/source/gui/tests/test_GuiManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/gui/tests/test_ParseString.h =================================================================== --- ps/trunk/source/gui/tests/test_ParseString.h +++ ps/trunk/source/gui/tests/test_ParseString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/i18n/scripting/JSInterface_L10n.h =================================================================== --- ps/trunk/source/i18n/scripting/JSInterface_L10n.h +++ ps/trunk/source/i18n/scripting/JSInterface_L10n.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_L10N Index: ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp =================================================================== --- ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp +++ ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/lib/allocators/STLAllocators.h =================================================================== --- ps/trunk/source/lib/allocators/STLAllocators.h +++ ps/trunk/source/lib/allocators/STLAllocators.h @@ -27,7 +27,7 @@ #include /** - * Adapt a 0 A.D.-style allocator for usage in STL containers. + * Adapt a 0 A.D.-style allocator for usage in STL containers. * Use 'Backend' as an underlying allocator. */ template Index: ps/trunk/source/lib/sysdep/os/unix/unix.cpp =================================================================== --- ps/trunk/source/lib/sysdep/os/unix/unix.cpp +++ ps/trunk/source/lib/sysdep/os/unix/unix.cpp @@ -113,7 +113,7 @@ char* const argv[] = { strdup(cmd), strdup("-geometry"), strdup("x500"), // set height so the box will always be very visible - strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name + strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name strdup("-buttons"), strdup(buttons), strdup("-default"), strdup(defaultButton), strdup(message.c_str()), Index: ps/trunk/source/lobby/Globals.cpp =================================================================== --- ps/trunk/source/lobby/Globals.cpp +++ ps/trunk/source/lobby/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/lobby/IXmppClient.h =================================================================== --- ps/trunk/source/lobby/IXmppClient.h +++ ps/trunk/source/lobby/IXmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef IXMPPCLIENT_H Index: ps/trunk/source/lobby/StanzaExtensions.h =================================================================== --- ps/trunk/source/lobby/StanzaExtensions.h +++ ps/trunk/source/lobby/StanzaExtensions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STANZAEXTENSIONS_H #define STANZAEXTENSIONS_H Index: ps/trunk/source/lobby/StanzaExtensions.cpp =================================================================== --- ps/trunk/source/lobby/StanzaExtensions.cpp +++ ps/trunk/source/lobby/StanzaExtensions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "StanzaExtensions.h" Index: ps/trunk/source/lobby/XmppClient.h =================================================================== --- ps/trunk/source/lobby/XmppClient.h +++ ps/trunk/source/lobby/XmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XXXMPPCLIENT_H Index: ps/trunk/source/lobby/XmppClient.cpp =================================================================== --- ps/trunk/source/lobby/XmppClient.cpp +++ ps/trunk/source/lobby/XmppClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -105,7 +105,7 @@ m_xpartamuppId = sXpartamupp + "@" + m_server + "/CC"; m_echelonId = sEchelon + "@" + m_server + "/CC"; - // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. + // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. glooxwrapper::JID clientJid(sUsername + "@" + m_server + "/0ad-" + ps_generate_guid()); glooxwrapper::JID roomJid(m_room + "@conference." + m_server + "/" + sNick); Index: ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h =================================================================== --- ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h +++ ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GLOOXWRAPPER_H Index: ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp =================================================================== --- ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp +++ ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp =================================================================== --- ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp +++ ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/lobby/scripting/JSInterface_Lobby.h =================================================================== --- ps/trunk/source/lobby/scripting/JSInterface_Lobby.h +++ ps/trunk/source/lobby/scripting/JSInterface_Lobby.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_LOBBY Index: ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp =================================================================== --- ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp +++ ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/main.cpp =================================================================== --- ps/trunk/source/main.cpp +++ ps/trunk/source/main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/BoundingBoxAligned.h =================================================================== --- ps/trunk/source/maths/BoundingBoxAligned.h +++ ps/trunk/source/maths/BoundingBoxAligned.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/BoundingBoxAligned.cpp =================================================================== --- ps/trunk/source/maths/BoundingBoxAligned.cpp +++ ps/trunk/source/maths/BoundingBoxAligned.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/BoundingBoxOriented.h =================================================================== --- ps/trunk/source/maths/BoundingBoxOriented.h +++ ps/trunk/source/maths/BoundingBoxOriented.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOX Index: ps/trunk/source/maths/BoundingBoxOriented.cpp =================================================================== --- ps/trunk/source/maths/BoundingBoxOriented.cpp +++ ps/trunk/source/maths/BoundingBoxOriented.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/BoundingSphere.h =================================================================== --- ps/trunk/source/maths/BoundingSphere.h +++ ps/trunk/source/maths/BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOUNDINGSPHERE Index: ps/trunk/source/maths/BoundingSphere.cpp =================================================================== --- ps/trunk/source/maths/BoundingSphere.cpp +++ ps/trunk/source/maths/BoundingSphere.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Brush.h =================================================================== --- ps/trunk/source/maths/Brush.h +++ ps/trunk/source/maths/Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Brush.cpp =================================================================== --- ps/trunk/source/maths/Brush.cpp +++ ps/trunk/source/maths/Brush.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Ease.h =================================================================== --- ps/trunk/source/maths/Ease.h +++ ps/trunk/source/maths/Ease.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EASE Index: ps/trunk/source/maths/Fixed.h =================================================================== --- ps/trunk/source/maths/Fixed.h +++ ps/trunk/source/maths/Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED Index: ps/trunk/source/maths/Fixed.cpp =================================================================== --- ps/trunk/source/maths/Fixed.cpp +++ ps/trunk/source/maths/Fixed.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/FixedVector2D.h =================================================================== --- ps/trunk/source/maths/FixedVector2D.h +++ ps/trunk/source/maths/FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR2D Index: ps/trunk/source/maths/FixedVector3D.h =================================================================== --- ps/trunk/source/maths/FixedVector3D.h +++ ps/trunk/source/maths/FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR3D Index: ps/trunk/source/maths/Frustum.h =================================================================== --- ps/trunk/source/maths/Frustum.h +++ ps/trunk/source/maths/Frustum.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Frustum.cpp =================================================================== --- ps/trunk/source/maths/Frustum.cpp +++ ps/trunk/source/maths/Frustum.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/MD5.h =================================================================== --- ps/trunk/source/maths/MD5.h +++ ps/trunk/source/maths/MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MD5 Index: ps/trunk/source/maths/MD5.cpp =================================================================== --- ps/trunk/source/maths/MD5.cpp +++ ps/trunk/source/maths/MD5.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/MathUtil.h =================================================================== --- ps/trunk/source/maths/MathUtil.h +++ ps/trunk/source/maths/MathUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHUTIL Index: ps/trunk/source/maths/Matrix3D.h =================================================================== --- ps/trunk/source/maths/Matrix3D.h +++ ps/trunk/source/maths/Matrix3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Matrix3D.cpp =================================================================== --- ps/trunk/source/maths/Matrix3D.cpp +++ ps/trunk/source/maths/Matrix3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/NUSpline.h =================================================================== --- ps/trunk/source/maths/NUSpline.h +++ ps/trunk/source/maths/NUSpline.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/maths/NUSpline.cpp =================================================================== --- ps/trunk/source/maths/NUSpline.cpp +++ ps/trunk/source/maths/NUSpline.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Plane.h =================================================================== --- ps/trunk/source/maths/Plane.h +++ ps/trunk/source/maths/Plane.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Plane.cpp =================================================================== --- ps/trunk/source/maths/Plane.cpp +++ ps/trunk/source/maths/Plane.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Quaternion.h =================================================================== --- ps/trunk/source/maths/Quaternion.h +++ ps/trunk/source/maths/Quaternion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_QUATERNION Index: ps/trunk/source/maths/Quaternion.cpp =================================================================== --- ps/trunk/source/maths/Quaternion.cpp +++ ps/trunk/source/maths/Quaternion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Rect.h =================================================================== --- ps/trunk/source/maths/Rect.h +++ ps/trunk/source/maths/Rect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RECT Index: ps/trunk/source/maths/Rect.cpp =================================================================== --- ps/trunk/source/maths/Rect.cpp +++ ps/trunk/source/maths/Rect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Size2D.h =================================================================== --- ps/trunk/source/maths/Size2D.h +++ ps/trunk/source/maths/Size2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIZE2D Index: ps/trunk/source/maths/Size2D.cpp =================================================================== --- ps/trunk/source/maths/Size2D.cpp +++ ps/trunk/source/maths/Size2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Sqrt.h =================================================================== --- ps/trunk/source/maths/Sqrt.h +++ ps/trunk/source/maths/Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATH_SQRT Index: ps/trunk/source/maths/Sqrt.cpp =================================================================== --- ps/trunk/source/maths/Sqrt.cpp +++ ps/trunk/source/maths/Sqrt.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Vector2D.h =================================================================== --- ps/trunk/source/maths/Vector2D.h +++ ps/trunk/source/maths/Vector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VECTOR2D Index: ps/trunk/source/maths/Vector2D.cpp =================================================================== --- ps/trunk/source/maths/Vector2D.cpp +++ ps/trunk/source/maths/Vector2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/maths/Vector3D.h =================================================================== --- ps/trunk/source/maths/Vector3D.h +++ ps/trunk/source/maths/Vector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Vector3D.cpp =================================================================== --- ps/trunk/source/maths/Vector3D.cpp +++ ps/trunk/source/maths/Vector3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/Vector4D.h =================================================================== --- ps/trunk/source/maths/Vector4D.h +++ ps/trunk/source/maths/Vector4D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/maths/tests/test_Bound.h =================================================================== --- ps/trunk/source/maths/tests/test_Bound.h +++ ps/trunk/source/maths/tests/test_Bound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_BoundingSphere.h =================================================================== --- ps/trunk/source/maths/tests/test_BoundingSphere.h +++ ps/trunk/source/maths/tests/test_BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_Brush.h =================================================================== --- ps/trunk/source/maths/tests/test_Brush.h +++ ps/trunk/source/maths/tests/test_Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_Fixed.h =================================================================== --- ps/trunk/source/maths/tests/test_Fixed.h +++ ps/trunk/source/maths/tests/test_Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_FixedVector2D.h =================================================================== --- ps/trunk/source/maths/tests/test_FixedVector2D.h +++ ps/trunk/source/maths/tests/test_FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_FixedVector3D.h =================================================================== --- ps/trunk/source/maths/tests/test_FixedVector3D.h +++ ps/trunk/source/maths/tests/test_FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_MD5.h =================================================================== --- ps/trunk/source/maths/tests/test_MD5.h +++ ps/trunk/source/maths/tests/test_MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_Matrix3d.h =================================================================== --- ps/trunk/source/maths/tests/test_Matrix3d.h +++ ps/trunk/source/maths/tests/test_Matrix3d.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/maths/tests/test_Sqrt.h =================================================================== --- ps/trunk/source/maths/tests/test_Sqrt.h +++ ps/trunk/source/maths/tests/test_Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/mocks/dlfcn.h =================================================================== --- ps/trunk/source/mocks/dlfcn.h +++ ps/trunk/source/mocks/dlfcn.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include Index: ps/trunk/source/mocks/mocks_real.cpp =================================================================== --- ps/trunk/source/mocks/mocks_real.cpp +++ ps/trunk/source/mocks/mocks_real.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_REAL_SOURCE_FILE Index: ps/trunk/source/mocks/mocks_test.cpp =================================================================== --- ps/trunk/source/mocks/mocks_test.cpp +++ ps/trunk/source/mocks/mocks_test.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_TEST_SOURCE_FILE Index: ps/trunk/source/mocks/unistd.h =================================================================== --- ps/trunk/source/mocks/unistd.h +++ ps/trunk/source/mocks/unistd.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include Index: ps/trunk/source/network/FSM.h =================================================================== --- ps/trunk/source/network/FSM.h +++ ps/trunk/source/network/FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef FSM_H Index: ps/trunk/source/network/FSM.cpp =================================================================== --- ps/trunk/source/network/FSM.cpp +++ ps/trunk/source/network/FSM.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NMTCreator.h =================================================================== --- ps/trunk/source/network/NMTCreator.h +++ ps/trunk/source/network/NMTCreator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Serialization.h" Index: ps/trunk/source/network/NetClient.h =================================================================== --- ps/trunk/source/network/NetClient.h +++ ps/trunk/source/network/NetClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETCLIENT_H Index: ps/trunk/source/network/NetClient.cpp =================================================================== --- ps/trunk/source/network/NetClient.cpp +++ ps/trunk/source/network/NetClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetClientTurnManager.h =================================================================== --- ps/trunk/source/network/NetClientTurnManager.h +++ ps/trunk/source/network/NetClientTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETCLIENTTURNMANAGER Index: ps/trunk/source/network/NetClientTurnManager.cpp =================================================================== --- ps/trunk/source/network/NetClientTurnManager.cpp +++ ps/trunk/source/network/NetClientTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetEnet.cpp =================================================================== --- ps/trunk/source/network/NetEnet.cpp +++ ps/trunk/source/network/NetEnet.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetFileTransfer.h =================================================================== --- ps/trunk/source/network/NetFileTransfer.h +++ ps/trunk/source/network/NetFileTransfer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETFILETRANSFER_H Index: ps/trunk/source/network/NetFileTransfer.cpp =================================================================== --- ps/trunk/source/network/NetFileTransfer.cpp +++ ps/trunk/source/network/NetFileTransfer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetHost.h =================================================================== --- ps/trunk/source/network/NetHost.h +++ ps/trunk/source/network/NetHost.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETHOST_H Index: ps/trunk/source/network/NetHost.cpp =================================================================== --- ps/trunk/source/network/NetHost.cpp +++ ps/trunk/source/network/NetHost.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetMessage.h =================================================================== --- ps/trunk/source/network/NetMessage.h +++ ps/trunk/source/network/NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETMESSAGE_H Index: ps/trunk/source/network/NetMessage.cpp =================================================================== --- ps/trunk/source/network/NetMessage.cpp +++ ps/trunk/source/network/NetMessage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetMessageSim.cpp =================================================================== --- ps/trunk/source/network/NetMessageSim.cpp +++ ps/trunk/source/network/NetMessageSim.