Index: binaries/data/mods/public/simulation/data/civs/athen.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/athen.json +++ binaries/data/mods/public/simulation/data/civs/athen.json @@ -15,8 +15,7 @@ { "Name":"Athenians", "Description":"A Hellenic people of the Ionian tribe.", - "Technologies": - [ + "Technologies": [ { "Name":"Iphicratean Reforms", "History":"", @@ -25,12 +24,7 @@ { "Name":"Long Walls", "History":"The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", - "Description":"Stone walls can be built in neutral territory. Construction time for walls is reduced by 50%." - }, - { - "Name":"Othismos", - "History":"The classical phalanx formation was developed about VIII century BC. It was eight men deep and up to eight hundred men wide. The men within overlapped their shields, presenting a formidable shield wall brimming with 8 foot spears.", - "Description":"The player gains the ability to order spear-armed troops into Phalanx formation, providing greater attack and armor." + "Description":"Stone walls can be built in neutral territory." } ], "Heroes": @@ -54,7 +48,7 @@ "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } @@ -62,14 +56,14 @@ "CivBonuses": [ { + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% build time, +10% health, and +10% capture points." + }, + { "Name":"Silver Owls", "History":"The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", "Description":"Metal mining gathering rates increased by +10% for each passing age." - }, - { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." } ], "TeamBonuses": @@ -80,34 +74,42 @@ "Description":"Allied Warships −25% construction time." } ], - "Structures": - [ + "Structures": [ + { + "Name": "Stoa", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, { - "Name":"Theatron", + "Name":"Gymnasium", "Class":"", "Emblem":"", - "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", + "History":"The Gymnasion was a vital place in Hellenic cities, where physical exercises were performed and social contacts established.", "Requirements":"", "Phase":"City", - "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%." + "Special":"Train Champion Infantry." }, { - "Name":"Gymnasion", + "Name":"Theater", "Class":"", "Emblem":"", - "History":"The Gymnasion was a vital place in Hellenic cities, where physical exercises were performed and social contacts established.", + "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", - "Special":"Train champion units and research technologies pertaining to champion units." + "Special":"Structures +20% territory influence radius." }, { - "Name":"Prytaneion", + "Name":"Council Chamber", "Class":"", "Emblem":"", "History":"The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.", "Requirements":"", "Phase":"City", - "Special":"Train heroes and research technology pertaining to heroes." + "Special":"Train Heroes." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/brit.json +++ binaries/data/mods/public/simulation/data/civs/brit.json @@ -16,19 +16,7 @@ { "Name": "Britons", "Description": "The Celts of the British Isles.", - "Technologies": - [ - { - "Name": "Sevili Dusios", - "History": "The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.", - "Description": "Increased attack and movement rate for melee soldiers." - }, - { - "Name": "Turos Maros", - "History": "'Great Tower'; Celtic legends abound with stories of massive tall towers built by the most powerful kings, and the remains of some very large towers have been found.", - "Description": "Increases the height bonus of units garrisoned in a tower." - } - ], + "Technologies": [], "Heroes": [ { @@ -55,17 +43,16 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { - "Name": "Ardiosmanae", - "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " + "Name": "Wooden Construction", + "History": "Celtic structures were mostly made of wood with rubble foundations.", + "Description": "Structures −20% build time, −20% health, and −20% capture points." }, { - "Name": "Deas Celtica", - "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." + "Name": "Living Spaces", + "History": "", + "Description": "Some Structures provide an additional Population Bonus." } ], "TeamBonuses": @@ -76,15 +63,32 @@ "Description": "Allied Healers −20% resource costs." } ], - "Structures": - [ + "Structures": [ + { + "Name": "Island Settlement", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, { "Name": "Kennel", "Class": "", "Emblem": "", "History": "The Britons were known for breeding war dogs.", "Requirements": "", - "Phase": "", + "Phase": "Town", + "Special": "Train War Dogs." + }, + { + "Name": "Rotary Mill", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "City", "Special": "" } ], Index: binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/cart.json +++ binaries/data/mods/public/simulation/data/civs/cart.json @@ -14,8 +14,8 @@ { "Name": "", "Description": "", - "Technologies": - [ + "Technologies": [ + { "Name": "Exploration", "History": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", @@ -53,17 +53,16 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { "Name": "Triple Walls", - "History": "Carthaginians built triple city walls.", - "Description": "Carthaginian walls, gates, and towers have 3x health of a standard wall, but also 2x build time." + "History": "", + "Description": "City Walls +100% build time, +100% stone cost, and +200% health." }, { - "Name": "Roundup", - "History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", - "Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." + "Name": "Trade Hub", + "History": "", + "Description": "Merchant Ships +25% trade gain." } ], "TeamBonuses": @@ -81,36 +80,36 @@ "Class":"", "Emblem":"", "History":"The structure is based upon the center island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.", - "Requirements":".", - "Phase":"", - "Special":"Construct the powerful warships of the Carthaginian navy." + "Requirements":"", + "Phase":"Town", + "Special":"Construct Warships." }, { "Name":"Celtic Embassy", "Class":"", "Emblem":"", "History":"The Celts supplied fierce warrior mercenaries for Carthaginian armies.", - "Requirements":".", - "Phase":"", - "Special":"Hire Celtic mercenaries." + "Requirements":"", + "Phase":"Town", + "Special":"Hire Celtic Mercenaries." }, { - "Name":"Italiote Embassy", + "Name":"Iberian Embassy", "Class":"", "Emblem":"", - "History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.", - "Requirements":".", - "Phase":"", - "Special":"Hire Italian mercenaries." + "History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", + "Requirements":"", + "Phase":"Town", + "Special":"Hire Iberian Mercenaries." }, { - "Name":"Iberian Embassy", + "Name":"Italic Embassy", "Class":"", "Emblem":"", - "History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", - "Requirements":".", - "Phase":"", - "Special":"Hire Iberian mercenaries." + "History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the peoples subject to Rome, including the Greeks and Samnites, revolted and joined the Carthaginian cause.", + "Requirements":"", + "Phase":"Town", + "Special":"Hire Italic Mercenaries." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/gaul.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/gaul.json +++ binaries/data/mods/public/simulation/data/civs/gaul.json @@ -16,19 +16,7 @@ { "Name": "Gauls", "Description": "The Celts of mainland Europe.", - "Technologies": - [ - { - "Name": "Vae Victis", - "History": "Woe to the Defeated! The Gallic chieftain Brennus seized Rome (with the exception of a garrison on Capitoline Hill). When Camillus besieged him with a relief force from Veii, he negotiated his surrender for 1000 pounds of gold, and adding the weight of his sword on the scale when the Romans complained that he used false weights he uttered those famous words.", - "Description": "A set amount of metal and food from every structure destroyed or captured." - }, - { - "Name": "Carnutes", - "History": "The Carnutes were druids from Aulercia. They fought when needed, and were largely responsible for turning back the Belgae incursions into Armorica and Aulercia.", - "Description": "Gallic druids gain a small melee attack." - } - ], + "Technologies": [], "Heroes": [ { @@ -55,17 +43,16 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { - "Name": "Ardiosmanae", - "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " + "Name": "Wooden Construction", + "History": "Celtic structures were mostly made of wood with rubble foundations.", + "Description": "Structures −20% build time, −20% health, and −20% capture points." }, { - "Name": "Deas Celtica", - "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." + "Name": "Living Spaces", + "History": "", + "Description": "Some Structures provide an additional Population Bonus." } ], "TeamBonuses": @@ -76,15 +63,24 @@ "Description": "Allied Structures −20% technology research time." } ], - "Structures": - [ + "Structures": [ + + { + "Name": "Tavern", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, { - "Name": "Melonas", + "Name": "Rotary Mill", "Class": "", "Emblem": "", - "History": "The Celts developed the first rotary flour mill.", + "History": "", "Requirements": "", - "Phase": "", + "Phase": "City", "Special": "" } ], Index: binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/iber.json +++ binaries/data/mods/public/simulation/data/civs/iber.json @@ -14,18 +14,8 @@ { "Name": "", "Description": "", - "Technologies": - [ - { - "Name": "Suzko Txabalina", - "History": "Iberian tribesmen were noted for wrapping bundles of grass about the shafts of their throwing spears, soaking that in some sort of flammable pitch, then setting it afire just before throwing.", - "Description": "Causes targets struck to become inflamed and lose hitpoints at a constant rate until and if either healed or repaired, as appropriate." - }, - { - "Name": "Maisu Burdina Langileak", - "History": "The Iberians were known to produce the