Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
@@ -1,18 +0,0 @@
-{
- "genericName": "Lead hull sheathing",
- "description": "Lead sheathing protects ship hulls.",
- "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 },
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "supersedes": "armor_ship_hypozomata",
- "icon": "armor_ship_gold.png",
- "researchTime": 40,
- "tooltip": "Ships +2 armor.",
- "modifications": [
- { "value": "Resistance/Entity/Damage/Hack", "add": 2 },
- { "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
- { "value": "Resistance/Entity/Damage/Crush", "add": 2 }
- ],
- "affects": ["Ship"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
@@ -1,18 +0,0 @@
-{
- "genericName": "Hypozomata undergirding",
- "description": "The hypozomata braces the structure of a ship.",
- "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 },
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "supersedes": "armor_ship_reinforcedhull",
- "icon": "armor_ship_silver.png",
- "researchTime": 40,
- "tooltip": "Ships +2 armor.",
- "modifications": [
- { "value": "Resistance/Entity/Damage/Hack", "add": 2 },
- { "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
- { "value": "Resistance/Entity/Damage/Crush", "add": 2 }
- ],
- "affects": ["Ship"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
@@ -1,17 +0,0 @@
-{
- "genericName": "Reinforced hull",
- "description": "Wooden reinforcement beams for ship hulls.",
- "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "armor_ship_bronze.png",
- "researchTime": 40,
- "tooltip": "Ships +2 armor.",
- "modifications": [
- { "value": "Resistance/Entity/Damage/Hack", "add": 2 },
- { "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
- { "value": "Resistance/Entity/Damage/Crush", "add": 2 }
- ],
- "affects": ["Ship"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Phoenician Naval Architects",
- "description": "Significantly increase build speed of batches of ships at the Shipyard.",
- "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
- "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "calipers.png",
- "researchTime": 40,
- "tooltip": "Shipyard increased batch construction speed bonus.",
- "modifications": [
- { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
- ],
- "affects": ["Shipyard"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
@@ -0,0 +1,16 @@
+{
+ "genericName": "Salting Fish",
+ "description": "Salting allows to preserve fish longer.",
+ "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
+ "requirements": { "tech": "phase_town" },
+ "requirementsTooltip": "Unlocked in Town Phase.",
+ "supersedes": "fishing_boat_gather_rate",
+ "icon": "fish.png",
+ "researchTime": 50,
+ "tooltip": "Fishing Boats +20 food capacity.",
+ "modifications": [
+ { "value": "ResourceGatherer/Capacities/food", "add": 20 }
+ ],
+ "affects": ["FishingBoat"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_rate.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_rate.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_rate.json
@@ -0,0 +1,15 @@
+{
+ "genericName": "Fishing Net",
+ "description": "Use nets to improve the productivity of fishing boats.",
+ "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 },
+ "requirements": { "tech": "phase_village" },
+ "requirementsTooltip": "Unlocked in Village Phase.",
+ "icon": "fishing_net.png",
+ "researchTime": 40,
+ "tooltip": "Fishing Boats +30% fish gather rate.",
+ "modifications": [
+ { "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 }
+ ],
+ "affects": ["FishingBoat"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Salting Fish",
- "description": "Salting allows to preserve fish longer.",
- "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
- "supersedes": "gather_fishing_net",
- "icon": "fish.png",
- "researchTime": 50,
- "tooltip": "Fishing Boats +20 food capacity.",
- "modifications": [
- { "value": "ResourceGatherer/Capacities/food", "add": 20 }
- ],
- "affects": ["FishingBoat"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Fishing Net",
- "description": "Use nets to improve the productivity of fishing boats.",
- "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "fishing_net.png",
- "researchTime": 40,
- "tooltip": "Fishing Boats +30% fish gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 }
- ],
- "affects": ["FishingBoat"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_cost_time.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_cost_time.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_cost_time.json
@@ -0,0 +1,15 @@
+{
+ "genericName": "Naval Architects",
+ "description": "Employ skilled shipwrights with specialized tools to speed up ship construction.",
+ "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
+ "requirements": { "tech": "phase_city" },
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "calipers.png",
+ "researchTime": 60,
+ "tooltip": "Ships −20% construction time.",
+ "modifications": [
+ { "value": "Cost/BuildTime", "multiply": 0.8 }
+ ],
+ "affects": ["Ship"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_health.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_health.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_health.json
@@ -0,0 +1,15 @@
+{
+ "genericName": "Reinforced hull",
+ "description": "Wooden reinforcement beams for ship hulls.",
+ "cost": { "food": 0, "wood": 600, "stone": 0, "metal": 200 },
+ "requirements": { "tech": "phase_city" },
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "armor_ship_bronze.png",
+ "researchTime": 60,
+ "tooltip": "Ships +25% health.",
+ "modifications": [
+ { "value": "Health/Max", "multiply": 1.25 }
+ ],
+ "affects": ["Ship"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_movement_speed.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_movement_speed.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/ship_movement_speed.json
@@ -0,0 +1,15 @@
+{
+ "genericName": "Experienced Crews",
+ "description": "Train your oarsmen and sailors to move more efficiently and speed up your ships.",
+ "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
+ "requirements": { "tech": "phase_city" },
+ "requirementsTooltip": "Unlocked in City Phase.",
+ "icon": "armor_ship_silver.png",
+ "researchTime": 60,
+ "tooltip": "Ships +10% movement speed.",
+ "modifications": [
+ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
+ ],
+ "affects": ["Ship"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Naval Architects",
- "description": "Significantly increase build speed of batches of ships at the Dock.",
- "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
- "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "calipers.png",
- "researchTime": 40,
- "tooltip": "Docks increased batch construction speed bonus.",
- "modifications": [
- { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
- ],
- "affects": ["Dock"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/dock.xml
@@ -16,7 +16,6 @@
cart
Commercial Port
Namel
- Construct fishing boats to gather meat and merchant ships to trade with other docks.
30
@@ -27,11 +26,6 @@
-
-
- -training_naval_architects
-
-
structures/carthaginians/dock.xml
structures/fndn_6x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/dock.xml
@@ -14,11 +14,6 @@
-
-
- units/{civ}/ship_fire
-
-
structures/iberians/dock.xml
structures/fndn_dock_iber.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/dock.xml
@@ -11,11 +11,6 @@
-
-
- -armor_ship_hullsheathing
-
-
structures/kushites/dock.xml
structures/fndn_6x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/dock.xml
@@ -14,11 +14,6 @@
-
-
- persians/special_equine_transports
-
-
structures/persians/dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/dock.xml
@@ -13,7 +13,6 @@
- units/{civ}/ship_quinquereme
units/{civ}/champion_juggernaut
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/dock.xml
@@ -14,11 +14,6 @@
-
-
- units/{civ}/ship_quinquereme
-
-
structures/romans/dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/dock.xml
@@ -11,11 +11,6 @@
-
-
- units/{civ}/ship_quinquereme
-
-
structures/seleucids/dock.xml
structures/fndn_6x4_dock.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
@@ -51,14 +51,16 @@
units/{civ}/ship_merchant
units/{civ}/ship_bireme
units/{civ}/ship_trireme
+ units/{civ}/ship_quinquereme
+ units/{civ}/ship_fire
- gather_capacity_fishing
- gather_fishing_net
- training_naval_architects
- armor_ship_reinforcedhull
- armor_ship_hypozomata
- armor_ship_hullsheathing
+ fishing_boat_gather_rate
+ fishing_boat_gather_capacity
+ ship_cost_time
+ ship_health
+ ship_movement_speed
+ persians/special_equine_transports