Index: binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "type": "range", - "radius": 60, - "affects": ["Human"], - "modifications": [ - { "value": "Health/RegenRate", "add": 3 } - ], - "auraName": "Blessing of the Gods", - "auraDescription": "Humans +3 health regeneration rate.", - "overlayIcon": "art/textures/ui/session/auras/heal.png" -} Index: binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "type": "global", - "affects": ["CivilCentre"], - "modifications": [ - { "value": "TerritoryInfluence/Radius", "multiply": 1.1 } - ], - "auraName": "Meroitic Pyramids", - "auraDescription": "Civic Centers +10% territory influence radius." -} Index: binaries/data/mods/public/simulation/data/civs/athen.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/athen.json +++ binaries/data/mods/public/simulation/data/civs/athen.json @@ -54,7 +54,7 @@ "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } @@ -62,14 +62,14 @@ "CivBonuses": [ { - "Name":"Silver Owls", - "History":"The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", - "Description":"Metal mining gathering rates increased by +10% for each passing age." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." }, { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Silver Owls", + "History": "The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl.", + "Description": "Metal mining gathering rates increased by +10% for each passing age." } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/brit.json +++ binaries/data/mods/public/simulation/data/civs/brit.json @@ -16,19 +16,7 @@ { "Name": "Britons", "Description": "The Celts of the British Isles.", - "Technologies": - [ - { - "Name": "Sevili Dusios", - "History": "The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.", - "Description": "Increased attack and movement rate for melee soldiers." - }, - { - "Name": "Turos Maros", - "History": "'Great Tower'; Celtic legends abound with stories of massive tall towers built by the most powerful kings, and the remains of some very large towers have been found.", - "Description": "Increases the height bonus of units garrisoned in a tower." - } - ], + "Technologies": [], "Heroes": [ { @@ -55,19 +43,7 @@ ] } ], - "CivBonuses": - [ - { - "Name": "Ardiosmanae", - "History": "Represents Celtic farming methods. ", - "Description": "Enhanced food gained from ranching and farming. " - }, - { - "Name": "Deas Celtica", - "History": "Celtic religion and druidry inspired their warlike mindset. ", - "Description": "Druids increase attack rates of soldiers near them slightly." - } - ], + "CivBonuses": [], "TeamBonuses": [ { @@ -76,18 +52,7 @@ "Description": "Allied Healers −20% resource costs." } ], - "Structures": - [ - { - "Name": "Kennel", - "Class": "", - "Emblem": "", - "History": "The Britons were known for breeding war dogs.", - "Requirements": "", - "Phase": "", - "Special": "" - } - ], + "Structures": [], "WallSets": [ "structures/wallset_palisade", Index: binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/cart.json +++ binaries/data/mods/public/simulation/data/civs/cart.json @@ -58,12 +58,7 @@ { "Name": "Triple Walls", "History": "Carthaginians built triple city walls.", - "Description": "Carthaginian walls, gates, and towers have 3x health of a standard wall, but also 2x build time." - }, - { - "Name": "Roundup", - "History": "Not unlike the Iberian Peninsula, North Africa was known as horse country, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.", - "Description": "The resource cost of training elephant-mounted (war elephant) or horse-mounted units (cavalry) is reduced by 5% per animal corralled (as appropriate)." + "Description": "Walls +100% build time, +100% stone cost, and +200% health." } ], "TeamBonuses": @@ -81,7 +76,7 @@ "Class":"", "Emblem":"", "History":"The structure is based upon the center island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Construct the powerful warships of the Carthaginian navy." }, @@ -90,7 +85,7 @@ "Class":"", "Emblem":"", "History":"The Celts supplied fierce warrior mercenaries for Carthaginian armies.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Celtic mercenaries." }, @@ -99,7 +94,7 @@ "Class":"", "Emblem":"", "History":"When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Italian mercenaries." }, @@ -108,7 +103,7 @@ "Class":"", "Emblem":"", "History":"The Iberians were known as fierce mercenaries, loyal to their paymasters.", - "Requirements":".", + "Requirements":"", "Phase":"", "Special":"Hire Iberian mercenaries." } Index: binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/iber.json +++ binaries/data/mods/public/simulation/data/civs/iber.json @@ -59,11 +59,6 @@ "Name": "Harritsu Leku", "History": "With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types.", "Description": "Iberians start with a powerful prefabricated circuit of stone walls." - }, - { - "Name": "Zaldi Saldoa", - "History": "Not unlike Numidia in North Africa, the Iberian Peninsula was known as 'horse country', capable of producing up to 100,000 new mounts each year.", - "Description": "The resource cost of