Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json @@ -1,20 +1,21 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", + "tooltip": "Units promoted to the advanced class gain a lot of quality: 10% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", "modifications": [ - { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Health/Max", "multiply": 1.1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.4 }, - { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json @@ -1,20 +1,21 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", + "tooltip": "Units promoted to the elite class gain a lot of quality: 10% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster Infantry movement speeds and extra heal speed and range for healers.", "modifications": [ - { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Health/Max", "multiply": 1.1 }, { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 }, { "value": "Armour/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.4 }, - { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.7 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, { "value": "Vision/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/Range", "add": 3, "affects": "Healer" }, { "value": "Heal/HP", "add": 5, "affects": "Healer" },