Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json @@ -19,6 +19,11 @@ "Technologies": [ { + "Name":"Archery Tradition", + "History":"The Kushites had a tradition of fine archery and a penchant for using massed archers in battle.", + "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." + }, + { "Name": "Monumental Architecture", "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." }, Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json @@ -19,8 +19,8 @@ [ { "Name":"Archery Tradition", - "History":"India was a land of archery. The bulk of any Indian army was made up of highly skilled archers, armed with bamboo longbows.", - "Description":"Greater range and faster train time for Mauryan infantry archers." + "History":"The Indian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", + "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." } ], "Heroes": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json @@ -18,6 +18,11 @@ "Technologies": [ { + "Name":"Archery Tradition", + "History":"The Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", + "Description":"Archers −10% training time, +8 attack range, and −10% ranged attack spread." + }, + { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "Description": "Phoenician triremes gain the unique ability to train cavalry." Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json @@ -1,7 +1,7 @@ { "genericName": "Archery Tradition", "description": "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, + "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 300 }, "requirements": { "all": [ { "tech": "phase_village" }, @@ -15,15 +15,14 @@ ] }, "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "armor_plates_ranged.png", + "icon": "archery_tradition.png", "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", + "tooltip": "Archers −10% training time, +8 attack range, and −10% ranged attack spread.", "modifications": [ - { "value": "Attack/Ranged/MaxRange", "add": 10 }, - { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, - { "value": "Vision/Range", "add": 10 }, - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.8 } + { "value": "Attack/Ranged/MaxRange", "add": 8 }, + { "value": "Attack/Ranged/Spread", "multiply": 0.9 }, + { "value": "Cost/BuildTime", "multiply": 0.9 }, + { "value": "Vision/Range", "add": 8 } ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml"