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[gameplay] increase capture attack strength
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Authored by Nescio on Jun 30 2020, 11:36 AM.

Details

Reviewers
borg-
wraitii
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP23820: Increase citizen soldier capture attack strength.
Summary

This patch changes the capture attack strengths to:

basic      2   →  2.5
advanced   2.4 →  3.2
elite      2.8 →  4
champion   5
hero      15   → 10

As a consequence capturing garrisoned structures is somewhat easier, especially in early game.
See also D2792, D2845.

Test Plan

Agree the proposed values are an improvement.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
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Event Timeline

Nescio created this revision.Jun 30 2020, 11:36 AM
Owners added a subscriber: Restricted Owners Package.Jun 30 2020, 11:36 AM
Nescio added inline comments.Jun 30 2020, 11:38 AM
binaries/data/mods/public/simulation/templates/template_unit_hero.xml
10 ↗(On Diff #12498)

Heroes typically have four times as much melee attack damage as basic citizens and twice as much as champions, therefore it makes sense to adopt the same ratio for capture attack strength.

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2551/display/redirect

borg- added a comment.EditedJun 30 2020, 3:45 PM

I like the new values, it seems much better distributed and proportional.

My only "fear" is how it affects basic units that go from 2 to 3. However it is something I still like, because it encourages and facilitates rush in early games.

I’ll make some test. If necessary we can also opt for slightly more conservative values like 2/3/4/5/10

My only "fear" is how it affects basic units that go from 2 to 3. However it is something I still like, because it encourages and facilitates rush in early games.

If necessary, <Capturable/GarrisonRegenRate> and <TerritoryDecay/DecayRate> could be adjusted.

I’ll make some test.

Thanks, please do! Preferably both without and in combination with D2845.

If necessary we can also opt for slightly more conservative values like 2/3/4/5/10

If by conservative you mean lower values, I'd favour:

b 2
a 2.4 i.e. +20% = ×6/5
e 3   i.e. +25% = ×5/4
c 4   i.e. +33% = ×4/3
h 8
borg- added a comment.EditedJul 2 2020, 4:25 AM

b 2
a 2.4 i.e. +20% = ×6/5
e 3 i.e. +25% = ×5/4
c 4 i.e. +33% = ×4/3
h 8

I make some tests and it seem 3 for basic units doesn't seem to be as potentially dangerous as I imagined, but I still prefer conservative values like:

b 2.5
c 3.0
e 3.5
c 5.0 champion already has a great capacity to capture buildings, increasing it would be very dangerous in my opinion
Hero 12

With these values, we increased capacity and encouraged the rush of basic units, and we also give a margin to work with some future tech that increases the capture rate.

Nescio added a comment.Jul 2 2020, 1:33 PM

How about b 2.5, a 3.2, e 4, c 5, h 10 then? I like the b:c:h 1:2:4 ratio (same as melee damage).

borg- added a comment.Jul 2 2020, 6:05 PM

How about b 2.5, a 3.2, e 4, c 5, h 10 then? I like the b:c:h 1:2:4 ratio (same as melee damage).

Yep, seems good to me.

Nescio updated this revision to Diff 12525.Jul 2 2020, 6:40 PM
Nescio edited the summary of this revision. (Show Details)
  • lower values
Vulcan added a comment.Jul 2 2020, 6:47 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2568/display/redirect

borg- accepted this revision.Jul 6 2020, 12:20 AM

After some tests the proposed values seems better than current values.

This revision is now accepted and ready to land.Jul 6 2020, 12:20 AM
wraitii accepted this revision.Jul 12 2020, 11:07 AM
wraitii added a subscriber: wraitii.

Neat & approved -> merge incoming.

This revision was automatically updated to reflect the committed changes.