This further decorrelates TERRAIN_TILE_SIZE from other components.
Details
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- Repository
- rP 0 A.D. Public Repository
- Branch
- temp
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 15621 Build 34378: Vulcan Build Jenkins Build 34377: Vulcan Build (macOS) Jenkins Build 34376: Vulcan Build (Windows) Build 34375: arc lint + arc unit
Event Timeline
Build failure - The Moirai have given mortals hearts that can endure.
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Build failure - The Moirai have given mortals hearts that can endure.
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Found the issue. Also use multiples of pathfinding navcell size in unitMotion since that's what relevant.
Build failure - The Moirai have given mortals hearts that can endure.
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Build failure - The Moirai have given mortals hearts that can endure.
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A few more usages went through. This mostly decouples components from the terrain_tile_size, which means we know 'simply' need to decouple graphical stuff...
Build failure - The Moirai have given mortals hearts that can endure.
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Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/3201/display/redirect