finest iron and steel implements and weapons of the age. The famous 'Toledo Steel.'", - "Description": "Metal costs for units and technologies reduced by 50%." - } + "Technologies": [ + ], "Heroes": [ @@ -53,17 +43,17 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ + { "Name": "Harritsu Leku", "History": "With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types.", "Description": "Iberians start with a powerful prefabricated circuit of stone walls." }, { - "Name": "Zaldi Saldoa", - "History": "Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year.", - "Description": "The resource cost of training horse-mounted units (cavalry) is reduced by 5% per animal corralled." + "Name": "Fortified Settlements", + "History": "", + "Description": "Iberian Defense Towers and Fortresses have more health, a longer build time, increased cost, and provide a Population bonus. Their Defense Towers also have a higher Garrison Limit and Projectile limit." } ], "TeamBonuses": @@ -77,13 +67,13 @@ "Structures": [ { - "Name": "Gur Oroigarri", + "Name": "Revered Monument", "Class": "", "Emblem": "", - "History": "'Revered Monument' The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.", + "History": "The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.", "Requirements": "", - "Phase": "", - "Special": "Defensive Aura - Gives all Iberian units and buildings within vision range of the monument a 10-15% attack boost. Build Limit: Only 5 may be built per map." + "Phase": "City", + "Special": "Defensive Aura - Gives all Iberian units and buildings within vision range of the monument a 10-15% attack boost." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/kush.json +++ binaries/data/mods/public/simulation/data/civs/kush.json @@ -16,11 +16,15 @@ { "Name": "Kushite Africans", "Description": "The great African kingdom that straddled the Nile River in Nubia, in the South of Egypt.", - "Technologies": - [ + "Technologies": [ + { + "Name": "Archery Tradition", + "History": "", + "Description": "Archers have greater range, better accuracy, and faster train time for archers, but also -20% health." + }, { "Name": "Monumental Architecture", - "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." + "Description": "+25% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." }, { "Name": "High Priest of Amun", @@ -34,40 +38,28 @@ "Name": "Nastasen", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Arakamani", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Amanirenas", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" } ] } ], - "CivBonuses": - [ - { - "Name": "The Pyramids of Meroe", - "Description": "Building a Kushite pyramid increases Civic Center territory influence by +10% for each one built." - }, - { - "Name": "Mineral Deposits", - "Description": "Kushite players receive a free extra Metal Mine somewhere in their home territory." - }, - { - "Name": "Elephant Roundup", - "Description": "Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants." - } + "CivBonuses": [ + ], "TeamBonuses": [ @@ -76,34 +68,52 @@ "Description": "Allied Elephants −20% resource costs and training time." } ], - "Structures": - [ + "Structures": [ + { - "Name": "Temple of Amun", + "Name": "Small Pyramid", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", - "Phase": "City", - "Special": "The Kushites can upgrade individual Temples to Temples of Amun, which can train Napatan Temple Guard champions and heal units faster." + "Emblem": "", + "History": "The Kushites built over 200 pyramids in Nubia.", + "Requirements": "", + "Phase": "Town", + "Special": "" }, { - "Name": "Temple of Apedemak", + "Name": "Blemmye Camp", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", - "Phase": "City", - "Special": "The Kushites can upgrade individual Temples to Temples of Apedemak, which can train Meroe Temple Guard champions and heal units faster." + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, + { + "Name": "Nuba Village", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" }, { - "Name": "Kushite Pyramids", + "Name": "Large Pyramid", "Class": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "The Kushites built over 200 pyramids in Nubia.", - "Requirements": ".", - "Phase": "Village", - "Special": "Building a Small Kushite Pyramid unlocks the Town Phase. Building a Large Kushite Pyramid unlocks the City Phase. And each pyramid built adds +10% territory effect to Civic Centers." + "Requirements": "", + "Phase": "City", + "Special": "" + }, + { + "Name": "Grand Temple of Amun", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "City", + "Special": "" } ], "StartEntities": Index: binaries/data/mods/public/simulation/data/civs/mace.