Index: binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/brit.json +++ binaries/data/mods/public/simulation/data/civs/brit.json @@ -21,12 +21,12 @@ { "Name": "Sevili Dusios", "History": "The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.", - "Description": "Increased attack and movement rate for melee soldiers." + "Description": "Increased attack and movement rate for melee soldiers. (UNIMPLEMENTED)" }, { "Name": "Turos Maros", "History": "'Great Tower'; Celtic legends abound with stories of massive tall towers built by the most powerful kings, and the remains of some very large towers have been found.", - "Description": "Increases the height bonus of units garrisoned in a tower." + "Description": "Increases the height bonus of units garrisoned in a tower. (UNIMPLEMENTED)" } ], "Heroes": @@ -60,12 +60,12 @@ { "Name": "Ardiosmanae", "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " + "Description": "Enhanced food gained from ranching and farming. (UNIMPLEMENTED)" }, { "Name": "Deas Celtica", "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." + "Description": "Druids increase attack rates of soldiers near them slightly. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/cart.json +++ binaries/data/mods/public/simulation/data/civs/cart.json @@ -19,7 +19,7 @@ { "Name": "Exploration", "History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", - "Description": "All Traders and Ships +25% vision range." + "Description": "All Traders and Ships +25% vision range. (UNIMPLEMENTED)" }, { "Name": "Colonization", @@ -63,7 +63,7 @@ { "Name": "Roundup", "History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", - "Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." + "Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate). (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/gaul.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/gaul.json +++ binaries/data/mods/public/simulation/data/civs/gaul.json @@ -21,12 +21,12 @@ { "Name": "Vae Victis", "History": "Woe to the Defeated! The Gallic chieftain Brennus seized Rome (with the exception of a garrison on Capitoline Hill). When Camillus besieged him with a relief force from Veii, he negotiated his surrender for 1000 pounds of gold, and adding the weight of his sword on the scale when the Romans complained that he used false weights he uttered those famous words.", - "Description": "A set amount of metal and food from every structure destroyed or captured." + "Description": "A set amount of metal and food from every structure destroyed or captured. (UNIMPLEMENTED)" }, { "Name": "Carnutes", "History": "The Carnutes were druids from Aulercia. They fought when needed, and were largely responsible for turning back the Belgae incursions into Armorica and Aulercia.", - "Description": "Gallic druids gain a small melee attack." + "Description": "Gallic druids gain a small melee attack. (UNIMPLEMENTED)" } ], "Heroes": @@ -60,12 +60,12 @@ { "Name": "Ardiosmanae", "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " + "Description": "Enhanced food gained from ranching and farming. (UNIMPLEMENTED)" }, { "Name": "Deas Celtica", "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." + "Description": "Druids increase attack rates of soldiers near them slightly. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/iber.json +++ binaries/data/mods/public/simulation/data/civs/iber.json @@ -19,12 +19,12 @@ { "Name": "Suzko Txabalina", "History": "Iberian tribesmen were noted for wrapping bundles of grass about the shafts of their throwing spears, soaking that in some sort of flammable pitch, then setting it afire just before throwing.", - "Description": "Causes targets struck to become inflamed and lose hitpoints at a constant rate until and if either healed or repaired, as appropriate." + "Description": "Causes targets struck to become inflamed and lose hitpoints at a constant rate until and if either healed or repaired, as appropriate. (UNIMPLEMENTED)" }, { "Name": "Maisu Burdina Langileak", "History": "The Iberians were known to produce the finest iron and steel implements and weapons of the age. The famous 'Toledo Steel.'", - "Description": "Metal costs for units and technologies reduced by 50%." + "Description": "Metal costs for units and technologies reduced by 50%. (UNIMPLEMENTED)" } ], "Heroes": @@ -63,7 +63,7 @@ { "Name": "Zaldi Saldoa", "History": "Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year.", - "Description": "The resource cost of training horse-mounted units (cavalry) is reduced by 5% per animal corralled." + "Description": "The resource cost of training horse-mounted units (cavalry) is reduced by 5% per animal corralled. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/kush.json +++ binaries/data/mods/public/simulation/data/civs/kush.json @@ -20,7 +20,7 @@ [ { "Name": "Monumental Architecture", - "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." + "Description": "+25% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." }, { "Name": "High Priest of Amun", @@ -58,15 +58,15 @@ [ { "Name": "The Pyramids of Meroe", - "Description": "Building a Kushite pyramid increases Civic Center territory influence by +10% for each one built." + "Description": "Building a Kushite large pyramid increases Civic Center territory influence by +10% for each one built." }, { "Name": "Mineral Deposits", - "Description": "Kushite players receive a free extra Metal Mine somewhere in their home territory." + "Description": "Kushite players receive a free extra Metal Mine somewhere in their home territory. (UNIMPLEMENTED)" }, { "Name": "Elephant Roundup", - "Description": "Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants." + "Description": "Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/mace.