Page MenuHomeWildfire Games

Fix incorrect prop height for floating objects.
ClosedPublic

Authored by Stan on Oct 13 2020, 12:31 AM.

Details

Summary

Currently the game adds some weird height to props that adjust to terrain, when the parent mesh is floating. (eg. docks) This patch addresses that by using the waterheight in this case instead.

Test Plan

Try to place docks as far as possible from the shore. Notice it breaks without the patch. Agree this is an improvement.

Event Timeline

Stan created this revision.Oct 13 2020, 12:31 AM

Successful build - Chance fights ever on the side of the prudent.

builderr-release-macos.txt
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libatlas.a(precompiled.o) has no symbols

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/1645/display/redirect

Stan requested review of this revision.Oct 13 2020, 12:49 AM
This revision was not accepted when it landed; it landed in state Needs Review.Dec 31 2020, 5:18 PM
This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Dec 31 2020, 5:18 PM