Index: binaries/data/mods/public/globalscripts/Templates.js
===================================================================
--- binaries/data/mods/public/globalscripts/Templates.js
+++ binaries/data/mods/public/globalscripts/Templates.js
@@ -207,9 +207,10 @@
};
ret.attack[type] = {
+ "attackName": template.Attack[type].AttackName,
"minRange": getAttackStat("MinRange"),
"maxRange": getAttackStat("MaxRange"),
- "elevationBonus": getAttackStat("ElevationBonus"),
+ "elevationBonus": getAttackStat("ElevationBonus")
};
ret.attack[type].elevationAdaptedRange = Math.sqrt(ret.attack[type].maxRange *
Index: binaries/data/mods/public/gui/common/tooltips.js
===================================================================
--- binaries/data/mods/public/gui/common/tooltips.js
+++ binaries/data/mods/public/gui/common/tooltips.js
@@ -378,10 +378,10 @@
if (attackType == "Slaughter")
continue;
+ let attackTypeTemplate = template.attack[attackType];
let attackLabel = sprintf(headerFont(translate("%(attackType)s")), {
- "attackType": attackType
+ "attackType": attackTypeTemplate.attackName
});
- let attackTypeTemplate = template.attack[attackType];
let projectiles;
// Use either current rate from simulation or default count if the sim is not running.
Index: binaries/data/mods/public/gui/reference/common/TemplateLoader.js
===================================================================
--- binaries/data/mods/public/gui/reference/common/TemplateLoader.js
+++ binaries/data/mods/public/gui/reference/common/TemplateLoader.js
@@ -258,5 +258,5 @@
* Keys of template values that are to be translated on load.
*/
TemplateLoader.prototype.AuraTranslateKeys = ["auraName", "auraDescription"];
-TemplateLoader.prototype.EntityTranslateKeys = ["GenericName", "SpecificName", "Tooltip", "History"];
+TemplateLoader.prototype.EntityTranslateKeys = ["AttackName", "GenericName", "SpecificName", "Tooltip", "History"];
TemplateLoader.prototype.TechnologyTranslateKeys = ["genericName", "tooltip", "description"];
Index: binaries/data/mods/public/l10n/messages.json
===================================================================
--- binaries/data/mods/public/l10n/messages.json
+++ binaries/data/mods/public/l10n/messages.json
@@ -400,6 +400,9 @@
],
"options": {
"keywords": {
+ "AttackName": {
+ "customContext": "GUI attack type identifier"
+ },
"StatusName": {
"customContext": "status effect"
},
@@ -441,6 +444,9 @@
],
"options": {
"keywords": {
+ "AttackName": {
+ "customContext": "GUI attack type identifier"
+ },
"StatusName": {
"customContext": "status effect"
},
@@ -489,6 +495,9 @@
},
"options": {
"keywords": {
+ "AttackName": {
+ "customContext": "GUI attack type identifier"
+ },
"StatusName": {
"customContext": "status effect"
},
Index: binaries/data/mods/public/simulation/components/Attack.js
===================================================================
--- binaries/data/mods/public/simulation/components/Attack.js
+++ binaries/data/mods/public/simulation/components/Attack.js
@@ -26,6 +26,7 @@
"Controls the attack abilities and strengths of the unit." +
"" +
"" +
+ "Spear" +
"" +
"10.0" +
"0.0" +
@@ -48,6 +49,7 @@
"Cavalry Infantry" +
"" +
"" +
+ "Bow" +
"" +
"0.0" +
"10.0" +
@@ -86,6 +88,7 @@
"" +
"" +
"" +
+ "Slaughter" +
"" +
"1000.0" +
"0.0" +
@@ -97,6 +100,7 @@
"" +
"" +
"" +
+ "" +
Attacking.BuildAttackEffectsSchema() +
"" +
"" +
@@ -113,6 +117,7 @@
"" +
"" +
"" +
+ "" +
Attacking.BuildAttackEffectsSchema() +
"" +
"" +
@@ -185,6 +190,7 @@
"" +
"" +
"" +
+ "" +
Attacking.BuildAttackEffectsSchema() +
"" +
"" + // TODO: it shouldn't be stretched
@@ -198,6 +204,7 @@
"" +
"" +
"" +
+ "" +
Attacking.BuildAttackEffectsSchema() +
"" + // TODO: how do these work?
