Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -3,7 +3,7 @@ "specificName": { "athen": "Megalópolis" }, - "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", + "description": "Advances from a bustling town to a proper city, full of the latest technology. This is the Athenian city phase, where metal gathering rates are boosted because of the “Silver Owls” bonus.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "requirements": { "entity": { "class": "Town", "number": 4 } }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", @@ -11,12 +11,10 @@ "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.", + "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius. Workers +10% metal gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }, - { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" }, - { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json +++ binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json @@ -4,7 +4,7 @@ "mace": "Megalópolis", "spart": "Megalópolis" }, - "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", + "description": "Advances from a bustling town to a proper city, full of the latest technology.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, "requirements": { "entity": { "class": "Town", "number": 4 } }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", @@ -12,11 +12,9 @@ "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Citizen Soldiers +10% health. All structures +9 garrisoned regeneration rate.", + "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius.", "modifications": [ - { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }, - { "value": "Health/Max", "multiply": 1.1, "affects": "Citizen Soldier" }, - { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -3,7 +3,7 @@ "specificName": { "athen": "Kōmópolis" }, - "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", + "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the “Silver Owls” bonus.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, "requirements": { "entity": { "class": "Village", "number": 5 } }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", @@ -11,12 +11,10 @@ "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.", + "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius. Workers +10% metal gather rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }, - { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" }, - { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json +++ binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json @@ -12,11 +12,9 @@ "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.", + "tooltip": "Unlock more Units, Structures, and technologies. Civic Centers +40% territory influence radius.", "modifications": [ - { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }, - { "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" }, - { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.4, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: binaries/data/mods/public/simulation/templates/template_structure.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure.xml +++ binaries/data/mods/public/simulation/templates/template_structure.xml @@ -23,7 +23,7 @@ 500 0.5 - 5.0 + 21.0 0