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Completely separates fixed and shader paths in sky rendering
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Authored by vladislavbelov on Aug 9 2020, 3:42 PM.

Details

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Commits
rP23954: Completely separates fixed and shader paths in sky rendering.
Summary

Removes usages of fixed pipeline functions in shader path.

Test Plan
  1. Apply the patch and compile the game
  2. Make sure that skies look the same with and without "Prefer GLSL" option

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

vladislavbelov created this revision.Aug 9 2020, 3:42 PM
Vulcan added a comment.Aug 9 2020, 3:52 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...
Executing section JS...
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2954/display/redirect

vladislavbelov requested review of this revision.Aug 9 2020, 4:02 PM
Stan added a subscriber: Stan.EditedAug 9 2020, 5:00 PM

Fixes my issue on Intel with GLSL on
Before:


After

This revision was not accepted when it landed; it landed in state Needs Review.Aug 9 2020, 5:21 PM
This revision was automatically updated to reflect the committed changes.