Index: binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
+++ binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
@@ -25,6 +25,6 @@
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "multiply": 0.8 }
],
- "affects": ["Archer"],
+ "affects": ["Archer !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
@@ -11,6 +11,6 @@
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Cost/BuildTime", "multiply": 1.1 }
],
- "affects": ["Infantry Spearman"],
+ "affects": ["Infantry Spearman !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json
@@ -11,6 +11,6 @@
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "multiply": 0.95 }
],
- "affects": ["Cavalry"],
+ "affects": ["Cavalry !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
@@ -11,6 +11,6 @@
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "multiply": 0.95 }
],
- "affects": ["Infantry"],
+ "affects": ["Infantry !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
+++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
@@ -13,6 +13,6 @@
"modifications": [
{ "value": "Health/Max", "multiply": 1.2 }
],
- "affects": ["Cavalry"],
+ "affects": ["Cavalry !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json
+++ binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json
@@ -12,6 +12,6 @@
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "add": -10 }
],
- "affects": ["Cavalry"],
+ "affects": ["Cavalry !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json
+++ binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json
@@ -12,6 +12,6 @@
{ "value": "Cost/BuildTime", "multiply": 0.9 },
{ "value": "Health/Max", "add": -5 }
],
- "affects": ["Infantry"],
+ "affects": ["Infantry !Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero.xml
@@ -25,7 +25,7 @@
- 600
+ 1000
Human
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
@@ -17,9 +17,6 @@
5.0
-
- 1500
-
Cavalry
Hero Cavalry
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
@@ -26,9 +26,6 @@
3.0
-
- 1500
-
Ranged Javelinist
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
@@ -30,9 +30,6 @@
9.0
-
- 2000
-
Elephant Melee
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
@@ -25,9 +25,6 @@
0.35
-
- 1000
-
-Soldier Healer Support
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
@@ -17,9 +17,6 @@
2.5
-
- 1000
-
Infantry
Hero
Index: binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml
+++ binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml
@@ -1,8 +1,5 @@
-
- 2000
-
spart
greek