Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json @@ -8,7 +8,8 @@ "modifications": [ { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 }, - { "value": "Health/Max", "multiply": 3 } + { "value": "Health/Max", "multiply": 3 }, + { "value": "Loot/xp", "multiply": 3 } ], "affects": ["Wall"] } Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json @@ -2,13 +2,19 @@ "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations.", - "requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] }, + "requirements": { + "any": [ + { "civ": "brit" }, + { "civ": "gaul" } + ] + }, "icon": "wooden_buildings.png", "tooltip": "Briton and Gaulish Structures −20% build time, −20% health, and −20% capture points.", "modifications": [ { "value": "Capturable/CapturePoints", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.8 } + { "value": "Health/Max", "multiply": 0.8 }, + { "value": "Loot/xp", "multiply": 0.8 } ], "affects": ["Structure !Wonder"] } Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json @@ -13,7 +13,8 @@ "tooltip": "Structures +10% health and +10% capture points.", "modifications": [ { "value": "Capturable/CapturePoints", "multiply": 1.1 }, - { "value": "Health/Max", "multiply": 1.1 } + { "value": "Health/Max", "multiply": 1.1 }, + { "value": "Loot/xp", "multiply": 1.1 } ], "affects": ["Structure !Wonder"] } Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json @@ -7,7 +7,8 @@ "tooltip": "Mauryan City Walls −20% build time and −20% health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.8 } + { "value": "Health/Max", "multiply": 0.8 }, + { "value": "Loot/xp", "multiply": 0.8 } ], "affects": ["Wall"] } Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -14,7 +14,8 @@ "modifications": [ { "value": "Capturable/CapturePoints", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.2 } + { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Loot/xp", "multiply": 1.2 } ], "affects": ["Civic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json @@ -2,14 +2,20 @@ "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, + "requirements": { + "all": [ + { "tech": "phase_village" }, + { "civ": "pers" } + ] + }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", "modifications": [ { "value": "Capturable/CapturePoints", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.25 } + { "value": "Health/Max", "multiply": 1.25 }, + { "value": "Loot/xp", "multiply": 1.25 } ], "affects": ["Structure !Wonder"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_wall_tower.xml @@ -11,6 +11,9 @@ Uxelon + + 0 + Index: binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_wall_tower.xml @@ -11,6 +11,9 @@ Uxelon + + 0 + Index: binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml @@ -34,6 +34,7 @@ 10 50 + 240 Index: binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml @@ -16,6 +16,7 @@ 240 + 600 Index: binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml +++ binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml @@ -1,6 +1,5 @@ - own neutral Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml @@ -1,6 +1,5 @@ - own neutral Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -1,5 +1,5 @@ - + @@ -57,6 +57,8 @@ 40 + 0.1 + Unit Support Infantry Cavalry Siege 1 6 @@ -71,12 +73,13 @@ Castra Build in neutral or enemy territory. Train Citizen-Soldiers and construct Siege Engines. Garrison Soldiers for additional arrows. ConquestCritical - ArmyCamp + City ArmyCamp structures/roman_camp.png + phase_city - 100 100 + 250 @@ -106,9 +109,7 @@ - 1 5 - 1 @@ -121,7 +122,6 @@ 37.5 - 60 Index: binaries/data/mods/public/simulation/templates/template_structure.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure.xml +++ binaries/data/mods/public/simulation/templates/template_structure.xml @@ -53,11 +53,11 @@ false - 0 0 0 0 0 + 0 Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -83,10 +83,10 @@ structures/civic_centre.png - 200 100 100 100 + 300 Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml @@ -34,6 +34,7 @@ 40 40 40 + 200 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive.xml @@ -4,22 +4,10 @@ Defensive Structure Defensive - - 100 - - - - 25 - 30 - 3 - - - 1 5 - 1 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml @@ -45,7 +45,6 @@ 2 - 1000 decay|rubble/rubble_stone_2x2 @@ -61,6 +60,11 @@ 18.0 + + false + 32 + 30000 + 80 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml @@ -63,6 +63,7 @@ 40 40 + 140 @@ -82,9 +83,4 @@ attack/siege/ballist_attack.xml - - false - 32 - 30000 - Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml @@ -62,6 +62,7 @@ 40 20 + 140 @@ -81,9 +82,4 @@ attack/weapon/bow_attack.xml - - false - 32 - 30000 - Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml @@ -36,6 +36,7 @@ 20 + 50 @@ -55,9 +56,7 @@ - false 16 - 30000 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml @@ -38,6 +38,7 @@ 20 20 + 100 @@ -51,9 +52,4 @@ tower_armour - - false - 32 - 30000 - Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall.xml @@ -34,6 +34,15 @@ 4.5 + + + + 25 + 30 + 3 + + + Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml @@ -59,6 +59,15 @@ + + + + 25 + 30 + 3 + + + Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -73,8 +73,8 @@ phase_city - 100 200 + 420 Index: binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_wonder.xml +++ binaries/data/mods/public/simulation/templates/template_structure_wonder.xml @@ -45,7 +45,6 @@ phase_city - 300 200 300 200