Index: binaries/data/mods/public/gui/summary/layout.js =================================================================== --- binaries/data/mods/public/gui/summary/layout.js +++ binaries/data/mods/public/gui/summary/layout.js @@ -34,10 +34,10 @@ { "identifier": "total", "caption": translate("Total"), "yStart": 34, "width": 105 }, { "identifier": "House", "caption": translate("Houses"), "yStart": 34, "width": 85 }, { "identifier": "Economic", "caption": translate("Economic"), "yStart": 34, "width": 85 }, - { "identifier": "Outpost", "caption": translate("Outposts"), "yStart": 34, "width": 85 }, + { "identifier": "Lookout", "caption": translate("Lookouts"), "yStart": 34, "width": 85 }, { "identifier": "Military", "caption": translate("Military"), "yStart": 34, "width": 85 }, { "identifier": "Fortress", "caption": translate("Fortresses"), "yStart": 34, "width": 85 }, - { "identifier": "CivCentre", "caption": translate("Civ centers"), "yStart": 34, "width": 85 }, + { "identifier": "CivCentre", "caption": translate("Civic centers"), "yStart": 34, "width": 85 }, { "identifier": "Wonder", "caption": translate("Wonders"), "yStart": 34, "width": 85 } ], "titleHeadings": [ Index: binaries/data/mods/public/gui/text/tips/lookout.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/lookout.txt +++ binaries/data/mods/public/gui/text/tips/lookout.txt @@ -1,4 +1,4 @@ -OUTPOSTS +LOOKOUT Build in neutral or own territory. Cheap and quickly built, but weak. Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay. Index: binaries/data/mods/public/gui/text/tips/outposts.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/outposts.txt +++ binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,4 +0,0 @@ -OUTPOSTS -Build in neutral or own territory. -Cheap and quickly built, but weak. -Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay. Index: binaries/data/mods/public/gui/text/tips/palisades.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/palisades.txt +++ binaries/data/mods/public/gui/text/tips/palisades.txt @@ -1,3 +1,3 @@ -PALISADE WALLS +PALISADE A quick, cheap wooden wall available to all factions. Most factions have access to them in Village Phase. Index: binaries/data/mods/public/maps/random/caledonian_meadows.js =================================================================== --- binaries/data/mods/public/maps/random/caledonian_meadows.js +++ binaries/data/mods/public/maps/random/caledonian_meadows.js @@ -6,7 +6,7 @@ var tGrove = "temp_grass_plants"; var tPath = "road_rome_a"; -var oGroveEntities = ["structures/gaul_outpost", "gaia/tree/oak_new"]; +var oGroveEntities = ["structures/gaul_lookout", "gaia/tree/oak_new"]; var g_Map = new RandomMap(0, "whiteness"); Index: binaries/data/mods/public/maps/random/danubius.js =================================================================== --- binaries/data/mods/public/maps/random/danubius.js +++ binaries/data/mods/public/maps/random/danubius.js @@ -60,7 +60,7 @@ // civic center and buildings occurring outside of the village const oCivicCenter = "structures/gaul_civil_centre"; const oTower = "structures/gaul_defense_tower"; -const oOutpost = "structures/gaul_outpost"; +const oLookout = "structures/gaul_lookout"; const oTemple = "uncapturable|structures/gaul_temple"; const oTavern = "uncapturable|structures/gaul_tavern"; @@ -165,7 +165,7 @@ var clWaterLog = g_Map.createTileClass(); var clGauls = g_Map.createTileClass(); var clTower = g_Map.createTileClass(); -var clOutpost = g_Map.createTileClass(); +var clLookout = g_Map.createTileClass(); var clPath = g_Map.createTileClass(); var clRitualPlace = g_Map.createTileClass(); @@ -500,11 +500,11 @@ 20, areaIslands); -g_Map.log("Creating island outposts"); +g_Map.log("Creating island lookouts"); createObjectGroupsByAreas( - new SimpleGroup([new SimpleObject(oOutpost, 1, 1, 0, 4)], true, clOutpost), + new SimpleGroup([new SimpleObject(oLookout, 1, 1, 0, 4)], true, clLookout), 0, - [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clOutpost, 20), stayClasses(clIsland, 7)], + [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clLookout, 20), stayClasses(clIsland, 7)], scaleByMapSize(3, 10), 20, areaIslands); @@ -644,7 +644,7 @@ createStragglerTrees( treeTypes, - [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clOutpost, 4)], + [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clLookout, 4)], clForest, stragglerTrees * 7); @@ -662,7 +662,7 @@ 10 * scaleByMapSize(5, 20), 10 * scaleByMapSize(5, 20) ], - [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clOutpost, 2, clTower, 