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetMessages.h =================================================================== --- ps/trunk/source/network/NetMessages.h +++ ps/trunk/source/network/NetMessages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/network/NetServer.h =================================================================== --- ps/trunk/source/network/NetServer.h +++ ps/trunk/source/network/NetServer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSERVER_H Index: ps/trunk/source/network/NetServer.cpp =================================================================== --- ps/trunk/source/network/NetServer.cpp +++ ps/trunk/source/network/NetServer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetServerTurnManager.h =================================================================== --- ps/trunk/source/network/NetServerTurnManager.h +++ ps/trunk/source/network/NetServerTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSERVERTURNMANAGER Index: ps/trunk/source/network/NetServerTurnManager.cpp =================================================================== --- ps/trunk/source/network/NetServerTurnManager.cpp +++ ps/trunk/source/network/NetServerTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetSession.h =================================================================== --- ps/trunk/source/network/NetSession.h +++ ps/trunk/source/network/NetSession.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSESSION_H Index: ps/trunk/source/network/NetSession.cpp =================================================================== --- ps/trunk/source/network/NetSession.cpp +++ ps/trunk/source/network/NetSession.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/NetStats.h =================================================================== --- ps/trunk/source/network/NetStats.h +++ ps/trunk/source/network/NetStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSTATS Index: ps/trunk/source/network/NetStats.cpp =================================================================== --- ps/trunk/source/network/NetStats.cpp +++ ps/trunk/source/network/NetStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/Serialization.h =================================================================== --- ps/trunk/source/network/Serialization.h +++ ps/trunk/source/network/Serialization.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_SERIALIZATION Index: ps/trunk/source/network/StringConverters.h =================================================================== --- ps/trunk/source/network/StringConverters.h +++ ps/trunk/source/network/StringConverters.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_STRINGCONVERTERS Index: ps/trunk/source/network/StunClient.h =================================================================== --- ps/trunk/source/network/StunClient.h +++ ps/trunk/source/network/StunClient.h @@ -1,19 +1,19 @@ /* Copyright (C) 2021 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STUNCLIENT_H Index: ps/trunk/source/network/StunClient.cpp =================================================================== --- ps/trunk/source/network/StunClient.cpp +++ ps/trunk/source/network/StunClient.cpp @@ -1,19 +1,19 @@ /* Copyright (C) 2022 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/network/scripting/JSInterface_Network.h =================================================================== --- ps/trunk/source/network/scripting/JSInterface_Network.h +++ ps/trunk/source/network/scripting/JSInterface_Network.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_NETWORK Index: ps/trunk/source/network/scripting/JSInterface_Network.cpp =================================================================== --- ps/trunk/source/network/scripting/JSInterface_Network.cpp +++ ps/trunk/source/network/scripting/JSInterface_Network.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -109,7 +109,7 @@ CStr hostJID = g_XmppClient->GetJID(); /** - * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients + * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients * might mistakenly send a personal password instead of the game password (e.g. enter their mail account's password on autopilot). * Malicious dedicated servers might be set up to farm these failed logins and possibly obtain user credentials. * Therefore, we hash the passwords on the client side before sending them to the server. Index: ps/trunk/source/network/tests/test_FSM.h =================================================================== --- ps/trunk/source/network/tests/test_FSM.h +++ ps/trunk/source/network/tests/test_FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/network/tests/test_Net.h =================================================================== --- ps/trunk/source/network/tests/test_Net.h +++ ps/trunk/source/network/tests/test_Net.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/network/tests/test_NetMessage.h =================================================================== --- ps/trunk/source/network/tests/test_NetMessage.h +++ ps/trunk/source/network/tests/test_NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/network/tests/test_StunClient.h =================================================================== --- ps/trunk/source/network/tests/test_StunClient.h +++ ps/trunk/source/network/tests/test_StunClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/pch/atlas/precompiled.h =================================================================== --- ps/trunk/source/pch/atlas/precompiled.h +++ ps/trunk/source/pch/atlas/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 Index: ps/trunk/source/pch/atlas/precompiled.cpp =================================================================== --- ps/trunk/source/pch/atlas/precompiled.cpp +++ ps/trunk/source/pch/atlas/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/engine/precompiled.h =================================================================== --- ps/trunk/source/pch/engine/precompiled.h +++ ps/trunk/source/pch/engine/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/engine/precompiled.cpp =================================================================== --- ps/trunk/source/pch/engine/precompiled.cpp +++ ps/trunk/source/pch/engine/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/glooxwrapper/precompiled.h =================================================================== --- ps/trunk/source/pch/glooxwrapper/precompiled.h +++ ps/trunk/source/pch/glooxwrapper/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/glooxwrapper/precompiled.cpp =================================================================== --- ps/trunk/source/pch/glooxwrapper/precompiled.cpp +++ ps/trunk/source/pch/glooxwrapper/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/graphics/precompiled.h =================================================================== --- ps/trunk/source/pch/graphics/precompiled.h +++ ps/trunk/source/pch/graphics/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/graphics/precompiled.cpp =================================================================== --- ps/trunk/source/pch/graphics/precompiled.cpp +++ ps/trunk/source/pch/graphics/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/gui/precompiled.h =================================================================== --- ps/trunk/source/pch/gui/precompiled.h +++ ps/trunk/source/pch/gui/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 Index: ps/trunk/source/pch/gui/precompiled.cpp =================================================================== --- ps/trunk/source/pch/gui/precompiled.cpp +++ ps/trunk/source/pch/gui/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/lobby/precompiled.h =================================================================== --- ps/trunk/source/pch/lobby/precompiled.h +++ ps/trunk/source/pch/lobby/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/lobby/precompiled.cpp =================================================================== --- ps/trunk/source/pch/lobby/precompiled.cpp +++ ps/trunk/source/pch/lobby/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/lowlevel/precompiled.h =================================================================== --- ps/trunk/source/pch/lowlevel/precompiled.h +++ ps/trunk/source/pch/lowlevel/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/lowlevel/precompiled.cpp =================================================================== --- ps/trunk/source/pch/lowlevel/precompiled.cpp +++ ps/trunk/source/pch/lowlevel/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/network/precompiled.h =================================================================== --- ps/trunk/source/pch/network/precompiled.h +++ ps/trunk/source/pch/network/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 Index: ps/trunk/source/pch/network/precompiled.cpp =================================================================== --- ps/trunk/source/pch/network/precompiled.cpp +++ ps/trunk/source/pch/network/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/scriptinterface/precompiled.h =================================================================== --- ps/trunk/source/pch/scriptinterface/precompiled.h +++ ps/trunk/source/pch/scriptinterface/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 Index: ps/trunk/source/pch/scriptinterface/precompiled.cpp =================================================================== --- ps/trunk/source/pch/scriptinterface/precompiled.cpp +++ ps/trunk/source/pch/scriptinterface/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/simulation2/precompiled.h =================================================================== --- ps/trunk/source/pch/simulation2/precompiled.h +++ ps/trunk/source/pch/simulation2/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 Index: ps/trunk/source/pch/simulation2/precompiled.cpp =================================================================== --- ps/trunk/source/pch/simulation2/precompiled.cpp +++ ps/trunk/source/pch/simulation2/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/pch/test/precompiled.h =================================================================== --- ps/trunk/source/pch/test/precompiled.h +++ ps/trunk/source/pch/test/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/test/precompiled.cpp =================================================================== --- ps/trunk/source/pch/test/precompiled.cpp +++ ps/trunk/source/pch/test/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before Index: ps/trunk/source/pch/tinygettext/precompiled.h =================================================================== --- ps/trunk/source/pch/tinygettext/precompiled.h +++ ps/trunk/source/pch/tinygettext/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header Index: ps/trunk/source/pch/tinygettext/precompiled.cpp =================================================================== --- ps/trunk/source/pch/tinygettext/precompiled.cpp +++ ps/trunk/source/pch/tinygettext/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/ArchiveBuilder.h =================================================================== --- ps/trunk/source/ps/ArchiveBuilder.h +++ ps/trunk/source/ps/ArchiveBuilder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ARCHIVEBUILDER Index: ps/trunk/source/ps/ArchiveBuilder.cpp =================================================================== --- ps/trunk/source/ps/ArchiveBuilder.cpp +++ ps/trunk/source/ps/ArchiveBuilder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/CConsole.h =================================================================== --- ps/trunk/source/ps/CConsole.h +++ ps/trunk/source/ps/CConsole.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/CConsole.cpp =================================================================== --- ps/trunk/source/ps/CConsole.cpp +++ ps/trunk/source/ps/CConsole.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -76,7 +76,7 @@ m_QuitHotkeyWasShown = false; - InsertMessage("[ 0 A.D. Console v0.15 ]"); + InsertMessage("[ 0 A.D. Console v0.15 ]"); InsertMessage(""); } Index: ps/trunk/source/ps/CLogger.h =================================================================== --- ps/trunk/source/ps/CLogger.h +++ ps/trunk/source/ps/CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLOGGER Index: ps/trunk/source/ps/CLogger.cpp =================================================================== --- ps/trunk/source/ps/CLogger.cpp +++ ps/trunk/source/ps/CLogger.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -63,7 +63,7 @@ ".error { color: red; } " ".warning { color: blue; }" "\n" - "

0 A.D. ("; + "

0 A.D. ("; const char* html_header1 = "

\n"; Index: ps/trunk/source/ps/CStr.h =================================================================== --- ps/trunk/source/ps/CStr.h +++ ps/trunk/source/ps/CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/ps/CStr.cpp =================================================================== --- ps/trunk/source/ps/CStr.cpp +++ ps/trunk/source/ps/CStr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/CStrForward.h =================================================================== --- ps/trunk/source/ps/CStrForward.h +++ ps/trunk/source/ps/CStrForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTR_FORWARD Index: ps/trunk/source/ps/CStrIntern.h =================================================================== --- ps/trunk/source/ps/CStrIntern.h +++ ps/trunk/source/ps/CStrIntern.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTRINTERN Index: ps/trunk/source/ps/CStrIntern.cpp =================================================================== --- ps/trunk/source/ps/CStrIntern.cpp +++ ps/trunk/source/ps/CStrIntern.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/CStrInternStatic.h =================================================================== --- ps/trunk/source/ps/CStrInternStatic.h +++ ps/trunk/source/ps/CStrInternStatic.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file defines global CStrIntern variables, to avoid the cost of Index: ps/trunk/source/ps/CacheLoader.h =================================================================== --- ps/trunk/source/ps/CacheLoader.h +++ ps/trunk/source/ps/CacheLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CACHELOADER Index: ps/trunk/source/ps/CacheLoader.cpp =================================================================== --- ps/trunk/source/ps/CacheLoader.cpp +++ ps/trunk/source/ps/CacheLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Compress.h =================================================================== --- ps/trunk/source/ps/Compress.h +++ ps/trunk/source/ps/Compress.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPRESS Index: ps/trunk/source/ps/Compress.cpp =================================================================== --- ps/trunk/source/ps/Compress.cpp +++ ps/trunk/source/ps/Compress.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/ConfigDB.h =================================================================== --- ps/trunk/source/ps/ConfigDB.h +++ ps/trunk/source/ps/ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/ConfigDB.cpp =================================================================== --- ps/trunk/source/ps/ConfigDB.cpp +++ ps/trunk/source/ps/ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/DllLoader.h =================================================================== --- ps/trunk/source/ps/DllLoader.h +++ ps/trunk/source/ps/DllLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DLLLOADER Index: ps/trunk/source/ps/DllLoader.cpp =================================================================== --- ps/trunk/source/ps/DllLoader.cpp +++ ps/trunk/source/ps/DllLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Errors.h =================================================================== --- ps/trunk/source/ps/Errors.h +++ ps/trunk/source/ps/Errors.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ERRORS Index: ps/trunk/source/ps/FileIo.h =================================================================== --- ps/trunk/source/ps/FileIo.h +++ ps/trunk/source/ps/FileIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/FileIo.cpp =================================================================== --- ps/trunk/source/ps/FileIo.cpp +++ ps/trunk/source/ps/FileIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/Filesystem.h =================================================================== --- ps/trunk/source/ps/Filesystem.h +++ ps/trunk/source/ps/Filesystem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_FILESYSTEM Index: ps/trunk/source/ps/Filesystem.cpp =================================================================== --- ps/trunk/source/ps/Filesystem.cpp +++ ps/trunk/source/ps/Filesystem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Future.h =================================================================== --- ps/trunk/source/ps/Future.h +++ ps/trunk/source/ps/Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE Index: ps/trunk/source/ps/FutureForward.h =================================================================== --- ps/trunk/source/ps/FutureForward.h +++ ps/trunk/source/ps/FutureForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE_FORWARD Index: ps/trunk/source/ps/GUID.h =================================================================== --- ps/trunk/source/ps/GUID.h +++ ps/trunk/source/ps/GUID.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUID Index: ps/trunk/source/ps/GUID.cpp =================================================================== --- ps/trunk/source/ps/GUID.cpp +++ ps/trunk/source/ps/GUID.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/sysdep/sysdep.h" Index: ps/trunk/source/ps/Game.h =================================================================== --- ps/trunk/source/ps/Game.h +++ ps/trunk/source/ps/Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAME Index: ps/trunk/source/ps/Game.cpp =================================================================== --- ps/trunk/source/ps/Game.cpp +++ ps/trunk/source/ps/Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/Atlas.h =================================================================== --- ps/trunk/source/ps/GameSetup/Atlas.h +++ ps/trunk/source/ps/GameSetup/Atlas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLAS Index: ps/trunk/source/ps/GameSetup/Atlas.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/Atlas.cpp +++ ps/trunk/source/ps/GameSetup/Atlas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/CmdLineArgs.h =================================================================== --- ps/trunk/source/ps/GameSetup/CmdLineArgs.h +++ ps/trunk/source/ps/GameSetup/CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMDLINEARGS Index: ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp +++ ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/Config.h =================================================================== --- ps/trunk/source/ps/GameSetup/Config.h +++ ps/trunk/source/ps/GameSetup/Config.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_CONFIG Index: ps/trunk/source/ps/GameSetup/Config.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/Config.cpp +++ ps/trunk/source/ps/GameSetup/Config.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/GameSetup.h =================================================================== --- ps/trunk/source/ps/GameSetup/GameSetup.h +++ ps/trunk/source/ps/GameSetup/GameSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMESETUP Index: ps/trunk/source/ps/GameSetup/GameSetup.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/GameSetup.cpp +++ ps/trunk/source/ps/GameSetup/GameSetup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/HWDetect.h =================================================================== --- ps/trunk/source/ps/GameSetup/HWDetect.h +++ ps/trunk/source/ps/GameSetup/HWDetect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HWDETECT Index: ps/trunk/source/ps/GameSetup/HWDetect.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/HWDetect.cpp +++ ps/trunk/source/ps/GameSetup/HWDetect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/Paths.h =================================================================== --- ps/trunk/source/ps/GameSetup/Paths.h +++ ps/trunk/source/ps/GameSetup/Paths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_PATHS Index: ps/trunk/source/ps/GameSetup/Paths.cpp =================================================================== --- ps/trunk/source/ps/GameSetup/Paths.cpp +++ ps/trunk/source/ps/GameSetup/Paths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h =================================================================== --- ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h +++ ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/Globals.h =================================================================== --- ps/trunk/source/ps/Globals.h +++ ps/trunk/source/ps/Globals.