This is an existing problem in the current balance. When a unit advances rank gains armor, health, and other attributes. Only one technology as armor in the blacksmith costs 1350/1450 of resource, while "advance rank mercenaries" costs 500, and brings many other attributes together. That would be enough to increase the cost of tech.
This patch is also a complement to D2792, where we reduced the collection resources penalty from 50% to 30% and decreased the attack and health gains of units in rank advance and elite.
However, civilizations like Ptolemies would still be strong with "advance mercenaries rank" + Hero.
I chose to increase the cost of metal from 300 to 600.
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Check whether it should be cheaper or expensive.
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This could be okay values, but what about 500 food and 500 metal ? For me it would make sense that this tech cost more metal. If that's too much maybe 400 food 400 metal ?
@Feldfeld @Nescio
Up patch with new values.
I was in doubt between 400f / 400m or a higher metal value.
I chose 600 metal for a reason, ptolomeus can get significant amounts of food more "easy" than other civilizations. This is because mercenaries are available early and cost little food. So I think it is fair that it is just a (more valuable) resource. Metal also seems to make more sense since the upgrades would be in weapons and armor.
I like it costing only metal, makes a lot more sense. I'm not too sure about the total cost, it might get tricky (especially as ptolemy) to play without extra mines. That said, it's overcompensated by spam and military colonies for map control, so I think this is a positive change overall.