This proposal should fix the issue of the early Spear Cavalry rush and improve the Spear Cavalry role in direct combat at same time.
While in the current state Sword Cavalry has superiority in any type of engage, its role is moved in order to be effective against infantry and relatively weak against spear cavalry increasing its movement speed for an effective outflank.
N.B. Sword Cavalry DPS is still higher than Spear cavalry and, despite the Spear Cavalry stats improvement, Sword Cavalry still has chance to win by giving an higher relevance to the engage technique.
While in the current state of game Spear Cavalry lose to infantry melee (yes, swordmen included) despite their high stats, reducing their Attack Rate from 3,5 seconds to 3 seconds will create an interesting counter system between melee infantry and Spear Cavalry (Sword infantry > Spear Infantry > Spear Cavalry > Sword Infantry).
Because Spear Cavalry will still be in disadvantage in a melee cavalry combat despite the attack rate boost, spear cavalry has now a 1.25x bonus against cavalry.
While Spear Cavalry movement speed is now decreased in order to reduce the power of a early phase rush, the Sword Cavalry movement speed has been increased giving a chance to retreat whenever a melee Cavalry combat is going on.
A capture point decrease whenever the Cavalry Breeding technology is unlocked is planned for all cavalry types too.