Index: siege_armor.json =================================================================== --- siege_armor.json +++ siege_armor.json @@ -1,7 +1,7 @@ { "genericName": "Armor plating", "description": "Increased armor on siege engines.", - "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, + "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", Index: siege_attack.json =================================================================== --- siege_attack.json +++ siege_attack.json @@ -1,7 +1,7 @@ { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency.", - "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 }, + "cost": { "food": 0, "wood": 800, "stone": 0, "metal": 400 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", Index: siege_bolt_accuracy.json =================================================================== --- siege_bolt_accuracy.json +++ siege_bolt_accuracy.json @@ -16,7 +16,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, - "tooltip": "Bolt Shooters −20% ranged attack spread.", + "tooltip": "Bolt Shooters −20% spread.", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.8 } ], Index: siege_cost_metal.json =================================================================== --- siege_cost_metal.json +++ siege_cost_metal.json @@ -1,14 +1,14 @@ { "genericName": "Metalworker", "description": "Siege engines require less metal.", - "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 }, + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, - "tooltip": "Siege Engines −20% metal cost.", + "tooltip": "Siege Engines −25% metal cost.", "modifications": [ - { "value": "Cost/Resources/metal", "multiply": 0.8 } + { "value": "Cost/Resources/metal", "multiply": 0.75 } ], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: siege_cost_wood.json =================================================================== --- siege_cost_wood.json +++ siege_cost_wood.json @@ -1,14 +1,14 @@ { "genericName": "Artillery Instructors", "description": "Siege engines require less wood.", - "cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 }, + "cost": { "food": 200, "wood": 400, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, - "tooltip": "Siege Engines −20% wood cost.", + "tooltip": "Siege Engines −25% wood cost.", "modifications": [ - { "value": "Cost/Resources/wood", "multiply": 0.8 } + { "value": "Cost/Resources/wood", "multiply": 0.75 } ], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml"