Index: binaries/data/mods/public/gui/summary/layout.js
===================================================================
--- binaries/data/mods/public/gui/summary/layout.js
+++ binaries/data/mods/public/gui/summary/layout.js
@@ -34,10 +34,10 @@
{ "identifier": "total", "caption": translate("Total"), "yStart": 34, "width": 105 },
{ "identifier": "House", "caption": translate("Houses"), "yStart": 34, "width": 85 },
{ "identifier": "Economic", "caption": translate("Economic"), "yStart": 34, "width": 85 },
- { "identifier": "Outpost", "caption": translate("Outposts"), "yStart": 34, "width": 85 },
+ { "identifier": "Lookout", "caption": translate("Lookouts"), "yStart": 34, "width": 85 },
{ "identifier": "Military", "caption": translate("Military"), "yStart": 34, "width": 85 },
{ "identifier": "Fortress", "caption": translate("Fortresses"), "yStart": 34, "width": 85 },
- { "identifier": "CivCentre", "caption": translate("Civ centers"), "yStart": 34, "width": 85 },
+ { "identifier": "CivCentre", "caption": translate("Civic centers"), "yStart": 34, "width": 85 },
{ "identifier": "Wonder", "caption": translate("Wonders"), "yStart": 34, "width": 85 }
],
"titleHeadings": [
Index: binaries/data/mods/public/gui/text/tips/lookout.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/lookout.txt
+++ binaries/data/mods/public/gui/text/tips/lookout.txt
@@ -1,4 +1,4 @@
-OUTPOSTS
+LOOKOUT
Build in neutral or own territory.
Cheap and quickly built, but weak.
Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay.
Index: binaries/data/mods/public/gui/text/tips/outposts.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/outposts.txt
+++ binaries/data/mods/public/gui/text/tips/outposts.txt
@@ -1,4 +0,0 @@
-OUTPOSTS
-Build in neutral or own territory.
-Cheap and quickly built, but weak.
-Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay.
Index: binaries/data/mods/public/gui/text/tips/palisades.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/palisades.txt
+++ binaries/data/mods/public/gui/text/tips/palisades.txt
@@ -1,3 +1,3 @@
-PALISADE WALLS
+PALISADE
A quick, cheap wooden wall available to all factions.
Most factions have access to them in Village Phase.
Index: binaries/data/mods/public/maps/random/caledonian_meadows.js
===================================================================
--- binaries/data/mods/public/maps/random/caledonian_meadows.js
+++ binaries/data/mods/public/maps/random/caledonian_meadows.js
@@ -6,7 +6,7 @@
var tGrove = "temp_grass_plants";
var tPath = "road_rome_a";
-var oGroveEntities = ["structures/gaul_outpost", "gaia/tree/oak_new"];
+var oGroveEntities = ["structures/gaul_lookout", "gaia/tree/oak_new"];
var g_Map = new RandomMap(0, "whiteness");
Index: binaries/data/mods/public/maps/random/danubius.js
===================================================================
--- binaries/data/mods/public/maps/random/danubius.js
+++ binaries/data/mods/public/maps/random/danubius.js
@@ -60,7 +60,7 @@
// civic center and buildings occurring outside of the village
const oCivicCenter = "structures/gaul_civil_centre";
const oTower = "structures/gaul_defense_tower";
-const oOutpost = "structures/gaul_outpost";
+const oLookout = "structures/gaul_lookout";
const oTemple = "uncapturable|structures/gaul_temple";
const oTavern = "uncapturable|structures/gaul_tavern";
@@ -165,7 +165,7 @@
var clWaterLog = g_Map.createTileClass();
var clGauls = g_Map.createTileClass();
var clTower = g_Map.createTileClass();
-var clOutpost = g_Map.createTileClass();
+var clLookout = g_Map.createTileClass();
var clPath = g_Map.createTileClass();
var clRitualPlace = g_Map.createTileClass();
@@ -500,11 +500,11 @@
20,
areaIslands);
-g_Map.log("Creating island outposts");
+g_Map.log("Creating island lookouts");
createObjectGroupsByAreas(
- new SimpleGroup([new SimpleObject(oOutpost, 1, 1, 0, 4)], true, clOutpost),
+ new SimpleGroup([new SimpleObject(oLookout, 1, 1, 0, 4)], true, clLookout),
0,
- [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clOutpost, 20), stayClasses(clIsland, 7)],
+ [avoidClasses(clMetal, 4, clRock, 4, clTower, 5, clLookout, 20), stayClasses(clIsland, 7)],
scaleByMapSize(3, 10),
20,
areaIslands);
@@ -644,7 +644,7 @@
createStragglerTrees(
treeTypes,
- [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clOutpost, 4)],
+ [stayClasses(clIsland, 4), avoidClasses(clMetal, 4, clRock, 4, clTower, 4, clLookout, 4)],
clForest,
stragglerTrees * 7);
@@ -662,7 +662,7 @@
10 * scaleByMapSize(5, 20),
10 * scaleByMapSize(5, 20)
],
- [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clOutpost, 2, clTower, 2), stayClasses(clIsland, 4)],
+ [avoidClasses(clRock, 4, clMetal, 4, clFood, 3, clForest, 1, clLookout, 2, clTower, 2), stayClasses(clIsland, 4)],
clFood);
Engine.SetProgress(98);
Index: binaries/data/mods/public/maps/random/danubius_triggers.js
===================================================================
--- binaries/data/mods/public/maps/random/danubius_triggers.js
+++ binaries/data/mods/public/maps/random/danubius_triggers.js
@@ -46,7 +46,7 @@
"unitTemplates": danubiusAttackerTemplates.champions,
},
{
- "buildingClasses": ["Tower", "Outpost"],
+ "buildingClasses": ["Tower", "Lookout"],
"unitTemplates": danubiusAttackerTemplates.champion_infantry
}
];
Index: binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js
===================================================================
--- binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js
+++ binaries/data/mods/public/maps/random/rmgen-common/wall_builder.js
@@ -239,7 +239,7 @@
let templateName = "structures/" + civ + "_" + element;
if (Engine.TemplateExists(templateName))
{
- ret.indent = ret.length * (element == "outpost" || element.endsWith("_tower") ? -3 : 3.5);
+ ret.indent = ret.length * (element == "lookout" || element.endsWith("_tower") ? -3 : 3.5);
ret.templateName = templateName;
ret.length = 0;
}
Index: binaries/data/mods/public/maps/random/wall_demo.js
===================================================================
--- binaries/data/mods/public/maps/random/wall_demo.js
+++ binaries/data/mods/public/maps/random/wall_demo.js
@@ -71,7 +71,7 @@
for (let styleIndex in wallStyleList)
{
let pos = Vector2D.add(position, new Vector2D(styleIndex * buildableMapSize / wallStyleList.length));
- let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'outpost', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end'];
+ let wall = ['start', 'long', 'tower', 'tower', 'tower', 'medium', 'lookout', 'medium', 'cornerOut', 'medium', 'cornerIn', 'medium', 'house', 'end', 'entryTower', 'start', 'short', 'barracks', 'gate', 'tower', 'medium', 'fort', 'medium', 'end'];
let style = wallStyleList[styleIndex];
let orientation = Math.PI / 16 * Math.sin(styleIndex * Math.PI / 4);
placeWall(pos, wall, style, playerID, orientation);
Index: binaries/data/mods/public/maps/random/wild_lake.js
===================================================================
--- binaries/data/mods/public/maps/random/wild_lake.js
+++ binaries/data/mods/public/maps/random/wild_lake.js
@@ -241,7 +241,7 @@
)
{
let position = new Vector2D(point.x, point.y);
- g_Map.placeEntityPassable(pickRandom(["structures/gaul_outpost", "gaia/tree/oak_new"]), 0, position, randomAngle());
+ g_Map.placeEntityPassable(pickRandom(["structures/gaul_lookout", "gaia/tree/oak_new"]), 0, position, randomAngle());
let quantity = randIntInclusive(20, 30);
let dAngle = 2 * Math.PI / quantity;
Index: binaries/data/mods/public/maps/scenarios/cinema_demo.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/cinema_demo.xml
+++ binaries/data/mods/public/maps/scenarios/cinema_demo.xml
@@ -11774,7 +11774,7 @@
- structures/rome_outpost
+ structures/rome_lookout
1
Index: binaries/data/mods/public/maps/scenarios/laconia.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/laconia.xml
+++ binaries/data/mods/public/maps/scenarios/laconia.xml
@@ -6509,19 +6509,19 @@
- structures/spart_outpost
+ structures/spart_lookout
1
- structures/spart_outpost
+ structures/spart_lookout
1
- structures/spart_outpost
+ structures/spart_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_britons.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_britons.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_britons.xml
@@ -21830,21 +21830,21 @@
- structures/brit_outpost
+ structures/brit_lookout
1
- structures/brit_outpost
+ structures/brit_lookout
1
- structures/brit_outpost
+ structures/brit_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_gauls.xml
@@ -21863,21 +21863,21 @@
- structures/gaul_outpost
+ structures/gaul_lookout
1
- structures/gaul_outpost
+ structures/gaul_lookout
1
- structures/gaul_outpost
+ structures/gaul_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_kushites.xml
@@ -12540,7 +12540,7 @@
- structures/kush_outpost
+ structures/kush_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_mauryas.xml
@@ -29431,7 +29431,7 @@
- structures/maur_outpost
+ structures/maur_lookout
1
@@ -29779,13 +29779,13 @@
- structures/maur_outpost
+ structures/maur_lookout
1
- structures/maur_outpost
+ structures/maur_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_ptolemies_02.xml
@@ -13619,28 +13619,28 @@
- structures/ptol_outpost
+ structures/ptol_lookout
1
- structures/ptol_outpost
+ structures/ptol_lookout
1
- structures/ptol_outpost
+ structures/ptol_lookout
1
- structures/ptol_outpost
+ structures/ptol_lookout
1
Index: binaries/data/mods/public/maps/scenarios/sandbox_romans.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/sandbox_romans.xml
+++ binaries/data/mods/public/maps/scenarios/sandbox_romans.xml
@@ -10532,19 +10532,19 @@
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
@@ -11280,14 +11280,14 @@
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
Index: binaries/data/mods/public/maps/scenarios/the_persian_gates.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/the_persian_gates.xml
+++ binaries/data/mods/public/maps/scenarios/the_persian_gates.xml
@@ -306,13 +306,13 @@
- structures/pers_outpost
+ structures/pers_lookout
3
- structures/pers_outpost
+ structures/pers_lookout
4
Index: binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml
+++ binaries/data/mods/public/maps/scenarios/third_macedonian_war.xml
@@ -678,25 +678,25 @@
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
- structures/rome_outpost
+ structures/rome_lookout
1
@@ -4578,13 +4578,13 @@
- structures/mace_outpost
+ structures/mace_lookout
2
- structures/mace_outpost
+ structures/mace_lookout
2
Index: binaries/data/mods/public/maps/scenarios/walltest.xml
===================================================================
--- binaries/data/mods/public/maps/scenarios/walltest.xml
+++ binaries/data/mods/public/maps/scenarios/walltest.xml
@@ -179,7 +179,7 @@
- structures/cart_outpost
+ structures/cart_lookout
1
Index: binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml
===================================================================
--- binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml
+++ binaries/data/mods/public/maps/skirmishes/alpine_mountains_3p.xml
@@ -2432,7 +2432,7 @@
- structures/palisades_outpost
+ structures/lookout
0
Index: binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml
===================================================================
--- binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml
+++ binaries/data/mods/public/maps/skirmishes/dueling_cliffs_3pv3p.xml
@@ -225,28 +225,28 @@
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
1
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
2
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
3
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
4
Index: binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml
===================================================================
--- binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml
+++ binaries/data/mods/public/maps/skirmishes/forest_battle_4p.xml
@@ -140,28 +140,28 @@
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
@@ -271,28 +271,28 @@
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
- structures/palisades_outpost
+ structures/lookout
0
Index: binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml
===================================================================
--- binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml
+++ binaries/data/mods/public/maps/skirmishes/gambia_river_3p.xml
@@ -59127,19 +59127,19 @@
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
1
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
3
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
2
@@ -64333,21 +64333,21 @@
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
1
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
2
- skirmish/structures/default_outpost
+ skirmish/structures/default_lookout
3
Index: binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml
===================================================================
--- binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml
+++ binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml
@@ -11458,14 +11458,14 @@
- structures/gaul_outpost
+ structures/gaul_lookout
0
- structures/gaul_outpost
+ structures/gaul_lookout
0
Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
===================================================================
--- binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
+++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
@@ -182,15 +182,15 @@
}
},
{
- "instructions": markForTranslation("Order the idle Skirmishers to build an outpost to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."),
+ "instructions": markForTranslation("Order the idle Skirmishers to build a Lookout to the north east at the edge of your territory. This will be the fifth Village Phase structure that you have built, allowing you to advance to the Town Phase."),
"OnPlayerCommand": function(msg)
{
- if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Outpost"))
+ if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Lookout"))
this.NextGoal();
}
},
{
- "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the outpost to be built first). This will allow Town Phase buildings to be constructed."),
+ "instructions": markForTranslation("Select the Civic Center again and advance to Town Phase by clicking on the II icon (you have to wait for the Lookout to be built first). This will allow Town Phase structures to be constructed."),
"IsDone": function()
{
return TriggerHelper.HasDealtWithTech(this.playerID, "phase_town_generic");
@@ -263,7 +263,7 @@
}
},
{
- "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Outpost."),
+ "instructions": markForTranslation("Prepare for an attack by an enemy player. Train more soldiers using the Barracks, and get idle soldiers to build a Tower near your Lookout."),
"OnPlayerCommand": function(msg)
{
if (msg.cmd.type == "repair" && TriggerHelper.EntityMatchesClassList(msg.cmd.target, "Tower"))
Index: binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml
===================================================================
--- binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml
+++ binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml
@@ -4272,13 +4272,13 @@
- structures/athen_outpost
+ structures/athen_lookout
2
- structures/athen_outpost
+ structures/athen_lookout
2
Index: binaries/data/mods/public/simulation/ai/petra/researchManager.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/researchManager.js
+++ binaries/data/mods/public/simulation/ai/petra/researchManager.js
@@ -199,7 +199,7 @@
{
let template = techs[i][1]._template;
if (template.affects && template.affects.length === 1 &&
- (template.affects[0] === "Healer" || template.affects[0] === "Outpost" || template.affects[0] === "Wall"))
+ (template.affects[0] === "Healer" || template.affects[0] === "Lookout" || template.affects[0] === "Wall"))
{
techs.splice(i--, 1);
continue;
Index: binaries/data/mods/public/simulation/components/Identity.js
===================================================================
--- binaries/data/mods/public/simulation/components/Identity.js
+++ binaries/data/mods/public/simulation/components/Identity.js
@@ -65,7 +65,7 @@
"" +
"" +
"" +
- "" +
+ "" +
"" +
"tokens" +
"" +
Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_lookout.xml
@@ -1,10 +1,10 @@
-
+
skirm
- structures/{civ}_outpost
+ structures/{civ}_lookout
structures/hellenes/outpost.xml
Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml
+++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml
@@ -1,12 +0,0 @@
-
-
-
- skirm
-
-
- structures/{civ}_outpost
-
-
- structures/hellenes/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/special/player/player.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/special/player/player.xml
+++ binaries/data/mods/public/simulation/templates/special/player/player.xml
@@ -107,8 +107,8 @@
CivCentre
Fortress
House
+ Lookout
Military
- Outpost
Wonder
Index: binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_lookout.xml
@@ -1,5 +1,5 @@
-
+
athen
Prophylagma
Index: binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- athen
- Prophylagma
-
-
- structures/hellenes/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_lookout.xml
@@ -1,5 +1,5 @@
-
+
brit
Antosolicon
Index: binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- brit
- Antosolicon
-
-
- structures/celts/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_lookout.xml
@@ -1,5 +1,5 @@
-
+
cart
Index: binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml
@@ -1,9 +0,0 @@
-
-
-
- cart
-
-
- structures/carthaginians/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_lookout.xml