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GLOBALS Index: ps/trunk/source/ps/Globals.cpp =================================================================== --- ps/trunk/source/ps/Globals.cpp +++ ps/trunk/source/ps/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Hashing.h =================================================================== --- ps/trunk/source/ps/Hashing.h +++ ps/trunk/source/ps/Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHING Index: ps/trunk/source/ps/Hashing.cpp =================================================================== --- ps/trunk/source/ps/Hashing.cpp +++ ps/trunk/source/ps/Hashing.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Hotkey.h =================================================================== --- ps/trunk/source/ps/Hotkey.h +++ ps/trunk/source/ps/Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HOTKEY Index: ps/trunk/source/ps/Hotkey.cpp =================================================================== --- ps/trunk/source/ps/Hotkey.cpp +++ ps/trunk/source/ps/Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Joystick.h =================================================================== --- ps/trunk/source/ps/Joystick.h +++ ps/trunk/source/ps/Joystick.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JOYSTICK Index: ps/trunk/source/ps/Joystick.cpp =================================================================== --- ps/trunk/source/ps/Joystick.cpp +++ ps/trunk/source/ps/Joystick.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/KeyName.h =================================================================== --- ps/trunk/source/ps/KeyName.h +++ ps/trunk/source/ps/KeyName.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_KEYNAME Index: ps/trunk/source/ps/KeyName.cpp =================================================================== --- ps/trunk/source/ps/KeyName.cpp +++ ps/trunk/source/ps/KeyName.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Ooh, a file of keynames. Fun. Index: ps/trunk/source/ps/Loader.h =================================================================== --- ps/trunk/source/ps/Loader.h +++ ps/trunk/source/ps/Loader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying Index: ps/trunk/source/ps/Loader.cpp =================================================================== --- ps/trunk/source/ps/Loader.cpp +++ ps/trunk/source/ps/Loader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying Index: ps/trunk/source/ps/Mod.h =================================================================== --- ps/trunk/source/ps/Mod.h +++ ps/trunk/source/ps/Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MOD @@ -38,7 +38,7 @@ */ struct ModData { - // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. + // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. CStr m_Pathname; // "name" property in the mod.json CStr m_Name; Index: ps/trunk/source/ps/Mod.cpp =================================================================== --- ps/trunk/source/ps/Mod.cpp +++ ps/trunk/source/ps/Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/ModInstaller.h =================================================================== --- ps/trunk/source/ps/ModInstaller.h +++ ps/trunk/source/ps/ModInstaller.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODINSTALLER Index: ps/trunk/source/ps/ModInstaller.cpp =================================================================== --- ps/trunk/source/ps/ModInstaller.cpp +++ ps/trunk/source/ps/ModInstaller.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Profile.h =================================================================== --- ps/trunk/source/ps/Profile.h +++ ps/trunk/source/ps/Profile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/Profile.cpp =================================================================== --- ps/trunk/source/ps/Profile.cpp +++ ps/trunk/source/ps/Profile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/ProfileViewer.h =================================================================== --- ps/trunk/source/ps/ProfileViewer.h +++ ps/trunk/source/ps/ProfileViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/ProfileViewer.cpp =================================================================== --- ps/trunk/source/ps/ProfileViewer.cpp +++ ps/trunk/source/ps/ProfileViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Pyrogenesis.h =================================================================== --- ps/trunk/source/ps/Pyrogenesis.h +++ ps/trunk/source/ps/Pyrogenesis.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/Pyrogenesis.cpp =================================================================== --- ps/trunk/source/ps/Pyrogenesis.cpp +++ ps/trunk/source/ps/Pyrogenesis.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -25,7 +25,7 @@ #include "lib/svn_revision.h" const char* engine_version = "0.0.27"; -const char* main_window_name = "0 A.D."; +const char* main_window_name = "0 A.D."; // convert contents of file from char to wchar_t and // append to file. Index: ps/trunk/source/ps/Replay.h =================================================================== --- ps/trunk/source/ps/Replay.h +++ ps/trunk/source/ps/Replay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAY Index: ps/trunk/source/ps/Replay.cpp =================================================================== --- ps/trunk/source/ps/Replay.cpp +++ ps/trunk/source/ps/Replay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/SavedGame.h =================================================================== --- ps/trunk/source/ps/SavedGame.h +++ ps/trunk/source/ps/SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SAVEDGAME Index: ps/trunk/source/ps/SavedGame.cpp =================================================================== --- ps/trunk/source/ps/SavedGame.cpp +++ ps/trunk/source/ps/SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Singleton.h =================================================================== --- ps/trunk/source/ps/Singleton.h +++ ps/trunk/source/ps/Singleton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SINGLETON Index: ps/trunk/source/ps/TaskManager.h =================================================================== --- ps/trunk/source/ps/TaskManager.h +++ ps/trunk/source/ps/TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING_TASKMANAGER Index: ps/trunk/source/ps/TaskManager.cpp =================================================================== --- ps/trunk/source/ps/TaskManager.cpp +++ ps/trunk/source/ps/TaskManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/TemplateLoader.h =================================================================== --- ps/trunk/source/ps/TemplateLoader.h +++ ps/trunk/source/ps/TemplateLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEMPLATELOADER Index: ps/trunk/source/ps/TemplateLoader.cpp =================================================================== --- ps/trunk/source/ps/TemplateLoader.cpp +++ ps/trunk/source/ps/TemplateLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/ThreadUtil.h =================================================================== --- ps/trunk/source/ps/ThreadUtil.h +++ ps/trunk/source/ps/ThreadUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADUTIL Index: ps/trunk/source/ps/Threading.h =================================================================== --- ps/trunk/source/ps/Threading.h +++ ps/trunk/source/ps/Threading.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING Index: ps/trunk/source/ps/Threading.cpp =================================================================== --- ps/trunk/source/ps/Threading.cpp +++ ps/trunk/source/ps/Threading.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/TouchInput.h =================================================================== --- ps/trunk/source/ps/TouchInput.h +++ ps/trunk/source/ps/TouchInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOUCHINPUT Index: ps/trunk/source/ps/TouchInput.cpp =================================================================== --- ps/trunk/source/ps/TouchInput.cpp +++ ps/trunk/source/ps/TouchInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/UniDoubler.h =================================================================== --- ps/trunk/source/ps/UniDoubler.h +++ ps/trunk/source/ps/UniDoubler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not Index: ps/trunk/source/ps/UserReport.h =================================================================== --- ps/trunk/source/ps/UserReport.h +++ ps/trunk/source/ps/UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_USERREPORT Index: ps/trunk/source/ps/UserReport.cpp =================================================================== --- ps/trunk/source/ps/UserReport.cpp +++ ps/trunk/source/ps/UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/Util.h =================================================================== --- ps/trunk/source/ps/Util.h +++ ps/trunk/source/ps/Util.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef PS_UTIL_H Index: ps/trunk/source/ps/Util.cpp =================================================================== --- ps/trunk/source/ps/Util.cpp +++ ps/trunk/source/ps/Util.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/VideoMode.h =================================================================== --- ps/trunk/source/ps/VideoMode.h +++ ps/trunk/source/ps/VideoMode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIDEOMODE Index: ps/trunk/source/ps/VideoMode.cpp =================================================================== --- ps/trunk/source/ps/VideoMode.cpp +++ ps/trunk/source/ps/VideoMode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/VisualReplay.h =================================================================== --- ps/trunk/source/ps/VisualReplay.h +++ ps/trunk/source/ps/VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VISUAL_REPLAY Index: ps/trunk/source/ps/VisualReplay.cpp =================================================================== --- ps/trunk/source/ps/VisualReplay.cpp +++ ps/trunk/source/ps/VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/World.h =================================================================== --- ps/trunk/source/ps/World.h +++ ps/trunk/source/ps/World.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/ps/World.cpp =================================================================== --- ps/trunk/source/ps/World.cpp +++ ps/trunk/source/ps/World.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XMB/XMBData.h =================================================================== --- ps/trunk/source/ps/XMB/XMBData.h +++ ps/trunk/source/ps/XMB/XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/XMB/XMBData.cpp =================================================================== --- ps/trunk/source/ps/XMB/XMBData.cpp +++ ps/trunk/source/ps/XMB/XMBData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XMB/XMBStorage.h =================================================================== --- ps/trunk/source/ps/XMB/XMBStorage.h +++ ps/trunk/source/ps/XMB/XMBStorage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMBSTORAGE Index: ps/trunk/source/ps/XMB/XMBStorage.cpp =================================================================== --- ps/trunk/source/ps/XMB/XMBStorage.cpp +++ ps/trunk/source/ps/XMB/XMBStorage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XMB/tests/test_XMBData.h =================================================================== --- ps/trunk/source/ps/XMB/tests/test_XMBData.h +++ ps/trunk/source/ps/XMB/tests/test_XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/XML/RelaxNG.h =================================================================== --- ps/trunk/source/ps/XML/RelaxNG.h +++ ps/trunk/source/ps/XML/RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RELAXNG Index: ps/trunk/source/ps/XML/RelaxNG.cpp =================================================================== --- ps/trunk/source/ps/XML/RelaxNG.cpp +++ ps/trunk/source/ps/XML/RelaxNG.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XML/XMLWriter.h =================================================================== --- ps/trunk/source/ps/XML/XMLWriter.h +++ ps/trunk/source/ps/XML/XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMLWRITER Index: ps/trunk/source/ps/XML/XMLWriter.cpp =================================================================== --- ps/trunk/source/ps/XML/XMLWriter.cpp +++ ps/trunk/source/ps/XML/XMLWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XML/Xeromyces.h =================================================================== --- ps/trunk/source/ps/XML/Xeromyces.h +++ ps/trunk/source/ps/XML/Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/ps/XML/Xeromyces.cpp =================================================================== --- ps/trunk/source/ps/XML/Xeromyces.cpp +++ ps/trunk/source/ps/XML/Xeromyces.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/XML/tests/test_RelaxNG.h =================================================================== --- ps/trunk/source/ps/XML/tests/test_RelaxNG.h +++ ps/trunk/source/ps/XML/tests/test_RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/XML/tests/test_XMLWriter.h =================================================================== --- ps/trunk/source/ps/XML/tests/test_XMLWriter.h +++ ps/trunk/source/ps/XML/tests/test_XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/XML/tests/test_Xeromyces.h =================================================================== --- ps/trunk/source/ps/XML/tests/test_Xeromyces.h +++ ps/trunk/source/ps/XML/tests/test_Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/containers/Span.h =================================================================== --- ps/trunk/source/ps/containers/Span.h +++ ps/trunk/source/ps/containers/Span.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_SPAN Index: ps/trunk/source/ps/containers/StaticVector.h =================================================================== --- ps/trunk/source/ps/containers/StaticVector.h +++ ps/trunk/source/ps/containers/StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_STATICVECTOR Index: ps/trunk/source/ps/containers/tests/test_StaticVector.h =================================================================== --- ps/trunk/source/ps/containers/tests/test_StaticVector.h +++ ps/trunk/source/ps/containers/tests/test_StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h +++ ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONFIGDB Index: ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp +++ ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Console.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Console.h +++ ps/trunk/source/ps/scripting/JSInterface_Console.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONSOLE Index: ps/trunk/source/ps/scripting/JSInterface_Console.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Console.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Console.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Debug.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Debug.h +++ ps/trunk/source/ps/scripting/JSInterface_Debug.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_DEBUG Index: ps/trunk/source/ps/scripting/JSInterface_Debug.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Debug.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Debug.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Game.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Game.h +++ ps/trunk/source/ps/scripting/JSInterface_Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GAME Index: ps/trunk/source/ps/scripting/JSInterface_Game.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Game.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Hotkey.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Hotkey.h +++ ps/trunk/source/ps/scripting/JSInterface_Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_HOTKEY Index: ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Main.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Main.h +++ ps/trunk/source/ps/scripting/JSInterface_Main.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MAIN Index: ps/trunk/source/ps/scripting/JSInterface_Main.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Main.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_Mod.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Mod.h +++ ps/trunk/source/ps/scripting/JSInterface_Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MOD Index: ps/trunk/source/ps/scripting/JSInterface_Mod.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_Mod.cpp +++ ps/trunk/source/ps/scripting/JSInterface_Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_ModIo.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_ModIo.h +++ ps/trunk/source/ps/scripting/JSInterface_ModIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MODIO Index: ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp +++ ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_SavedGame.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_SavedGame.h +++ ps/trunk/source/ps/scripting/JSInterface_SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SAVEDGAME Index: ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp +++ ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_UserReport.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_UserReport.h +++ ps/trunk/source/ps/scripting/JSInterface_UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_USERREPORT Index: ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp +++ ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_VFS.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_VFS.h +++ ps/trunk/source/ps/scripting/JSInterface_VFS.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VFS Index: ps/trunk/source/ps/scripting/JSInterface_VFS.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_VFS.cpp +++ ps/trunk/source/ps/scripting/JSInterface_VFS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h +++ ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VISUALREPLAY Index: ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp =================================================================== --- ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp +++ ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/ps/tests/stub_impl_hack.h =================================================================== --- ps/trunk/source/ps/tests/stub_impl_hack.h +++ ps/trunk/source/ps/tests/stub_impl_hack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_CLogger.h =================================================================== --- ps/trunk/source/ps/tests/test_CLogger.h +++ ps/trunk/source/ps/tests/test_CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_CStr.h =================================================================== --- ps/trunk/source/ps/tests/test_CStr.h +++ ps/trunk/source/ps/tests/test_CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_ConfigDB.h =================================================================== --- ps/trunk/source/ps/tests/test_ConfigDB.h +++ ps/trunk/source/ps/tests/test_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_Future.h =================================================================== --- ps/trunk/source/ps/tests/test_Future.h +++ ps/trunk/source/ps/tests/test_Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_Hashing.h =================================================================== --- ps/trunk/source/ps/tests/test_Hashing.h +++ ps/trunk/source/ps/tests/test_Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_TaskManager.h =================================================================== --- ps/trunk/source/ps/tests/test_TaskManager.h +++ ps/trunk/source/ps/tests/test_TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/ps/tests/test_fmt.h =================================================================== --- ps/trunk/source/ps/tests/test_fmt.h +++ ps/trunk/source/ps/tests/test_fmt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include Index: ps/trunk/source/ps/tests/test_test.h =================================================================== --- ps/trunk/source/ps/tests/test_test.h +++ ps/trunk/source/ps/tests/test_test.