The purpose of this patch is to have technologies better distributed in ascending order.
The difference from the second phase to the third is huge, and this greatly benefits the economy of players who arrive before the third phase, making comeback almost impossible.
Player in phase 3 should get better upgrades of course, but the player in phase 2 should still be able to win a game, and this is practically impossible if player get level 3 economy techs.
The gains with the 3 techs is practically the same as the old numbers, but much better distributed.
It also makes p1 and p2 tech more attractive to players.
Gather techs Standart values:
- Village phase - 200 wood, 100 metal, 40 research time, +25% gather rate (+20% to food tech);
- Town phase - 400 wood , 200 metal, 50 research time, +25% gather rate (+20% to food tech);
- City phase - 600 wood, 300 metal, 60 research time, +25% gather rate (+20% to food tech).
Food is less because farms generate infinite food, so it’s fair.
Carry capacity techs standart values:
- Village phase 200 food, 200 wood, 40 research time, +5 capacity;
- Village phase 400 food, 400 wood, 50 research time, +5 capacity;
- Village phase 600 food, 600 wood, 60 research time, +5 capacity.
keep food + wood, because the metal will often not be available. The cost of metal has increased for other techs, so it seems fair to keep only food and wood.
Fishing techs:
- Fishing Net, cost 100 food --> 200 food, research time 30 --> 40.
- Salting Fish, research time 40 --> 50.
Corral tech:
- Stockbreeding, cost 50 food --> 100 food.
Market techs are not included, I will make a patch for all market technologies.