Index: binaries/data/mods/public/simulation/data/technologies/cavalry_health.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/cavalry_health.json +++ binaries/data/mods/public/simulation/data/technologies/cavalry_health.json @@ -4,15 +4,24 @@ "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] }, + "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "any": [ + { "civ": "pers" }, + { "civ": "sele" } + ] + } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, - "tooltip": "All cavalry +20% health.", + "tooltip": "Cavalry Spearmen +20% health.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 } ], - "affects": ["Cavalry"], + "affects": ["Cavalry Spearman"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/cavalry_movement_speed.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/cavalry_movement_speed.json +++ binaries/data/mods/public/simulation/data/technologies/cavalry_movement_speed.json @@ -1,12 +1,12 @@ { - "genericName": "Cavalry Breeding", - "description": "Breed the fastest horses.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", + "genericName": "Horse Racing", + "description": "Racing competitions encourage people to train their horses to go faster.", + "cost": { "food": 450, "wood": 0, "stone": 0, "metal": 150 }, + "requirements": { "tech": "phase_village" }, + "requirementsTooltip": "Unlocked in Village Phase.", "icon": "nisean_war_horses.png", "researchTime": 40, - "tooltip": "+10% cavalry walk speed.", + "tooltip": "Cavalry +10% movement speed.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } ], Index: binaries/data/mods/public/simulation/data/technologies/cavalry_training_time.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/cavalry_training_time.json +++ binaries/data/mods/public/simulation/data/technologies/cavalry_training_time.json @@ -1,15 +1,14 @@ { - "genericName": "Cavalry Speed Training", - "description": "Train your horses to move faster.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, - "supersedes": "speed_cavalry_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", + "genericName": "Horse Breeding", + "description": "Having more horses available makes it easier to replace your losses.", + "cost": { "food": 600, "wood": 300, "stone": 0, "metal": 0 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", "icon": "nisean_war_horses.png", - "researchTime": 40, - "tooltip": "+10% cavalry walk speed.", + "researchTime": 50, + "tooltip": "Cavalry −10% training time.", "modifications": [ - { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } + { "value": "Cost/BuildTime", "multiply": 0.9 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json +++ binaries/data/mods/public/simulation/data/technologies/speed_cavalry_01.json @@ -1,15 +0,0 @@ -{ - "genericName": "Cavalry Breeding", - "description": "Breed the fastest horses.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 40, - "tooltip": "+10% cavalry walk speed.", - "modifications": [ - { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json +++ binaries/data/mods/public/simulation/data/technologies/speed_cavalry_02.json @@ -1,16 +0,0 @@ -{ - "genericName": "Cavalry Speed Training", - "description": "Train your horses to move faster.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 }, - "supersedes": "speed_cavalry_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 40, - "tooltip": "+10% cavalry walk speed.", - "modifications": [ - { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -1,18 +0,0 @@ -{ - "genericName": "Nisean War Horses", - "specificName": { - "sele": "Nisioi" - }, - "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 60, - "tooltip": "All cavalry +20% health.", - "modifications": [ - { "value": "Health/Max", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json @@ -7,7 +7,7 @@ "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 }, "requirements": { "all": [ { "tech": "phase_city" }, Index: binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 12.0 @@ -17,10 +11,6 @@ athen Stratopedon - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml @@ -4,6 +4,7 @@ 4 300 + 0 @@ -19,6 +20,7 @@ 60 + 0 Index: binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml @@ -20,7 +20,6 @@ units/{civ}_champion_infantry - units/{civ}_champion_chariot units/{civ}_hero_boudicca units/{civ}_hero_caratacos units/{civ}_hero_cunobelin Index: binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 15.0 @@ -18,10 +12,6 @@ Maḥanēt Train North African citizen-soldiers. Research improvements for North African units. - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml @@ -4,6 +4,7 @@ 4 300 + 0 @@ -19,6 +20,7 @@ 60 + 0 Index: binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml @@ -10,7 +10,6 @@ units/{civ}_champion_infantry - units/{civ}_champion_cavalry