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/renderer/AlphaMapCalculator.h =================================================================== --- ps/trunk/source/renderer/AlphaMapCalculator.h +++ ps/trunk/source/renderer/AlphaMapCalculator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/AlphaMapCalculator.cpp =================================================================== --- ps/trunk/source/renderer/AlphaMapCalculator.cpp +++ ps/trunk/source/renderer/AlphaMapCalculator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/BlendShapes.h =================================================================== --- ps/trunk/source/renderer/BlendShapes.h +++ ps/trunk/source/renderer/BlendShapes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BLENDSHAPES Index: ps/trunk/source/renderer/DebugRenderer.h =================================================================== --- ps/trunk/source/renderer/DebugRenderer.h +++ ps/trunk/source/renderer/DebugRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGRENDERER Index: ps/trunk/source/renderer/DebugRenderer.cpp =================================================================== --- ps/trunk/source/renderer/DebugRenderer.cpp +++ ps/trunk/source/renderer/DebugRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/DecalRData.h =================================================================== --- ps/trunk/source/renderer/DecalRData.h +++ ps/trunk/source/renderer/DecalRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECALRDATA Index: ps/trunk/source/renderer/DecalRData.cpp =================================================================== --- ps/trunk/source/renderer/DecalRData.cpp +++ ps/trunk/source/renderer/DecalRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/HWLightingModelRenderer.h =================================================================== --- ps/trunk/source/renderer/HWLightingModelRenderer.h +++ ps/trunk/source/renderer/HWLightingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/HWLightingModelRenderer.cpp =================================================================== --- ps/trunk/source/renderer/HWLightingModelRenderer.cpp +++ ps/trunk/source/renderer/HWLightingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/InstancingModelRenderer.h =================================================================== --- ps/trunk/source/renderer/InstancingModelRenderer.h +++ ps/trunk/source/renderer/InstancingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/InstancingModelRenderer.cpp =================================================================== --- ps/trunk/source/renderer/InstancingModelRenderer.cpp +++ ps/trunk/source/renderer/InstancingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/MikktspaceWrap.h =================================================================== --- ps/trunk/source/renderer/MikktspaceWrap.h +++ ps/trunk/source/renderer/MikktspaceWrap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MIKKWRAP Index: ps/trunk/source/renderer/MikktspaceWrap.cpp =================================================================== --- ps/trunk/source/renderer/MikktspaceWrap.cpp +++ ps/trunk/source/renderer/MikktspaceWrap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/ModelRenderer.h =================================================================== --- ps/trunk/source/renderer/ModelRenderer.h +++ ps/trunk/source/renderer/ModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/ModelRenderer.cpp =================================================================== --- ps/trunk/source/renderer/ModelRenderer.cpp +++ ps/trunk/source/renderer/ModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/ModelVertexRenderer.h =================================================================== --- ps/trunk/source/renderer/ModelVertexRenderer.h +++ ps/trunk/source/renderer/ModelVertexRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/OverlayRenderer.h =================================================================== --- ps/trunk/source/renderer/OverlayRenderer.h +++ ps/trunk/source/renderer/OverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OVERLAYRENDERER Index: ps/trunk/source/renderer/OverlayRenderer.cpp =================================================================== --- ps/trunk/source/renderer/OverlayRenderer.cpp +++ ps/trunk/source/renderer/OverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/ParticleRenderer.h =================================================================== --- ps/trunk/source/renderer/ParticleRenderer.h +++ ps/trunk/source/renderer/ParticleRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLERENDERER Index: ps/trunk/source/renderer/ParticleRenderer.cpp =================================================================== --- ps/trunk/source/renderer/ParticleRenderer.cpp +++ ps/trunk/source/renderer/ParticleRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/PatchRData.h =================================================================== --- ps/trunk/source/renderer/PatchRData.h +++ ps/trunk/source/renderer/PatchRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATCHRDATA Index: ps/trunk/source/renderer/PatchRData.cpp =================================================================== --- ps/trunk/source/renderer/PatchRData.cpp +++ ps/trunk/source/renderer/PatchRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/PostprocManager.h =================================================================== --- ps/trunk/source/renderer/PostprocManager.h +++ ps/trunk/source/renderer/PostprocManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSTPROCMANAGER Index: ps/trunk/source/renderer/PostprocManager.cpp =================================================================== --- ps/trunk/source/renderer/PostprocManager.cpp +++ ps/trunk/source/renderer/PostprocManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/RenderModifiers.h =================================================================== --- ps/trunk/source/renderer/RenderModifiers.h +++ ps/trunk/source/renderer/RenderModifiers.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/RenderModifiers.cpp =================================================================== --- ps/trunk/source/renderer/RenderModifiers.cpp +++ ps/trunk/source/renderer/RenderModifiers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/Renderer.h =================================================================== --- ps/trunk/source/renderer/Renderer.h +++ ps/trunk/source/renderer/Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER Index: ps/trunk/source/renderer/Renderer.cpp =================================================================== --- ps/trunk/source/renderer/Renderer.cpp +++ ps/trunk/source/renderer/Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/RenderingOptions.h =================================================================== --- ps/trunk/source/renderer/RenderingOptions.h +++ ps/trunk/source/renderer/RenderingOptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/renderer/RenderingOptions.cpp =================================================================== --- ps/trunk/source/renderer/RenderingOptions.cpp +++ ps/trunk/source/renderer/RenderingOptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/Scene.h =================================================================== --- ps/trunk/source/renderer/Scene.h +++ ps/trunk/source/renderer/Scene.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/renderer/Scene.cpp =================================================================== --- ps/trunk/source/renderer/Scene.cpp +++ ps/trunk/source/renderer/Scene.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/SceneRenderer.h =================================================================== --- ps/trunk/source/renderer/SceneRenderer.h +++ ps/trunk/source/renderer/SceneRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_SCENERENDERER Index: ps/trunk/source/renderer/SceneRenderer.cpp =================================================================== --- ps/trunk/source/renderer/SceneRenderer.cpp +++ ps/trunk/source/renderer/SceneRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/ShadowMap.h =================================================================== --- ps/trunk/source/renderer/ShadowMap.h +++ ps/trunk/source/renderer/ShadowMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADOWMAP Index: ps/trunk/source/renderer/ShadowMap.cpp =================================================================== --- ps/trunk/source/renderer/ShadowMap.cpp +++ ps/trunk/source/renderer/ShadowMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/SilhouetteRenderer.h =================================================================== --- ps/trunk/source/renderer/SilhouetteRenderer.h +++ ps/trunk/source/renderer/SilhouetteRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SILHOUETTERENDERER Index: ps/trunk/source/renderer/SilhouetteRenderer.cpp =================================================================== --- ps/trunk/source/renderer/SilhouetteRenderer.cpp +++ ps/trunk/source/renderer/SilhouetteRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/SkyManager.h =================================================================== --- ps/trunk/source/renderer/SkyManager.h +++ ps/trunk/source/renderer/SkyManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/SkyManager.cpp =================================================================== --- ps/trunk/source/renderer/SkyManager.cpp +++ ps/trunk/source/renderer/SkyManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/TerrainOverlay.h =================================================================== --- ps/trunk/source/renderer/TerrainOverlay.h +++ ps/trunk/source/renderer/TerrainOverlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/TerrainOverlay.cpp =================================================================== --- ps/trunk/source/renderer/TerrainOverlay.cpp +++ ps/trunk/source/renderer/TerrainOverlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/TerrainRenderer.h =================================================================== --- ps/trunk/source/renderer/TerrainRenderer.h +++ ps/trunk/source/renderer/TerrainRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/TerrainRenderer.cpp =================================================================== --- ps/trunk/source/renderer/TerrainRenderer.cpp +++ ps/trunk/source/renderer/TerrainRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/TexturedLineRData.h =================================================================== --- ps/trunk/source/renderer/TexturedLineRData.h +++ ps/trunk/source/renderer/TexturedLineRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREDLINERDATA Index: ps/trunk/source/renderer/TexturedLineRData.cpp =================================================================== --- ps/trunk/source/renderer/TexturedLineRData.cpp +++ ps/trunk/source/renderer/TexturedLineRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/TimeManager.h =================================================================== --- ps/trunk/source/renderer/TimeManager.h +++ ps/trunk/source/renderer/TimeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TIMEMANAGER Index: ps/trunk/source/renderer/TimeManager.cpp =================================================================== --- ps/trunk/source/renderer/TimeManager.cpp +++ ps/trunk/source/renderer/TimeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/VertexArray.h =================================================================== --- ps/trunk/source/renderer/VertexArray.h +++ ps/trunk/source/renderer/VertexArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXARRAY Index: ps/trunk/source/renderer/VertexArray.cpp =================================================================== --- ps/trunk/source/renderer/VertexArray.cpp +++ ps/trunk/source/renderer/VertexArray.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/VertexBuffer.h =================================================================== --- ps/trunk/source/renderer/VertexBuffer.h +++ ps/trunk/source/renderer/VertexBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/VertexBuffer.cpp =================================================================== --- ps/trunk/source/renderer/VertexBuffer.cpp +++ ps/trunk/source/renderer/VertexBuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/VertexBufferManager.h =================================================================== --- ps/trunk/source/renderer/VertexBufferManager.h +++ ps/trunk/source/renderer/VertexBufferManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/VertexBufferManager.cpp =================================================================== --- ps/trunk/source/renderer/VertexBufferManager.cpp +++ ps/trunk/source/renderer/VertexBufferManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/WaterManager.h =================================================================== --- ps/trunk/source/renderer/WaterManager.h +++ ps/trunk/source/renderer/WaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* Index: ps/trunk/source/renderer/WaterManager.cpp =================================================================== --- ps/trunk/source/renderer/WaterManager.cpp +++ ps/trunk/source/renderer/WaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/Backend.h =================================================================== --- ps/trunk/source/renderer/backend/Backend.h +++ ps/trunk/source/renderer/backend/Backend.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_BACKEND Index: ps/trunk/source/renderer/backend/CompareOp.h =================================================================== --- ps/trunk/source/renderer/backend/CompareOp.h +++ ps/trunk/source/renderer/backend/CompareOp.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP Index: ps/trunk/source/renderer/backend/CompareOp.cpp =================================================================== --- ps/trunk/source/renderer/backend/CompareOp.cpp +++ ps/trunk/source/renderer/backend/CompareOp.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/Format.h =================================================================== --- ps/trunk/source/renderer/backend/Format.h +++ ps/trunk/source/renderer/backend/Format.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_FORMAT Index: ps/trunk/source/renderer/backend/IBuffer.h =================================================================== --- ps/trunk/source/renderer/backend/IBuffer.h +++ ps/trunk/source/renderer/backend/IBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IBUFFER Index: ps/trunk/source/renderer/backend/IDevice.h =================================================================== --- ps/trunk/source/renderer/backend/IDevice.h +++ ps/trunk/source/renderer/backend/IDevice.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICE Index: ps/trunk/source/renderer/backend/IDeviceCommandContext.h =================================================================== --- ps/trunk/source/renderer/backend/IDeviceCommandContext.h +++ ps/trunk/source/renderer/backend/IDeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICECOMMANDCONTEXT Index: ps/trunk/source/renderer/backend/IDeviceObject.h =================================================================== --- ps/trunk/source/renderer/backend/IDeviceObject.h +++ ps/trunk/source/renderer/backend/IDeviceObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT Index: ps/trunk/source/renderer/backend/IFramebuffer.h =================================================================== --- ps/trunk/source/renderer/backend/IFramebuffer.h +++ ps/trunk/source/renderer/backend/IFramebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER Index: ps/trunk/source/renderer/backend/IShaderProgram.h =================================================================== --- ps/trunk/source/renderer/backend/IShaderProgram.h +++ ps/trunk/source/renderer/backend/IShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ISHADERPROGRAM Index: ps/trunk/source/renderer/backend/ITexture.h =================================================================== --- ps/trunk/source/renderer/backend/ITexture.h +++ ps/trunk/source/renderer/backend/ITexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ITEXTURE Index: ps/trunk/source/renderer/backend/PipelineState.h =================================================================== --- ps/trunk/source/renderer/backend/PipelineState.h +++ ps/trunk/source/renderer/backend/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_PIPELINESTATE Index: ps/trunk/source/renderer/backend/PipelineState.cpp =================================================================== --- ps/trunk/source/renderer/backend/PipelineState.cpp +++ ps/trunk/source/renderer/backend/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/Sampler.h =================================================================== --- ps/trunk/source/renderer/backend/Sampler.h +++ ps/trunk/source/renderer/backend/Sampler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_SAMPLER Index: ps/trunk/source/renderer/backend/Sampler.cpp =================================================================== --- ps/trunk/source/renderer/backend/Sampler.cpp +++ ps/trunk/source/renderer/backend/Sampler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/Buffer.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/Buffer.h +++ ps/trunk/source/renderer/backend/dummy/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER Index: ps/trunk/source/renderer/backend/dummy/Buffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/Buffer.cpp +++ ps/trunk/source/renderer/backend/dummy/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/Device.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/Device.h +++ ps/trunk/source/renderer/backend/dummy/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE Index: ps/trunk/source/renderer/backend/dummy/Device.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/Device.cpp +++ ps/trunk/source/renderer/backend/dummy/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h +++ ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICECOMMANDCONTEXT Index: ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp +++ ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/DeviceForward.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/DeviceForward.h +++ ps/trunk/source/renderer/backend/dummy/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICEFORWARD Index: ps/trunk/source/renderer/backend/dummy/Framebuffer.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/Framebuffer.h +++ ps/trunk/source/renderer/backend/dummy/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_FRAMEBUFFER Index: ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp +++ ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/PipelineState.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/PipelineState.h +++ ps/trunk/source/renderer/backend/dummy/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE Index: ps/trunk/source/renderer/backend/dummy/PipelineState.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/PipelineState.cpp +++ ps/trunk/source/renderer/backend/dummy/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/ShaderProgram.