Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
@@ -3,7 +3,7 @@
"specificName": {
"athen": "Megalópolis"
},
- "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
+ "description": "Advances from a bustling town to a proper city, full of the latest technology. This is the Athenian city phase, where metal gathering rates are boosted because of the “Silver Owls” bonus.",
"cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
"requirements": { "entity": { "class": "Town", "number": 4 } },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
@@ -11,12 +11,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.",
+ "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius. Workers +10% metal gather rate.",
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" },
- { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" },
- { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
@@ -4,7 +4,7 @@
"mace": "Megalópolis",
"spart": "Megalópolis"
},
- "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
+ "description": "Advances from a bustling town to a proper city, full of the latest technology.",
"cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 },
"requirements": { "entity": { "class": "Town", "number": 4 } },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
@@ -12,11 +12,9 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.",
+ "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius.",
"modifications": [
- { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" },
- { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" },
- { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
@@ -3,7 +3,7 @@
"specificName": {
"athen": "Kōmópolis"
},
- "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
+ "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the “Silver Owls” bonus.",
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
"requirements": { "entity": { "class": "Village", "number": 5 } },
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
@@ -11,12 +11,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.",
+ "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius. Workers +10% metal gather rate.",
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" },
- { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" },
- { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
@@ -12,11 +12,9 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.",
+ "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius.",
"modifications": [
- { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" },
- { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" },
- { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: binaries/data/mods/public/simulation/templates/template_structure.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure.xml
+++ binaries/data/mods/public/simulation/templates/template_structure.xml
@@ -23,7 +23,7 @@
500
0.5
- 5.0
+ 21.0
0