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/mace.json +++ binaries/data/mods/public/simulation/data/civs/mace.json @@ -15,22 +15,16 @@ { "Name":"Macedonians", "Description":"A Hellenistic kingdom bordering the Greek city-states.", - "Technologies": - [ + "Technologies": [ { - "Name":"Military Reforms", - "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", - "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." + "Name":"Hellenistic Metropolis", + "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description":"Civic centers +100% health and capture points, double default arrows." }, { "Name":"Royal Gift", "History":"In India near the end of his long anabasis, Alexander gifted to the Royal Hypaspist corps shields of silver for their long and valiant service in his army.", - "Description":"Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack and armor, but also greater cost." - }, - { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." + "Description":"Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack and armor." } ], "Heroes": @@ -59,22 +53,11 @@ ] } ], - "CivBonuses": - [ - { - "Name":"Hellenic League", - "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", - "Description":"Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, but -5% attack debonus vs. Romans." - }, - { - "Name":"Syntagma", - "History":"Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.", - "Description":"Infantry pike units can use the slow and powerful Syntagma formation." - }, + "CivBonuses": [ { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% build time, +10% health, and +10% capture points." } ], "TeamBonuses": @@ -88,22 +71,22 @@ "Structures": [ { - "Name":"Theatron", + "Name":"Theater", "Class":"", "Emblem":"", "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", - "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%. Build limit: 1." + "Special":"Structures +20% territory influence radius." }, { "Name":"Library", "Class":"", "Emblem":"", - "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", + "History": "", "Requirements":"", "Phase":"City", - "Special":"All Special Technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%. Build limit: 1." + "Special":"" } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/maur.json +++ binaries/data/mods/public/simulation/data/civs/maur.json @@ -15,17 +15,12 @@ { "Name": "Mauryan Indians", "Description": "", - "Technologies": - [ - { - "Name":"Elephant Roundup", - "History":".", - "Description":"Capture up to 5 Gaia elephants and garrison them in the Elephant Stables to gain up to a 25% bonus in cost and train time of elephant units." - }, + "Technologies": [ + { - "Name":"Archery Tradition", - "History":"India was a land of archery. The bulk of any Indian army was made up of highly skilled archers, armed with bamboo longbows.", - "Description":"Greater range and faster train time for Mauryan infantry archers." + "Name": "Archery Tradition", + "History": "India was a land of archery. The bulk of any Indian army was made up of highly skilled archers, armed with bamboo longbows.", + "Description": "Archers have greater range, better accuracy, and faster train time for archers, but also -20% health." } ], "Heroes": @@ -54,46 +49,45 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { - "Name": "Emperor of Emperors.", - "History": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan rulers held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", - "Description": "Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300)." + "Name": "Wooden Walls", + "History": "The Mauryas built their city walls out of wood, an abundant natural resource in India.", + "Description": "City Walls −20% build time and −20% health." }, { - "Name": "Kṣhatriya Warrior Caste.", - "History": "Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu.", - "Description": "The Mauryas enjoy access to 4 champions." + "Name": "Emperor of Emperors.", + "History": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan rulers held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", + "Description": "+10% maximum population limit." } ], - "TeamBonuses": - [ + "TeamBonuses": [ + { "Name": "Ashoka's Religious Support", "History": "Ashoka the Great sent embassies West to spread knowledge of the Buddha.", "Description": "Allied Temples −50% resource costs and building time; Temple technologies −50% resource costs and research time." } ], - "Structures": - [ + "Structures": [ + { "Name":"Elephant Stables", - "Class":"SB1", + "Class":"", "Emblem":"", - "History":".", - "Requirements":"Temple", + "History":"", + "Requirements":"", "Phase":"Town", - "Special":"Trains Elephant Archer and Worker Elephant at Town Phase, then adds the champion War Elephant at the City phase." + "Special":"Train Elephants." }, { "Name":"Edict Pillar of Ashoka", - "Class":"SB2", + "Class":"", "Emblem":"", - "History":".", - "Requirements":"Built by the Ashoka hero unit.", + "History":"", + "Requirements":"", "Phase":"City", - "Special":"Contentment: +10% Health and +10% resource gathering rates for all citizens and allied citizens within its range. Can be built anywhere except in enemy territory. Max Built: 10." + "Special":"" } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/pers.json +++ binaries/data/mods/public/simulation/data/civs/pers.json @@ -15,27 +15,31 @@ { "Name": "", "Description": "", - "Technologies": - [ + "Technologies": [ + { + "Name": "Archery Tradition", + "History": "", + "Description": "Archers have greater range, better accuracy, and faster train time for archers, but also -20% health." + }, { - "Name": "Naval Craftsmanship", + "Name": "Equine Transports", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "Description": "Phoenician triremes gain the unique ability to train cavalry." + "Description": "Triremes gain the ability to train Cavalry." }, { "Name": "Persian Architecture", "History": "The Persians built the wonderful 2700 kilometer-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "Description": "Increases hitpoints of all structures, but build time increased appropriately." + "Description": "Structures +25% health and capture points, but also +20% build time." }, { "Name": "Immortals", - "History": ".", - "Description": "Reduces train time for Anusiya champion infantry by half." + "History": "", + "Description": "Anusiya Champion Infantry -50% train time, but also -10% health." }, { "Name": "Nisean War Horses", - "History": "The beautiful and powerful breed of Nisean horses increases health for Persian cavalry.", - "Description": "+25% health for cavalry, but +10% train time." + "History": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", + "Description": "Cavalry +20% health." } ], "Heroes": @@ -64,46 +68,62 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { - "Name": "Corral Camels and Horses", - "History": "While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, while Northern Arabia supplied 'one-hump' camels.", - "Description": "The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled." + "Name": "Metal Ram Heads", + "History": "", + "Description": "Battering Rams +20% attack damage and +2 garrison capacity." }, { "Name": "Great King's Levy", "History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", - "Description": "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)." + "Description": "+10% maximum population limit." } ], - "TeamBonuses": - [ + "TeamBonuses": [ { "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", - "Description": "Allied Land Traders +15% trade gain." + "Description": "Allied Land Traders +25% trade gain." } ], - "Structures": - [ + "Structures": [ + { - "Name": "Cavalry Stables", + "Name": "Stable", "Class": "", "Emblem": "", "History": "The Persian Empire's best soldiers were Eastern horsemen.", "Requirements": "", "Phase": "Town", - "Special": "Train Cavalry citizen-soldiers." + "Special": "Train Cavalry." }, { - "Name": "Apadana", + "Name": "Throne Hall", "Class": "", "Emblem": "", "History": "The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.", "Requirements": "", "Phase": "City", - "Special": "Train heroes and Persian Immortals. Gives a slow trickle of all resources as 'Satrapy Tribute.'" + "Special": "Train Champion Infantry and Heroes. Resource trickle." + }, + { + "Name": "Ishtar Gate of Babylon", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "City", + "Special": "" + }, + { + "Name": "Gate of All Nations", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "City", + "Special": "Train Champions." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/ptol.json +++ binaries/data/mods/public/simulation/data/civs/ptol.json @@ -15,22 +15,11 @@ { "Name":"Ptolemaic Egyptians", "Description":"The great Greek-Macedonian dynastic rule over Ancient Egypt.", - "Technologies": - [ + "Technologies": [ { - "Name":"Hellenistic Metropolises", + "Name":"Hellenistic Metropolis", "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Pharaonic Cult.", - "History":"The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient Egyptian traditions in order to satiate the local populace and ingratiate themselves to the powerful priestly class in the country.", - "Description":"Hero aura range boosted by 50%." - }, - { - "Name":"Nile Delta", - "History":"The Nile Delta had rich soil for farming, due to centuries of seasonal floods from the Nile depositing rich silt across the landscape.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction." + "Description":"Civic centers +100% health and capture points, double default arrows." } ], "Heroes": @@ -40,41 +29,31 @@ "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Ptolemaios D' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Kleopatra H' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } ], - "CivBonuses": - [ + "CivBonuses": [ + { - "Name":"Mercenary Army", - "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." - }, - { - "Name":"Nile Delta", - "History":"Unknown.