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/ShaderProgram.h +++ ps/trunk/source/renderer/backend/dummy/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM Index: ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp +++ ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/dummy/Texture.h =================================================================== --- ps/trunk/source/renderer/backend/dummy/Texture.h +++ ps/trunk/source/renderer/backend/dummy/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE Index: ps/trunk/source/renderer/backend/dummy/Texture.cpp =================================================================== --- ps/trunk/source/renderer/backend/dummy/Texture.cpp +++ ps/trunk/source/renderer/backend/dummy/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/Buffer.h =================================================================== --- ps/trunk/source/renderer/backend/gl/Buffer.h +++ ps/trunk/source/renderer/backend/gl/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER Index: ps/trunk/source/renderer/backend/gl/Buffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/Buffer.cpp +++ ps/trunk/source/renderer/backend/gl/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/Device.h =================================================================== --- ps/trunk/source/renderer/backend/gl/Device.h +++ ps/trunk/source/renderer/backend/gl/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE Index: ps/trunk/source/renderer/backend/gl/Device.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/Device.cpp +++ ps/trunk/source/renderer/backend/gl/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h =================================================================== --- ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h +++ ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICECOMMANDCONTEXT Index: ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp +++ ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/DeviceForward.h =================================================================== --- ps/trunk/source/renderer/backend/gl/DeviceForward.h +++ ps/trunk/source/renderer/backend/gl/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD Index: ps/trunk/source/renderer/backend/gl/Framebuffer.h =================================================================== --- ps/trunk/source/renderer/backend/gl/Framebuffer.h +++ ps/trunk/source/renderer/backend/gl/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER Index: ps/trunk/source/renderer/backend/gl/Framebuffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/Framebuffer.cpp +++ ps/trunk/source/renderer/backend/gl/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/Mapping.h =================================================================== --- ps/trunk/source/renderer/backend/gl/Mapping.h +++ ps/trunk/source/renderer/backend/gl/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_MAPPING Index: ps/trunk/source/renderer/backend/gl/Mapping.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/Mapping.cpp +++ ps/trunk/source/renderer/backend/gl/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/PipelineState.h =================================================================== --- ps/trunk/source/renderer/backend/gl/PipelineState.h +++ ps/trunk/source/renderer/backend/gl/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE Index: ps/trunk/source/renderer/backend/gl/PipelineState.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/PipelineState.cpp +++ ps/trunk/source/renderer/backend/gl/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/ShaderProgram.h =================================================================== --- ps/trunk/source/renderer/backend/gl/ShaderProgram.h +++ ps/trunk/source/renderer/backend/gl/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_SHADERPROGRAM Index: ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp +++ ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/gl/Texture.h =================================================================== --- ps/trunk/source/renderer/backend/gl/Texture.h +++ ps/trunk/source/renderer/backend/gl/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_TEXTURE Index: ps/trunk/source/renderer/backend/gl/Texture.cpp =================================================================== --- ps/trunk/source/renderer/backend/gl/Texture.cpp +++ ps/trunk/source/renderer/backend/gl/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Buffer.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Buffer.h +++ ps/trunk/source/renderer/backend/vulkan/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER Index: ps/trunk/source/renderer/backend/vulkan/Buffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Buffer.cpp +++ ps/trunk/source/renderer/backend/vulkan/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h +++ ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER Index: ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp +++ ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Device.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Device.h +++ ps/trunk/source/renderer/backend/vulkan/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE Index: ps/trunk/source/renderer/backend/vulkan/Device.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Device.cpp +++ ps/trunk/source/renderer/backend/vulkan/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -221,7 +221,7 @@ VkApplicationInfo applicationInfo{}; applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; - applicationInfo.pApplicationName = "0 A.D."; + applicationInfo.pApplicationName = "0 A.D."; applicationInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 27); applicationInfo.pEngineName = "Pyrogenesis"; applicationInfo.engineVersion = applicationInfo.applicationVersion; Index: ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h +++ ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT Index: ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp +++ ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/DeviceForward.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DeviceForward.h +++ ps/trunk/source/renderer/backend/vulkan/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICEFORWARD Index: ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h +++ ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICESELECTION Index: ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp +++ ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Framebuffer.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Framebuffer.h +++ ps/trunk/source/renderer/backend/vulkan/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_FRAMEBUFFER Index: ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp +++ ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Mapping.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Mapping.h +++ ps/trunk/source/renderer/backend/vulkan/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING Index: ps/trunk/source/renderer/backend/vulkan/Mapping.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Mapping.cpp +++ ps/trunk/source/renderer/backend/vulkan/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/PipelineState.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/PipelineState.h +++ ps/trunk/source/renderer/backend/vulkan/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_PIPELINESTATE Index: ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp +++ ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h +++ ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER Index: ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp +++ ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h +++ ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT Index: ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp +++ ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/SamplerManager.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SamplerManager.h +++ ps/trunk/source/renderer/backend/vulkan/SamplerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER Index: ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp +++ ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h +++ ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM Index: ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp +++ ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h +++ ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SUBMITSCHEDULER Index: ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp +++ ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/SwapChain.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SwapChain.h +++ ps/trunk/source/renderer/backend/vulkan/SwapChain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN Index: ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp +++ ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Texture.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Texture.h +++ ps/trunk/source/renderer/backend/vulkan/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_TEXTURE Index: ps/trunk/source/renderer/backend/vulkan/Texture.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Texture.cpp +++ ps/trunk/source/renderer/backend/vulkan/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/Utilities.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Utilities.h +++ ps/trunk/source/renderer/backend/vulkan/Utilities.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES Index: ps/trunk/source/renderer/backend/vulkan/Utilities.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/Utilities.cpp +++ ps/trunk/source/renderer/backend/vulkan/Utilities.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/backend/vulkan/VMA.h =================================================================== --- ps/trunk/source/renderer/backend/vulkan/VMA.h +++ ps/trunk/source/renderer/backend/vulkan/VMA.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_VMA Index: ps/trunk/source/renderer/backend/vulkan/VMA.cpp =================================================================== --- ps/trunk/source/renderer/backend/vulkan/VMA.cpp +++ ps/trunk/source/renderer/backend/vulkan/VMA.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/renderer/scripting/JSInterface_Renderer.h =================================================================== --- ps/trunk/source/renderer/scripting/JSInterface_Renderer.h +++ ps/trunk/source/renderer/scripting/JSInterface_Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_RENDERER Index: ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp =================================================================== --- ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp +++ ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/rlinterface/RLInterface.h =================================================================== --- ps/trunk/source/rlinterface/RLInterface.h +++ ps/trunk/source/rlinterface/RLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RLINTERFACE Index: ps/trunk/source/rlinterface/RLInterface.cpp =================================================================== --- ps/trunk/source/rlinterface/RLInterface.cpp +++ ps/trunk/source/rlinterface/RLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Pull in the headers from the default precompiled header, Index: ps/trunk/source/scriptinterface/FunctionWrapper.h =================================================================== --- ps/trunk/source/scriptinterface/FunctionWrapper.h +++ ps/trunk/source/scriptinterface/FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUNCTIONWRAPPER Index: ps/trunk/source/scriptinterface/JSON.h =================================================================== --- ps/trunk/source/scriptinterface/JSON.h +++ ps/trunk/source/scriptinterface/JSON.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_JSON Index: ps/trunk/source/scriptinterface/JSON.cpp =================================================================== --- ps/trunk/source/scriptinterface/JSON.cpp +++ ps/trunk/source/scriptinterface/JSON.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/Object.h =================================================================== --- ps/trunk/source/scriptinterface/Object.h +++ ps/trunk/source/scriptinterface/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_OBJECT Index: ps/trunk/source/scriptinterface/ScriptContext.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptContext.h +++ ps/trunk/source/scriptinterface/ScriptContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONTEXT Index: ps/trunk/source/scriptinterface/ScriptContext.cpp =================================================================== --- ps/trunk/source/scriptinterface/ScriptContext.cpp +++ ps/trunk/source/scriptinterface/ScriptContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/ScriptConversions.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptConversions.h +++ ps/trunk/source/scriptinterface/ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONVERSIONS Index: ps/trunk/source/scriptinterface/ScriptConversions.cpp =================================================================== --- ps/trunk/source/scriptinterface/ScriptConversions.cpp +++ ps/trunk/source/scriptinterface/ScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/ScriptEngine.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptEngine.h +++ ps/trunk/source/scriptinterface/ScriptEngine.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTENGINE Index: ps/trunk/source/scriptinterface/ScriptExceptions.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptExceptions.h +++ ps/trunk/source/scriptinterface/ScriptExceptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXCEPTIONS Index: ps/trunk/source/scriptinterface/ScriptExceptions.cpp =================================================================== --- ps/trunk/source/scriptinterface/ScriptExceptions.cpp +++ ps/trunk/source/scriptinterface/ScriptExceptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/scriptinterface/ScriptExtraHeaders.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptExtraHeaders.h +++ ps/trunk/source/scriptinterface/ScriptExtraHeaders.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXTRAHEADERS Index: ps/trunk/source/scriptinterface/ScriptForward.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptForward.h +++ ps/trunk/source/scriptinterface/ScriptForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTFORWARD Index: ps/trunk/source/scriptinterface/ScriptInterface.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptInterface.h +++ ps/trunk/source/scriptinterface/ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE Index: ps/trunk/source/scriptinterface/ScriptInterface.cpp =================================================================== --- ps/trunk/source/scriptinterface/ScriptInterface.cpp +++ ps/trunk/source/scriptinterface/ScriptInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/ScriptRequest.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptRequest.h +++ ps/trunk/source/scriptinterface/ScriptRequest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTREQUEST Index: ps/trunk/source/scriptinterface/ScriptStats.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptStats.h +++ ps/trunk/source/scriptinterface/ScriptStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTSTATS Index: ps/trunk/source/scriptinterface/ScriptStats.cpp =================================================================== --- ps/trunk/source/scriptinterface/ScriptStats.cpp +++ ps/trunk/source/scriptinterface/ScriptStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/ScriptTypes.h =================================================================== --- ps/trunk/source/scriptinterface/ScriptTypes.h +++ ps/trunk/source/scriptinterface/ScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTTYPES Index: ps/trunk/source/scriptinterface/StructuredClone.h =================================================================== --- ps/trunk/source/scriptinterface/StructuredClone.h +++ ps/trunk/source/scriptinterface/StructuredClone.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE Index: ps/trunk/source/scriptinterface/StructuredClone.cpp =================================================================== --- ps/trunk/source/scriptinterface/StructuredClone.cpp +++ ps/trunk/source/scriptinterface/StructuredClone.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h =================================================================== --- ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h +++ ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h =================================================================== --- ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h +++ ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h =================================================================== --- ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h +++ ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/MessageTypes.h =================================================================== --- ps/trunk/source/simulation2/MessageTypes.h +++ ps/trunk/source/simulation2/MessageTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGETYPES Index: ps/trunk/source/simulation2/Simulation2.h =================================================================== --- ps/trunk/source/simulation2/Simulation2.h +++ ps/trunk/source/simulation2/Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATION2 Index: ps/trunk/source/simulation2/Simulation2.cpp =================================================================== --- ps/trunk/source/simulation2/Simulation2.cpp +++ ps/trunk/source/simulation2/Simulation2.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/TypeList.h =================================================================== --- ps/trunk/source/simulation2/TypeList.h +++ ps/trunk/source/simulation2/TypeList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // MESSAGE: message types Index: ps/trunk/source/simulation2/components/CCmpAIManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpAIManager.cpp +++ ps/trunk/source/simulation2/components/CCmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp +++ ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp +++ ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpDecay.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpDecay.cpp +++ ps/trunk/source/simulation2/components/CCmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpFootprint.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpFootprint.cpp +++ ps/trunk/source/simulation2/components/CCmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpMinimap.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpMinimap.cpp +++ ps/trunk/source/simulation2/components/CCmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpMotionBall.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpMotionBall.cpp +++ ps/trunk/source/simulation2/components/CCmpMotionBall.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpObstruction.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpObstruction.cpp +++ ps/trunk/source/simulation2/components/CCmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp +++ ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp +++ ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpOwnership.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpOwnership.cpp +++ ps/trunk/source/simulation2/components/CCmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpParticleManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpParticleManager.cpp +++ ps/trunk/source/simulation2/components/CCmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpPathfinder.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpPathfinder.cpp +++ ps/trunk/source/simulation2/components/CCmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h =================================================================== --- ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h +++ ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPPATHFINDER_COMMON Index: ps/trunk/source/simulation2/components/CCmpPosition.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpPosition.cpp +++ ps/trunk/source/simulation2/components/CCmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp +++ ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h =================================================================== --- ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h +++ ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPRALLYPOINTRENDERER Index: ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp +++ ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpRangeManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp +++ ps/trunk/source/simulation2/components/CCmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp +++ ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpSelectable.