Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json
+++ binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json
@@ -8,7 +8,8 @@
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 2 },
{ "value": "Cost/Resources/stone", "multiply": 2 },
- { "value": "Health/Max", "multiply": 3 }
+ { "value": "Health/Max", "multiply": 3 },
+ { "value": "Loot/xp", "multiply": 3 }
],
"affects": ["Wall"]
}
Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json
+++ binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json
@@ -2,13 +2,19 @@
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood with rubble foundations.",
- "requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] },
+ "requirements": {
+ "any": [
+ { "civ": "brit" },
+ { "civ": "gaul" }
+ ]
+ },
"icon": "wooden_buildings.png",
"tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.",
"modifications": [
{ "value": "Capturable/CapturePoints", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 },
- { "value": "Health/Max", "multiply": 0.8 }
+ { "value": "Health/Max", "multiply": 0.8 },
+ { "value": "Loot/xp", "multiply": 0.8 }
],
"affects": ["Structure !Wonder"]
}
Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json
+++ binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json
@@ -13,7 +13,8 @@
"tooltip": "Structures +10% health and +10% capture points.",
"modifications": [
{ "value": "Capturable/CapturePoints", "multiply": 1.1 },
- { "value": "Health/Max", "multiply": 1.1 }
+ { "value": "Health/Max", "multiply": 1.1 },
+ { "value": "Loot/xp", "multiply": 1.1 }
],
"affects": ["Structure !Wonder"]
}
Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json
+++ binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json
@@ -7,7 +7,8 @@
"tooltip": "Mauryan City Walls −20% build time and −20% health.",
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 },
- { "value": "Health/Max", "multiply": 0.8 }
+ { "value": "Health/Max", "multiply": 0.8 },
+ { "value": "Loot/xp", "multiply": 0.8 }
],
"affects": ["Wall"]
}
Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
+++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
@@ -14,7 +14,8 @@
"modifications": [
{ "value": "Capturable/CapturePoints", "multiply": 1.2 },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
- { "value": "Health/Max", "multiply": 1.2 }
+ { "value": "Health/Max", "multiply": 1.2 },
+ { "value": "Loot/xp", "multiply": 1.2 }
],
"affects": ["Civic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json
@@ -2,14 +2,20 @@
"genericName": "Persian Architecture",
"description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
"cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 },
- "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] },
+ "requirements": {
+ "all": [
+ { "tech": "phase_village" },
+ { "civ": "pers" }
+ ]
+ },
"icon": "stone_blocks.png",
"researchTime": 60,
"tooltip": "All Persian structures +25% health and capture points, but also +20% build time.",
"modifications": [
{ "value": "Capturable/CapturePoints", "multiply": 1.25 },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
- { "value": "Health/Max", "multiply": 1.25 }
+ { "value": "Health/Max", "multiply": 1.25 },
+ { "value": "Loot/xp", "multiply": 1.25 }
],
"affects": ["Structure !Wonder"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml
@@ -11,6 +11,9 @@
Uxelon
+
+ 0
+
Index: binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml
@@ -11,6 +11,9 @@
Uxelon
+
+ 0
+
Index: binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml
@@ -34,6 +34,7 @@
10
50
+ 240
Index: binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
@@ -16,6 +16,7 @@
240
+ 600
Index: binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
+++ binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
@@ -1,6 +1,5 @@
-
own neutral
Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
@@ -1,6 +1,5 @@
-
own neutral
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -1,5 +1,5 @@
-
+
@@ -57,6 +57,8 @@
40
+ 0.1
+ Unit
Support Infantry Cavalry Siege
1
6
@@ -71,12 +73,13 @@
Castra
Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows.
ConquestCritical
- ArmyCamp
+ City ArmyCamp
structures/roman_camp.png
+ phase_city
- 100
100
+ 250
@@ -106,9 +109,7 @@
- 1
5
- 1
@@ -121,7 +122,6 @@
37.5
-
60
Index: binaries/data/mods/public/simulation/templates/template_structure.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure.xml
+++ binaries/data/mods/public/simulation/templates/template_structure.xml
@@ -53,11 +53,11 @@
false
- 0
0
0
0
0
+ 0
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -83,10 +83,10 @@
structures/civic_centre.png
- 200
100
100
100
+ 300
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
@@ -34,6 +34,7 @@
40
40
40
+ 200
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
@@ -4,22 +4,10 @@
Defensive Structure
Defensive
-
- 100
-
-
-
- 25
- 30
- 3
-
-
- 1
5
- 1
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -45,7 +45,6 @@
2
- 1000
decay|rubble/rubble_stone_2x2
@@ -61,6 +60,11 @@
18.0
+
+ false
+ 32
+ 30000
+
80
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
@@ -63,6 +63,7 @@
40
40
+ 140
@@ -82,9 +83,4 @@
attack/siege/ballist_attack.xml
-
- false
- 32
- 30000
-
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
@@ -62,6 +62,7 @@
40
20
+ 140
@@ -81,9 +82,4 @@
attack/weapon/bow_attack.xml
-
- false
- 32
- 30000
-
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -36,6 +36,7 @@
20
+ 50
@@ -55,9 +56,7 @@
- false
16
- 30000
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -38,6 +38,7 @@
20
20
+ 100
@@ -51,9 +52,4 @@
tower_armour
-
- false
- 32
- 30000
-
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml
@@ -34,6 +34,15 @@
4.5
+
+
+
+ 25
+ 30
+ 3
+
+
+
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
@@ -59,6 +59,15 @@
+
+
+
+ 25
+ 30
+ 3
+
+
+
Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
@@ -73,8 +73,8 @@
phase_city
- 100
200
+ 420
Index: binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
@@ -45,7 +45,6 @@
phase_city
- 300
200
300
200