When giving repeated movement orders or patrolling a short distance, one can dodge arrows (commonly called "dancing"). This patch makes the initial turn on a walk/patrol/walkandfight order cost time, and hence should stop dancing.
Compared to D2767, also repeated long walks do not dance anymore (one can only try repeated gather/attack commands maybe). Moreover giving repeated short walk commands in the same direction, is not nerfed much. However pulling out of a fight is made a little harder.
I would like to ask some players who know how to compile the game to test this and give some feedback. @Feldfeld @ValihrAnt @borg- please use this exe if you do not know how to compile the game (I think you also should apply the patch):