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpSelectable.cpp +++ ps/trunk/source/simulation2/components/CCmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpSoundManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpSoundManager.cpp +++ ps/trunk/source/simulation2/components/CCmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp +++ ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpTerrain.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpTerrain.cpp +++ ps/trunk/source/simulation2/components/CCmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp +++ ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp +++ ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpTest.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpTest.cpp +++ ps/trunk/source/simulation2/components/CCmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpUnitMotion.h =================================================================== --- ps/trunk/source/simulation2/components/CCmpUnitMotion.h +++ ps/trunk/source/simulation2/components/CCmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTION Index: ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h =================================================================== --- ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h +++ ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTIONMANAGER Index: ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp +++ ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp +++ ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpVision.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpVision.cpp +++ ps/trunk/source/simulation2/components/CCmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpVisualActor.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp +++ ps/trunk/source/simulation2/components/CCmpVisualActor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/CCmpWaterManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/CCmpWaterManager.cpp +++ ps/trunk/source/simulation2/components/CCmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpAIInterface.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpAIInterface.h +++ ps/trunk/source/simulation2/components/ICmpAIInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIINTERFACE Index: ps/trunk/source/simulation2/components/ICmpAIInterface.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpAIInterface.cpp +++ ps/trunk/source/simulation2/components/ICmpAIInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpAIManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpAIManager.h +++ ps/trunk/source/simulation2/components/ICmpAIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIMANAGER Index: ps/trunk/source/simulation2/components/ICmpAIManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpAIManager.cpp +++ ps/trunk/source/simulation2/components/ICmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpAttack.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpAttack.h +++ ps/trunk/source/simulation2/components/ICmpAttack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPATTACK Index: ps/trunk/source/simulation2/components/ICmpAttack.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpAttack.cpp +++ ps/trunk/source/simulation2/components/ICmpAttack.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpCinemaManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpCinemaManager.h +++ ps/trunk/source/simulation2/components/ICmpCinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCINEMAMANAGER Index: ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp +++ ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpCommandQueue.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpCommandQueue.h +++ ps/trunk/source/simulation2/components/ICmpCommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCOMMANDQUEUE Index: ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp +++ ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpDecay.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpDecay.h +++ ps/trunk/source/simulation2/components/ICmpDecay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPDECAY Index: ps/trunk/source/simulation2/components/ICmpDecay.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpDecay.cpp +++ ps/trunk/source/simulation2/components/ICmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpFogging.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpFogging.h +++ ps/trunk/source/simulation2/components/ICmpFogging.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOGGING Index: ps/trunk/source/simulation2/components/ICmpFogging.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpFogging.cpp +++ ps/trunk/source/simulation2/components/ICmpFogging.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpFootprint.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpFootprint.h +++ ps/trunk/source/simulation2/components/ICmpFootprint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOOTPRINT Index: ps/trunk/source/simulation2/components/ICmpFootprint.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpFootprint.cpp +++ ps/trunk/source/simulation2/components/ICmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h +++ ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGARRISONHOLDER Index: ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp +++ ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpGuiInterface.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpGuiInterface.h +++ ps/trunk/source/simulation2/components/ICmpGuiInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGUIINTERFACE Index: ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp +++ ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpIdentity.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpIdentity.h +++ ps/trunk/source/simulation2/components/ICmpIdentity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPIDENTITY Index: ps/trunk/source/simulation2/components/ICmpIdentity.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpIdentity.cpp +++ ps/trunk/source/simulation2/components/ICmpIdentity.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpMinimap.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpMinimap.h +++ ps/trunk/source/simulation2/components/ICmpMinimap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMINIMAP Index: ps/trunk/source/simulation2/components/ICmpMinimap.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpMinimap.cpp +++ ps/trunk/source/simulation2/components/ICmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpMirage.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpMirage.h +++ ps/trunk/source/simulation2/components/ICmpMirage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMIRAGE Index: ps/trunk/source/simulation2/components/ICmpMirage.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpMirage.cpp +++ ps/trunk/source/simulation2/components/ICmpMirage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpMotion.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpMotion.h +++ ps/trunk/source/simulation2/components/ICmpMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMOTION Index: ps/trunk/source/simulation2/components/ICmpMotion.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpMotion.cpp +++ ps/trunk/source/simulation2/components/ICmpMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpObstruction.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpObstruction.h +++ ps/trunk/source/simulation2/components/ICmpObstruction.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTION Index: ps/trunk/source/simulation2/components/ICmpObstruction.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpObstruction.cpp +++ ps/trunk/source/simulation2/components/ICmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpObstructionManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpObstructionManager.h +++ ps/trunk/source/simulation2/components/ICmpObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER Index: ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp +++ ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h +++ ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOVERLAYRENDERER Index: ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp +++ ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpOwnership.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpOwnership.h +++ ps/trunk/source/simulation2/components/ICmpOwnership.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOWNERSHIP Index: ps/trunk/source/simulation2/components/ICmpOwnership.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpOwnership.cpp +++ ps/trunk/source/simulation2/components/ICmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpParticleManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpParticleManager.h +++ ps/trunk/source/simulation2/components/ICmpParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPARTICLEMANAGER Index: ps/trunk/source/simulation2/components/ICmpParticleManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpParticleManager.cpp +++ ps/trunk/source/simulation2/components/ICmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpPathfinder.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpPathfinder.h +++ ps/trunk/source/simulation2/components/ICmpPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPATHFINDER Index: ps/trunk/source/simulation2/components/ICmpPathfinder.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpPathfinder.cpp +++ ps/trunk/source/simulation2/components/ICmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpPlayer.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpPlayer.h +++ ps/trunk/source/simulation2/components/ICmpPlayer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYER Index: ps/trunk/source/simulation2/components/ICmpPlayer.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpPlayer.cpp +++ ps/trunk/source/simulation2/components/ICmpPlayer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpPlayerManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpPlayerManager.h +++ ps/trunk/source/simulation2/components/ICmpPlayerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYERMANAGER Index: ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp +++ ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpPosition.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpPosition.h +++ ps/trunk/source/simulation2/components/ICmpPosition.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPOSITION Index: ps/trunk/source/simulation2/components/ICmpPosition.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpPosition.cpp +++ ps/trunk/source/simulation2/components/ICmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpProjectileManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpProjectileManager.h +++ ps/trunk/source/simulation2/components/ICmpProjectileManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPROJECTILEMANAGER Index: ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp +++ ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpRallyPoint.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpRallyPoint.h +++ ps/trunk/source/simulation2/components/ICmpRallyPoint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINT Index: ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp +++ ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h +++ ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINTRENDERER Index: ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp +++ ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpRangeManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpRangeManager.h +++ ps/trunk/source/simulation2/components/ICmpRangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEMANAGER Index: ps/trunk/source/simulation2/components/ICmpRangeManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpRangeManager.cpp +++ ps/trunk/source/simulation2/components/ICmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h +++ ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER Index: ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp +++ ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpSelectable.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpSelectable.h +++ ps/trunk/source/simulation2/components/ICmpSelectable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSELECTABLE Index: ps/trunk/source/simulation2/components/ICmpSelectable.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpSelectable.cpp +++ ps/trunk/source/simulation2/components/ICmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpSettlement.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpSettlement.h +++ ps/trunk/source/simulation2/components/ICmpSettlement.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSETTLEMENT Index: ps/trunk/source/simulation2/components/ICmpSettlement.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpSettlement.cpp +++ ps/trunk/source/simulation2/components/ICmpSettlement.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpSound.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpSound.h +++ ps/trunk/source/simulation2/components/ICmpSound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUND Index: ps/trunk/source/simulation2/components/ICmpSound.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpSound.cpp +++ ps/trunk/source/simulation2/components/ICmpSound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpSoundManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpSoundManager.h +++ ps/trunk/source/simulation2/components/ICmpSoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUNDMANAGER Index: ps/trunk/source/simulation2/components/ICmpSoundManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpSoundManager.cpp +++ ps/trunk/source/simulation2/components/ICmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTemplateManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTemplateManager.h +++ ps/trunk/source/simulation2/components/ICmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEMPLATEMANAGER Index: ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp +++ ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTerrain.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerrain.h +++ ps/trunk/source/simulation2/components/ICmpTerrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRAIN Index: ps/trunk/source/simulation2/components/ICmpTerrain.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerrain.cpp +++ ps/trunk/source/simulation2/components/ICmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h +++ ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYDECAYMANAGER Index: ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp +++ ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h +++ ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYINFLUENCE Index: ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp +++ ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTerritoryManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryManager.h +++ ps/trunk/source/simulation2/components/ICmpTerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYMANAGER Index: ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp +++ ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTest.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTest.h +++ ps/trunk/source/simulation2/components/ICmpTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEST Index: ps/trunk/source/simulation2/components/ICmpTest.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTest.cpp +++ ps/trunk/source/simulation2/components/ICmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpTurretHolder.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpTurretHolder.h +++ ps/trunk/source/simulation2/components/ICmpTurretHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTURRETHOLDER Index: ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp +++ ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpUnitMotion.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitMotion.h +++ ps/trunk/source/simulation2/components/ICmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTION Index: ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp +++ ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h +++ ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTIONMANAGER Index: ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp +++ ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpUnitRenderer.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitRenderer.h +++ ps/trunk/source/simulation2/components/ICmpUnitRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMODELRENDERER Index: ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp +++ ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpUnknownScript.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnknownScript.h +++ ps/trunk/source/simulation2/components/ICmpUnknownScript.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNKNOWNSCRIPT Index: ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp +++ ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpValueModificationManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpValueModificationManager.h +++ ps/trunk/source/simulation2/components/ICmpValueModificationManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVALUEMODIFICATIONMANAGER Index: ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp +++ ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpVisibility.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpVisibility.h +++ ps/trunk/source/simulation2/components/ICmpVisibility.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISIBILITY Index: ps/trunk/source/simulation2/components/ICmpVisibility.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpVisibility.cpp +++ ps/trunk/source/simulation2/components/ICmpVisibility.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpVision.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpVision.h +++ ps/trunk/source/simulation2/components/ICmpVision.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISION Index: ps/trunk/source/simulation2/components/ICmpVision.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpVision.cpp +++ ps/trunk/source/simulation2/components/ICmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpVisual.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpVisual.h +++ ps/trunk/source/simulation2/components/ICmpVisual.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISUAL Index: ps/trunk/source/simulation2/components/ICmpVisual.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpVisual.cpp +++ ps/trunk/source/simulation2/components/ICmpVisual.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/ICmpWaterManager.h =================================================================== --- ps/trunk/source/simulation2/components/ICmpWaterManager.h +++ ps/trunk/source/simulation2/components/ICmpWaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPWATERMANAGER Index: ps/trunk/source/simulation2/components/ICmpWaterManager.cpp =================================================================== --- ps/trunk/source/simulation2/components/ICmpWaterManager.cpp +++ ps/trunk/source/simulation2/components/ICmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/components/tests/test_CinemaManager.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_CinemaManager.h +++ ps/trunk/source/simulation2/components/tests/test_CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_CommandQueue.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_CommandQueue.h +++ ps/trunk/source/simulation2/components/tests/test_CommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h +++ ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h +++ ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_Pathfinder.