Index: binaries/data/mods/public/gui/summary/layout.js =================================================================== --- binaries/data/mods/public/gui/summary/layout.js +++ binaries/data/mods/public/gui/summary/layout.js @@ -34,10 +34,10 @@ { "identifier": "total", "caption": translate("Total"), "yStart": 34, "width": 105 }, { "identifier": "House", "caption": translate("Houses"), "yStart": 34, "width": 85 }, { "identifier": "Economic", "caption": translate("Economic"), "yStart": 34, "width": 85 }, - { "identifier": "Outpost", "caption": translate("Outposts"), "yStart": 34, "width": 85 }, + { "identifier": "Lookout", "caption": translate("Lookouts"), "yStart": 34, "width": 85 }, { "identifier": "Military", "caption": translate("Military"), "yStart": 34, "width": 85 }, { "identifier": "Fortress", "caption": translate("Fortresses"), "yStart": 34, "width": 85 }, - { "identifier": "CivCentre", "caption": translate("Civ centers"), "yStart": 34, "width": 85 }, + { "identifier": "CivCentre", "caption": translate("Civic centers"), "yStart": 34, "width": 85 }, { "identifier": "Wonder", "caption": translate("Wonders"), "yStart": 34, "width": 85 } ], "titleHeadings": [ Index: binaries/data/mods/public/gui/text/tips/lookout.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/lookout.txt +++ binaries/data/mods/public/gui/text/tips/lookout.txt @@ -1,4 +1,4 @@ -OUTPOSTS +LOOKOUT Build in neutral or own territory. Cheap and quickly built, but weak. Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay. Index: binaries/data/mods/public/gui/text/tips/outposts.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/outposts.txt +++ binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,4 +0,0 @@ -OUTPOSTS -Build in neutral or own territory. -Cheap and quickly built, but weak. -Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay. Index: binaries/data/mods/public/maps/random/caledonian_meadows.js =================================================================== --- binaries/data/mods/public/maps/random/caledonian_meadows.js +++ binaries/data/mods/public/maps/random/caledonian_meadows.js @@ -6,7 +6,7 @@ var tGrove = "temp_grass_plants"; var tPath = "road_rome_a"; -var oGroveEntities = ["structures/gaul_outpost", "gaia/tree/oak_new"]; +var oGroveEntities = ["structures/gaul_lookout", "gaia/tree/oak_new"]; var g_Map = new RandomMap(0, "whiteness"); Index: binaries/data/mods/public/maps/random/danubius.js =================================================================== --- binaries/data/mods/public/maps/random/danubius.js +++ binaries/data/mods/public/maps/random/danubius.js @@ -60,7 +60,7 @@ // civic center and buildings occurring outside of the village const oCivicCenter = "structures/gaul_civil_centre"; const oTower = "structures/gaul_defense_tower"; -const oOutpost = "structures/gaul_outpost"; +const oLookout = "structures/gaul_lookout"; const oTemple = "uncapturable|structures/gaul_temple"; const oTavern = "uncapturable|structures/gaul_tavern"; @@ -165,7 +165,7 @@ var clWaterLog = g_Map.createTileClass(); var clGauls = g_Map.createTileClass(); var clTower = g_Map.createTileClass(); -var clOutpost = g_Map.createTileClass(); +var clLookout = g_Map.createTileClass(); var clPath = g_Map.createTileClass(); var clRitualPlace = g_Map.createTileClass(); @@ -500,11 +500,11 @@ 20, areaIslands); -g_Map.log("Creating island outposts"); +g_Map.log("Creating island lookouts"); createObjectGroupsByAreas( - new SimpleGroup([new SimpleObject(oOutpost, 1, 1, 0, 4)], true, clOutpost), + new SimpleGroup([new SimpleObject(oLookout, 1, 1, 0, 4)], true, clLookout), 0, - [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clOutpost, 20), stayClasses(clIsland, 7)], + [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clLookout, 20), stayClasses(clIsland, 7)], scaleByMapSize(3, 10), 20, areaIslands); @@ -644,7 +644,7 @@ createStragglerTrees( treeTypes, - [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clOutpost, 4)], + [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clLookout, 4)], clForest, stragglerTrees * 7); @@ -662,7 +662,7 @@ 10 * scaleByMapSize(5, 20), 10 * scaleByMapSize(5, 20) ], - [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clOutpost, 2, clTower, 2), stayClasses(clIsland, 4)], + [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clLookout, 2, clTower, 2), stayClasses(clIsland, 4)], clFood); Engine.SetProgress(98); Index: binaries/data/mods/public/maps/random/danubius_triggers.js =================================================================== --- binaries/data/mods/public/maps/random/danubius_triggers.js +++ binaries/data/mods/public/maps/random/danubius_triggers.js @@ -46,7 +46,7 @@ "unitTemplates": danubiusAttackerTemplates.champions, }, { - "buildingClasses": ["Tower", "Outpost"], + "buildingClasses": ["Tower", "Lookout"], "unitTemplates": danubiusAttackerTemplates.champion_infantry } ]; Index: binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js =================================================================== --- binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js +++ binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js @@ -239,7 +239,7 @@ let templateName = "structures/" + civ + "_" + element; if (Engine.TemplateExists(templateName)) { - ret.indent = ret.length * (element == "outpost" || element.endsWith("_tower") ? -3 : 3.5); + ret.indent = ret.length * (element == "lookout" || element.endsWith("_tower") ? -3 : 3.5); ret.templateName = templateName; ret.length = 0; } Index: binaries/data/mods/public/maps/random/wall_demo.js =================================================================== --- binaries/data/mods/public/maps/random/wall_demo.js +++ binaries/data/mods/public/maps/random/wall_demo.js @@ -71,7 +71,7 @@ for (let styleIndex in wallStyleList) { let pos = Vector2D.add(position, new Vector2D(styleIndex * buildableMapSize / wallStyleList.length)); - let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'outpost', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end']; + let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'lookout', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end']; let style = wallStyleList[styleIndex]; let orientation = Math.PI / 16 * Math.sin(styleIndex * Math.PI / 4); placeWall(pos, wall, style, playerID, orientation); Index: binaries/data/mods/public/maps/random/wild_lake.js =================================================================== --- binaries/data/mods/public/maps/random/wild_lake.js +++ binaries/data/mods/public/maps/random/wild_lake.js @@ -241,7 +241,7 @@ ) { let position = new Vector2D(point.x, point.y); - g_Map.placeEntityPassable(pickRandom(["structures/gaul_outpost", "gaia/tree/oak_new"]), 0, position, randomAngle()); + g_Map.placeEntityPassable(pickRandom(["structures/gaul_lookout", "gaia/tree/oak_new"]), 0, position, randomAngle()); let quantity = randIntInclusive(20, 30); let dAngle = 2 * Math.PI / quantity; Index: binaries/data/mods/public/maps/scenarios/cinema_demo.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/cinema_demo.xml +++ binaries/data/mods/public/maps/scenarios/cinema_demo.xml @@ -11774,7 +11774,7 @@ - + 1 Index: binaries/data/mods/public/maps/scenarios/laconia.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/laconia.xml +++ binaries/data/mods/public/maps/scenarios/laconia.xml @@ -6509,19 +6509,19 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_britons.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_britons.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_britons.xml @@ -21830,21 +21830,21 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml @@ -21863,21 +21863,21 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml @@ -12540,7 +12540,7 @@ - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml @@ -29431,7 +29431,7 @@ - + 1 @@ -29779,13 +29779,13 @@ - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml @@ -13619,28 +13619,28 @@ - + 1 - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_romans.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_romans.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_romans.xml @@ -10532,19 +10532,19 @@ - + 1 - + 1 - + 1 @@ -11280,14 +11280,14 @@ - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/the_persian_gates.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/the_persian_gates.xml +++ binaries/data/mods/public/maps/scenarios/the_persian_gates.xml @@ -306,13 +306,13 @@ - + 3 - + 4 Index: binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml +++ binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml @@ -678,25 +678,25 @@ - + 1 - + 1 - + 1 - + 1 @@ -4578,13 +4578,13 @@ - + 2 - + 2 Index: binaries/data/mods/public/maps/scenarios/walltest.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/walltest.xml +++ binaries/data/mods/public/maps/scenarios/walltest.xml @@ -179,7 +179,7 @@ - + 1 Index: binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml +++ binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml @@ -2432,7 +2432,7 @@ - + 0 Index: binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml +++ binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml @@ -225,28 +225,28 @@ - + 1 - + 2 - + 3 - + 4 Index: binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml +++ binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml @@ -140,28 +140,28 @@ - + 0 - + 0 - + 0 - + 0 @@ -271,28 +271,28 @@ - + 0 - + 0 - + 0 - + 0 Index: binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml +++ binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml @@ -59127,19 +59127,19 @@ - + 1 - + 3 - + 2 @@ -64333,21 +64333,21 @@ - + 1 - + 2 - + 3 Index: binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml +++ binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml @@ -11458,14 +11458,14 @@ - + 0 - + 0 Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js =================================================================== --- binaries/data/mods/public/maps/tutorials/introductory_tutorial.js +++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.js @@ -182,15 +182,15 @@ } }, { - "instructions": markForTranslation("Order the idle Skirmishers to build an outpost to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."), + "instructions": markForTranslation("Order the idle Skirmishers to build a Lookout to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."), "OnPlayerCommand": function(msg) { - if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Outpost")) + if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Lookout")) this.NextGoal(); } }, { - "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the outpost to be built first). This will allow Town Phase buildings to be constructed."), + "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the Lookout to be built first). This will allow Town Phase structures to be constructed."), "IsDone": function() { return TriggerHelper.HasDealtWithTech(this.playerID, "phase_town_generic"); @@ -263,7 +263,7 @@ } }, { - "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Outpost."), + "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Lookout."), "OnPlayerCommand": function(msg) { if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Tower")) Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml =================================================================== --- binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml +++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml @@ -4272,13 +4272,13 @@ - + 2 - + 2 Index: binaries/data/mods/public/simulation/ai/petra/researchManager.js =================================================================== --- binaries/data/mods/public/simulation/ai/petra/researchManager.js +++ binaries/data/mods/public/simulation/ai/petra/researchManager.js @@ -199,7 +199,7 @@ { let template = techs[i][1]._template; if (template.affects && template.affects.length === 1 && - (template.affects[0] === "Healer" || template.affects[0] === "Outpost" || template.affects[0] === "Wall")) + (template.affects[0] === "Healer" || template.affects[0] === "Lookout" || template.affects[0] === "Wall")) { techs.splice(i--, 1); continue; Index: binaries/data/mods/public/simulation/components/Identity.js =================================================================== --- binaries/data/mods/public/simulation/components/Identity.js +++ binaries/data/mods/public/simulation/components/Identity.js @@ -65,7 +65,7 @@ "" + "" + "" + - "" + + "" + "" + "tokens" + "" + Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml @@ -1,10 +1,10 @@ - + skirm - structures/{civ}_outpost + structures/{civ}_lookout structures/hellenes/outpost.xml Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml @@ -1,12 +0,0 @@ - - - - skirm - - - structures/{civ}_outpost - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/special/player/player.xml =================================================================== --- binaries/data/mods/public/simulation/templates/special/player/player.xml +++ binaries/data/mods/public/simulation/templates/special/player/player.xml @@ -107,8 +107,8 @@ CivCentre Fortress House + Lookout Military - Outpost Wonder Index: binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml @@ -1,5 +1,5 @@ - + athen Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml @@ -1,10 +0,0 @@ - - - - athen - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml @@ -1,5 +1,5 @@ - + brit Antosolicon Index: binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml @@ -1,10 +0,0 @@ - - - - brit - Antosolicon - - - structures/celts/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml @@ -1,5 +1,5 @@ - + cart Index: binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml @@ -1,9 +0,0 @@ - - - - cart - - - structures/carthaginians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml @@ -1,5 +1,5 @@ - + gaul Antosolicon Index: binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml @@ -1,10 +0,0 @@ - - - - gaul - Antosolicon - - - structures/celts/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml @@ -1,5 +1,5 @@ - + iber Index: binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml @@ -1,9 +0,0 @@ - - - - iber - - - structures/iberians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml @@ -1,5 +1,5 @@ - + kush trtr Index: binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml @@ -1,10 +0,0 @@ - - - - kush - trtr - - - structures/kushites/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/lookout.xml @@ -1,28 +1,5 @@ - - - 18 - - 50 - - - - - 15.0 - - - 2 - - - Outpost - - - 10 - - - - - + props/special/palisade_rocks_outpost.xml Index: binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml @@ -1,5 +1,5 @@ - + mace Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml @@ -1,10 +0,0 @@ - - - - mace - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml @@ -1,5 +1,5 @@ - + maur Uparaksana Index: binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml @@ -1,10 +0,0 @@ - - - - maur - Uparaksana - - - structures/mauryas/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml @@ -1,29 +0,0 @@ - - - - 18 - - 50 - - - - - 15.0 - - - 2 - - - Outpost - - - 10 - - - - - - - props/special/palisade_rocks_outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml @@ -1,5 +1,5 @@ - + pers Didebani Index: binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml @@ -1,10 +0,0 @@ - - - - pers - Didebani - - - structures/persians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml @@ -1,5 +1,5 @@ - + ptol Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml @@ -1,10 +0,0 @@ - - - - ptol - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml @@ -1,5 +1,5 @@ - + rome Vigilārium Index: binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml @@ -1,10 +0,0 @@ - - - - rome - Vigilārium - - - structures/romans/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml @@ -1,5 +1,5 @@ - + sele Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml @@ -1,10 +0,0 @@ - - - - sele - Prophylagma - - - structures/seleucids/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml @@ -1,5 +1,5 @@ - + spart Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml @@ -1,10 +0,0 @@ - - - - spart - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml @@ -6,7 +6,7 @@ own neutral - Outpost + Lookout 50 @@ -33,11 +33,11 @@ decay|rubble/rubble_stone_2x2 - Outpost - template_structure_defensive_outpost + Lookout + template_structure_defensive_lookout Build in own or neutral territory. Slowly converts to Gaia while in neutral territory. - Outpost - structures/outpost.png + Lookout + structures/lookout.png 12 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml @@ -1,82 +0,0 @@ - - - - structures/wall_garrisoned - - - own neutral - - Outpost - 50 - - - - 30 - - 60 - - - - - 13.0 - - - 1 - 0.1 - Unit - Infantry - 0 - 2 - - - 400 - decay|rubble/rubble_stone_2x2 - - - Outpost - template_structure_defensive_outpost - Build in own or neutral territory. Slowly converts to Gaia while in neutral territory. - Outpost - structures/outpost.png - - - 12 - - - - - - - - - 10 - 20 - 1 - - - - - - interface/complete/building/complete_tower.xml - - - - - 14.0 - - - 1 - - - - - 0 - 8 - 0 - - - - - structures/fndn_2x2.xml - - Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -33,7 +33,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress Index: binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -40,7 +40,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress Index: binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml @@ -17,7 +17,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress