Index: source/ps/GameSetup/GameSetup.cpp =================================================================== --- source/ps/GameSetup/GameSetup.cpp +++ source/ps/GameSetup/GameSetup.cpp @@ -412,11 +412,11 @@ g_VFS->Mount(L"", modUserPath / modName/"", userFlags, priority); } - // Mount the user mod last. In dev copy, mount it with a low priority. Otherwise, make it writable. + // Mount the user data last. In dev copy, mount it with a low priority. Otherwise, make it writable. if (InDevelopmentCopy()) - g_VFS->Mount(L"", modUserPath / "user", baseFlags, 0); + g_VFS->Mount(L"", paths.UserData()/"userdata", baseFlags, 0); else - g_VFS->Mount(L"", modUserPath / "user", userFlags|VFS_MOUNT_WRITABLE, priority + 1); + g_VFS->Mount(L"", paths.UserData()/"userdata", userFlags|VFS_MOUNT_WRITABLE, priority + 1); } static void InitVfs(const CmdLineArgs& args, int flags)