training horse-mounted units (cavalry) is reduced by 5% per animal corralled." } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/kush.json +++ binaries/data/mods/public/simulation/data/civs/kush.json @@ -20,12 +20,12 @@ [ { "Name": "Monumental Architecture", - "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." + "Description": "Civic Structures +20% build time, +20% health, and +20% capture points." }, { "Name": "High Priest of Amun", "History": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "Description": "Allow to train elite rank healers" + "Description": "Train elite rank healers." } ], "Heroes": @@ -34,41 +34,27 @@ "Name": "Nastasen", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Arakamani", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" }, { "Name": "Amanirenas", "Class": "", "Armament": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "" } ] } ], - "CivBonuses": - [ - { - "Name": "The Pyramids of Meroe", - "Description": "Building a Kushite pyramid increases Civic Center territory influence by +10% for each one built." - }, - { - "Name": "Mineral Deposits", - "Description": "Kushite players receive a free extra Metal Mine somewhere in their home territory." - }, - { - "Name": "Elephant Roundup", - "Description": "Can capture Gaia elephants and garrison them into a corral to reduce training costs for War Elephants." - } - ], + "CivBonuses": [], "TeamBonuses": [ { @@ -81,27 +67,27 @@ { "Name": "Temple of Amun", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", + "Emblem": "", + "History": "", + "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Amun, which can train Napatan Temple Guard champions and heal units faster." }, { "Name": "Temple of Apedemak", "Class": "", - "Emblem": "emblem.png", - "History": "History.", - "Requirements": ".", + "Emblem": "", + "History": "", + "Requirements": "", "Phase": "City", "Special": "The Kushites can upgrade individual Temples to Temples of Apedemak, which can train Meroe Temple Guard champions and heal units faster." }, { "Name": "Kushite Pyramids", "Class": "", - "Emblem": "emblem.png", + "Emblem": "", "History": "The Kushites built over 200 pyramids in Nubia.", - "Requirements": ".", + "Requirements": "", "Phase": "Village", "Special": "Building a Small Kushite Pyramid unlocks the Town Phase. Building a Large Kushite Pyramid unlocks the City Phase. And each pyramid built adds +10% territory effect to Civic Centers." } Index: binaries/data/mods/public/simulation/data/civs/mace.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/mace.json +++ binaries/data/mods/public/simulation/data/civs/mace.json @@ -18,19 +18,14 @@ "Technologies": [ { - "Name":"Military Reforms", - "History":"When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.", - "Description":"Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed)." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." }, { - "Name":"Royal Gift", - "History":"In India near the end of his long anabasis, Alexander gifted to the Royal Hypaspist corps shields of silver for their long and valiant service in his army.", - "Description":"Upgrade Hypaspist Champion Infantry to Silver Shields, with greater attack and armor, but also greater cost." - }, - { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." + "Name": "Silver Shields", + "History": "In India near the end of his long anabasis, Alexander gifted to the Royal Hypaspist corps shields of silver for their long and valiant service in his army.", + "Description": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage." } ], "Heroes": @@ -62,19 +57,9 @@ "CivBonuses": [ { - "Name":"Hellenic League", - "History":"After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.", - "Description":"Macedonian units have +10% attack bonus vs. Persian and Hellenic factions, but -5% attack debonus vs. Romans." - }, - { - "Name":"Syntagma", - "History":"Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.", - "Description":"Infantry pike units can use the slow and powerful Syntagma formation." - }, - { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/maur.json +++ binaries/data/mods/public/simulation/data/civs/maur.json @@ -73,22 +73,22 @@ "Structures": [ { - "Name":"Elephant Stables", - "Class":"SB1", - "Emblem":"", - "History":".", - "Requirements":"Temple", - "Phase":"Town", - "Special":"Trains Elephant Archer and Worker Elephant at Town Phase, then adds the champion War Elephant at the City phase." - }, - { - "Name":"Edict Pillar of Ashoka", - "Class":"SB2", - "Emblem":"", - "History":".", - "Requirements":"Built by the Ashoka hero unit.", - "Phase":"City", - "Special":"Contentment: +10% Health and +10% resource gathering rates for all citizens and allied citizens within its range. Can be built anywhere except in enemy territory. Max Built: 10." + "Name": "Elephant Stable", + "Class": "", + "Emblem": "", + "History": "", + "Phase": "Town", + "Requirements": "", + "Special": "Train Elephants and research Elephant technologies." + }, + { + "Name": "Edict Pillar of Ashoka", + "Class": "", + "Emblem": "", + "History": "", + "Phase": "City", + "Requirements": "Ashoka