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_Pathfinder.h +++ ps/trunk/source/simulation2/components/tests/test_Pathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_Position.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_Position.h +++ ps/trunk/source/simulation2/components/tests/test_Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_RangeManager.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_RangeManager.h +++ ps/trunk/source/simulation2/components/tests/test_RangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" Index: ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h +++ ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/components/tests/test_scripts.h =================================================================== --- ps/trunk/source/simulation2/components/tests/test_scripts.h +++ ps/trunk/source/simulation2/components/tests/test_scripts.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" Index: ps/trunk/source/simulation2/docs/ICmpExample.h =================================================================== --- ps/trunk/source/simulation2/docs/ICmpExample.h +++ ps/trunk/source/simulation2/docs/ICmpExample.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPEXAMPLE Index: ps/trunk/source/simulation2/docs/SimulationDocs.h =================================================================== --- ps/trunk/source/simulation2/docs/SimulationDocs.h +++ ps/trunk/source/simulation2/docs/SimulationDocs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/simulation2/helpers/CinemaPath.h =================================================================== --- ps/trunk/source/simulation2/helpers/CinemaPath.h +++ ps/trunk/source/simulation2/helpers/CinemaPath.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAPATH Index: ps/trunk/source/simulation2/helpers/CinemaPath.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/CinemaPath.cpp +++ ps/trunk/source/simulation2/helpers/CinemaPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Geometry.h =================================================================== --- ps/trunk/source/simulation2/helpers/Geometry.h +++ ps/trunk/source/simulation2/helpers/Geometry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_GEOMETRY Index: ps/trunk/source/simulation2/helpers/Geometry.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/Geometry.cpp +++ ps/trunk/source/simulation2/helpers/Geometry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Grid.h =================================================================== --- ps/trunk/source/simulation2/helpers/Grid.h +++ ps/trunk/source/simulation2/helpers/Grid.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRID Index: ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h =================================================================== --- ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h +++ ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HIERPATHFINDER Index: ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp +++ ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/LongPathfinder.h =================================================================== --- ps/trunk/source/simulation2/helpers/LongPathfinder.h +++ ps/trunk/source/simulation2/helpers/LongPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LONGPATHFINDER Index: ps/trunk/source/simulation2/helpers/LongPathfinder.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/LongPathfinder.cpp +++ ps/trunk/source/simulation2/helpers/LongPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Los.h =================================================================== --- ps/trunk/source/simulation2/helpers/Los.h +++ ps/trunk/source/simulation2/helpers/Los.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOS Index: ps/trunk/source/simulation2/helpers/MapEdgeTiles.h =================================================================== --- ps/trunk/source/simulation2/helpers/MapEdgeTiles.h +++ ps/trunk/source/simulation2/helpers/MapEdgeTiles.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAP_EDGE_TILES Index: ps/trunk/source/simulation2/helpers/PathGoal.h =================================================================== --- ps/trunk/source/simulation2/helpers/PathGoal.h +++ ps/trunk/source/simulation2/helpers/PathGoal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHGOAL Index: ps/trunk/source/simulation2/helpers/PathGoal.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/PathGoal.cpp +++ ps/trunk/source/simulation2/helpers/PathGoal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Pathfinding.h =================================================================== --- ps/trunk/source/simulation2/helpers/Pathfinding.h +++ ps/trunk/source/simulation2/helpers/Pathfinding.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHFINDING Index: ps/trunk/source/simulation2/helpers/Pathfinding.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/Pathfinding.cpp +++ ps/trunk/source/simulation2/helpers/Pathfinding.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Player.h =================================================================== --- ps/trunk/source/simulation2/helpers/Player.h +++ ps/trunk/source/simulation2/helpers/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PLAYER Index: ps/trunk/source/simulation2/helpers/Position.h =================================================================== --- ps/trunk/source/simulation2/helpers/Position.h +++ ps/trunk/source/simulation2/helpers/Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSITION Index: ps/trunk/source/simulation2/helpers/PriorityQueue.h =================================================================== --- ps/trunk/source/simulation2/helpers/PriorityQueue.h +++ ps/trunk/source/simulation2/helpers/PriorityQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PRIORITYQUEUE Index: ps/trunk/source/simulation2/helpers/Rasterize.h =================================================================== --- ps/trunk/source/simulation2/helpers/Rasterize.h +++ ps/trunk/source/simulation2/helpers/Rasterize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RASTERIZE Index: ps/trunk/source/simulation2/helpers/Rasterize.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/Rasterize.cpp +++ ps/trunk/source/simulation2/helpers/Rasterize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Render.h =================================================================== --- ps/trunk/source/simulation2/helpers/Render.h +++ ps/trunk/source/simulation2/helpers/Render.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RENDER Index: ps/trunk/source/simulation2/helpers/Render.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/Render.cpp +++ ps/trunk/source/simulation2/helpers/Render.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/Selection.h =================================================================== --- ps/trunk/source/simulation2/helpers/Selection.h +++ ps/trunk/source/simulation2/helpers/Selection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SELECTION Index: ps/trunk/source/simulation2/helpers/Selection.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/Selection.cpp +++ ps/trunk/source/simulation2/helpers/Selection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/helpers/SimulationCommand.h =================================================================== --- ps/trunk/source/simulation2/helpers/SimulationCommand.h +++ ps/trunk/source/simulation2/helpers/SimulationCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATIONCOMMAND Index: ps/trunk/source/simulation2/helpers/Spatial.h =================================================================== --- ps/trunk/source/simulation2/helpers/Spatial.h +++ ps/trunk/source/simulation2/helpers/Spatial.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SPATIAL Index: ps/trunk/source/simulation2/helpers/VertexPathfinder.h =================================================================== --- ps/trunk/source/simulation2/helpers/VertexPathfinder.h +++ ps/trunk/source/simulation2/helpers/VertexPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXPATHFINDER Index: ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp =================================================================== --- ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp +++ ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** Index: ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp =================================================================== --- ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp +++ ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h =================================================================== --- ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h +++ ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SIMULATION Index: ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp =================================================================== --- ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp +++ ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp =================================================================== --- ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp +++ ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/scripting/ScriptComponent.h =================================================================== --- ps/trunk/source/simulation2/scripting/ScriptComponent.h +++ ps/trunk/source/simulation2/scripting/ScriptComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCOMPONENT Index: ps/trunk/source/simulation2/scripting/ScriptComponent.cpp =================================================================== --- ps/trunk/source/simulation2/scripting/ScriptComponent.cpp +++ ps/trunk/source/simulation2/scripting/ScriptComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/BinarySerializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/BinarySerializer.h +++ ps/trunk/source/simulation2/serialization/BinarySerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BINARYSERIALIZER Index: ps/trunk/source/simulation2/serialization/BinarySerializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/BinarySerializer.cpp +++ ps/trunk/source/simulation2/serialization/BinarySerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/DebugSerializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/DebugSerializer.h +++ ps/trunk/source/simulation2/serialization/DebugSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGSERIALIZER Index: ps/trunk/source/simulation2/serialization/DebugSerializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/DebugSerializer.cpp +++ ps/trunk/source/simulation2/serialization/DebugSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/HashSerializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/HashSerializer.h +++ ps/trunk/source/simulation2/serialization/HashSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHSERIALIZER Index: ps/trunk/source/simulation2/serialization/HashSerializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/HashSerializer.cpp +++ ps/trunk/source/simulation2/serialization/HashSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/IDeserializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/IDeserializer.h +++ ps/trunk/source/simulation2/serialization/IDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IDESERIALIZER Index: ps/trunk/source/simulation2/serialization/IDeserializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/IDeserializer.cpp +++ ps/trunk/source/simulation2/serialization/IDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/ISerializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/ISerializer.h +++ ps/trunk/source/simulation2/serialization/ISerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISERIALIZER Index: ps/trunk/source/simulation2/serialization/ISerializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/ISerializer.cpp +++ ps/trunk/source/simulation2/serialization/ISerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/SerializeTemplates.h =================================================================== --- ps/trunk/source/simulation2/serialization/SerializeTemplates.h +++ ps/trunk/source/simulation2/serialization/SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZETEMPLATES Index: ps/trunk/source/simulation2/serialization/SerializedPathfinder.h =================================================================== --- ps/trunk/source/simulation2/serialization/SerializedPathfinder.h +++ ps/trunk/source/simulation2/serialization/SerializedPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZATION_PATHFINDER Index: ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h =================================================================== --- ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h +++ ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZEDSCRIPTTYPES Index: ps/trunk/source/simulation2/serialization/SerializedTypes.h =================================================================== --- ps/trunk/source/simulation2/serialization/SerializedTypes.h +++ ps/trunk/source/simulation2/serialization/SerializedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZED_TYPES Index: ps/trunk/source/simulation2/serialization/StdDeserializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/StdDeserializer.h +++ ps/trunk/source/simulation2/serialization/StdDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER Index: ps/trunk/source/simulation2/serialization/StdDeserializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/StdDeserializer.cpp +++ ps/trunk/source/simulation2/serialization/StdDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/serialization/StdSerializer.h =================================================================== --- ps/trunk/source/simulation2/serialization/StdSerializer.h +++ ps/trunk/source/simulation2/serialization/StdSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSERIALIZER Index: ps/trunk/source/simulation2/serialization/StdSerializer.cpp =================================================================== --- ps/trunk/source/simulation2/serialization/StdSerializer.cpp +++ ps/trunk/source/simulation2/serialization/StdSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/CmpPtr.h =================================================================== --- ps/trunk/source/simulation2/system/CmpPtr.h +++ ps/trunk/source/simulation2/system/CmpPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMPPTR Index: ps/trunk/source/simulation2/system/CmpPtr.cpp =================================================================== --- ps/trunk/source/simulation2/system/CmpPtr.cpp +++ ps/trunk/source/simulation2/system/CmpPtr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/Component.h =================================================================== --- ps/trunk/source/simulation2/system/Component.h +++ ps/trunk/source/simulation2/system/Component.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENT Index: ps/trunk/source/simulation2/system/ComponentManager.h =================================================================== --- ps/trunk/source/simulation2/system/ComponentManager.h +++ ps/trunk/source/simulation2/system/ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTMANAGER Index: ps/trunk/source/simulation2/system/ComponentManager.cpp =================================================================== --- ps/trunk/source/simulation2/system/ComponentManager.cpp +++ ps/trunk/source/simulation2/system/ComponentManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp =================================================================== --- ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp +++ ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/ComponentTest.h =================================================================== --- ps/trunk/source/simulation2/system/ComponentTest.h +++ ps/trunk/source/simulation2/system/ComponentTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTTEST Index: ps/trunk/source/simulation2/system/Components.h =================================================================== --- ps/trunk/source/simulation2/system/Components.h +++ ps/trunk/source/simulation2/system/Components.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTS Index: ps/trunk/source/simulation2/system/DynamicSubscription.h =================================================================== --- ps/trunk/source/simulation2/system/DynamicSubscription.h +++ ps/trunk/source/simulation2/system/DynamicSubscription.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DYNAMICSUBSCRIPTION Index: ps/trunk/source/simulation2/system/DynamicSubscription.cpp =================================================================== --- ps/trunk/source/simulation2/system/DynamicSubscription.cpp +++ ps/trunk/source/simulation2/system/DynamicSubscription.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/Entity.h =================================================================== --- ps/trunk/source/simulation2/system/Entity.h +++ ps/trunk/source/simulation2/system/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITY Index: ps/trunk/source/simulation2/system/EntityMap.h =================================================================== --- ps/trunk/source/simulation2/system/EntityMap.h +++ ps/trunk/source/simulation2/system/EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITYMAP #define INCLUDED_ENTITYMAP Index: ps/trunk/source/simulation2/system/IComponent.h =================================================================== --- ps/trunk/source/simulation2/system/IComponent.h +++ ps/trunk/source/simulation2/system/IComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICOMPONENT Index: ps/trunk/source/simulation2/system/IComponent.cpp =================================================================== --- ps/trunk/source/simulation2/system/IComponent.cpp +++ ps/trunk/source/simulation2/system/IComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/Interface.h =================================================================== --- ps/trunk/source/simulation2/system/Interface.h +++ ps/trunk/source/simulation2/system/Interface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE Index: ps/trunk/source/simulation2/system/InterfaceScripted.h =================================================================== --- ps/trunk/source/simulation2/system/InterfaceScripted.h +++ ps/trunk/source/simulation2/system/InterfaceScripted.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE_SCRIPTED Index: ps/trunk/source/simulation2/system/LocalTurnManager.h =================================================================== --- ps/trunk/source/simulation2/system/LocalTurnManager.h +++ ps/trunk/source/simulation2/system/LocalTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOCALTURNMANAGER Index: ps/trunk/source/simulation2/system/LocalTurnManager.cpp =================================================================== --- ps/trunk/source/simulation2/system/LocalTurnManager.cpp +++ ps/trunk/source/simulation2/system/LocalTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/Message.h =================================================================== --- ps/trunk/source/simulation2/system/Message.h +++ ps/trunk/source/simulation2/system/Message.