units/{civ}_hero_brennus units/{civ}_hero_viridomarus units/{civ}_hero_vercingetorix Index: binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_barracks.xml @@ -1,19 +1,9 @@ - - - 100 - 200 - - iber Kaserna - - 20 - 40 - structures/iberians/barracks.xml Index: binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml @@ -23,7 +23,6 @@ units/{civ}_champion_infantry - units/{civ}_champion_cavalry units/{civ}_hero_caros units/{civ}_hero_indibil units/{civ}_hero_viriato Index: binaries/data/mods/public/simulation/templates/structures/kush_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 12.0 @@ -14,10 +8,6 @@ kush pr-msʿyw - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_fortress.xml @@ -14,7 +14,6 @@ units/{civ}_champion_infantry - units/{civ}_champion_cavalry units/{civ}_champion_elephant units/{civ}_hero_nastasen units/{civ}_hero_amanirenas Index: binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 12.0 @@ -17,10 +11,6 @@ mace Stratopedon - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -14,7 +14,6 @@ units/{civ}_champion_infantry_a - units/{civ}_champion_cavalry units/{civ}_hero_philip units/{civ}_hero_alexander units/{civ}_hero_demetrius Index: binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml @@ -3,6 +3,7 @@ 300 + 0 @@ -15,6 +16,7 @@ 60 + 0 Index: binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml @@ -8,7 +8,6 @@ units/{civ}_champion_infantry units/{civ}_champion_maiden - units/{civ}_champion_chariot units/{civ}_hero_chanakya units/{civ}_hero_maurya units/{civ}_hero_ashoka Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -1,34 +1,9 @@ - - - 300 - - pers Padgan - Levy citizen-soldier infantry. - structures/pers_barracks.png - - 60 - - - - -units/{civ}_cavalry_swordsman_b - -units/{civ}_cavalry_spearman_b - -units/{civ}_cavalry_javelinist_b - -units/{civ}_cavalry_archer_b - -units/{civ}_champion_cavalry_barracks - -units/{civ}_champion_chariot_barracks - - - persians/training_levy_infantry - persians/training_conscription_infantry - -training_conscription - - structures/persians/barracks.xml Index: binaries/data/mods/public/simulation/templates/structures/pers_stable.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_stable.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_stable.xml @@ -1,11 +1,5 @@ - - - 0 - 200 - - 5.0 @@ -14,10 +8,6 @@ pers Paraspa - - 0 - 40 - Index: binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_barracks.xml @@ -1,11 +1,5 @@ - - - 100 - 200 - - @@ -17,10 +11,6 @@ Stratopedon Train Egyptian and Middle-Eastern citizen-soldiers. Research training improvements. - - 20 - 40 - Index: binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_fortress.xml @@ -15,7 +15,6 @@ units/{civ}_champion_infantry_pikeman - units/{civ}_champion_cavalry units/{civ}_champion_elephant Index: binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml @@ -1,11 +1,5 @@ - - - 100 - 200 - - 5.0 @@ -17,10 +11,6 @@ rome Castrum - - 20 - 40 - Index: binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_fortress.xml @@ -7,7 +7,6 @@ units/{civ}_champion_infantry - units/{civ}_champion_cavalry units/{civ}_hero_marcellus units/{civ}_hero_maximus units/{civ}_hero_scipio Index: binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 12.0 @@ -17,10 +11,6 @@ sele Stratopedon - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -15,14 +15,11 @@ units/{civ}_champion_infantry_pikeman - units/{civ}_champion_chariot units/{civ}_champion_infantry_swordsman - units/{civ}_champion_cavalry units/{civ}_champion_elephant successors/pair_unlock_champions - successors/special_war_horses successors/special_parade_of_daphne Index: binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_barracks.xml @@ -1,11 +1,5 @@ - - - 150 - 150 - - 12.0 @@ -17,10 +11,6 @@ spart Stratopedon - - 30 - 30 - Index: binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -5,6 +5,10 @@ 150 + + 200 + 100 + @@ -21,11 +25,15 @@ Barracks template_structure_military_barracks - Train citizen-soldiers. Research training improvements. + Train Infantry and research Infantry technologies. Village Barracks - structures/barracks.png + structures/pers_barracks.png phase_village + + 40 + 20 + @@ -38,20 +46,16 @@ units/{civ}_infantry_javelinist_b units/{civ}_infantry_slinger_b units/{civ}_infantry_archer_b - units/{civ}_cavalry_swordsman_b - units/{civ}_cavalry_spearman_b - units/{civ}_cavalry_javelinist_b - units/{civ}_cavalry_archer_b units/{civ}_champion_infantry_barracks units/{civ}_champion_maiden_barracks - units/{civ}_champion_cavalry_barracks - units/{civ}_champion_chariot_barracks heal_barracks training_conscription unlock_champion_units archery_tradition + persians/training_levy_infantry + persians/training_conscription_infantry Index: binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -1,7 +1,7 @@ - 200 + 120 200 @@ -19,13 +19,13 @@ decay|rubble/rubble_stone_4x4 - -ConquestCritical Blacksmith template_structure_military_blacksmith + Research attack and armor technologies. + -ConquestCritical + Town Blacksmith structures/blacksmith.png phase_town - Research weapons and armor improvements. - Town Blacksmith 40 Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml @@ -1,10 +1,10 @@ - 300 + 240 + 200 200 - 200 @@ -23,14 +23,14 @@ Elephant Stables template_structure_military_elephant_stables - phase_city - structures/stable_elephant.png - Train elephant units. + Train Elephants and research Elephant technologies. City ElephantStable + structures/stable_elephant.png + phase_city + 40 40 - 40 Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -28,9 +28,9 @@ decay|rubble/rubble_stone_3x3 - Town Embassy Embassy template_structure_military_embassy + Town Embassy phase_town Index: binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml @@ -35,11 +35,11 @@ decay|rubble/rubble_stone_2x2 - Kennel - Town Kennel template_structure_military_kennel - Train war dogs. + Train War Dogs. + Kennel + Town structures/kennel.png phase_town Index: binaries/data/mods/public/simulation/templates/template_structure_military_range.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_range.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_range.xml @@ -1,9 +1,9 @@ - 150 + 120 - 300 + 200 @@ -21,13 +21,13 @@ Practice Range template_structure_military_range - Train citizen-soldier ranged infantry. Research training improvements. + Train Ranged Infantry and research technologies. Village Range structures/range.png phase_village - 60 + 40 @@ -40,8 +40,6 @@ units/{civ}_infantry_archer_b - heal_barracks - training_conscription archery_tradition Index: binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml @@ -1,9 +1,9 @@ - 150 + 120 - 300 + 250 @@ -21,13 +21,13 @@ Stable template_structure_military_stable - structures/pers_stable.png - phase_village Train Cavalry and research Cavalry technologies. Village Stable + structures/pers_stable.png + phase_village - 60 + 50 @@ -40,14 +40,14 @@ units/{civ}_cavalry_javelinist_b units/{civ}_cavalry_archer_b units/{civ}_champion_cavalry + units/{civ}_champion_chariot - heal_barracks - speed_cavalry_01 - speed_cavalry_02 + cavalry_movement_speed + cavalry_training_time + cavalry_health persians/training_levy_cavalry persians/training_conscription_cavalry - successors/special_war_horses Index: binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml @@ -4,7 +4,7 @@ structures/workshop_repair - 200 + 180 300 @@ -24,10 +24,10 @@ Siege Workshop template_structure_military_workshop - structures/siege_workshop.png - phase_city Construct Siege Engines and research Siege Engine technologies. City Workshop + structures/siege_workshop.png + phase_city 60 Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -34,8 +34,6 @@ gather_animals_stockbreeding - speed_cavalry_01 - speed_cavalry_02 Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -37,6 +37,7 @@ structures/{civ}_sentry_tower structures/{civ}_dock structures/{civ}_barracks + structures/{civ}_stable structures/{civ}_blacksmith structures/{civ}_temple structures/{civ}_market Index: binaries/data/mods/public/simulation/templates/units/brit_champion_chariot_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/brit_champion_chariot_barracks.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/gaul_champion_cavalry_barracks.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Index: binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/iber_champion_cavalry_barracks.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Index: binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/mace_champion_cavalry_barracks.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - unlock_champion_units - - Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml +++ binaries/data/mods/public/simulation/templates/units/pers_infantry_archer_b.xml @@ -2,7 +2,6 @@ - structures/pers_stable structures/pers_apadana structures/pers_ishtar_gate structures/pers_hall Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml +++ binaries/data/mods/public/simulation/templates/units/pers_infantry_javelinist_b.xml @@ -2,7 +2,6 @@ - structures/pers_stable structures/pers_apadana structures/pers_ishtar_gate structures/pers_hall Index: binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml +++ binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml @@ -2,7 +2,6 @@ - structures/pers_stable structures/pers_apadana structures/pers_ishtar_gate structures/pers_hall Index: binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/rome_champion_cavalry_barracks.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - unlock_champion_units - -