Index: binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
+++ binaries/data/mods/public/simulation/data/technologies/unit_advanced.json
@@ -1,12 +1,15 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
- "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
+ "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units +10% attack damage and −20% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.7 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
Index: binaries/data/mods/public/simulation/data/technologies/unit_elite.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/unit_elite.json
+++ binaries/data/mods/public/simulation/data/technologies/unit_elite.json
@@ -1,12 +1,15 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
- "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
+ "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units +10% attack damage and −20% spread.",
"modifications": [
{ "value": "Attack/Capture/Capture", "add": 0.8 },
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 1.25 },
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
@@ -5,7 +5,7 @@
Bow
0
- 14
+ 10.5
0
60
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml
@@ -5,7 +5,7 @@
Javelin
0
- 36
+ 27
0
30
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -5,7 +5,7 @@
Bow
0
- 13.5
+ 10
0
60
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml
@@ -5,13 +5,13 @@
Javelin
0
- 26
+ 24
0
30
0
- 500
- 1000
+ 750
+ 1250
0
70.0
Index: binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml
@@ -5,7 +5,7 @@
Bow
0
- 14
+ 10
0
60
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
@@ -5,7 +5,7 @@
Bow
0
- 28
+ 14
0
60
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml
@@ -5,7 +5,7 @@
Javelin
0
- 60
+ 36
0
30
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -5,7 +5,7 @@
Bow
0
- 27
+ 13.5
0
60
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml
@@ -5,13 +5,13 @@
Javelin
0
- 50
+ 32
0
30
0
- 600
- 1000
+ 750
+ 1250
0
70
Index: binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml
+++ binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml
@@ -5,7 +5,7 @@
Crossbow
0
- 40
+ 30
0
60