@@ -1,5 +1,5 @@
-
+
gaul
Antosolicon
Index: binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- gaul
- Antosolicon
-
-
- structures/celts/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_lookout.xml
@@ -1,5 +1,5 @@
-
+
iber
Index: binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml
@@ -1,9 +0,0 @@
-
-
-
- iber
-
-
- structures/iberians/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_lookout.xml
@@ -1,5 +1,5 @@
-
+
kush
trtr
Index: binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/kush_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- kush
- trtr
-
-
- structures/kushites/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/lookout.xml
@@ -1,28 +1,5 @@
-
-
- 18
-
- 50
-
-
-
-
- 15.0
-
-
- 2
-
-
- Outpost
-
-
- 10
-
-
-
-
-
+
props/special/palisade_rocks_outpost.xml
Index: binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_lookout.xml
@@ -1,5 +1,5 @@
-
+
mace
Prophylagma
Index: binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- mace
- Prophylagma
-
-
- structures/hellenes/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_lookout.xml
@@ -1,5 +1,5 @@
-
+
maur
Uparaksana
Index: binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- maur
- Uparaksana
-
-
- structures/mauryas/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml
@@ -1,29 +0,0 @@
-
-
-
- 18
-
- 50
-
-
-
-
- 15.0
-
-
- 2
-
-
- Outpost
-
-
- 10
-
-
-
-
-
-
- props/special/palisade_rocks_outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_lookout.xml
@@ -1,5 +1,5 @@
-
+
pers
Didebani
Index: binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- pers
- Didebani
-
-
- structures/persians/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_lookout.xml
@@ -1,5 +1,5 @@
-
+
ptol
Prophylagma
Index: binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- ptol
- Prophylagma
-
-
- structures/hellenes/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_lookout.xml
@@ -1,5 +1,5 @@
-
+
rome
Vigilārium
Index: binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- rome
- Vigilārium
-
-
- structures/romans/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_lookout.xml
@@ -1,5 +1,5 @@
-
+
sele
Prophylagma
Index: binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- sele
- Prophylagma
-
-
- structures/seleucids/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_lookout.xml
@@ -1,5 +1,5 @@
-
+
spart
Prophylagma
Index: binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml
+++ binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml
@@ -1,10 +0,0 @@
-
-
-
- spart
- Prophylagma
-
-
- structures/hellenes/outpost.xml
-
-
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_lookout.xml
@@ -6,7 +6,7 @@
own neutral
- Outpost
+ Lookout
50
@@ -33,11 +33,11 @@
decay|rubble/rubble_stone_2x2
- Outpost
- template_structure_defensive_outpost
+ Lookout
+ template_structure_defensive_lookout
Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.
- Outpost
- structures/outpost.png
+ Lookout
+ structures/lookout.png
12
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
@@ -1,82 +0,0 @@
-
-
-
- structures/wall_garrisoned
-
-
- own neutral
-
- Outpost
- 50
-
-
-
- 30
-
- 60
-
-
-
-
- 13.0
-
-
- 1
- 0.1
- Unit
- Infantry
- 0
- 2
-
-
- 400
- decay|rubble/rubble_stone_2x2
-
-
- Outpost
- template_structure_defensive_outpost
- Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.
- Outpost
- structures/outpost.png
-
-
- 12
-
-
-
-
-
-
-
-
- 10
- 20
- 1
-
-
-
-
-
- interface/complete/building/complete_tower.xml
-
-
-
-
- 14.0
-
-
- 1
-
-
-
-
- 0
- 8
- 0
-
-
-
-
- structures/fndn_2x2.xml
-
-
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
@@ -33,7 +33,7 @@
structures/{civ}_forge
structures/{civ}_temple
structures/{civ}_market
- structures/{civ}_outpost
+ structures/{civ}_lookout
structures/{civ}_sentry_tower
structures/{civ}_defense_tower
structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
@@ -40,7 +40,7 @@
structures/{civ}_forge
structures/{civ}_temple
structures/{civ}_market
- structures/{civ}_outpost
+ structures/{civ}_lookout
structures/{civ}_sentry_tower
structures/{civ}_defense_tower
structures/{civ}_fortress
Index: binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml
@@ -17,7 +17,7 @@
structures/{civ}_forge
structures/{civ}_temple
structures/{civ}_market
- structures/{civ}_outpost
+ structures/{civ}_lookout
structures/{civ}_sentry_tower
structures/{civ}_defense_tower
structures/{civ}_fortress