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[gameplay] deprecate rotary mill, introduce special gaul farming technology
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Authored by Nescio on Wed, Mar 25, 7:10 PM.

Details

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Summary

As pointed out by @Genava55 on the forums, 0 A.D.'s rotary mill is historically problematic. This patch therefore deprecates the structure, and instead introduces a special technology (town phase, workers +10% grain gather rate) for the Gauls, to reflect the fact they invented a harvesting machine in the Iron Age.

Test Plan

Check for mistakes, agree this is an improvement.

Event Timeline

Nescio created this revision.Wed, Mar 25, 7:10 PM
Owners added a subscriber: Restricted Owners Package.Wed, Mar 25, 7:10 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1906/display/redirect

Nescio added inline comments.Wed, Mar 25, 7:18 PM
binaries/data/mods/public/simulation/data/technologies/gather_farming_harvester.json
4

About the cost of two rotary mills.

20

The rotary mill aura granted a 25% increase, but is local and temporary (only works as long as the structure isn't captured or destroyed).
The technology effect is global and permanent, hence the lower 10%.