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGE Index: ps/trunk/source/simulation2/system/ParamNode.h =================================================================== --- ps/trunk/source/simulation2/system/ParamNode.h +++ ps/trunk/source/simulation2/system/ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARAMNODE Index: ps/trunk/source/simulation2/system/ParamNode.cpp =================================================================== --- ps/trunk/source/simulation2/system/ParamNode.cpp +++ ps/trunk/source/simulation2/system/ParamNode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/ReplayTurnManager.h =================================================================== --- ps/trunk/source/simulation2/system/ReplayTurnManager.h +++ ps/trunk/source/simulation2/system/ReplayTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAYTURNMANAGER Index: ps/trunk/source/simulation2/system/ReplayTurnManager.cpp =================================================================== --- ps/trunk/source/simulation2/system/ReplayTurnManager.cpp +++ ps/trunk/source/simulation2/system/ReplayTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/SimContext.h =================================================================== --- ps/trunk/source/simulation2/system/SimContext.h +++ ps/trunk/source/simulation2/system/SimContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMCONTEXT Index: ps/trunk/source/simulation2/system/SimContext.cpp =================================================================== --- ps/trunk/source/simulation2/system/SimContext.cpp +++ ps/trunk/source/simulation2/system/SimContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/system/TurnManager.h =================================================================== --- ps/trunk/source/simulation2/system/TurnManager.h +++ ps/trunk/source/simulation2/system/TurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TURNMANAGER Index: ps/trunk/source/simulation2/system/TurnManager.cpp =================================================================== --- ps/trunk/source/simulation2/system/TurnManager.cpp +++ ps/trunk/source/simulation2/system/TurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h =================================================================== --- ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h +++ ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_ComponentManager.h =================================================================== --- ps/trunk/source/simulation2/tests/test_ComponentManager.h +++ ps/trunk/source/simulation2/tests/test_ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_EntityMap.h =================================================================== --- ps/trunk/source/simulation2/tests/test_EntityMap.h +++ ps/trunk/source/simulation2/tests/test_EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_ParamNode.h =================================================================== --- ps/trunk/source/simulation2/tests/test_ParamNode.h +++ ps/trunk/source/simulation2/tests/test_ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_SerializeTemplates.h =================================================================== --- ps/trunk/source/simulation2/tests/test_SerializeTemplates.h +++ ps/trunk/source/simulation2/tests/test_SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_Serializer.h =================================================================== --- ps/trunk/source/simulation2/tests/test_Serializer.h +++ ps/trunk/source/simulation2/tests/test_Serializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/simulation2/tests/test_Simulation2.h =================================================================== --- ps/trunk/source/simulation2/tests/test_Simulation2.h +++ ps/trunk/source/simulation2/tests/test_Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/soundmanager/ISoundManager.h =================================================================== --- ps/trunk/source/soundmanager/ISoundManager.h +++ ps/trunk/source/soundmanager/ISoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDMANAGER_H Index: ps/trunk/source/soundmanager/SoundManager.h =================================================================== --- ps/trunk/source/soundmanager/SoundManager.h +++ ps/trunk/source/soundmanager/SoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDMANAGER_H Index: ps/trunk/source/soundmanager/SoundManager.cpp =================================================================== --- ps/trunk/source/soundmanager/SoundManager.cpp +++ ps/trunk/source/soundmanager/SoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/data/OggData.h =================================================================== --- ps/trunk/source/soundmanager/data/OggData.h +++ ps/trunk/source/soundmanager/data/OggData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGGDATA_H Index: ps/trunk/source/soundmanager/data/OggData.cpp =================================================================== --- ps/trunk/source/soundmanager/data/OggData.cpp +++ ps/trunk/source/soundmanager/data/OggData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/data/SoundData.h =================================================================== --- ps/trunk/source/soundmanager/data/SoundData.h +++ ps/trunk/source/soundmanager/data/SoundData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDDATA_H Index: ps/trunk/source/soundmanager/data/SoundData.cpp =================================================================== --- ps/trunk/source/soundmanager/data/SoundData.cpp +++ ps/trunk/source/soundmanager/data/SoundData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/data/ogg.h =================================================================== --- ps/trunk/source/soundmanager/data/ogg.h +++ ps/trunk/source/soundmanager/data/ogg.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGG #define INCLUDED_OGG Index: ps/trunk/source/soundmanager/data/ogg.cpp =================================================================== --- ps/trunk/source/soundmanager/data/ogg.cpp +++ ps/trunk/source/soundmanager/data/ogg.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/items/CBufferItem.h =================================================================== --- ps/trunk/source/soundmanager/items/CBufferItem.h +++ ps/trunk/source/soundmanager/items/CBufferItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUFFERITEM_H Index: ps/trunk/source/soundmanager/items/CBufferItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CBufferItem.cpp +++ ps/trunk/source/soundmanager/items/CBufferItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/items/CSoundBase.h =================================================================== --- ps/trunk/source/soundmanager/items/CSoundBase.h +++ ps/trunk/source/soundmanager/items/CSoundBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDBASE_H Index: ps/trunk/source/soundmanager/items/CSoundBase.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CSoundBase.cpp +++ ps/trunk/source/soundmanager/items/CSoundBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/items/CSoundItem.h =================================================================== --- ps/trunk/source/soundmanager/items/CSoundItem.h +++ ps/trunk/source/soundmanager/items/CSoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDITEM_H Index: ps/trunk/source/soundmanager/items/CSoundItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CSoundItem.cpp +++ ps/trunk/source/soundmanager/items/CSoundItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/items/CStreamItem.h =================================================================== --- ps/trunk/source/soundmanager/items/CStreamItem.h +++ ps/trunk/source/soundmanager/items/CStreamItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTREAMITEM_H Index: ps/trunk/source/soundmanager/items/CStreamItem.cpp =================================================================== --- ps/trunk/source/soundmanager/items/CStreamItem.cpp +++ ps/trunk/source/soundmanager/items/CStreamItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/items/ISoundItem.h =================================================================== --- ps/trunk/source/soundmanager/items/ISoundItem.h +++ ps/trunk/source/soundmanager/items/ISoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDITEM_H Index: ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h =================================================================== --- ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h +++ ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp =================================================================== --- ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp +++ ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/soundmanager/scripting/SoundGroup.h =================================================================== --- ps/trunk/source/soundmanager/scripting/SoundGroup.h +++ ps/trunk/source/soundmanager/scripting/SoundGroup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDGROUP_H Index: ps/trunk/source/soundmanager/scripting/SoundGroup.cpp =================================================================== --- ps/trunk/source/soundmanager/scripting/SoundGroup.cpp +++ ps/trunk/source/soundmanager/scripting/SoundGroup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/test_setup.cpp =================================================================== --- ps/trunk/source/test_setup.cpp +++ ps/trunk/source/test_setup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before Index: ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h =================================================================== --- ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h +++ ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/third_party/mikktspace/mikktspace.cpp =================================================================== --- ps/trunk/source/third_party/mikktspace/mikktspace.cpp +++ ps/trunk/source/third_party/mikktspace/mikktspace.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. +// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * For quietness with our default warning flags, some warnings are Index: ps/trunk/source/third_party/mikktspace/weldmesh.cpp =================================================================== --- ps/trunk/source/third_party/mikktspace/weldmesh.cpp +++ ps/trunk/source/third_party/mikktspace/weldmesh.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. +// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * Fix build on *BSD (including malloc.h produces an error) Index: ps/trunk/source/third_party/mongoose/mongoose.cpp =================================================================== --- ps/trunk/source/third_party/mongoose/mongoose.cpp +++ ps/trunk/source/third_party/mongoose/mongoose.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. +// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. // Diff against mongoose_original.c (from Hg rev 77615121d235) to see the changes. // // Motivation for changes: Index: ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h =================================================================== --- ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h +++ ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.4 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ Index: ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp =================================================================== --- ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp +++ ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.3 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ Index: ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h =================================================================== --- ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h +++ ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp =================================================================== --- ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp +++ ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp @@ -1,5 +1,5 @@ /* - * Slightly modified version by Wildfire Games, for 0 A.D to support macOS 10.13 + * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13 */ // tinygettext - A gettext replacement that works directly on .po files // Copyright (c) 2009 Ingo Ruhnke Index: ps/trunk/source/tools/LICENSE.txt =================================================================== --- ps/trunk/source/tools/LICENSE.txt +++ ps/trunk/source/tools/LICENSE.txt @@ -1,4 +1,4 @@ -This directory mostly contains tools that are not required to run 0 A.D., with +This directory mostly contains tools that are not required to run 0 A.D., with the exception of Atlas, but they may be useful to some people. Those files authored by Philip Taylor are released under the MIT license. Index: ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 Index: ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp +++ ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to almost all of AtlasObject. Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to text-related functions that make use of std::string Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObjectText.h" Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp +++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h +++ ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // We use this special header for including the JSONSpirit header because some tweaking is needed to disable warnings. Index: ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h +++ ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasWindow.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "DraggableListCtrl/DraggableListCtrl.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class ActionButton : public wxButton Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ //#include "wx/tglbtn.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/glcanvas.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLORDIALOG Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DRAGGABLELISTCTRL Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EDITABLELISTCTRL Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIELDEDITCTRL Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class EditableListCtrl; Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickComboBox : public wxComboBox Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/panel.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickTextCtrl : public wxTextCtrl Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FILEHISTORY Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class HighResTimer Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPDIALOG Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPRESIZEDIALOG Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/splitter.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASDIALOG Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOW Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASEVENTLOOP Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMAND Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMANDPROC Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IATLASSERIALISER Index: ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h +++ ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBSERVABLE Index: ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef DLLINTERFACE_INCLUDED Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef KEYMAP_INCLUDED Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h @@ -1,17 +1,17 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Precompiled headers: Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCENARIOEDITOR Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SECTIONLAYOUT Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIDEBAR Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LIGHTCONTROL Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VARIATIONCONTROL Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MISCSTATE Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTSETTINGS Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOOLS Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h +++ ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ACTORVIEWER Index: ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp +++ ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Brushes.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Brushes.h +++ ps/trunk/source/tools/atlas/GameInterface/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES Index: ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/CommandProc.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/CommandProc.h +++ ps/trunk/source/tools/atlas/GameInterface/CommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMANDPROC Index: ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp +++ ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h +++ ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DELTAARRAY Index: ps/trunk/source/tools/atlas/GameInterface/GameLoop.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/GameLoop.h +++ ps/trunk/source/tools/atlas/GameInterface/GameLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMELOOP Index: ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp +++ ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEHANDLER Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h +++ ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INPUTPROCESSOR Index: ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp +++ ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h +++ ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSER Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h +++ ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSERIMPL Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp +++ ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Messages.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Messages.h +++ ps/trunk/source/tools/atlas/GameInterface/Messages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGES Index: ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h +++ ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Used by Messages.h, so that file stays relatively clean. Index: ps/trunk/source/tools/atlas/GameInterface/Misc.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Misc.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Misc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Register.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Register.cpp +++ ps/trunk/source/tools/atlas/GameInterface/Register.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/Shareable.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/Shareable.h +++ ps/trunk/source/tools/atlas/GameInterface/Shareable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREABLE Index: ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h +++ ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDMEMORY Index: ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h +++ ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDTYPES Index: ps/trunk/source/tools/atlas/GameInterface/SimState.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/SimState.h +++ ps/trunk/source/tools/atlas/GameInterface/SimState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef SIMSTATE_INCLUDED Index: ps/trunk/source/tools/atlas/GameInterface/SimState.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/SimState.cpp +++ ps/trunk/source/tools/atlas/GameInterface/SimState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/atlas/GameInterface/View.h =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/View.h +++ ps/trunk/source/tools/atlas/GameInterface/View.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIEW Index: ps/trunk/source/tools/atlas/GameInterface/View.cpp =================================================================== --- ps/trunk/source/tools/atlas/GameInterface/View.cpp +++ ps/trunk/source/tools/atlas/GameInterface/View.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" Index: ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm =================================================================== --- ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm +++ ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm @@ -128,7 +128,7 @@ my $feed_url = $c->config->{output}{feed_url}; my $out = < -0 A.D. Revision Log +0 A.D. Revision Log -

This site collects opt-in automatic feedback from players of 0 A.D. +

This site collects opt-in automatic feedback from players of 0 A.D.

Published data: OpenGL capabilities. Index: ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html =================================================================== --- ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html +++ ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html @@ -1,6 +1,6 @@ -0 A.D. report service +0 A.D. report service