Index: binaries/data/mods/public/simulation/data/technologies/archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/archery_tradition.json @@ -25,6 +25,6 @@ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], - "affects": ["Archer"], + "affects": ["Archer !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json @@ -11,6 +11,6 @@ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], - "affects": ["Infantry Spearman"], + "affects": ["Infantry Spearman !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json @@ -11,6 +11,6 @@ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.95 } ], - "affects": ["Cavalry"], + "affects": ["Cavalry !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json @@ -11,6 +11,6 @@ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.95 } ], - "affects": ["Infantry"], + "affects": ["Infantry !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -13,6 +13,6 @@ "modifications": [ { "value": "Health/Max", "multiply": 1.2 } ], - "affects": ["Cavalry"], + "affects": ["Cavalry !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json @@ -12,6 +12,6 @@ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], - "affects": ["Cavalry"], + "affects": ["Cavalry !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json @@ -12,6 +12,6 @@ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], - "affects": ["Infantry"], + "affects": ["Infantry !Hero"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -25,7 +25,7 @@ - 600 + 1000 Human Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -17,9 +17,6 @@ 5.0 - - 1500 - Cavalry Hero Cavalry Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -26,9 +26,6 @@ 3.0 - - 1500 - Ranged Javelinist Index: binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -30,9 +30,6 @@ 9.0 - - 2000 - Elephant Melee Index: binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml @@ -25,9 +25,6 @@ 0.35 - - 1000 - -Soldier Healer Support Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml @@ -17,9 +17,6 @@ 2.5 - - 1000 - Infantry Hero Index: binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml +++ binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml @@ -1,8 +1,5 @@ - - 2000 - spart greek