Index: binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_advanced.json +++ binaries/data/mods/public/simulation/data/technologies/unit_advanced.json @@ -1,12 +1,15 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.", + "tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units +10% attack damage and −20% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1, "affects": "Ranged" }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1, "affects": "Ranged" }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 }, Index: binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_elite.json +++ binaries/data/mods/public/simulation/data/technologies/unit_elite.json @@ -1,12 +1,15 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.", + "tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units +10% attack damage and −20% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1, "affects": "Ranged" }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1, "affects": "Ranged" }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 }, Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -5,7 +5,7 @@ Bow 0 - 14 + 10.5 0 60 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml @@ -5,7 +5,7 @@ Javelin 0 - 36 + 27 0 30 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -5,7 +5,7 @@ Bow 0 - 13.5 + 10 0 60 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml @@ -5,13 +5,13 @@ Javelin 0 - 26 + 24 0 30 0 - 500 - 1000 + 750 + 1250 0 70.0 Index: binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml @@ -5,7 +5,7 @@ Bow 0 - 14 + 10 0 60 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -5,7 +5,7 @@ Bow 0 - 28 + 14 0 60 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml @@ -5,7 +5,7 @@ Javelin 0 - 60 + 36 0 30 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -5,7 +5,7 @@ Bow 0 - 27 + 13.5 0 60 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml @@ -5,13 +5,13 @@ Javelin 0 - 50 + 32 0 30 0 - 600 - 1000 + 750 + 1250 0 70 Index: binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml +++ binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml @@ -5,7 +5,7 @@ Crossbow 0 - 40 + 30 0 60