Index: ps/trunk/source/simulation2/system/ReplayTurnManager.h =================================================================== --- ps/trunk/source/simulation2/system/ReplayTurnManager.h +++ ps/trunk/source/simulation2/system/ReplayTurnManager.h @@ -37,7 +37,7 @@ void StoreFinalReplayTurn(u32 turn); private: - void NotifyFinishedUpdate(u32 turn) override; + void NotifyFinishedOwnCommands(u32 turn) override; void DoTurn(u32 turn); Index: ps/trunk/source/simulation2/system/ReplayTurnManager.cpp =================================================================== --- ps/trunk/source/simulation2/system/ReplayTurnManager.cpp +++ ps/trunk/source/simulation2/system/ReplayTurnManager.cpp @@ -57,10 +57,10 @@ m_FinalTurn = turn; } -void CReplayTurnManager::NotifyFinishedUpdate(u32 turn) +void CReplayTurnManager::NotifyFinishedOwnCommands(u32 turn) { - if (turn == 1 && m_FinalTurn == 0) - g_GUI->SendEventToAll(EventNameReplayFinished); + CLocalTurnManager::NotifyFinishedOwnCommands(turn); + turn = turn - COMMAND_DELAY; if (turn > m_FinalTurn) return;