2), stayClasses(clIsland, 4)], + [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clLookout, 2, clTower, 2), stayClasses(clIsland, 4)], clFood); Engine.SetProgress(98); Index: binaries/data/mods/public/maps/random/danubius_triggers.js =================================================================== --- binaries/data/mods/public/maps/random/danubius_triggers.js +++ binaries/data/mods/public/maps/random/danubius_triggers.js @@ -46,7 +46,7 @@ "unitTemplates": danubiusAttackerTemplates.champions, }, { - "buildingClasses": ["Tower", "Outpost"], + "buildingClasses": ["Tower", "Lookout"], "unitTemplates": danubiusAttackerTemplates.champion_infantry } ]; Index: binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js =================================================================== --- binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js +++ binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js @@ -239,7 +239,7 @@ let templateName = "structures/" + civ + "_" + element; if (Engine.TemplateExists(templateName)) { - ret.indent = ret.length * (element == "outpost" || element.endsWith("_tower") ? -3 : 3.5); + ret.indent = ret.length * (element == "lookout" || element.endsWith("_tower") ? -3 : 3.5); ret.templateName = templateName; ret.length = 0; } Index: binaries/data/mods/public/maps/random/wall_demo.js =================================================================== --- binaries/data/mods/public/maps/random/wall_demo.js +++ binaries/data/mods/public/maps/random/wall_demo.js @@ -71,7 +71,7 @@ for (let styleIndex in wallStyleList) { let pos = Vector2D.add(position, new Vector2D(styleIndex * buildableMapSize / wallStyleList.length)); - let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'outpost', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end']; + let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'lookout', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end']; let style = wallStyleList[styleIndex]; let orientation = Math.PI / 16 * Math.sin(styleIndex * Math.PI / 4); placeWall(pos, wall, style, playerID, orientation); Index: binaries/data/mods/public/maps/random/wild_lake.js =================================================================== --- binaries/data/mods/public/maps/random/wild_lake.js +++ binaries/data/mods/public/maps/random/wild_lake.js @@ -241,7 +241,7 @@ ) { let position = new Vector2D(point.x, point.y); - g_Map.placeEntityPassable(pickRandom(["structures/gaul_outpost", "gaia/tree/oak_new"]), 0, position, randomAngle()); + g_Map.placeEntityPassable(pickRandom(["structures/gaul_lookout", "gaia/tree/oak_new"]), 0, position, randomAngle()); let quantity = randIntInclusive(20, 30); let dAngle = 2 * Math.PI / quantity; Index: binaries/data/mods/public/maps/scenarios/cinema_demo.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/cinema_demo.xml +++ binaries/data/mods/public/maps/scenarios/cinema_demo.xml @@ -11774,7 +11774,7 @@ - + 1 Index: binaries/data/mods/public/maps/scenarios/laconia.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/laconia.xml +++ binaries/data/mods/public/maps/scenarios/laconia.xml @@ -6509,19 +6509,19 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_britons.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_britons.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_britons.xml @@ -21830,21 +21830,21 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml @@ -21863,21 +21863,21 @@ - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml @@ -12540,7 +12540,7 @@ - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml @@ -29431,7 +29431,7 @@ - + 1 @@ -29779,13 +29779,13 @@ - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml @@ -13619,28 +13619,28 @@ - + 1 - + 1 - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/sandbox_romans.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/sandbox_romans.xml +++ binaries/data/mods/public/maps/scenarios/sandbox_romans.xml @@ -10532,19 +10532,19 @@ - + 1 - + 1 - + 1 @@ -11280,14 +11280,14 @@ - + 1 - + 1 Index: binaries/data/mods/public/maps/scenarios/the_persian_gates.