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies." - }, - { - "Name":"Roundup", - "History":"Unknown.", - "Description":"Can capture gaia elephants and camels to reduce their training cost." + "Name": "Mud Brick Buildings", + "History":"", + "Description": "Ptolemaic Houses, Storehouses, Farmsteads, and Corrals don't cost resources, but have a longer build time and less health." } ], "TeamBonuses": @@ -85,34 +64,34 @@ "Description":"Allies +1.0 food trickle rate." } ], - "Structures": - [ + "Structures": [ + { - "Name":"Library", + "Name":"Military Colony", "Class":"", "Emblem":"", - "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", - "Phase":"City", - "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." + "History": "", + "Requirements":"", + "Phase":"Town", + "Special":"This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." }, { - "Name":"Stratópedo Misthophóron", + "Name":"Lighthouse", "Class":"", "Emblem":"", - "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", + "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", "Requirements":"", "Phase":"Town", - "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains mercenaries." + "Special":"Build upon a shoreline in own, neutral, or allied territory. Reveal the shorelines over the entire map. Very large vision range." }, { - "Name":"Lighthouse", + "Name":"Library", "Class":"", "Emblem":"", - "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", - "Requirements":".", + "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", + "Requirements":"", "Phase":"City", - "Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1." + "Special":"Structures −10% technology resource costs and research time." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/rome.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/rome.json +++ binaries/data/mods/public/simulation/data/civs/rome.json @@ -15,12 +15,11 @@ { "Name": "", "Description": "", - "Technologies": - [ + "Technologies": [ { - "Name": "Divide et Impera", - "History": "'Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated.", - "Description": "Roman heroes can convert enemy units with great cost." + "Name": "Sibylline Books", + "History": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", + "Description": "Units +25% vision range." } ], "Heroes": @@ -49,46 +48,52 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { "Name": "Testudo Formation", "History": "The Romans commonly used the Testudo or 'turtle' formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales.", "Description": "Roman Legionaries can form a Testudo." }, { - "Name": "Citizenship", - "History": "Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator.", - "Description": "Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor." + "Name": "Legionary Engineers", + "History": "", + "Description": "Roman Siege Engines inflict more damage and have a longer range." } ], - "TeamBonuses": - [ + "TeamBonuses": [ { "Name": "Conscription", "History": "Many Roman soldiers were conscripted into service. While volunteers were preferred, the Roman state did maintain an annual military draft. During an emergency the draft and the terms of service were enlarged. The importance of military service in Republican Rome was so great it was a prerequisite for a political career. Members of the Senate were called Conscript Fathers because of this, reflected in how the ordo equester was said to have been \"conscripted\" into the Senate.", "Description": "Allied Citizen Infantry −10% training time." } ], - "Structures": - [ + "Structures": [ + { + "Name": "Temple of Vesta", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, { "Name": "Entrenched Camp", "Class": "", "Emblem": "", "History": "Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within the Praetorian gate, which should either front the east or the enemy, the tents of the first centuries or cohorts are pitched, and the dracos (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defense. Many towns started up as bigger military camps to evolve to more complicated cities.", "Requirements": "", - "Phase": "", - "Special": "Trains citizen-soldiers from neutral or enemy territory." + "Phase": "City", + "Special": "Build in neutral or enemy territory. Train Citizen Soldiers and construct Siege Engines." }, { - "Name": "Murus Latericius", + "Name": "Siege Wall", "Class": "", "Emblem": "", "History": "Turf walls built by legionaries during sieges.", "Requirements": "", - "Phase": "", - "Special": "Can be built in neutral and enemy territory to strangle enemy towns." + "Phase": "City", + "Special": "Buildable in own, neutral, and enemy territory." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -14,27 +14,21 @@ { "Name":"Seleucids", "Description":"The Macedonian-Greek dynasty that ruled the Eastern part of Alexander's former empire.", - "Technologies": - [ + "Technologies": [ { - "Name":"Hellenistic Metropolises", + "Name":"Hellenistic Metropolis", "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Traditional Army vs. Reform Army", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Traditional Army unlocks Silver Shields and Scythed Chariots, Reform Army unlocks Romanized Heavy Swordsmen and Cataphracts." + "Description":"Civic centers +100% health and capture points, double default arrows." }, { - "Name":"Marriage Alliance", - "History":"Seleucus I Nicator invaded the Punjab region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.", - "Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." + "Name": "Nisean War Horses", + "History": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", + "Description": "Cavalry +20% health." }, { - "Name": "Nisean War Horses", - "History": "The beautiful and powerful breed of Nisean horses increases health for Seleucid cavalry.", - "Description": "+25% health for cavalry, but +10% train time." + "Name":"Parade of Daphne", + "History":"", + "Description":"Faster batch training speed for the Fortress." } ], "Heroes": @@ -63,19 +57,7 @@ ] } ], - "CivBonuses": - [ - { - "Name":"Cleruchy", - "History":".", - "Description":"This unlocks the Seleucid expansion building, the Klēroukhia or Military Colony, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." - }, - { - "Name":"Military Reforms", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Choose between Traditional Army and Reform Army technologies that unlock different Champions." - } - ], + "CivBonuses": [], "TeamBonuses": [ { @@ -84,34 +66,24 @@ "Description":"Allied Civil Centers −20% resource costs." } ], - "Structures": - [ + "Structures": [ { - "Name":"Library", - "Class":"", - "Emblem":"", - "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", - "Phase":"City", - "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." - }, - { - "Name":"Cavalry Stables", + "Name":"Military Colony", "Class":"", "Emblem":"", - "History":".", + "History":"The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.", "Requirements":"", - "Phase":"Village", - "Special":"Trains all cavalry except citizen-soldier cavalry." + "Phase":"Town", + "Special":"This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." }, { - "Name":"Military Colony", + "Name":"Library", "Class":"", "Emblem":"", - "History":"The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.", - "Requirements":".", - "Phase":"Town", - "Special":"This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." + "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", + "Requirements":"", + "Phase":"City", + "Special":"−10% technology resource costs and research time." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/spart.json +++ binaries/data/mods/public/simulation/data/civs/spart.json @@ -15,18 +15,7 @@ { "Name":"Spartans", "Description":"", - "Technologies": - [ - { - "Name":"Feminine Mystique", - "History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", - "Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades." - }, - { - "Name":"Tyrtean Paeans", - "History":"Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War.", - "Description":"Units in phalanx formation move faster." - }, + "Technologies": [ { "Name":"The Agoge", "History":"Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", @@ -59,22 +48,21 @@ ] } ], - "CivBonuses": - [ + "CivBonuses": [ { - "Name":"Othismos", - "History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.", - "Description":"Spartans can use the powerful Phalanx formation." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% build time, +10% health, and +10% capture points." }, { - "Name":"Laws of Lycurgus", - "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", - "Description":"The Spartan rank upgrades at the Barracks cost no resources, except time." + "Name": "Underdogs", + "History": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", + "Description": "−10% maximum population limit." }, { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Feminine Mystique", + "History": "Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.", + "Description": "Spartan Female Citizens +10 health and +1 melee attack hack damage." } ], "TeamBonuses": @@ -85,25 +73,33 @@ "Description":"Allied Citizen Infantry Spearmen +10% health." } ], - "Structures": - [ + "Structures": [ { - "Name":"Theatron", + "Name": "Stoa", + "Class": "", + "Emblem": "", + "History": "", + "Requirements": "", + "Phase": "Town", + "Special": "" + }, + { + "Name":"Military Mess Hall", "Class":"", "Emblem":"", - "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", + "History":"The Syssition was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.", "Requirements":"", "Phase":"City", - "Special":"The Hellenization civ bonus. Building a Theatron increases the territory effect of all buildings by 25%." + "Special":"Train Champion Infantry and Heroes." }, { - "Name":"Syssition", + "Name":"Theater", "Class":"", "Emblem":"", - "History":"The Syssition was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.", + "History":"Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.", "Requirements":"", "Phase":"City", - "Special":"Train heroes and Spartiates and research technologies related to them." + "Special":"Structures +20% territory influence radius." } ], "WallSets":