Currently the game adds some weird height to props that adjust to terrain, when the parent mesh is floating. (eg. docks) This patch addresses that by using the waterheight in this case instead.
Details
Details
- Reviewers
vladislavbelov - Commits
- rP24491: Fix incorrect prop height for floating objects.
Try to place docks as far as possible from the shore. Notice it breaks without the patch. Agree this is an improvement.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 13337 Build 26733: Vulcan Build Jenkins Build 26732: Vulcan Build (macOS) Jenkins Build 26731: Vulcan Build (Windows) Jenkins Build 26730: arc lint + arc unit
Event Timeline
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
builderr-release-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libatlas.a(precompiled.o) has no symbols
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/1645/display/redirect