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/the_persian_gates.xml +++ binaries/data/mods/public/maps/scenarios/the_persian_gates.xml @@ -306,13 +306,13 @@ - + 3 - + 4 Index: binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml +++ binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml @@ -678,25 +678,25 @@ - + 1 - + 1 - + 1 - + 1 @@ -4578,13 +4578,13 @@ - + 2 - + 2 Index: binaries/data/mods/public/maps/scenarios/walltest.xml =================================================================== --- binaries/data/mods/public/maps/scenarios/walltest.xml +++ binaries/data/mods/public/maps/scenarios/walltest.xml @@ -179,7 +179,7 @@ - + 1 Index: binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml +++ binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml @@ -2432,7 +2432,7 @@ - + 0 Index: binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml +++ binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml @@ -225,28 +225,28 @@ - + 1 - + 2 - + 3 - + 4 Index: binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml +++ binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml @@ -140,28 +140,28 @@ - + 0 - + 0 - + 0 - + 0 @@ -271,28 +271,28 @@ - + 0 - + 0 - + 0 - + 0 Index: binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml +++ binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml @@ -59127,19 +59127,19 @@ - + 1 - + 3 - + 2 @@ -64333,21 +64333,21 @@ - + 1 - + 2 - + 3 Index: binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml +++ binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml @@ -11458,14 +11458,14 @@ - + 0 - + 0 Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js =================================================================== --- binaries/data/mods/public/maps/tutorials/introductory_tutorial.js +++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.js @@ -182,15 +182,15 @@ } }, { - "instructions": markForTranslation("Order the idle Skirmishers to build an outpost to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."), + "instructions": markForTranslation("Order the idle Skirmishers to build a Lookout to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."), "OnPlayerCommand": function(msg) { - if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Outpost")) + if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Lookout")) this.NextGoal(); } }, { - "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the outpost to be built first). This will allow Town Phase buildings to be constructed."), + "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the Lookout to be built first). This will allow Town Phase structures to be constructed."), "IsDone": function() { return TriggerHelper.HasDealtWithTech(this.playerID, "phase_town_generic"); @@ -263,7 +263,7 @@ } }, { - "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Outpost."), + "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Lookout."), "OnPlayerCommand": function(msg) { if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Tower")) Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml =================================================================== --- binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml +++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml @@ -4272,13 +4272,13 @@ - + 2 - + 2 Index: binaries/data/mods/public/simulation/ai/petra/researchManager.js =================================================================== --- binaries/data/mods/public/simulation/ai/petra/researchManager.js +++ binaries/data/mods/public/simulation/ai/petra/researchManager.js @@ -199,7 +199,7 @@ { let template = techs[i][1]._template; if (template.affects && template.affects.length === 1 && - (template.affects[0] === "Healer" || template.affects[0] === "Outpost" || template.affects[0] === "Wall")) + (template.affects[0] === "Healer" || template.affects[0] === "Lookout" || template.affects[0] === "Wall")) { techs.splice(i--, 1); continue; Index: binaries/data/mods/public/simulation/components/Identity.js =================================================================== --- binaries/data/mods/public/simulation/components/Identity.js +++ binaries/data/mods/public/simulation/components/Identity.js @@ -65,7 +65,7 @@ "" + "" + "" + - "" + + "" + "" + "tokens" + "" + Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml @@ -1,10 +1,10 @@ - + skirm - structures/{civ}_outpost + structures/{civ}_lookout structures/hellenes/outpost.xml Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml @@ -1,12 +0,0 @@ - - - - skirm - - - structures/{civ}_outpost - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/special/player/player.xml =================================================================== --- binaries/data/mods/public/simulation/templates/special/player/player.xml +++ binaries/data/mods/public/simulation/templates/special/player/player.xml @@ -107,8 +107,8 @@ CivCentre Fortress House + Lookout Military - Outpost Wonder Index: binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml @@ -1,5 +1,5 @@ - + athen Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml @@ -1,10 +0,0 @@ - - - - athen - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml @@ -1,5 +1,5 @@ - + brit Antosolicon Index: binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml @@ -1,10 +0,0 @@ - - - - brit - Antosolicon - - - structures/celts/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml @@ -1,5 +1,5 @@ - + cart Index: binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml @@ -1,9 +0,0 @@ - - - - cart - - - structures/carthaginians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml @@ -1,5 +1,5 @@ - + gaul Antosolicon Index: binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml @@ -1,10 +0,0 @@ - - - - gaul - Antosolicon - - - structures/celts/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml @@ -1,5 +1,5 @@ - + iber Index: binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml @@ -1,9 +0,0 @@ - - - - iber - - - structures/iberians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml @@ -1,5 +1,5 @@ - + kush trtr Index: binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml @@ -1,10 +0,0 @@ - - - - kush - trtr - - - structures/kushites/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/lookout.xml @@ -1,28 +1,5 @@ - - - 18 - - 50 - - - - - 15.0 - - - 2 - - - Outpost - - - 10 - - - - - + props/special/palisade_rocks_outpost.xml Index: binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml @@ -1,5 +1,5 @@ - + mace Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml @@ -1,10 +0,0 @@ - - - - mace - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml @@ -1,5 +1,5 @@ - + maur Uparaksana Index: binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml @@ -1,10 +0,0 @@ - - - - maur - Uparaksana - - - structures/mauryas/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml @@ -1,29 +0,0 @@ - - - - 18 - - 50 - - - - - 15.0 - - - 2 - - - Outpost - - - 10 - - - - - - - props/special/palisade_rocks_outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml @@ -1,5 +1,5 @@ - + pers Didebani Index: binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml @@ -1,10 +0,0 @@ - - - - pers - Didebani - - - structures/persians/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml @@ -1,5 +1,5 @@ - + ptol Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml @@ -1,10 +0,0 @@ - - - - ptol - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml @@ -1,5 +1,5 @@ - + rome Vigilārium Index: binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml @@ -1,10 +0,0 @@ - - - - rome - Vigilārium - - - structures/romans/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml @@ -1,5 +1,5 @@ - + sele Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml @@ -1,10 +0,0 @@ - - - - sele - Prophylagma - - - structures/seleucids/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml @@ -1,5 +1,5 @@ - + spart Prophylagma Index: binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml @@ -1,10 +0,0 @@ - - - - spart - Prophylagma - - - structures/hellenes/outpost.xml - - Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml @@ -6,7 +6,7 @@ own neutral - Outpost + Lookout 50 @@ -33,11 +33,11 @@ decay|rubble/rubble_stone_2x2 - Outpost - template_structure_defensive_outpost + Lookout + template_structure_defensive_lookout Build in own or neutral territory. Slowly converts to Gaia while in neutral territory. - Outpost - structures/outpost.png + Lookout + structures/lookout.png 12 Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml @@ -1,82 +0,0 @@ - - - - structures/wall_garrisoned - - - own neutral - - Outpost - 50 - - - - 30 - - 60 - - - - - 13.0 - - - 1 - 0.1 - Unit - Infantry - 0 - 2 - - - 400 - decay|rubble/rubble_stone_2x2 - - - Outpost - template_structure_defensive_outpost - Build in own or neutral territory. Slowly converts to Gaia while in neutral territory. - Outpost - structures/outpost.png - - - 12 - - - - - - - - - 10 - 20 - 1 - - - - - - interface/complete/building/complete_tower.xml - - - - - 14.0 - - - 1 - - - - - 0 - 8 - 0 - - - - - structures/fndn_2x2.xml - - Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -33,7 +33,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress Index: binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -40,7 +40,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress Index: binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml @@ -17,7 +17,7 @@ structures/{civ}_forge structures/{civ}_temple structures/{civ}_market - structures/{civ}_outpost + structures/{civ}_lookout structures/{civ}_sentry_tower structures/{civ}_defense_tower structures/{civ}_fortress