Hero.", + "Special": "Contentment: +10% Health and +10% resource gathering rates for all citizens and allied citizens within its range. Can be built anywhere except in enemy territory. Max Built: 10." } ], "WallSets": Index: binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/pers.json +++ binaries/data/mods/public/simulation/data/civs/pers.json @@ -29,8 +29,8 @@ }, { "Name": "Immortals", - "History": ".", - "Description": "Reduces train time for Anusiya champion infantry by half." + "History": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", + "Description": "Anušiya Champion Infantry -50% train time, but also -10% health." }, { "Name": "Nisean War Horses", @@ -67,11 +67,6 @@ "CivBonuses": [ { - "Name": "Corral Camels and Horses", - "History": "While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 B.C.) The satrapy of Bactria was a rich source of 'two-hump' camels, while Northern Arabia supplied 'one-hump' camels.", - "Description": "The resource cost of training camel-mounted (trader) or horse-mounted units (cavalry) is reduced by 5% per animal (as appropriate) corralled." - }, - { "Name": "Great King's Levy", "History": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "Description": "Persians have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)." @@ -88,13 +83,13 @@ "Structures": [ { - "Name": "Cavalry Stables", + "Name": "Stable", "Class": "", "Emblem": "", "History": "The Persian Empire's best soldiers were Eastern horsemen.", + "Phase": "Village", "Requirements": "", - "Phase": "Town", - "Special": "Train Cavalry citizen-soldiers." + "Special": "Train Cavalry and research Cavalry technologies." }, { "Name": "Apadana", Index: binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/ptol.json +++ binaries/data/mods/public/simulation/data/civs/ptol.json @@ -18,19 +18,9 @@ "Technologies": [ { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Pharaonic Cult.", - "History":"The Macedonian-Greek rulers of the Ptolemaic dynasty observed many ancient Egyptian traditions in order to satiate the local populace and ingratiate themselves to the powerful priestly class in the country.", - "Description":"Hero aura range boosted by 50%." - }, - { - "Name":"Nile Delta", - "History":"The Nile Delta had rich soil for farming, due to centuries of seasonal floods from the Nile depositing rich silt across the landscape.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies above and beyond the maximum number of farming technologies usually available to a faction." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." } ], "Heroes": @@ -40,43 +30,26 @@ "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Ptolemaios D' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" }, { "Name":"Kleopatra H' Philopater", "Class":"", "Armament":"", "Emblem":"", - "History":"." + "History":"" } ] } ], - "CivBonuses": - [ - { - "Name":"Mercenary Army", - "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." - }, - { - "Name":"Nile Delta", - "History":"Unknown.", - "Description":"The Ptolemaic Egyptians receive 3 additional farming technologies." - }, - { - "Name":"Roundup", - "History":"Unknown.", - "Description":"Can capture gaia elephants and camels to reduce their training cost." - } - ], + "CivBonuses": [], "TeamBonuses": [ { @@ -92,7 +65,7 @@ "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", + "Requirements":"", "Phase":"City", "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." }, @@ -110,7 +83,7 @@ "Class":"", "Emblem":"", "History":"The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.", - "Requirements":".", + "Requirements":"", "Phase":"City", "Special":"When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1." } Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -17,24 +17,19 @@ "Technologies": [ { - "Name":"Hellenistic Metropolises", - "History":"Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "Description":"Civic Centers have double Health and double default arrows." - }, - { - "Name":"Traditional Army vs. Reform Army", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Traditional Army unlocks Silver Shields and Scythed Chariots, Reform Army unlocks Romanized Heavy Swordsmen and Cataphracts." - }, - { - "Name":"Marriage Alliance", - "History":"Seleucus I Nicator invaded the Punjab region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors.", - "Description":"A one-time purchase of 20 Indian War Elephants from the Mauryan Empire." + "Name": "Hellenistic Metropolis", + "History": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "Description": "Civic Centers +100% health and capture points, double default arrows." }, { "Name": "Nisean War Horses", "History": "The beautiful and powerful breed of Nisean horses increases health for Seleucid cavalry.", "Description": "+25% health for cavalry, but +10% train time." + }, + { + "Name": "Traditional Army vs Reform Army", + "History": "Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", + "Description": "Unlock either Champion Infantry Pikemen or Champion Infantry Swordsmen." } ], "Heroes": @@ -63,19 +58,7 @@ ] } ], - "CivBonuses": - [ - { - "Name":"Cleruchy", - "History":".", - "Description":"This unlocks the Seleucid expansion building, the Klēroukhia or Military Colony, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." - }, - { - "Name":"Military Reforms", - "History":"Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to reform their infantry regiments to be more flexible.", - "Description":"Choose between Traditional Army and Reform Army technologies that unlock different Champions." - } - ], + "CivBonuses": [], "TeamBonuses": [ { @@ -91,26 +74,17 @@ "Class":"", "Emblem":"", "History":"Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.", - "Requirements":".", "Phase":"City", - "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." - }, - { - "Name":"Cavalry Stables", - "Class":"", - "Emblem":"", - "History":".", "Requirements":"", - "Phase":"Village", - "Special":"Trains all cavalry except citizen-soldier cavalry." + "Special":"Maximum of 1 built. All Special Technologies and some regular city-phase technologies are researched here. Building one reduces the cost of all other remaining technologies by 10%." }, { "Name":"Military Colony", "Class":"", "Emblem":"", "History":"The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome.", - "Requirements":".", "Phase":"Town", + "Requirements":"", "Special":"This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster." } ], Index: binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/spart.json +++ binaries/data/mods/public/simulation/data/civs/spart.json @@ -62,19 +62,9 @@ "CivBonuses": [ { - "Name":"Othismos", - "History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.", - "Description":"Spartans can use the powerful Phalanx formation." - }, - { - "Name":"Laws of Lycurgus", - "History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.", - "Description":"The Spartan rank upgrades at the Barracks cost no resources, except time." - }, - { - "Name":"Hellenization", - "History":"The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the lingua franca of the Ancient World, spoken widely from Spain to India.", - "Description":"Constructing a Theatron increases the territory expanse of all buildings by +20%." + "Name": "Hellenic Architecture", + "History": "The Greeks used stone construction from early Mycenaean times.", + "Description": "Structures +10% health and +10% capture points." } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json @@ -3,7 +3,7 @@ "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", "icon": "wall.png", - "tooltip": "Carthaginian Walls +100% build time, +100% stone cost, and +200% health.", + "tooltip": "Walls +100% build time, +100% stone cost, and +200% health.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json @@ -2,12 +2,18 @@ "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", - "requirements": { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] }, + "requirements": { + "any": [ + { "civ": "athen" }, + { "civ": "mace" }, + { "civ": "spart" } + ] + }, "icon": "ionic_column.png", - "tooltip": "Athenian, Macedonian, and Spartan Structures +10% health and +10% capture points.", + "tooltip": "Structures +10% health and +10% capture points.", "modifications": [ - { "value": "Health/Max", "multiply": 1.1 }, - { "value": "Capturable/CapturePoints", "multiply": 1.1 } + { "value": "Capturable/CapturePoints", "multiply": 1.1 }, + { "value": "Health/Max", "multiply": 1.1 } ], "affects": ["Structure !Wonder"] } Index: binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ binaries/data/mods/public/simulation/data/technologies/persians/immortals.json @@ -1,12 +1,17 @@ { "genericName": "Immortals", - "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", + "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "pers" } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", + "tooltip": "Anušiya Champion Infantry -50% train time, but also -10% health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "multiply": 0.9 } Index: binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json @@ -2,11 +2,22 @@ "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "mace" }, { "civ": "ptol" }, { "civ": "sele" }] }] }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { + "any": [ + { "civ": "mace" }, + { "civ": "ptol" }, + { "civ": "sele" } + ] + } + ] + }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, - "tooltip": "Civic centers +100% health and capture points, double default arrows.", + "tooltip": "Civic Centers +100% health and capture points, double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Capturable/CapturePoints", "multiply": 2 }, Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json @@ -11,7 +11,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 60, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and attack.", + "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml @@ -21,7 +21,7 @@ decay|rubble/rubble_stone_6x6 - Elephant Stables + Elephant Stable template_structure_military_elephant_stables Train Elephants and research Elephant technologies. City ElephantStable