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[gameplay] make Caratacos and Maximus auras local
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Authored by Nescio on Mar 1 2020, 12:47 PM.

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Summary

brit_hero_caratacos.json and rome_hero_maximus.json are arguably two of the best hero auras available. +1 armour is equivalent to +11% health, globally, unlike most hero auras, which are local.
This patch changes them from global to a range of 60. For comparison, sele_hero_antiochus_great.json gives Cavalry +2 armour within a 45 range.

Test Plan

Agree this is an improvement.

Event Timeline

Nescio created this revision.Mar 1 2020, 12:47 PM
Stan added a subscriber: Stan.Mar 1 2020, 12:49 PM

Gameplay tag?

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1832/display/redirect

Nescio retitled this revision from make Caratacos and Maximus auras local to [gameplay] make Caratacos and Maximus auras local.Mar 1 2020, 1:09 PM
Nescio added a comment.Mar 1 2020, 1:12 PM

Gameplay tag?

It would be nice if there were a “gameplay balance” review group. (O17, maybe?)

Stan added a reviewer: Restricted Owners Package.Mar 18 2020, 12:25 PM

I'm not sure about that change. I feel that the +20% damage heroes with local are better anyway so making the +1 armor local makes it feel pretty weak for me.
On a side note, antiochus is fine (compared to his counterpart, that one persian hero that gives attack to cavalry) because it allows to micro away the cavalry to save them before they die and heal them which helps them get promoted

I feel that the +20% damage heroes with local are better anyway so making the +1 armor local makes it feel pretty weak for me.

Whilst +20% attack damage is indeed better than +1 armour, what matters is the classes it affects and the area it works on. To keep things balanced there is a trade-off.
Caratacos affects soldiers and siege engines, Maximus humans (i.e. soldiers, heroes, and support units) and structures. Furthermore, a radius of 60 means an area 4× as large as a radius of 30, 2.25× as large as radius of 40, and 1.78× as large as a radius of 45.
For comparison:

  • Scipio gives soldiers and siege engines +20% attack damage, but only within a radius of 30.
  • Seleucus grants +20% attack damage within a radius of 60, but affect only Champion Elephants.
  • Boudica grants Champions +20% attack damage within a radius of 40.

On a side note, antiochus is fine (compared to his counterpart, that one persian hero that gives attack to cavalry) because it allows to micro away the cavalry to save them before they die and heal them which helps them get promoted

Exactly! Cyrus (Cavalry +20% attack damage within a radius of 45) and Antiochus (Cavalry +2 armour within a radius of 45) are counterparts and don't need changing.

I was thinking of the generic +20% attack heroes (Vercingetorix iirc has radius 60, affects soldiers and maybe siege), Hannibal also has radius 60, affects own and allied units. Compared to them, Scipio, Seleucus and Boudica feel like in a lower tier.

Ideally all hero auras ought to be more or less equally good.
Maybe Hannibal and Vercingetorix should get a shorter range (e.g. 30, like Scipio), a lower bonus (e.g. 10%), some other penalty (e.g. -1 armour), or an entirely different aura altogether.
That could be included here or done in a separate patch.
There might some other auras that could use tweaking; I didn't check them all. When proposing this patch, I believe I was mostly looking at the global auras.

To be honest I think a lot of work is needed to balance the heroes while keeping their bonus diversified and somewhat accurate historically. I think there was once a patch by @Hannibal_Barca with many of the changes I proposed or agreed on.

Yeah, that's it. It's been a long time, I kinda forgot about it