Heroes already have a lot more armour, health, and attack damage than champions or other soldiers, and they benefit from the existing armour and attack technologies and auras, thus there is really no need for a technology giving them another +2 armour (i.e. equivalent to +23.457% health). This patch therefore deletes the armor_hero_01.json technology.
borg- ValihrAnt wraitii
- Group Reviewers
- rP24679: [gameplay] Delete armor_hero_01 technology
Agree this is an improvement.
Successful build - Chance fights ever on the side of the prudent.
Linter detected issues: Executing section Source... Executing section JS... Executing section cli...
Even though they're now limited to only once each, heroes already have a lot of health and benefit from ordinary technologies, therefore I still think removing this technology (which makes them 25% harder to kill) is an improvement.
Remembering also that the health of the cavalry and elephant heroes has been reduced, so it seems fair to me to keep a specific technology for them. it doesn't necessarily have to be only health, they can reduce the cost and time of training for example, and give a small gain of 5% of health.
I think a tech for one unit is a bit odd in the current gameplay. IMO heroes already come with better armour and HP and that should be enough, particularly since they unlock in City phase already. I don't think our gameplay is hero-centric enough that they warrant further upgrades.
+23% HP is also rather underwhelming on the whole IMO.
I'll move forward with deleting this soon unless there's strong disagreement.
Ehhh, I think it would make sense for a Forge tech to increase armor rather than health, but that's not really the focus of this patch.
If it's a tech no one ever researches anyway, then no one will miss it if it's removed.
But then one can wonder why folks don't research this tech. It's either too expensive or not impactful enough for the cost.