Attack.prototype.preferredClassesSchema +
@@ -403,6 +410,11 @@
return aPreference - bPreference;
};
+Attack.prototype.GetAttackName = function(type)
+{
+ return this.template[type] ? this.template[type].AttackName : type;
+};
+
Attack.prototype.GetRepeatTime = function(type)
{
let repeatTime = 1000;
Index: binaries/data/mods/public/simulation/components/GuiInterface.js
===================================================================
--- binaries/data/mods/public/simulation/components/GuiInterface.js
+++ binaries/data/mods/public/simulation/components/GuiInterface.js
@@ -422,6 +422,8 @@
Object.assign(ret.attack[type], cmpAttack.GetAttackEffectsData(type));
+ ret.attack[type].attackName = cmpAttack.GetAttackName(type);
+
ret.attack[type].splash = cmpAttack.GetSplashData(type);
if (ret.attack[type].splash)
Object.assign(ret.attack[type].splash, cmpAttack.GetAttackEffectsData(type, true));
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
@@ -2,6 +2,7 @@
+ Melee
15.0
10.0
Index: binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_melee_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_melee_b.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_melee_b.xml
@@ -1,5 +1,10 @@
+
+
+ Melee
+
+
skirm
Index: binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_ranged_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_ranged_b.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_ranged_b.xml
@@ -1,5 +1,10 @@
+
+
+ Ranged
+
+
skirm
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -2,6 +2,7 @@
+ Arrow
0.0
25.0
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -8,6 +8,7 @@
+ Arrow
0.0
12.0
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -2,6 +2,7 @@
+ Arrow
0
0
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
@@ -2,6 +2,7 @@
+ Stone
35
25
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_bolt.xml
@@ -2,6 +2,7 @@
+ Bolt
55
5
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
@@ -2,6 +2,7 @@
+ Arrow
0.0
8.0
Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
@@ -2,6 +2,7 @@
+ Arrow
0.0
16.0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
@@ -2,12 +2,14 @@
+ Capture
2.5
4
1000
Field Palisade Wall
+ Slaughter
100.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
6.9
0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
4
3
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
6.5
0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
7.0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0
18.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion.xml
@@ -2,6 +2,7 @@
+ Capture
5
4
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
14.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
13.8
0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0.0
36.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
8
6
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
13.0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
@@ -2,6 +2,7 @@
+ Melee
20
0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
6.5
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
12
0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0
26.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
@@ -2,6 +2,7 @@
+ Mace
0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
@@ -2,6 +2,7 @@
+ Pike
2.0
6.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
6.0
5.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
11.0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_dog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_dog.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_dog.xml
@@ -2,6 +2,7 @@
+ Bite
7
2
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
@@ -2,6 +2,7 @@
+ Bite
1
1
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
@@ -2,6 +2,7 @@
+ Melee
1
5
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
@@ -2,6 +2,7 @@
+ Melee
25.0
10.0
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
@@ -2,6 +2,7 @@
+ Bite
1
1
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
@@ -2,6 +2,7 @@
+ Bite
1
1
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
@@ -2,6 +2,7 @@
+ Melee
2.5
5.0
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
@@ -2,6 +2,7 @@
+ Melee
1
1
Index: binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero.xml
@@ -2,6 +2,7 @@
+ Capture
10
4
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
35
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
27.6
0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0.0
60.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
16
12
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
26.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
@@ -2,6 +2,7 @@
+ Melee
20.0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
8.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
24
0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0
50.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
@@ -2,6 +2,7 @@
+ Pike
4.0
20.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
12.0
10.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
22.0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
@@ -2,12 +2,14 @@
+ Capture
2.5
4
1000
Field Palisade Wall
+ Slaughter
50.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_axeman.xml
@@ -2,6 +2,7 @@
+ Axe
6
2
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
@@ -2,6 +2,7 @@
+ Pike
1
3
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
@@ -2,6 +2,7 @@
+ Spear
3.0
2.5
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
@@ -2,6 +2,7 @@
+ Sword
5.5
0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -2,6 +2,7 @@
+ Bow
0
6.7
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml
@@ -2,6 +2,7 @@
+ Javelin
0
16.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
@@ -2,6 +2,7 @@
+ Slingshot
0
9.2
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
@@ -2,6 +2,7 @@
+ Bolt
0.0
35.0
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
@@ -2,6 +2,7 @@
+ Fire
10.0
10.0
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
@@ -2,6 +2,7 @@