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/mace.json +++ binaries/data/mods/public/simulation/data/civs/mace.json @@ -20,7 +20,7 @@ { "Name":"Military Reforms", "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", - "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." + "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed). (UNIMPLEMENTED)" }, { "Name":"Royal Gift", @@ -64,7 +64,7 @@ { "Name":"Hellenic League", "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", - "Description":"Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, but -5% attack debonus vs. Romans." + "Description":"Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, but -5% attack debonus vs. Romans. (UNIMPLEMENTED)" }, { "Name":"Syntagma", Index: binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/maur.json +++ binaries/data/mods/public/simulation/data/civs/maur.json @@ -20,7 +20,7 @@ { "Name":"Elephant Roundup", "History":".", - "Description":"Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to gain up to a 25% bonus in cost and train time of elephant units." + "Description":"Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to gain up to a 25% bonus in cost and train time of elephant units. (UNIMPLEMENTED)" }, { "Name":"Archery Tradition", Index: binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/pers.json +++ binaries/data/mods/public/simulation/data/civs/pers.json @@ -30,12 +30,12 @@ { "Name": "Immortals", "History": ".", - "Description": "Reduces train time for Anusiya champion infantry by half." + "Description": "Reduces train time for Anusiya champion infantry by half and health by 10%." }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Persian cavalry.", - "Description": "+25% health for cavalry, but +10% train time." + "Description": "+20% health for cavalry." } ], "Heroes": @@ -69,7 +69,7 @@ { "Name": "Corral Camels and Horses", "History": "While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, while Northern Arabia supplied 'one-hump' camels.", - "Description": "The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled." + "Description": "The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled. (UNIMPLEMENTED)" }, { "Name": "Great King's Levy", Index: binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/ptol.json +++ binaries/data/mods/public/simulation/data/civs/ptol.json @@ -25,12 +25,12 @@ { "Name":"Pharaonic Cult.", "History":"The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient Egyptian traditions in order to satiate the local populace and ingratiate themselves to the powerful priestly class in the country.", - "Description":"Hero aura range boosted by 50%." + "Description":"Hero aura range boosted by 50%. (UNIMPLEMENTED)" }, { "Name":"Nile Delta", "History":"The Nile Delta had rich soil for farming, due to centuries of seasonal floods from the Nile depositing rich silt across the landscape.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction." + "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction. (UNIMPLEMENTED)" } ], "Heroes": @@ -64,17 +64,17 @@ { "Name":"Mercenary Army", "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." + "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries. (UNIMPLEMENTED)" }, { "Name":"Nile Delta", "History":"Unknown.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies." + "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies. (UNIMPLEMENTED)" }, { "Name":"Roundup", "History":"Unknown.", - "Description":"Can capture gaia elephants and camels to reduce their training cost." + "Description":"Can capture gaia elephants and camels to reduce their training cost. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/rome.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/rome.json +++ binaries/data/mods/public/simulation/data/civs/rome.json @@ -20,7 +20,7 @@ { "Name": "Divide et Impera", "History": "'Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated.", - "Description": "Roman heroes can convert enemy units with great cost." + "Description": "Roman heroes can convert enemy units with great cost. (UNIMPLEMENTED)" } ], "Heroes": @@ -59,7 +59,7 @@ { "Name": "Citizenship", "History": "Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator.", - "Description": "Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor." + "Description": "Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor. (UNIMPLEMENTED)" } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -29,12 +29,12 @@ { "Name":"Marriage Alliance", "History":"Seleucus I Nicator invaded the Punjab region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.", - "Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." + "Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire. (UNIMPLEMENTED)" }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Seleucid cavalry.", - "Description": "+25% health for cavalry, but +10% train time." + "Description": "+20% health for cavalry." } ], "Heroes": Index: binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/spart.json +++ binaries/data/mods/public/simulation/data/civs/spart.json @@ -20,12 +20,12 @@ { "Name":"Feminine Mystique", "History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", - "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades." + "Description":"Spartan female citizens receive 10 extra health and +1 hack attack. They are also capable of constructing defense towers and palisades." }, { "Name":"Tyrtean Paeans", "History":"Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War.", - "Description":"Units in phalanx formation move faster." + "Description":"Units in phalanx formation move faster. (UNIMPLEMENTED)" }, { "Name":"The Agoge", @@ -69,7 +69,7 @@ { "Name":"Laws of Lycurgus", "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", - "Description":"The Spartan rank upgrades at the Barracks cost no resources, except time." + "Description":"The Spartan rank upgrades at the Barracks cost no resources, except time. (UNIMPLEMENTED)" }, { "Name":"Hellenization",