gl*Matrix are deprecated in new GL version and use fixed pipeline. We need to avoid that for shaders for the easier fixed > shader transition.
Details
Details
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- rP23952: Removes old matrices from sky rendering in shader path.
- Apply the patch and compile the game
- Make sure that skies look the same (with and without "Prefer GLSL" option)
- Make sure that skies are rotating in Atlas by changing sun rotation
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
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Successful build - Chance fights ever on the side of the prudent.
Linter detected issues: Executing section Source... Executing section JS... Executing section cli...
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2951/display/redirect